In this paper,we address two challenging issues underlying spatial simulation using software agents immersed in virtual geographic environments(VGE).First,the way to describe virtual VGE models using accurate spatial ...In this paper,we address two challenging issues underlying spatial simulation using software agents immersed in virtual geographic environments(VGE).First,the way to describe virtual VGE models using accurate spatial decomposition approaches structured using graph theory techniques.Second,the use of graph abstraction techniques to support realistic and advanced navigation and path planning capabilities for software agents considering the VGE’s characteristics.In order to illustrate our contributions to the growing field of spatial simulations,we present and discuss a case study involving an urban VGE model populated with agents who autonomously and differently interact with multiple abstractions of the same physical environment.展开更多
采用一种L系统与IFS相互融合的植物形态模拟方法,以3DS MAX 2012、OpenGL图形库为基础,用VC++2010作为开发环境,自然逼真地模拟荷塘景色的形态,实现了荷花绽放、树木、湖水波纹、月亮移动、雾气隐现的动态效果,提高了虚拟荷塘景色仿真...采用一种L系统与IFS相互融合的植物形态模拟方法,以3DS MAX 2012、OpenGL图形库为基础,用VC++2010作为开发环境,自然逼真地模拟荷塘景色的形态,实现了荷花绽放、树木、湖水波纹、月亮移动、雾气隐现的动态效果,提高了虚拟荷塘景色仿真的精度与实时性。展开更多
文摘In this paper,we address two challenging issues underlying spatial simulation using software agents immersed in virtual geographic environments(VGE).First,the way to describe virtual VGE models using accurate spatial decomposition approaches structured using graph theory techniques.Second,the use of graph abstraction techniques to support realistic and advanced navigation and path planning capabilities for software agents considering the VGE’s characteristics.In order to illustrate our contributions to the growing field of spatial simulations,we present and discuss a case study involving an urban VGE model populated with agents who autonomously and differently interact with multiple abstractions of the same physical environment.