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Program Design of Graphic Realism Displaying System Based on DXF Lathe Turning Rotational Parts 被引量:1
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作者 SHI Xin 《Computer Aided Drafting,Design and Manufacturing》 2014年第4期7-13,共7页
For virtually realizing the graphic realism display of DXF machine parts, in AutoCAD2007 graphic drawing environment, an interactive experimental method was taken to realize the display of graphic in DXF, which was ta... For virtually realizing the graphic realism display of DXF machine parts, in AutoCAD2007 graphic drawing environment, an interactive experimental method was taken to realize the display of graphic in DXF, which was taken as the data-exchanged interface and source. Based on depth analysis of DXF data structure, take one drawing of DXF lathe turning rotational part asthe test piece. By VC++6.0 programming, part's geometry information could be obtained. Through data processing, 3D data of the test piece could be generated, which is based on 2D data of DXF test piece. Then, OpenGL graphic processing technologies (light, material, texture, map, et al.) were applied on the 3D display of test piece from DXF files or program modules. Finally based on the test report, results of the system functions were shared to prove the realization of system design, and the feasibility of algorithms used. In the developed software, Machine Designers could get a full view of machine parts, and do some proper modifications. The study content and results of our work have some theory and practical significance on the application of program design in the practical projects. 展开更多
关键词 graphic realism DXF lathe turning rotational parts data processing OPENGL
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现代徽州兽面辅首图形设计 被引量:2
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作者 周锐 黄凯 《包装学报》 2012年第4期61-65,共5页
传统的徽州兽面辅首图形具有3个特点:动物形象的造型、对称的形式美法则和屈曲回旋的线条特色。现代图形设计师进行兽面辅首图形设计时,可通过运用造型简洁的黑白影绘、局部特征夸张变形、细节部分省略删除等手法删繁去奢,同时运用由写... 传统的徽州兽面辅首图形具有3个特点:动物形象的造型、对称的形式美法则和屈曲回旋的线条特色。现代图形设计师进行兽面辅首图形设计时,可通过运用造型简洁的黑白影绘、局部特征夸张变形、细节部分省略删除等手法删繁去奢,同时运用由写实到抽象的方法,并利用以点线面构成方式为主的、造型简洁夸张的现代图形设计手段,设计出优秀的现代徽州兽面辅首图形,实现传统与现代的完美结合。 展开更多
关键词 徽州兽面辅首 图形设计 删繁去奢 写实 抽象
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浅析肃南岩画写实主义风格特征 被引量:1
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作者 管瑞庭 《佳木斯职业学院学报》 2014年第10期126-127,共2页
本文主要从肃南岩画图像中强调特征、夸张的表现、平面造型三方面来论述岩画在塑形方面的表现,以此来以探究肃南岩画写实主义风格的艺术特征。
关键词 肃南 写实主义 特征 夸张 平面造型
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复杂环境光源下的动态场景实时绘制算法综述 被引量:4
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作者 任重 周昆 《计算机辅助设计与图形学学报》 EI CSCD 北大核心 2008年第8期957-967,共11页
在交互式图形应用(如互动游戏)中,复杂环境光的使用越来越普遍,并提供了比传统虚拟光源更高的真实感.对复杂环境光下的动态场景实时绘制算法进行综述,通过回顾这些算法的基本思想、假设、局限性和可使用范围,来对它们的特性进行描述和比... 在交互式图形应用(如互动游戏)中,复杂环境光的使用越来越普遍,并提供了比传统虚拟光源更高的真实感.对复杂环境光下的动态场景实时绘制算法进行综述,通过回顾这些算法的基本思想、假设、局限性和可使用范围,来对它们的特性进行描述和比较.特别地,文中还试图通过分析相关研究的内在联系来指出该领域未来的主要研究方向. 展开更多
关键词 三维图形学和真实感 着色 环境光 动态场景 实时绘制
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基于MFC和OpenGL的喷泉模拟实现 被引量:3
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作者 梅章明 张秀山 《微型机与应用》 2012年第17期41-43,共3页
粒子系统是模拟喷泉的一种有效方法。首先使用Visual C++的基本类库MFC和Open GL图形库建立面向对象的三维图形应用程序的开发环境,然后再利用各种计算过程生成模型中的各个体素,利用粒子系统建模的优点,实现喷泉的模拟。
关键词 三维图形编程 OPENGL MFC类库 粒子系统
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浅析中国古代木刻版画的文化特征
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作者 刘坚 张靖 《桂林师范高等专科学校学报》 2006年第4期153-155,共3页
通过对中国古代版画的造型特征与表现语言的分析,指出古代版画所具有的文化特征与现实主义精神。找寻中国传统图武语言的造型精神,从日渐西化的图像与语言中寻出先祖给予我们的视觉文化基因,在当代西方文化的强势影响下廓清东方民族自... 通过对中国古代版画的造型特征与表现语言的分析,指出古代版画所具有的文化特征与现实主义精神。找寻中国传统图武语言的造型精神,从日渐西化的图像与语言中寻出先祖给予我们的视觉文化基因,在当代西方文化的强势影响下廓清东方民族自我个性的视觉造型精神。 展开更多
关键词 中国古代版画 图像风格 世俗趣味 现实主义
