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Risk identification and safety assessment of human-computer interaction in integrated avionics based on STAMP
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作者 ZHAO Changxiao LI Hao +2 位作者 ZHANG Wei DAI Jun DONG Lei 《Journal of Systems Engineering and Electronics》 SCIE CSCD 2024年第3期689-706,共18页
To solve the problem of risk identification and quantitative assessment for human-computer interaction(HCI)in complex avionics systems,an HCI safety analysis framework based on system-theoretical process analysis(STPA... To solve the problem of risk identification and quantitative assessment for human-computer interaction(HCI)in complex avionics systems,an HCI safety analysis framework based on system-theoretical process analysis(STPA)and cognitive reliability and error analysis method(CREAM)is proposed.STPACREAM can identify unsafe control actions and find the causal path during the interaction of avionics systems and pilot with the help of formal verification tools automatically.The common performance conditions(CPC)of avionics systems in the aviation environment is established and a quantitative analysis of human failure is carried out.Taking the head-up display(HUD)system interaction process as an example,a case analysis is carried out,the layered safety control structure and formal model of the HUD interaction process are established.For the interactive behavior“Pilots approaching with HUD”,four unsafe control actions and35 causal scenarios are identified and the impact of common performance conditions at different levels on the pilot decision model are analyzed.The results show that HUD's HCI level gradually improves as the scores of CPC increase,and the quality of crew member cooperation and time sufficiency of the task is the key to its HCI.Through case analysis,it is shown that STPACREAM can quantitatively assess the hazards in HCI and identify the key factors that impact safety. 展开更多
关键词 AVIONICS human-computer interaction(HCI) safety assessment system-theoretic accident model and process human reliability analysis
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How Sense of Ritual in Tourism Impacts Tourists’Co-Creation of Tourism Experience Values:A Study Based on the Theory of Value Co-Creation
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作者 Yi Min Zhang Guangyu Sun Genjin 《Contemporary Social Sciences》 2024年第2期67-84,共18页
Establishing a sense of ritual within tourism consumption scenarios offers tourists the opportunity for interactive engagement.Drawing upon the value co-creation theory,this study constructed an influence mechanism mo... Establishing a sense of ritual within tourism consumption scenarios offers tourists the opportunity for interactive engagement.Drawing upon the value co-creation theory,this study constructed an influence mechanism model to examine tourists'active engagement in the process of co-creating tourism experience values.It employed Partial Least Squares Structural Equation Modeling(PLS-SEM)to empirically test the proposed hypotheses.The findings demonstrate that the model constructed in the present study exhibits robust reliability,validity,and explanatory power.The perception of the sense of ritual in tourism exerts a significant positive influence on tourists’co-creation of tourism experience values,thereby significantly enhancing both the communitas and flow experienced by tourists during their travels.Moreover,such communitas and flow can mediate the influence of the sense of ritual in tourism on tourists’co-creation of tourism experience values.This study contributes to advancing the current research on tourists’co-creation of tourism experience values and the sense of ritual in tourism,thereby providing theoretical foundations for cultivating a sense of ritual within tourism consumption scenarios. 展开更多
关键词 sense of ritual in tourism tourists’co-creation of tourism experience values theory of value co-creation theory of Interaction Ritual Chains
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Identification and distribution of 13003 landslides in the northwest margin of Qinghai-Tibet Plateau based on human-computer interaction remote sensing interpretation
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作者 Wei Wang Yuan-dong Huang +8 位作者 Chong Xu Xiao-yi Shao Lei Li Li-ye Feng Hui-ran Gao Yu-long Cui Shuai Wu Zhi-qiang Yang Kai Ma 《China Geology》 CAS CSCD 2024年第2期171-187,共17页
