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TikTak: A Scalable Simulator of Wireless Sensor Networks Including Hardware/Software Interaction
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作者 Francesco Menichelli Mauro Olivieri 《Wireless Sensor Network》 2010年第11期815-822,共8页
We present a simulation framework for wireless sensor networks developed to allow the design exploration and the complete microprocessor-instruction-level debug of network formation, data congestion, nodes interaction... We present a simulation framework for wireless sensor networks developed to allow the design exploration and the complete microprocessor-instruction-level debug of network formation, data congestion, nodes interaction, all in one simulation environment. A specifically innovative feature is the co-emulation of selected nodes at clock-cycle-accurate hardware processing level, allowing code debug and exact execution latency evaluation (considering both protocol stack and application), together with other nodes at abstract protocol level, meeting a designer’s needs of simulation speed, scalability and reliability. The simulator is centered on the Zigbee protocol and can be retargeted for different node micro-architectures. 展开更多
关键词 WSN Simulation hardware-software Co-Emulation
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Interactivity software tools for teaching in ophthalmology
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作者 Jesús Barrio-Barrio 《Annals of Eye Science》 2024年第1期10-23,共14页
The use of interactive audience software,such as audience response systems(ARS),in medical education has become increasingly popular in recent years.This technology allows instructors to engage students in real time,e... The use of interactive audience software,such as audience response systems(ARS),in medical education has become increasingly popular in recent years.This technology allows instructors to engage students in real time,encouraging active participation and promoting effective learning.The benefits of interactive audience software in medical education include increased student engagement,promotion of active learning,and enhanced learning outcomes.However,there are also several challenges to its implementation,including technical difficulties,careful planning and preparation,over-reliance on technology,and ethical concerns related to privacy and data security.The cost of implementing interactive audience software may also be a barrier for some institutions.This paper specifically reviews six interactive software platforms,including Socrative,Quizizz,Pear Deck,Slido,Wooclap and ClassPoint.These platforms allow for real-time assessment of student understanding,feedback,and participation.They also enable instructors to adjust their teaching strategies based on student responses and feedback.Overall,interactive audience software has shown great potential to enhance learning and engagement in medical education.It is important for instructors to carefully consider the benefits and challenges of its implementation.While the cost of implementing interactive audience software may be a barrier for some institutions,there are free and low-cost options available. 展开更多
关键词 interactive audience software mobile software audience response systems(ARS) medical education
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Meta-SEE:Intelligent and Interactive Learning Framework for Software Engineering Education Based on Metaverse and Metacognition
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作者 Jianguo Chen Mingzhi Mao +2 位作者 Neng Zhang Leqiu Wang Zibin Zheng 《计算机教育》 2023年第12期11-21,共11页
With the rapid evolution of technology and the increasing complexity of software systems,there is a growing demand for effective educational approaches that empower learners to acquire and apply software engineering s... With the rapid evolution of technology and the increasing complexity of software systems,there is a growing demand for effective educational approaches that empower learners to acquire and apply software engineering skills in practical contexts.This paper presents an intelligent and interactive learning(Meta-SEE)framework for software engineering education that combines the immersive capabilities of the metaverse with the cognitive processes of metacognition,to create an interactive and engaging learning environment.In the Meta-SEE framework,learners are immersed in a virtual world where they can collaboratively engage with concepts and practices of software engineering.Through the integration of metacognitive strategies,learners are empowered to monitor,regulate,and adapt their learning processes.By incorporating metacognition within the metaverse,learners gain a deeper understanding of their own thinking processes and become self-directed learners.In addition,MetaSEE has the potential to revolutionize software engineering education by offering a dynamic,immersive,and personalized learning experience.It allows learners to engage in realistic software development scenarios,explore complex systems,and collaborate with peers and instructors in virtual spaces. 展开更多
关键词 interactive learning framework Metaverse METACOGNITION software engineering education
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Hardware/software co-verification platform for EOS design 被引量:2
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作者 Wang Peng(王鹏) Jin Depeng Zeng Lieguang 《High Technology Letters》 EI CAS 2005年第3期294-297,共4页
