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Haptic rendering for dental training system 被引量:2
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作者 WANG DangXiao ZHANG YuRu +3 位作者 WANG Yong LU PeiJun ZHOU RenGe ZHOU WanLin 《Science in China(Series F)》 2009年第3期529-546,共18页
Immersion and interaction are two key features of virtual reality systems, which are especially important for medical applications. Based on the requirement of motor skill training in dental surgery, haptic rendering ... Immersion and interaction are two key features of virtual reality systems, which are especially important for medical applications. Based on the requirement of motor skill training in dental surgery, haptic rendering method based on triangle model is investigated in this paper. Multi-rate haptic rendering architecture is proposed to solve the contradiction between fidelity and efficiency requirements. Realtime collision detection algorithm based on spatial partition and time coherence is utilized to enable fast contact determination. Proxy-based collision response algorithm is proposed to compute surface contact point. Cutting force model based on piecewise contact transition model is proposed for dental drilling simulation during tooth preparation. Velocity-driven levels of detail haptic rendering algorithm is proposed to maintain high update rate for complex scenes with a large number of triangles. Hapticvisual collocated dental training prototype is established using half-mirror solution. Typical dental operations have been realized including dental caries exploration, detection of boundary within dental cross-section plane, and dental drilling during tooth preparation. The haptic rendering method is a fundamental technology to improve immersion and interaction of virtual reality training systems, which is useful not only in dental training, but also in other surgical training systems. 展开更多
关键词 haptic rendering computer haptics haptic-visual collocation dental training hand-eye coordination
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Stable haptic interaction based on adaptive hierarchical shape matching
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作者 Yuan Tian Yin Yang +1 位作者 Xiaohu Guo Balakrishnan Prabhakaran 《Computational Visual Media》 2015年第3期253-265,共13页
In this paper, we present a framework allowing users to interact with geometrically complex3 D deformable objects using(multiple) haptic devices based on an extended shape matching approach. There are two major challe... In this paper, we present a framework allowing users to interact with geometrically complex3 D deformable objects using(multiple) haptic devices based on an extended shape matching approach. There are two major challenges for haptic-enabled interaction using the shape matching method. The first is how to obtain a rapid deformation propagation when a large number of shape matching clusters exist. The second is how to robustly handle the collision response when the haptic interaction point hits the particlesampled deformable volume. Our framework extends existing multi-resolution shape matching methods,providing an improved energy convergence rate. This is achieved by using adaptive integration strategies to avoid insignificant shape matching iterations during the simulation. Furthermore, we present a new mechanism called stable constraint particle coupling which ensures consistent deformable behavior during haptic interaction. As demonstrated in our experimental results, the proposed method provides natural and smooth haptic rendering as well as efficient yet stable deformable simulation of complex models in real time. 展开更多
关键词 DEFORMATION haptic rendering shape matching MULTI-RESOLUTION
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