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A Fast Algorithm for Ray Tracing
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作者 Tang Gangdou and Zhong PengxiangBeijing Institute of Data Processing Technology 《Journal of Systems Engineering and Electronics》 SCIE EI CSCD 1992年第2期49-56,共8页
A fast algorithm for ray tracing is presented, with which the specular reflection term of global illumination model is improved. A hybrid technique combining hierarchical bounding volumes and constant size box partiti... A fast algorithm for ray tracing is presented, with which the specular reflection term of global illumination model is improved. A hybrid technique combining hierarchical bounding volumes and constant size box partitioning is presented and a fast box traversal algorithm is used. By this technique multiple ray intersections with objects that are in more than one box can be avoided. As a result, the speed of ray tracing is considerably increased. 展开更多
关键词 global illumination model Hierarchical bounding volume Space partitioning Ray tracing.
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