Image-based rendering is important both in the field of computer graphics and computer vision,and it is also widely used in virtual reality technology.For more than two decades,people have done a lot of work on the re...Image-based rendering is important both in the field of computer graphics and computer vision,and it is also widely used in virtual reality technology.For more than two decades,people have done a lot of work on the research of image-based rendering,and these methods can be divided into two categories according to whether the geometric information of the scene is utilized.According to this classification,we introduce some classical methods and representative methods proposed in recent years.We also compare and analyze the basic principles,advantages and disadvantages of different methods.Finally,some suggestions are given for research directions on image-based rendering techniques in the future.展开更多
An extension to texture mapping is given in this paper for improving theefficiency of image-based rendering. For a depth image with an orthogonal displacement at eachpixel, it is decomposed by the displacement into a ...An extension to texture mapping is given in this paper for improving theefficiency of image-based rendering. For a depth image with an orthogonal displacement at eachpixel, it is decomposed by the displacement into a series of layered textures (LTs) with each onehaving the same displacement for all its texels. Meanwhile, some texels of the layered textures areinterpolated for obtaining a continuous 3D approximation of the model represented in the depthimage. Thus, the plane-to-plane texture mapping can be used to map these layered textures to producenovel views and the advantages can be obtained as follows: accelerating the rendering speed,supporting the 3D surface details and view motion parallax, and avoiding the expensive task ofhole-filling in the rendering stage. Experimental results show the new method can producehigh-quality images and run faster than many famous image-based rendering techniques.展开更多
1. Background The virtual reality (VR) technology is now at the frontier of modern information science. VR is based on computer graphics, computer vision, and other fresh air topics in today's computer technology....1. Background The virtual reality (VR) technology is now at the frontier of modern information science. VR is based on computer graphics, computer vision, and other fresh air topics in today's computer technology. Nowadays the VR technology has been applied successfully in variety of fields such as military simulation, industry, medical training and visualization, environment protection and entertainment.展开更多
Systems using numerous cameras are emerging in many fields due to their ease of production and reduced cost, and one of the fields where they are expected to be used more actively in the near future is in image-based ...Systems using numerous cameras are emerging in many fields due to their ease of production and reduced cost, and one of the fields where they are expected to be used more actively in the near future is in image-based rendering (IBR). Color correction between views is necessary to use multi-view systems in IBR to make audiences feel comfortable when views are switched or when a free viewpoint video is displayed. Color correction usually involves two steps: the first is to adjust camera parameters such as gain, brightness, and aperture before capture, and the second is to modify captured videos through image processing. This paper deals with the latter, which does not need a color pattern board. The proposed method uses scale invariant feature transform (SIFT) to detect correspondences, treats RGB channels independently, calculates lookup tables with an energy-minimization approach, and corrects captured video with these tables. The experimental results reveal that this approach works well.展开更多
Environment matting and compositing is a technique to extract a foreground object, including color, opacity, reflec- tive and refractive properties, from a real-world scene, and synthesize new images by placing it int...Environment matting and compositing is a technique to extract a foreground object, including color, opacity, reflec- tive and refractive properties, from a real-world scene, and synthesize new images by placing it into new environments. The description of the captured object is named environment matte. Recent matting and compositing techniques can produce quite realistic images for objects with complex optical properties. This paper presents an approximate method to transform the matte by simulating variation of the foreground object’s refractive index. Our algorithms can deal with achromatous-and-transparent ob- jects and the experimental results are visually acceptable. Our idea and method can be applied to produce some special video effects, which could be very useful in film making, compared with the extreme difficulty of physically changing an object’s refractive index.展开更多
Light field rendering is an image-based rendering method that does not use 3 D models but only images of the scene as input to render new views.Light field approximation,represented as a set of images,suffers from so-...Light field rendering is an image-based rendering method that does not use 3 D models but only images of the scene as input to render new views.Light field approximation,represented as a set of images,suffers from so-called refocusing artifacts due to different depth values of the pixels in the scene.Without information about depths in the scene,proper focusing of the light field scene is limited to a single focusing distance.The correct focusing method is addressed in this work and a real-time solution is proposed for focusing of light field scenes,based on statistical analysis of the pixel values contributing to the final image.Unlike existing techniques,this method does not need precomputed or acquired depth information.Memory requirements and streaming bandwidth are reduced and real-time rendering is possible even for high resolution light field data,yielding visually satisfactory results.Experimental evaluation of the proposed method,implemented on a GPU,is presented in this paper.展开更多
Artistic augmentation of photographs with water droplets aims at generating aesthetic yet realistic images, and thus differs from traditional augmented reality in two aspects. One difference lies in the adoption of a ...Artistic augmentation of photographs with water droplets aims at generating aesthetic yet realistic images, and thus differs from traditional augmented reality in two aspects. One difference lies in the adoption of a new image as the environment map in order to render reflected or refracted effects on the surface of inserted water droplets. The other difference is in modeling of water droplets including hanging droplets and resting droplets. These differences raise two research challenges:(1) how to adjust the brightness and colors of the new environment map to maintain visual consistency between the new environment map and the original input image;(2) how to model hanging and resting droplets aesthetically. This paper proposes a framework that addresses these two challenges and demonstrates the effectiveness of our framework by generating example augmented images.展开更多
基金National Natural Science Foundation of China(61632003).
