Electromyography(EMG)has already been broadly used in human-machine interaction(HMI)applications.Determining how to decode the information inside EMG signals robustly and accurately is a key problem for which we urgen...Electromyography(EMG)has already been broadly used in human-machine interaction(HMI)applications.Determining how to decode the information inside EMG signals robustly and accurately is a key problem for which we urgently need a solution.Recently,many EMG pattern recognition tasks have been addressed using deep learning methods.In this paper,we analyze recent papers and present a literature review describing the role that deep learning plays in EMG-based HMI.An overview of typical network structures and processing schemes will be provided.Recent progress in typical tasks such as movement classification,joint angle prediction,and force/torque estimation will be introduced.New issues,including multimodal sensing,inter-subject/inter-session,and robustness toward disturbances will be discussed.We attempt to provide a comprehensive analysis of current research by discussing the advantages,challenges,and opportunities brought by deep learning.We hope that deep learning can aid in eliminating factors that hinder the development of EMG-based HMI systems.Furthermore,possible future directions will be presented to pave the way for future research.展开更多
Today’s product creative design has rendered many fe atures and has brought a great change in our everyday life, there are many new c hallenges in its traditional theory and principle. According to the traditional de...Today’s product creative design has rendered many fe atures and has brought a great change in our everyday life, there are many new c hallenges in its traditional theory and principle. According to the traditional design theory, the FBS design model pays more attention to the function and stru cture of the product. But this model still couldn’t strengthen the relation bet ween product appearance design and human-machine design effectively. This paper adopt converse design thinking and presents an improved design thinking methodo logy based on C: FBS for product appearance design and give a general summarizat ion for the features, methods and technology based on human-machine interaction and interface. Meanwhile it also combines with the behavior design of product r elated IT fields and constructs a new outline to improve the design of product a ppearance supported by the technology of computer aided design. So the new metho d about design thinking for computer aided design, the new abstract product design model and the key problem of design thinking based on human-machine inte raction and interface are addressed in this paper. This kind of creative design theory that is driven by human-machine interaction and interface will help the development of CAD software system and the research of product design and manufa cture. Additionally, this paper gives some beneficial characters to address the theory based on human-machine interaction and interface. Meanwhile, combining with the developing of computer technology, the trends of design thinking based on t he technology of human-machine interaction and interface are also analyzed and discussed at the end of this paper.展开更多
In this article I will address the issue of the meaning of Embodied Artificial Intelligence(EAI)as it is configured today.My starting point is the refined interactive perspective on the semantics of EAI,as was recentl...In this article I will address the issue of the meaning of Embodied Artificial Intelligence(EAI)as it is configured today.My starting point is the refined interactive perspective on the semantics of EAI,as was recently suggested by Froese and colleagues.This perspective rests on the assumption that the concept of human bodily subjectivity must be extended to include meaning-making processes,which are enabled by advanced AI systems that may be incorporated in the human biological body.After having clarified the technical background,I will introduce the genetic component of the phenomenological method as a suitable tool to face the aforementioned issue.Towards this end,I will place the genetic method in the context of the so-called New Human-Machine Interaction(New HMI).I will further outline a genetic phenomenology of visual embodiment,suggesting a futuristic application based on the thesis of the“technological supplementation of phenomenological methodology”through the synthetic method.The case at stake is that of patients with a severe clinical picture characterised by the loss of corneal function,who in the near future could be treated with synthetic corneal prosthetic implants produced by a 3D bio-printing process by using an advanced EAI technique.I will conclude this article with a brief review of the main problems that still remain open.展开更多