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Multiresolution Free Form Object Modeling with PointSampled Geometry 被引量:3
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作者 Yong-JinLiu KaiTang Ming-FaiYuen 《Journal of Computer Science & Technology》 SCIE EI CSCD 2004年第5期607-617,共11页
In this paper an efficient framework for the creation of 3D digital contentwith point sampled ge-ometry is proposed. A new hierarchy of shape representations with three levelsis adopted in this framework. Based on thi... In this paper an efficient framework for the creation of 3D digital contentwith point sampled ge-ometry is proposed. A new hierarchy of shape representations with three levelsis adopted in this framework. Based on this new hierarchical shape representation, the proposedframework offers concise integration of various volumetric- and surface-based modeling techniques,such as Boolean operation, offset, blending, free-form defor-mation, parameterization and texturemapping, and thus simplifies the complete modeling process. Previously to achieve the same goal,several separated algorithms had to be used independently with inconsistent volumetric and surfacerepresentations of the free-form object. Both graphics and industrial applications are presented todemonstrate the effectiveness and efficiency of the proposed framework. 展开更多
关键词 object hierarchy and geometric transformation feature representation three-dimensional graphics and realism system and information processing
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Dynamic skin deformation simulation using musculoskeletal model and soft tissue dynamics 被引量:1
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作者 Akihiko Murai Q.Youn Hong +1 位作者 Katsu Yamane Jessica K.Hodgins 《Computational Visual Media》 CSCD 2017年第1期49-60,共12页
Deformation of skin and muscle is essential for bringing an animated character to life. This deformation is difficult to animate in a realistic fashion using traditional techniques because of the subtlety of the skin ... Deformation of skin and muscle is essential for bringing an animated character to life. This deformation is difficult to animate in a realistic fashion using traditional techniques because of the subtlety of the skin deformations that must move appropriately for the character design. In this paper, we present an algorithm that generates natural, dynamic, and detailed skin deformation(movement and jiggle) from joint angle data sequences. The algorithm has two steps: identification of parameters for a quasi-static muscle deformation model, and simulation of skin deformation. In the identification step, we identify the model parameters using a musculoskeletal model and a short sequence of skin deformation data captured via a dense marker set. The simulation step first uses the quasi-static muscle deformation model to obtain the quasi-static muscle shape at each frame of the given motion sequence(slow jump). Dynamic skin deformation is then computed by simulating the passive muscle and soft tissue dynamics modeled as a mass–spring–damper system. Having obtained the model parameters, we can simulate dynamic skin deformations for subjects with similar body types from new motion data. We demonstrate our method by creating skin deformations for muscle co-contraction and external impacts from four different behaviors captured as skeletal motion capture data. Experimental results show that the simulated skin deformations are quantitatively and qualitatively similar to measured actual skin deformations. 展开更多
关键词 three-dimensional graphics and realism musculoskeletal model quasi-static muscle model dynamic skin deformation
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