Ethernet over SDH/SONET (EOS) is a hotspot in today's data transmission technology for it combines the merits of both Ethernet and SDH/SONET. However, implementing an EOS system on a chip is complex and needs full... Ethernet over SDH/SONET (EOS) is a hotspot in today's data transmission technology for it combines the merits of both Ethernet and SDH/SONET. However, implementing an EOS system on a chip is complex and needs full verifications. This paper introduces our design of Hardware/Software co-verification platform for EOS design. The hardware platform contains a microprocessor board and an FPGA (Field Programmable Gate Array)-based verification board, and the corresponding software includes test benches running in FPGAs, controlling programs for the microprocessor and a console program with GUI (Graphical User Interface) interface for configuration, management and supervision. The design is cost-effective and has been successfully employed to verify several IP (Intellectual Property) blocks of our EOS chip. Moreover, it is flexible and can be applied as a general-purpose verification platform. 展开更多
关键词 hardware/software co-verification EOS
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Scheduling Algorithm Based on Storage Capacity of Communication in Hardware/Software Integrated System
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作者 滕建辅 蔡晓 张涛 《Transactions of Tianjin University》 EI CAS 2015年第4期366-370,共5页
In this paper, the storage capacity of communication among cores and processors is taken into account and a maximum D-value-first algorithm is proposed. By improving the hardware parallelism in the task execution proc... In this paper, the storage capacity of communication among cores and processors is taken into account and a maximum D-value-first algorithm is proposed. By improving the hardware parallelism in the task execution process, the maximum storage requirements for communication are minimized. Experimental results with various directed acyclic graph models showed that compared with the earliest-task-first algorithm, the storage requirements for communication were reduced by 22.46%, on average, while the average of makespan only increased by 0.82%,. 展开更多
关键词 hardware/software partitioning SCHEDULING algorithm STORAGE capacity COMMUNICATION
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Hardware/software partitioning based on dynamic combination of maximum entropy and chaos optimization algorithm
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作者 张宏烈 张国印 姚爱红 《Journal of Harbin Institute of Technology(New Series)》 EI CAS 2010年第4期548-551,共4页
This paper presents an algorithm that combines the chaos optimization algorithm with the maximum entropy ( COA-ME) by using entropy model based on chaos algorithm,in which the maximum entropy is used as the second met... This paper presents an algorithm that combines the chaos optimization algorithm with the maximum entropy ( COA-ME) by using entropy model based on chaos algorithm,in which the maximum entropy is used as the second method of searching the excellent solution. The search direction is improved by chaos optimization algorithm and realizes the selective acceptance of wrong solution. The experimental result shows that the presented algorithm can be used in the partitioning of hardware/software of reconfigurable system. It effectively reduces the local extremum problem,and search speed as well as performance of partitioning is improved. 展开更多
关键词 hardware/software partitioning CHAOS optimization algorithm MAXIMUM ENTROPY RECONFIGURABLE system
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A hardware/software co-optimization approach for embedded software of MP3 decoder
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作者 ZHANG Wei LIU Peng ZHAI Zhi-bo 《Journal of Zhejiang University-Science A(Applied Physics & Engineering)》 SCIE EI CAS CSCD 2007年第1期42-49,共8页
In order to improve the efficiency of embedded software running on processor core, this paper proposes a hard-ware/software co-optimization approach for embedded software from the system point of view. The proposed st... In order to improve the efficiency of embedded software running on processor core, this paper proposes a hard-ware/software co-optimization approach for embedded software from the system point of view. The proposed stepwise methods aim at exploiting the structure and the resources of the processor as much as possible for software algorithm optimization. To achieve low memory usage and low frequency need for the same performance, this co-optimization approach was used to optimize embedded software of MP3 decoder based on a 16-bit fixed-point DSP core. After the optimization, the results of decoding 128 kbps, 44.1 kHz stereo MP3 on DSP evaluation platform need 45.9 MIPS and 20.4 kbytes memory space. The optimization rate achieves 65.6% for memory and 49.6% for frequency respectively compared with the results by compiler using floating-point computation. The experimental result indicates the availability of the hardware/software co-optimization approach depending on the algorithm and architecture. 展开更多
关键词 hardware/software co-optimization DSP Embedded software MP3 decoder
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New Approach for Hardware/Software Embedded System Conception Based on the Use of Design Patterns
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作者 Yassine Manai Joseph Haggège Mohamed Benrejeb 《Journal of Software Engineering and Applications》 2010年第6期525-535,共11页
This paper deals with a new hardware/software embedded system design methodology based on design pattern approach by development of a new design tool called smartcell. Three main constraints of embedded systems design... This paper deals with a new hardware/software embedded system design methodology based on design pattern approach by development of a new design tool called smartcell. Three main constraints of embedded systems design process are investigated: the complexity, the partitioning between hardware and software aspects and the reusability. Two intermediate models are carried out in order to solve the complexity problem. The partitioning problem deals with the proposed hardware/software partitioning algorithm based on Ant Colony Optimisation. The reusability problem is resolved by synthesis of intellectual property blocks. Specification and integration of an intelligent controller on heterogeneous platform are considered to illustrate the proposed approach. 展开更多