文摘Image-based rendering is important both in the field of computer graphics and computer vision,and it is also widely used in virtual reality technology.For more than two decades,people have done a lot of work on the research of image-based rendering,and these methods can be divided into two categories according to whether the geometric information of the scene is utilized.According to this classification,we introduce some classical methods and representative methods proposed in recent years.We also compare and analyze the basic principles,advantages and disadvantages of different methods.Finally,some suggestions are given for research directions on image-based rendering techniques in the future.
文摘An extension to texture mapping is given in this paper for improving theefficiency of image-based rendering. For a depth image with an orthogonal displacement at eachpixel, it is decomposed by the displacement into a series of layered textures (LTs) with each onehaving the same displacement for all its texels. Meanwhile, some texels of the layered textures areinterpolated for obtaining a continuous 3D approximation of the model represented in the depthimage. Thus, the plane-to-plane texture mapping can be used to map these layered textures to producenovel views and the advantages can be obtained as follows: accelerating the rendering speed,supporting the 3D surface details and view motion parallax, and avoiding the expensive task ofhole-filling in the rendering stage. Experimental results show the new method can producehigh-quality images and run faster than many famous image-based rendering techniques.
文摘1. Background The virtual reality (VR) technology is now at the frontier of modern information science. VR is based on computer graphics, computer vision, and other fresh air topics in today's computer technology. Nowadays the VR technology has been applied successfully in variety of fields such as military simulation, industry, medical training and visualization, environment protection and entertainment.
文摘Systems using numerous cameras are emerging in many fields due to their ease of production and reduced cost, and one of the fields where they are expected to be used more actively in the near future is in image-based rendering (IBR). Color correction between views is necessary to use multi-view systems in IBR to make audiences feel comfortable when views are switched or when a free viewpoint video is displayed. Color correction usually involves two steps: the first is to adjust camera parameters such as gain, brightness, and aperture before capture, and the second is to modify captured videos through image processing. This paper deals with the latter, which does not need a color pattern board. The proposed method uses scale invariant feature transform (SIFT) to detect correspondences, treats RGB channels independently, calculates lookup tables with an energy-minimization approach, and corrects captured video with these tables. The experimental results reveal that this approach works well.
基金Project supported by the National Natural Science Foundation of China (No. 60403044) and Microsoft Research Asia (PROJECT-2004-IMAGE-01)
文摘Environment matting and compositing is a technique to extract a foreground object, including color, opacity, reflec- tive and refractive properties, from a real-world scene, and synthesize new images by placing it into new environments. The description of the captured object is named environment matte. Recent matting and compositing techniques can produce quite realistic images for objects with complex optical properties. This paper presents an approximate method to transform the matte by simulating variation of the foreground object’s refractive index. Our algorithms can deal with achromatous-and-transparent ob- jects and the experimental results are visually acceptable. Our idea and method can be applied to produce some special video effects, which could be very useful in film making, compared with the extreme difficulty of physically changing an object’s refractive index.
基金supported by The Ministry of Education,Youth and Sports from the National Programme of Sustainability(NPU II)project IT4Innovations excellence in science,LQ1602。
文摘Light field rendering is an image-based rendering method that does not use 3 D models but only images of the scene as input to render new views.Light field approximation,represented as a set of images,suffers from so-called refocusing artifacts due to different depth values of the pixels in the scene.Without information about depths in the scene,proper focusing of the light field scene is limited to a single focusing distance.The correct focusing method is addressed in this work and a real-time solution is proposed for focusing of light field scenes,based on statistical analysis of the pixel values contributing to the final image.Unlike existing techniques,this method does not need precomputed or acquired depth information.Memory requirements and streaming bandwidth are reduced and real-time rendering is possible even for high resolution light field data,yielding visually satisfactory results.Experimental evaluation of the proposed method,implemented on a GPU,is presented in this paper.
基金This work was supported by the National Natural Science Foundation of China under Grant Nos.61772463 and 61772440the Aeronautical Science Foundation of China under Grant No.20165168007the National Key Research and Development Program of China under Grant No.2018YFB1700900。
文摘Artistic augmentation of photographs with water droplets aims at generating aesthetic yet realistic images, and thus differs from traditional augmented reality in two aspects. One difference lies in the adoption of a new image as the environment map in order to render reflected or refracted effects on the surface of inserted water droplets. The other difference is in modeling of water droplets including hanging droplets and resting droplets. These differences raise two research challenges:(1) how to adjust the brightness and colors of the new environment map to maintain visual consistency between the new environment map and the original input image;(2) how to model hanging and resting droplets aesthetically. This paper proposes a framework that addresses these two challenges and demonstrates the effectiveness of our framework by generating example augmented images.