The periphery of the Qinghai-Tibet Plateau is renowned for its susceptibility to landslides.However,the northwestern margin of this region,characterised by limited human activities and challenging transportation,remai... The periphery of the Qinghai-Tibet Plateau is renowned for its susceptibility to landslides.However,the northwestern margin of this region,characterised by limited human activities and challenging transportation,remains insufficiently explored concerning landslide occurrence and dispersion.With the planning and construction of the Xinjiang-Tibet Railway,a comprehensive investigation into disastrous landslides in this area is essential for effective disaster preparedness and mitigation strategies.By using the human-computer interaction interpretation approach,the authors established a landslide database encompassing 13003 landslides,collectively spanning an area of 3351.24 km^(2)(36°N-40°N,73°E-78°E).The database incorporates diverse topographical and environmental parameters,including regional elevation,slope angle,slope aspect,distance to faults,distance to roads,distance to rivers,annual precipitation,and stratum.The statistical characteristics of number and area of landslides,landslide number density(LND),and landslide area percentage(LAP)are analyzed.The authors found that a predominant concentration of landslide origins within high slope angle regions,with the highest incidence observed in intervals characterised by average slopes of 20°to 30°,maximum slope angle above 80°,along with orientations towards the north(N),northeast(NE),and southwest(SW).Additionally,elevations above 4.5 km,distance to rivers below 1 km,rainfall between 20-30 mm and 30-40 mm emerge as particularly susceptible to landslide development.The study area’s geological composition primarily comprises Mesozoic and Upper Paleozoic outcrops.Both fault and human engineering activities have different degrees of influence on landslide development.Furthermore,the significance of the landslide database,the relationship between landslide distribution and environmental factors,and the geometric and morphological characteristics of landslides are discussed.The landslide H/L ratios in the study area are mainly concentrated between 0.4 and 0.64.It means the landslides mobility in the region is relatively low,and the authors speculate that landslides in this region more possibly triggered by earthquakes or located in meizoseismal area. 展开更多
关键词 LANDSLIDES human-computer interaction interpretation Landslide database Spatial distribution Earthquake RAINFALL Human engineering activity Qinghai-Tibet Plateau Geological hazards survey engineering
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Dynamic constraint and objective generation approach for real-time train rescheduling model under human-computer interaction
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作者 Kai Liu Jianrui Miao +2 位作者 Zhengwen Liao Xiaojie Luan Lingyun Meng 《High-Speed Railway》 2023年第4期248-257,共10页
Real-time train rescheduling plays a vital role in railway transportation as it is crucial for maintaining punctuality and reliability in rail operations.In this paper,we propose a rescheduling model that incorporates... Real-time train rescheduling plays a vital role in railway transportation as it is crucial for maintaining punctuality and reliability in rail operations.In this paper,we propose a rescheduling model that incorporates constraints and objectives generated through human-computer interaction.This approach ensures that the model is aligned with practical requirements and daily operational tasks while facilitating iterative train rescheduling.The dispatcher’s empirical knowledge is integrated into the train rescheduling process using a human-computer interaction framework.We introduce six interfaces to dynamically construct constraints and objectives that capture human intentions.By summarizing rescheduling rules,we devise a rule-based conflict detection-resolution heuristic algorithm to effectively solve the formulated model.A series of numerical experiments are presented,demonstrating strong performance across the entire system.Furthermore,theflexibility of rescheduling is enhanced through secondary analysis-driven solutions derived from the outcomes of humancomputer interactions in the previous step.This proposed interaction method complements existing literature on rescheduling methods involving human-computer interactions.It serves as a tool to aid dispatchers in identifying more feasible solutions in accordance with their empirical rescheduling strategies. 展开更多