文章主要针对配网规划评价工作中面临的数据处理量大、耗时长等问题,基于Excel Visual Basic for Application(VBA)编程语言,开发一款用于配网规划评价可视化分析的系统。该工具可以实现自动获取原始表格数据,并进行配网规划评价指标的...文章主要针对配网规划评价工作中面临的数据处理量大、耗时长等问题,基于Excel Visual Basic for Application(VBA)编程语言,开发一款用于配网规划评价可视化分析的系统。该工具可以实现自动获取原始表格数据,并进行配网规划评价指标的计算、指标的可视化展示、评价报告的自动生成等功能。该系统具备良好的人机交互界面,计算结果准确,效率较高。较人工计算提升效率约99.42%,较大程度上减轻了工作人员的工作压力;同时该系统在评价规则发生变化的情况下,维护改造的代价较低,具备较强的兼容性和生命力。展开更多
基金supported in part by the National Natural Science Foundation of China(U181321461773369+2 种基金61903360)the Selfplanned Project of the State Key Laboratory of Robotics(2020-Z12)China Postdoctoral Science Foundation funded project(2019M661155)。
文摘Electromyography(EMG)has already been broadly used in human-machine interaction(HMI)applications.Determining how to decode the information inside EMG signals robustly and accurately is a key problem for which we urgently need a solution.Recently,many EMG pattern recognition tasks have been addressed using deep learning methods.In this paper,we analyze recent papers and present a literature review describing the role that deep learning plays in EMG-based HMI.An overview of typical network structures and processing schemes will be provided.Recent progress in typical tasks such as movement classification,joint angle prediction,and force/torque estimation will be introduced.New issues,including multimodal sensing,inter-subject/inter-session,and robustness toward disturbances will be discussed.We attempt to provide a comprehensive analysis of current research by discussing the advantages,challenges,and opportunities brought by deep learning.We hope that deep learning can aid in eliminating factors that hinder the development of EMG-based HMI systems.Furthermore,possible future directions will be presented to pave the way for future research.
文摘Today’s product creative design has rendered many fe atures and has brought a great change in our everyday life, there are many new c hallenges in its traditional theory and principle. According to the traditional design theory, the FBS design model pays more attention to the function and stru cture of the product. But this model still couldn’t strengthen the relation bet ween product appearance design and human-machine design effectively. This paper adopt converse design thinking and presents an improved design thinking methodo logy based on C: FBS for product appearance design and give a general summarizat ion for the features, methods and technology based on human-machine interaction and interface. Meanwhile it also combines with the behavior design of product r elated IT fields and constructs a new outline to improve the design of product a ppearance supported by the technology of computer aided design. So the new metho d about design thinking for computer aided design, the new abstract product design model and the key problem of design thinking based on human-machine inte raction and interface are addressed in this paper. This kind of creative design theory that is driven by human-machine interaction and interface will help the development of CAD software system and the research of product design and manufa cture. Additionally, this paper gives some beneficial characters to address the theory based on human-machine interaction and interface. Meanwhile, combining with the developing of computer technology, the trends of design thinking based on t he technology of human-machine interaction and interface are also analyzed and discussed at the end of this paper.
文摘In this article I will address the issue of the meaning of Embodied Artificial Intelligence(EAI)as it is configured today.My starting point is the refined interactive perspective on the semantics of EAI,as was recently suggested by Froese and colleagues.This perspective rests on the assumption that the concept of human bodily subjectivity must be extended to include meaning-making processes,which are enabled by advanced AI systems that may be incorporated in the human biological body.After having clarified the technical background,I will introduce the genetic component of the phenomenological method as a suitable tool to face the aforementioned issue.Towards this end,I will place the genetic method in the context of the so-called New Human-Machine Interaction(New HMI).I will further outline a genetic phenomenology of visual embodiment,suggesting a futuristic application based on the thesis of the“technological supplementation of phenomenological methodology”through the synthetic method.The case at stake is that of patients with a severe clinical picture characterised by the loss of corneal function,who in the near future could be treated with synthetic corneal prosthetic implants produced by a 3D bio-printing process by using an advanced EAI technique.I will conclude this article with a brief review of the main problems that still remain open.
文摘文章主要针对配网规划评价工作中面临的数据处理量大、耗时长等问题,基于Excel Visual Basic for Application(VBA)编程语言,开发一款用于配网规划评价可视化分析的系统。该工具可以实现自动获取原始表格数据,并进行配网规划评价指标的计算、指标的可视化展示、评价报告的自动生成等功能。该系统具备良好的人机交互界面,计算结果准确,效率较高。较人工计算提升效率约99.42%,较大程度上减轻了工作人员的工作压力;同时该系统在评价规则发生变化的情况下,维护改造的代价较低,具备较强的兼容性和生命力。