关键词 Embedded Systems Design Patterns Smartcell hardware/software Partitioning INTELLECTUAL PROPERTY
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Novel UML and Interaction Design Based Paradigm of Multimedia Software Design
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作者 Chang Liu Changli Sun Ting Han 《International Journal of Technology Management》 2017年第1期63-65,共3页
With Internet technology research and gradually used in modern distance education practice, high-bandwidth, high-speed, high-reliability remote education network will be able to provide better education services to cr... With Internet technology research and gradually used in modern distance education practice, high-bandwidth, high-speed, high-reliability remote education network will be able to provide better education services to create some more opportunities and possibilities. Multimedia courseware contains audio, video and other large-capacity information object, it has been widely used in practice of distance education, distance education and the overall quality of service has a greatly improved. However, due to the current courseware file size is very large, the user wants to browse the courseware, need to start on the site to download and then watch to play, if the change in the place of learning, we need to download again, very cumbersome and inefficient. In order to facilitate the user can at any time and place can conveniently browse online courseware streaming media technology came into being. Streaming media technology has been widely used in audio, video online play. Times for large data interaction design connotation and denotation, and development course contents and scope, we analyze and estimate the large interaction design trends in the information age of big data interaction design methods, processes, architectures, models and assessments, to explore a large design interactive design strategy and design details. 展开更多
关键词 UML PARADIGM MULTIMEDIA software Design interaction Design
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Research and Practice of Hybrid Teaching for Software Testing based on Interactive Learning 被引量:1
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作者 Lipeng Gao Wei Zheng +2 位作者 Hongping Gan Depeng Gao Xikang Feng 《计算机教育》 2021年第12期126-131,共6页
To address the problems of insufficient number of personalized exercises and cases and teachers’lack of grasp of students’weak knowledge points in the current software testing online courses,we study the strategy of... To address the problems of insufficient number of personalized exercises and cases and teachers’lack of grasp of students’weak knowledge points in the current software testing online courses,we study the strategy of establishing and updating intelligent exercise sets and case libraries and analyze the answers and dig out the weak points of knowledge through group intelligence reasoning and interactive machine learning methods.This will help teachers to make uniform and targeted explanations,reduce manual judgment,and achieve intelligent teaching quality reform,and implement the educational concepts of“keeping up with the times”and“teaching according to students’abilities”. 展开更多
关键词 software testing hybrid teaching group intelligence reasoning interactive learning
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Towards High-Performance Graph Processing: From a Hardware/Software Co-Design Perspective
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作者 廖小飞 赵文举 +7 位作者 金海 姚鹏程 黄禹 王庆刚 赵进 郑龙 张宇 邵志远 《Journal of Computer Science & Technology》 SCIE EI CSCD 2024年第2期245-266,共22页
Graph processing has been widely used in many scenarios,from scientific computing to artificial intelligence.Graph processing exhibits irregular computational parallelism and random memory accesses,unlike traditional ... Graph processing has been widely used in many scenarios,from scientific computing to artificial intelligence.Graph processing exhibits irregular computational parallelism and random memory accesses,unlike traditional workloads.Therefore,running graph processing workloads on conventional architectures(e.g.,CPUs and GPUs)often shows a significantly low compute-memory ratio with few performance benefits,which can be,in many cases,even slower than a specialized single-thread graph algorithm.While domain-specific hardware designs are essential for graph processing,it is still challenging to transform the hardware capability to performance boost without coupled software codesigns.This article presents a graph processing ecosystem from hardware to software.We start by introducing a series of hardware accelerators as the foundation of this ecosystem.Subsequently,the codesigned parallel graph systems and their distributed techniques are presented to support graph applications.Finally,we introduce our efforts on novel graph applications and hardware architectures.Extensive results show that various graph applications can be efficiently accelerated in this graph processing ecosystem. 展开更多
关键词 graph processing hardware accelerator software system high performance ECOSYSTEM
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Exploiting User Centered Design Approach and Interactivity in Web Based Software Developing
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作者 Waralak Vongdoiwang Siricharoen 《Journal of Software Engineering and Applications》 2011年第8期465-475,共11页