关键词 Real-time train rescheduling human-computer interaction Rule-based heuristic algorithm Secondary rescheduling
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Value co-creation model based on IS application capabilities 被引量:1
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作者 朱树婷 仲伟俊 梅姝娥 《Journal of Southeast University(English Edition)》 EI CAS 2014年第3期368-373,共6页
To illustrate how firms and customers co-create value in business to business (B2B) e-commerce, an integrated value co-creation model is proposed based on information systems (IS) application capabilities from the... To illustrate how firms and customers co-create value in business to business (B2B) e-commerce, an integrated value co-creation model is proposed based on information systems (IS) application capabilities from the relational view. IS application capabilities, relational assets, customer agility and relational value are constructed and tested by empirical analysis. The empirical research tests and verifies the mediating effect of customer agility, and the interactions of IS application capabilities and relational assets, as well as their effect on relational value. This model expands the research framework of value co-creation in service dominant logic, and reveals the mechanism of how f'n'ms and customers co-create value in B2B e-commerce based on IS application capabilities, which provides the basis for further theory development and a practice guide. 展开更多
关键词 information systems (IS) application capabilities customer agility relational view service dominant logic value co-creation
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以“Co-Creation”为基础的设计融合教育课程教学模式研究
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作者 黄亚奇 《数据》 2022年第10期125-127,共3页
“Co-Creation”可以解释为“Compromise”与“Collaboration”的实践方式。融合教育的特征是融合性、统合性学问的教育,是关于无界限的知识产生过程和方法的研究,它包含了团队整体和学习者个体的教育结合。论文从设计融合教育的历史背... “Co-Creation”可以解释为“Compromise”与“Collaboration”的实践方式。融合教育的特征是融合性、统合性学问的教育,是关于无界限的知识产生过程和方法的研究,它包含了团队整体和学习者个体的教育结合。论文从设计融合教育的历史背景、发展现状探讨设计融合教育改革的必要性,考察IT&设计融合教育方案事例和设计产业融合、顶点设计。设计融合教育的建议注重共同创造的基础与前沿学科理论结合,以协同效应为目标的战略合作。通过教学课程统合类型、统合教学课程示例、融合设计方案流程、每周讲课设计(举例)四个方面进行说明,给出设计融合教育发展与案例实施的建议。 展开更多
关键词 co-creation 设计融合 融合教育
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OPTIMIZATION DESIGN OF HYDRAULIC MANIFOLD BLOCKS BASED ON HUMAN-COMPUTER COOPERATIVE GENETIC ALGORITHM 被引量:10
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作者 Feng YiLi LiTian ShujunSchool of Mechanical Engineering,Dalian University of Technology,Dalian 116024, China 《Chinese Journal of Mechanical Engineering》 SCIE EI CAS CSCD 2003年第3期317-320,共4页
Optimization design of hydraulic manifold blocks (HMB) is studied as acomplex solid spatial layout problem. Based on comprehensive research into structure features anddesign rules of HMB, an optimal mathematical model... Optimization design of hydraulic manifold blocks (HMB) is studied as acomplex solid spatial layout problem. Based on comprehensive research into structure features anddesign rules of HMB, an optimal mathematical model for this problem is presented. Usinghuman-computer cooperative genetic algorithm (GA) and its hybrid optitation strategies, integratedlayout and connection design schemes of HMB can be automatically optimized. An example is given totestify it. 展开更多
关键词 Hydraulic manifold blocks (HMB) human-computer cooperation GENETICALGORITHM Optimization design
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STUDY ON HUMAN-COMPUTER SYSTEM FOR STABLE VIRTUAL DISASSEMBLY 被引量:1
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作者 GuanQiang ZhangShensheng +2 位作者 LiuJihong CaoPengbing ZhongYifang 《Chinese Journal of Mechanical Engineering》 SCIE EI CAS CSCD 2003年第3期277-280,291,共5页
