The motion planning for obstacle negotiation by humanoid robot BHR-2 through stepping over or stepping on/off the wide and flat obstacle at known locations is presented. In the trajectory generation method, first the ...The motion planning for obstacle negotiation by humanoid robot BHR-2 through stepping over or stepping on/off the wide and flat obstacle at known locations is presented. In the trajectory generation method, first the constraints of the foot motion parameters which include obstacle dimensions and the distance of obstacle from the humanoid robot is formulated. By varying the values of the constraint parameters, different types of foot motion for different obstacles can be produced. In this method, first the foot trajectory is generated, and then the waist trajectory is computed by using cubic spline interpolation without first calculating the zero moment point (ZMP) trajectory . The dynamic stability during the execution of stepping over and stepping on/off trajectories are ensured by incorporating the ZMP criterion. The effectiveness of the proposed method is confirmed by simulations and experiments on humanoid robot BHR-2.展开更多
针对目前国内外应用于移动机器人的三维激光扫描系统存在的扫描效率问题,提出了一种仿人眼功能的三维激光扫描算法.从仿生学角度出发,该算法模仿人类眼睛的扫描功能,对陌生环境进行分步扫描:根据当前的扫描信息,在线规划出下一步的扫描...针对目前国内外应用于移动机器人的三维激光扫描系统存在的扫描效率问题,提出了一种仿人眼功能的三维激光扫描算法.从仿生学角度出发,该算法模仿人类眼睛的扫描功能,对陌生环境进行分步扫描:根据当前的扫描信息,在线规划出下一步的扫描规律,以减少无用信息的获取;采用分步插补定位的方法来弥补分步扫描带来的时间消耗,从而提高了扫描系统的效率.为了满足扫描算法的在线处理对实时性的要求,采用了一种DSP(Digital Signal Processing)+FPGA(Field-Programmable Gate Array)的硬件平台架构:即DSP作主控制器负责三维信息的获取,FPGA作协处理器负责扫描算法的实现.实验结果表明仿人眼功能的扫描算法可以有效的提高三维扫描系统的扫描效率.展开更多
基金Sponsored by the National"863"Program Project (1020021300704)
文摘The motion planning for obstacle negotiation by humanoid robot BHR-2 through stepping over or stepping on/off the wide and flat obstacle at known locations is presented. In the trajectory generation method, first the constraints of the foot motion parameters which include obstacle dimensions and the distance of obstacle from the humanoid robot is formulated. By varying the values of the constraint parameters, different types of foot motion for different obstacles can be produced. In this method, first the foot trajectory is generated, and then the waist trajectory is computed by using cubic spline interpolation without first calculating the zero moment point (ZMP) trajectory . The dynamic stability during the execution of stepping over and stepping on/off trajectories are ensured by incorporating the ZMP criterion. The effectiveness of the proposed method is confirmed by simulations and experiments on humanoid robot BHR-2.
文摘针对目前国内外应用于移动机器人的三维激光扫描系统存在的扫描效率问题,提出了一种仿人眼功能的三维激光扫描算法.从仿生学角度出发,该算法模仿人类眼睛的扫描功能,对陌生环境进行分步扫描:根据当前的扫描信息,在线规划出下一步的扫描规律,以减少无用信息的获取;采用分步插补定位的方法来弥补分步扫描带来的时间消耗,从而提高了扫描系统的效率.为了满足扫描算法的在线处理对实时性的要求,采用了一种DSP(Digital Signal Processing)+FPGA(Field-Programmable Gate Array)的硬件平台架构:即DSP作主控制器负责三维信息的获取,FPGA作协处理器负责扫描算法的实现.实验结果表明仿人眼功能的扫描算法可以有效的提高三维扫描系统的扫描效率.