Human computer interaction (HCI) and software engineering approaches are always taken into the account together in order to make the well-organized software. Interactive design is the significant part of new media whi... Human computer interaction (HCI) and software engineering approaches are always taken into the account together in order to make the well-organized software. Interactive design is the significant part of new media which has been proposed to the world for the past decades, and it is a very proficient technique. Interactive maps add more dimensions of information;they become a more and more helpful tools and resources. This research clarifies the idea of how we can smooth the progress of presenting and communicating the essential information using interactive manner. The interactive map of Bangkok underground train and sky train navigation routes map was developed as the case study using user-centered design (UCD) methodology as the fundamental developing processes. The main objective of the work is to develop the friendly and usable web based software that reduce the confusion and help users save times. The software developing processes in this work tend to focus on the users. And also the essential idea of the research is to take the uses and gratification communication theory of the users into account with the intention of providing what user requires by finding the real users’ requirements. This means the user can control software according to their needs and software act or response according to user’s requests. The paper mentions the role of communication theory, human computer interaction, and user-centered design software developing. 展开更多
关键词 interactIVE Communication Human COMPUTER interaction (HCI) USER-CENTERED Design (UCD) software DEVELOPING
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Research on Software Radio Fuze
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作者 黄忠华 崔占忠 +1 位作者 林森 栗苹 《Journal of Beijing Institute of Technology》 EI CAS 2001年第1期81-85,共5页
The functions and characteristics of software radio are discussed. Using techniques and method of software radio, the concept and advantages of a new kind of radio fuze, software radio fuze, are analysed. Several kind... The functions and characteristics of software radio are discussed. Using techniques and method of software radio, the concept and advantages of a new kind of radio fuze, software radio fuze, are analysed. Several kinds of hardware platform structures of the software radio fuze are studied and the key techniques are analysed. The software radio fuze will become the most promising radio fuze techniques in 21st century. 展开更多
关键词 software radio FUZE hardware platform digital signal processor(DSP)
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Domain-Oriented Software Defined Computing Architecture 被引量:1
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作者 Ping Lv Qinrang Liu +1 位作者 Hongchang Chen Ting Chen 《China Communications》 SCIE CSCD 2019年第6期162-172,共11页
With the introduction of software defined hardware by DARPA Electronics Resurgence Initiative,software definition will be the basic attribute of information system.Benefiting from boundary certainty and algorithm aggr... With the introduction of software defined hardware by DARPA Electronics Resurgence Initiative,software definition will be the basic attribute of information system.Benefiting from boundary certainty and algorithm aggregation of domain applications,domain-oriented computing architecture has become the technical direction that considers the high flexibility and efficiency of information system.Aiming at the characteristics of data-intensive computing in different scenarios such as Internet of Things(IoT),big data,artificial intelligence(AI),this paper presents a domain-oriented software defined computing architecture,discusses the hierarchical interconnection structure,hybrid granularity computing element and its computational kernel extraction method,finally proves the flexibility and high efficiency of this architecture by experimental comparison. 展开更多
关键词 software defined hardware software defined COMPUTING ARCHITECTURE hierarchical INTERCONNECTION mixed-granular COMPUTING element
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Towards a Methodology for Formal Design and Analysis of Agent Interaction Protocols ——An Investigation in Electronic Commerce
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作者 Wei Jun 1,2 , Cheung Shing Chi 1, Wang Xu 1 1. Department of Computer Science, Hong Kong University of Science and Technology, Clear Water Bay, Kowloon, Hong Kong, China 2. Institute of Software, Chinese Academy of Science, Beijing 100080, Ch 《Wuhan University Journal of Natural Sciences》 CAS 2001年第Z1期126-139,共14页
Various extensions of UML have been developed to meet the challenges of designing modern software systems, such as agent based electronic commerce applications. Recent advances in model checking technology have led i... Various extensions of UML have been developed to meet the challenges of designing modern software systems, such as agent based electronic commerce applications. Recent advances in model checking technology have led it to be introduced into the development of approaches and tools to check the correctness of electronic commerce protocols. This paper focuses on the research of a method that connects an extension of AUML to model checker SPIN/Promela for the specification and verification of agent interaction protocols (AIP) in electronic commerce. The method presented here allows us to combine the benefits of visual specification with the power of some static analysis and model checking. Some algorithms and rules are developed to permit all visual modeling constructs translated mechanically into some Promela models of AIP, as supported by the model checker SPIN. Moreover, a process is illustrated to guide the specification and verification of AIP. The method is demonstrated thoroughly using the e commerce protocol NetBill as an example. 展开更多
关键词 agent UML interaction protocol software agent model checking formal specification electronic commerce protocol
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The Software Industry Promotes All-round Cooperation
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作者 Lily Wang 《China's Foreign Trade》 2019年第4期40-41,共2页
Software can be seen almost everywhere and is now defining the world.Software has transitioned from an affiliate of hardware,to a network service that is present in every corner of our social lives.