The cooperative work between human being and computer based on virtual reality (VR) is investigated to plan the disassembly sequences more efficiently. A three-layer model of human-computer cooperative virtual disasse... The cooperative work between human being and computer based on virtual reality (VR) is investigated to plan the disassembly sequences more efficiently. A three-layer model of human-computer cooperative virtual disassembly is built, and the corresponding human-computer system for stable virtual disassembly is developed. In this system, an immersive and interactive virtual disassembly environment has been created to provide planners with a more visual working scene. For cooperative disassembly, an intelligent module of stability analysis of disassembly operations is embedded into the human-computer system to assist planners to implement disassembly tasks better. The supporting matrix for stability analysis of disassembly operations is defined and the method of stability analysis is detailed. Based on the approach, the stability of any disassembly operation can be analyzed to instruct the manual virtual disassembly. At last, a disassembly case in the virtual environment is given to prove the validity of above ideas. 展开更多
关键词 Virtual disassembly human-computer system Virtual reality Stability analysis
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Recent Advances on Human-Computer Dialogue 被引量:4
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作者 Xiaojie Wang Caixia Yuan 《CAAI Transactions on Intelligence Technology》 2016年第4期303-312,共10页
Human-Computer dialogue systems provide a natural language based interface between human and computers. They are widely demanded in network information services, intelligent accompanying robots, and so on. A Human-Com... Human-Computer dialogue systems provide a natural language based interface between human and computers. They are widely demanded in network information services, intelligent accompanying robots, and so on. A Human-Computer dialogue system typically consists of three parts, namely Natural Language Understanding (NLU), Dialogue Management (DM) and Natural Language Generation (NLG). Each part has several different subtasks. Each subtask has been received lots of attentions, many improvements have been achieved on each subtask, respectively. But systems built in traditional pipeline way, where different subtasks are assembled sequently, suffered from some problems such as error accu- mulation and expanding, domain transferring. Therefore, researches on jointly modeling several subtasks in one part or cross different parts have been prompted greatly in recent years, especially the rapid developments on deep neural networks based joint models. There is even a few work aiming to integrate all subtasks of a dialogue system in a single model, namely end-to-end models. This paper introduces two basic frames of current dialogue systems and gives a brief survey on recent advances on variety subtasks at first, and then focuses on joint models for multiple subtasks of dialogues. We review several different joint models including integration of several subtasks inside NLU or NLG, jointly modeling cross NLG and DM, and jointly modeling through NLU, DM and NLG. Both advantages and problems of those joint models are discussed. We consider that the joint models, or end-to-end models, will be one important trend for developing Human-Computer dialogue systems. 展开更多
关键词 human-computer dialogue system Natural Language Understanding Dialogue Management Natural Language Generation Joint model
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A Study of Electromyogram Based on Human-Computer Interface 被引量:1
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作者 Jun-Ru Ren Tie-Jun Liu Yu Huang De-Zhong Yao 《Journal of Electronic Science and Technology of China》 2009年第1期69-73,共5页
In this paper, a new control system based on forearm electromyogram (EMG) is proposed for computer peripheral control and artificial prosthesis control. This control system intends to realize the commands of six pre... In this paper, a new control system based on forearm electromyogram (EMG) is proposed for computer peripheral control and artificial prosthesis control. This control system intends to realize the commands of six pre-defined hand poses: up, down, left, right, yes, and no. In order to research the possibility of using a unified amplifier for both electroencephalogram (EEG) and EMG, the surface forearm EMG data is acquired by a 4-channel EEG measurement system. The Bayesian classifier is used to classify the power spectral density (PSD) of the signal. The experiment result verifies that this control system can supply a high command recognition rate (average 48%) even the EMG data is collected with an EEG system just with single electrode measurement. 展开更多
关键词 Bayesian classifier forearm electro-myogram hand pose human-computer interface.
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Co-Creation of a Working Model to Improve Sexual Health for Persons Living with Rheumatological Diseases
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作者 Kristina Areskoug-Josefsson Sara Hjalmarsson +1 位作者 Mathilda Björk Annette Sverker 《Open Journal of Rheumatology and Autoimmune Diseases》 2020年第3期109-124,共16页
<strong>Background</strong><span style="font-family:Verdana;"><strong>:</strong></span><span style="font-size:10pt;font-family:;" "=""> <... <strong>Background</strong><span style="font-family:Verdana;"><strong>:</strong></span><span style="font-size:10pt;font-family:;" "=""> </span><span style="font-family:Verdana;">Sexual health needs are insufficiently met for persons living </span><span style="font-size:10pt;font-family:;" "=""><span style="font-family:Verdana;font-size:12px;">with rheumatological diseases and it is necessary to create better ways to meet </span><span style="font-family:Verdana;font-size:12px;">these needs.</span></span><span style="font-size:10pt;font-family:;" "=""> </span><b><span style="font-family:Verdana;">Objective</span><span style="font-family:Verdana;">:</span></b><span style="font-family:Verdana;"> To co-create a working model to improve sexual </span><span style="font-size:10pt;font-family:;" "=""><span style="font-family:Verdana;font-size:12px;">health for persons living with rheumatological diseases, that can be used by rheumatological teams in regular rheumatology practice. </span><b><span style="font-family:Verdana;font-size:12px;">Design</span></b></span><b><span style="font-family:Verdana;">:</span><span style="font-size:10.0pt;font-family:;" "=""> </span></b><span style="font-size:10pt;font-family:;" "=""><span style="font-family:Verdana;font-size:12px;">This study </span><span style="font-family:Verdana;font-size:12px;">applied a co-creation design with three key features: 1) it took a systems perspec</span><span style="font-family:Verdana;font-size:12px;">tive with emergent multiple interactive entities;2) the research process was</span><span style="font-family:Verdana;font-size:12px;"> viewed as a creative endeavour with strong links to design, while human imagination and the individual experience of patient and staff were at the core of the creative design effort;3) the process of the co-creative efforts was as important as the generated product. </span><b><span style="font-family:Verdana;font-size:12px;">Results</span></b></span><b><span style="font-family:Verdana;">:</span></b><span style="font-size:10pt;font-family:;" "=""> </span><span style="font-family:Verdana;">A model defining the role of the patient, the professionals, and the team in optimizing sexual health for persons living with rheumatological diseases was co-created. The model can be seen as a practice guideline, which includes the support needed from and to each participant in the process of promoting sexual health, while being within the professional scope of the professionals</span><span style="font-family:Verdana;">’</span><span style="font-family:Verdana;"> knowledge and capacity, and in line with the needs of the persons living with rheumatological diseases.</span><span style="font-size:10pt;font-family:;" "=""> </span><b><span style="font-family:Verdana;">Discussion and Conclusions</span><span style="font-family:Verdana;">:</span></b><span style="font-size:10pt;font-family:;" "=""> </span><span style="font-family:Verdana;">The co-creative work process identified crucial factors in promoting sexual health, resulting in a useful model for patients, professionals and teams. Co-creation was experienced to be a useful research design to improve rheumatological care, through valuing and using the competence of all research members equally.</span> 展开更多
关键词 co-creation RHEUMATOLOGY Sexual Health SEXUALITY Care Sweden
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Design and Implementation of the Image Interactive System Based on Human-Computer Interaction
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作者 Shanwei Song Yuting Wu Fang Zhang 《Intelligent Information Management》 2010年第5期334-337,共4页
Based on the traditional Human-Computer Interaction method which is mainly touch input system, the way of capturing the movement of people by using cameras is proposed. This is a convenient technique which can provide... Based on the traditional Human-Computer Interaction method which is mainly touch input system, the way of capturing the movement of people by using cameras is proposed. This is a convenient technique which can provide users more experience. In the article, a new way of detecting moving things is given on the basis of development of the image processing technique. The system architecture decides that the communication should be used between two different applications. After considered, named pipe is selected from many ways of communication to make sure that video is keeping in step with the movement from the analysis of the people moving. According to a large amount of data and principal knowledge, thinking of the need of actual project, a detailed system design and realization is finished. The system consists of three important modules: detecting of the people's movement, information transition between applications and video showing in step with people's movement. The article introduces the idea of each module and technique. 展开更多