关键词 software hardware service
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System-on-a-Chip (SoC) Based Hardware Acceleration for Video Codec
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作者 Xinwei Niu Jeffrey Fan 《Optics and Photonics Journal》 2013年第2期112-117,共6页
Nowadays, from home monitoring to large airport security, a lot of digital video surveillance systems have been used. Digital surveillance system usually requires streaming video processing abilities. As an advanced v... Nowadays, from home monitoring to large airport security, a lot of digital video surveillance systems have been used. Digital surveillance system usually requires streaming video processing abilities. As an advanced video coding method, H.264 is introduced to reduce the large video data dramatically (usually by 70X or more). However, computational overhead occurs when coding and decoding H.264 video. In this paper, a System-on-a-Chip (SoC) based hardware acceleration solution for video codec is proposed, which can also be used for other software applications. The characteristics of the video codec are analyzed by using the profiling tool. The Hadamard function, which is the bottleneck of H.264, is identified not only by execution time but also another two attributes, such as cycle per loop and loop round. The Co-processor approach is applied to accelerate the Hadamard function by transforming it to hardware. Performance improvement, resource costs and energy consumption are compared and analyzed. Experimental results indicate that 76.5% energy deduction and 8.09X speedup can be reached after balancing these three key factors. 展开更多
关键词 SOC software PROFILING hardware ACCELERATION Video CODEC
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Reform of Human-Computer Interaction Course based on Mobile Application Interaction Design
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作者 Siyang Lu Xiang Wei 《计算机教育》 2020年第12期122-125,共4页
With the popularity of new intelligent mobile devices in people’s lives,the development of mobile applications has paid increasing attention to the interactive experience of users.As the content of traditional Human-... With the popularity of new intelligent mobile devices in people’s lives,the development of mobile applications has paid increasing attention to the interactive experience of users.As the content of traditional Human-Computer Interaction(HCI)course and teaching material is out of date,it cannot meet the needs of mobile application interaction design and enterprises for students.Therefore,we need a new generation HCI course based on intelligent mobile devices to study the relationship between users and systems.The HCI course not only teaches students HCI theory and model,but also needs to cultivate students’interaction-oriented design practical ability.This paper proposes a set of HCI teaching material design and teaching methods for improving HCI class quality on mobile application interaction design,so as to make students more suitable for the employment requirements of enterprises. 展开更多
关键词 human-computer interaction software engineering mobile application interaction design
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从ware到software
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作者 吴念 《语言教育》 1992年第6期36-37,共2页
随着电子计算机的日益普及,今天在美国由—ware这个构词成分所组成的词屡屡可见。据美国哈佛大学的教育学教授 Howard Gardner声称,在近期召开的一次有关人工智能的学术会议之后,—ware词突然变得风靡起来。一位长期从事人类记忆研究的... 随着电子计算机的日益普及,今天在美国由—ware这个构词成分所组成的词屡屡可见。据美国哈佛大学的教育学教授 Howard Gardner声称,在近期召开的一次有关人工智能的学术会议之后,—ware词突然变得风靡起来。一位长期从事人类记忆研究的神经生物家甚至说,他觉得自已还不能适应这种情况,完全成了“a student of wetware among thecomputer hackers”(处在电子计算机专家中间一名学生)。从80年代初开始,wetware一词便被用来指 human brain。本来也可以用另外几个词:skullware,grayware(gray 展开更多
关键词 构词成分 学术会议 计算机专家 人类记忆 software 计算机时代 WAREHOUSE hardware 只读存储器 人脑组织
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虚拟现实技术在数字媒体交互中的应用 被引量:5
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作者 吉慧 《科技创新与应用》 2024年第17期169-172,共4页
相比于传统媒体技术,数字媒体采用更多的先进技术,是信息量大、操作体验感好、支持用户更多的主动操作。虚拟现实技术可以提供良好的体验感、满意度、实时性,对于数字媒体技术交互过程的改变具有重要的意义。该文首先从硬件角度分析基... 相比于传统媒体技术,数字媒体采用更多的先进技术,是信息量大、操作体验感好、支持用户更多的主动操作。虚拟现实技术可以提供良好的体验感、满意度、实时性,对于数字媒体技术交互过程的改变具有重要的意义。该文首先从硬件角度分析基于虚拟现实技术的数字媒体交互采用的设备,包括计算机设备、头盔、手套、手柄、运动捕捉、模拟驾驶和全息现实等。其次从软件角度分析基于虚拟现实技术的数字媒体交互的设计流程和框架,包括虚拟现实软件平台、模拟和交互软件、内容开发工具等软件环境的支持等。性能测试实验结果显示,基于虚拟现实的数字媒体交互过程设计,最终用户使用满意度达到95%以上,实时性提高12%以上。 展开更多
关键词 虚拟现实 数字媒体 硬件设计 软件设计 性能测试
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