关键词 human-computer Interaction IMAGE PROCESSING MOVING OBJECT Detection COMMUNICATION Response
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Reform of Human-Computer Interaction Course based on Mobile Application Interaction Design
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作者 Siyang Lu Xiang Wei 《计算机教育》 2020年第12期122-125,共4页
With the popularity of new intelligent mobile devices in people’s lives,the development of mobile applications has paid increasing attention to the interactive experience of users.As the content of traditional Human-... With the popularity of new intelligent mobile devices in people’s lives,the development of mobile applications has paid increasing attention to the interactive experience of users.As the content of traditional Human-Computer Interaction(HCI)course and teaching material is out of date,it cannot meet the needs of mobile application interaction design and enterprises for students.Therefore,we need a new generation HCI course based on intelligent mobile devices to study the relationship between users and systems.The HCI course not only teaches students HCI theory and model,but also needs to cultivate students’interaction-oriented design practical ability.This paper proposes a set of HCI teaching material design and teaching methods for improving HCI class quality on mobile application interaction design,so as to make students more suitable for the employment requirements of enterprises. 展开更多
关键词 human-computer interaction software engineering mobile application interaction design
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The Impacts of Co-creation of Local Culture English Books on EFL 5th Graders' English Vocabulary Ability and Local Cultural Knowledge
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作者 Hsieh Yijung Chen Chinfen 《Journal of Literature and Art Studies》 2016年第7期828-848,共21页
The purpose of this study aims to explore the impacts of task-based co-creation of local picture books on facilitating the development of vocabulary ability and cultural knowledge ofEFL 5th graders with different Engl... The purpose of this study aims to explore the impacts of task-based co-creation of local picture books on facilitating the development of vocabulary ability and cultural knowledge ofEFL 5th graders with different English proficiency levels in Taiwan. Twenty-one 5th graders participated in this study forty minutes per week, lasting for sixteen weeks. They were required to co-create English picture books of Pinghu through thematic task-based activities. Research data required for the study were collected through the pre-/post-tests of vocabulary and cultural knowledge, a participants' feedback questionnaire as well as semi-structured interviews. The results of this study showed that after experimental instruction, EFL 5th graders significantly improved their recognition of the connection between English word sounds and word meanings, word meanings and word forms, word forms and word meanings, as well as spellings. Moreover, their local cultural knowledge was improved significantly as well. Furthermore, based upon the 5th graders' responses to questionnaire and semi-structure interview, most of them developed a very positive attitude towards the activities of co-creating local picture books and their interest, self-confidence in English writing, and English learning behavior. Based on the findings, some suggestions were offered for the pedagogical applications and future studies. 展开更多
关键词 thematic writing task-based co-creation of picture books vocabulary ability cultural knowledge English learning attitude
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Research on the Marketing Mechanism of E-commerce Live Broadcast - Based on The Perspective of Brand Value Co-Creation
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作者 Zexin Wang Jiachen Gu 《管理科学与研究(中英文版)》 2022年第5期56-61,共6页
Today,the e-commerce live broadcast industry has formed a huge market,and it has become one of the important ways for most netizens to purchase goods.Live streaming has brought new opportunities for e-commerce and new... Today,the e-commerce live broadcast industry has formed a huge market,and it has become one of the important ways for most netizens to purchase goods.Live streaming has brought new opportunities for e-commerce and new growth for brand value.The interaction between brands and customers has gradually expanded,in this case,the importance of value co-creation has become more and more prominent.This article will take e-commerce live broadcast marketing as the research object,and the brand value co-creation as the research perspective,then provide a direction based on the value co-creation perspective for the healthy and long-term development of e-commerce live broadcast marketing by studying and analyzing the cases of brand value co-creation. 展开更多
关键词 E-COMMERCE Live Commerce Brand Value co-creation Marketing Mechanism
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Co-Creation in the Game Industry:A Case Study in a Brazilian Developer
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作者 Marcos Vinicius Cardoso Huoston Rodrigues Batista +3 位作者 Ernani Marques da Silva Marcos Antonio Gaspar Ivanir Costa Fábio Luís Falchi de Magalhaes 《Social Networking》 2018年第1期63-78,共16页
The objective of this work is to understand how the process of co-creation occurs within the creative industry of video games. For this, concepts of the creative industry, co-creation, information and communication te... The objective of this work is to understand how the process of co-creation occurs within the creative industry of video games. For this, concepts of the creative industry, co-creation, information and communication technologies (ICTs) and innovation were studied. Since this is an exploratory and qualitative research, a single case study was chosen as a method. The analysis was done in a Brazilian company that develops games for mobile devices. The results show that the consumer (gamer) participates in value creation in the company’s products, mainly in the initial production stages. In the later phases, after the launch and other steps of the life cycle, although there is a relationship with the users, the joint creation of value is little explored by the organization. Also, it was verified that the co-creation process is supported by different information and communication tools, which provide agility to the process. 展开更多
关键词 co-creation Empirical Studies Gaming Communities Information and Communication Technologies INNOVATION
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A NEW APPROACH TO THE DESIGN OF A SYSTEM FOR FEATURE EXTRACTION BASED ON HUMAN-COMPUTER COLLABORATIVE TACTIC
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作者 TAO Chuang LIN Zongjian 《Geo-Spatial Information Science》 1998年第1期18-28,共11页
We are involved in an embarrassing situation that the limited capability of automated feature extraction in digital photogrammetric systems cannot satisfy the increasing needs for rapid acquisition of semantic informa... We are involved in an embarrassing situation that the limited capability of automated feature extraction in digital photogrammetric systems cannot satisfy the increasing needs for rapid acquisition of semantic information for applications. Facing this challenge, a new tactic, Human-Computer Collaborative (HCC) tactic, and a corresponding new method, Operator-Object Directed (OOD) method, are proposed for the design of a system for feature extraction from large scale aerial images. We hold that in almost all technical complex systems, full automation will be neither technically feasible nor socially acceptable. The system should be designed to optimize through the cooperative operation with two agents in the system: the hurtan and the computer. 展开更多
关键词 digital photogrammetric system feature extraction human-computer collaboration operator-object directed method expert system decision support system
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An Interactive Collaborative Creation System for Shadow Puppets Based on Smooth Generative Adversarial Networks
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作者 Cheng Yang Miaojia Lou +1 位作者 Xiaoyu Chen Zixuan Ren 《Computers, Materials & Continua》 SCIE EI 2024年第6期4107-4126,共20页
Chinese shadow puppetry has been recognized as a world intangible cultural heritage.However,it faces substantial challenges in its preservation and advancement due to the intricate and labor-intensive nature of crafti... Chinese shadow puppetry has been recognized as a world intangible cultural heritage.However,it faces substantial challenges in its preservation and advancement due to the intricate and labor-intensive nature of crafting shadow puppets.To ensure the inheritance and development of this cultural heritage,it is imperative to enable traditional art to flourish in the digital era.This paper presents an Interactive Collaborative Creation System for shadow puppets,designed to facilitate the creation of high-quality shadow puppet images with greater ease.The system comprises four key functions:Image contour extraction,intelligent reference recommendation,generation network,and color adjustment,all aimed at assisting users in various aspects of the creative process,including drawing,inspiration,and content generation.Additionally,we propose an enhanced algorithm called Smooth Generative Adversarial Networks(SmoothGAN),which exhibits more stable gradient training and a greater capacity for generating high-resolution shadow puppet images.Furthermore,we have built a new dataset comprising high-quality shadow puppet images to train the shadow puppet generation model.Both qualitative and quantitative experimental results demonstrate that SmoothGAN significantly improves the quality of image generation,while our system efficiently assists users in creating high-quality shadow puppet images,with a SUS scale score of 84.4.This study provides a valuable theoretical and practical reference for the digital creation of shadow puppet art. 展开更多
关键词 Shadow puppets deep learning image generation co-create
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Woven fabric triboelectric nanogenerators for human-computer interaction and physical health monitoring
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作者 Yu Miao Mengjuan Zhou +7 位作者 Jia Yi Yanyan Wang Guangjin Tian Hongxia Zhang Wenlong Huang Wenhao Wang Ronghui Wu Liyun Ma 《Nano Research》 SCIE EI CSCD 2024年第6期5540-5548,共9页
Triboelectric nanogenerator(TENG)converts mechanical energy into valuable electrical energy,offering a solution for future energy needs.As an indispensable part of TENG,textile TENG(T-TENG)has incredible advantages in... Triboelectric nanogenerator(TENG)converts mechanical energy into valuable electrical energy,offering a solution for future energy needs.As an indispensable part of TENG,textile TENG(T-TENG)has incredible advantages in harvesting biomechanical energy and physiological signal monitoring.However,the application of T-TENG is restricted,partly because the fabric structure parameter and structure on T-TENG performance have not been fully exploited.This study comprehensively investigates the effect of weaving structure on fabric TENGs(F-TENGs)for direct-weaving yarn TENGs and post-coating fabric TENGs.For direct-weaving F-TENGs,a single-yarn TENG(Y-TENG)with a core-sheath structure is fabricated using conductive yarn as the core layer yarn and polytetrafluoroethylene(PTFE)filaments as the sheath yarn.Twelve fabrics with five different sets of parameters were designed and investigated.For post-coating F-TENGs,fabrics with weaving structures of plain,twill,satin,and reinforced twill were fabricated and coated with conductive silver paint.Overall,the twill F-TENGs have the best electrical outputs,followed by the satin F-TENGs and plain weave F-TENGs.Besides,the increase of the Y-TENG gap spacing was demonstrated to improve the electrical output performance.Moreover,T-TENGs are demonstrated for human-computer interaction and self-powered real-time monitoring.This systematic work provides guidance for the future T-TENG’s design. 展开更多
关键词 single-yarn triboelectric nanogenerators woven fabric triboelectric nanogenerators fabric weaving structures and parameters human-computer interaction physical health monitoring
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Virtual Keyboard:A Real-Time Hand Gesture Recognition-Based Character Input System Using LSTM and Mediapipe Holistic
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作者 Bijon Mallik Md Abdur Rahim +2 位作者 Abu Saleh Musa Miah Keun Soo Yun Jungpil Shin 《Computer Systems Science & Engineering》 2024年第2期555-570,共16页
In the digital age,non-touch communication technologies are reshaping human-device interactions and raising security concerns.A major challenge in current technology is the misinterpretation of gestures by sensors and... In the digital age,non-touch communication technologies are reshaping human-device interactions and raising security concerns.A major challenge in current technology is the misinterpretation of gestures by sensors and cameras,often caused by environmental factors.This issue has spurred the need for advanced data processing methods to achieve more accurate gesture recognition and predictions.Our study presents a novel virtual keyboard allowing character input via distinct hand gestures,focusing on two key aspects:hand gesture recognition and character input mechanisms.We developed a novel model with LSTM and fully connected layers for enhanced sequential data processing and hand gesture recognition.We also integrated CNN,max-pooling,and dropout layers for improved spatial feature extraction.This model architecture processes both temporal and spatial aspects of hand gestures,using LSTM to extract complex patterns from frame sequences for a comprehensive understanding of input data.Our unique dataset,essential for training the model,includes 1,662 landmarks from dynamic hand gestures,33 postures,and 468 face landmarks,all captured in real-time using advanced pose estimation.The model demonstrated high accuracy,achieving 98.52%in hand gesture recognition and over 97%in character input across different scenarios.Its excellent performance in real-time testing underlines its practicality and effectiveness,marking a significant advancement in enhancing human-device interactions in the digital age. 展开更多
关键词 Hand gesture recognition M.P.holistic open CV virtual keyboard LSTM human-computer interaction
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