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Investigation of Inside-Out Tracking Methods for Six Degrees of Freedom Pose Estimation of a Smartphone in Augmented Reality
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作者 Chanho Park Takefumi Ogawa 《Computers, Materials & Continua》 SCIE EI 2024年第5期3047-3065,共19页
Six degrees of freedom(6DoF)input interfaces are essential formanipulating virtual objects through translation or rotation in three-dimensional(3D)space.A traditional outside-in tracking controller requires the instal... Six degrees of freedom(6DoF)input interfaces are essential formanipulating virtual objects through translation or rotation in three-dimensional(3D)space.A traditional outside-in tracking controller requires the installation of expensive hardware in advance.While inside-out tracking controllers have been proposed,they often suffer from limitations such as interaction limited to the tracking range of the sensor(e.g.,a sensor on the head-mounted display(HMD))or the need for pose value modification to function as an input interface(e.g.,a sensor on the controller).This study investigates 6DoF pose estimation methods without restricting the tracking range,using a smartphone as a controller in augmented reality(AR)environments.Our approach involves proposing methods for estimating the initial pose of the controller and correcting the pose using an inside-out tracking approach.In addition,seven pose estimation algorithms were presented as candidates depending on the tracking range of the device sensor,the tracking method(e.g.,marker recognition,visual-inertial odometry(VIO)),and whether modification of the initial pose is necessary.Through two experiments(discrete and continuous data),the performance of the algorithms was evaluated.The results demonstrate enhanced final pose accuracy achieved by correcting the initial pose.Furthermore,the importance of selecting the tracking algorithm based on the tracking range of the devices and the actual input value of the 3D interaction was emphasized. 展开更多
关键词 SMARTPHONE inside-out tracking 6Dof pose 3d interaction augmented reality
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Vision Based Hand Gesture Recognition Using 3D Shape Context 被引量:7
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作者 Chen Zhu Jianyu Yang +1 位作者 Zhanpeng Shao Chunping Liu 《IEEE/CAA Journal of Automatica Sinica》 SCIE EI CSCD 2021年第9期1600-1613,共14页
Hand gesture recognition is a popular topic in computer vision and makes human-computer interaction more flexible and convenient.The representation of hand gestures is critical for recognition.In this paper,we propose... Hand gesture recognition is a popular topic in computer vision and makes human-computer interaction more flexible and convenient.The representation of hand gestures is critical for recognition.In this paper,we propose a new method to measure the similarity between hand gestures and exploit it for hand gesture recognition.The depth maps of hand gestures captured via the Kinect sensors are used in our method,where the 3D hand shapes can be segmented from the cluttered backgrounds.To extract the pattern of salient 3D shape features,we propose a new descriptor-3D Shape Context,for 3D hand gesture representation.The 3D Shape Context information of each 3D point is obtained in multiple scales because both local shape context and global shape distribution are necessary for recognition.The description of all the 3D points constructs the hand gesture representation,and hand gesture recognition is explored via dynamic time warping algorithm.Extensive experiments are conducted on multiple benchmark datasets.The experimental results verify that the proposed method is robust to noise,articulated variations,and rigid transformations.Our method outperforms state-of-the-art methods in the comparisons of accuracy and efficiency. 展开更多
关键词 3d shape context depth map hand shape segmentation hand gesture recognition human-computer interaction
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Survey on depth and RGB image-based 3D hand shape and pose estimation 被引量:1
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作者 Lin HUANG Boshen ZHANG +3 位作者 Zhilin GUO Yang XIAO Zhiguo CAO Junsong YUAN 《Virtual Reality & Intelligent Hardware》 2021年第3期207-234,共28页
The field of vision-based human hand three-dimensional(3D)shape and pose estimation has attracted significant attention recently owing to its key role in various applications,such as natural human computer interaction... The field of vision-based human hand three-dimensional(3D)shape and pose estimation has attracted significant attention recently owing to its key role in various applications,such as natural human computer interactions.With the availability of large-scale annotated hand datasets and the rapid developments of deep neural networks(DNNs),numerous DNN-based data-driven methods have been proposed for accurate and rapid hand shape and pose estimation.Nonetheless,the existence of complicated hand articulation,depth and scale ambiguities,occlusions,and finger similarity remain challenging.In this study,we present a comprehensive survey of state-of-the-art 3D hand shape and pose estimation approaches using RGB-D cameras.Related RGB-D cameras,hand datasets,and a performance analysis are also discussed to provide a holistic view of recent achievements.We also discuss the research potential of this rapidly growing field. 展开更多
关键词 hand survey 3d hand pose estimation hand shape reconstruction hand-object interactions RGB-D cameras
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Hand gesture tracking algorithm based on visual attention
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作者 冯志全 徐涛 +3 位作者 吕娜 唐好魁 蒋彦 梁丽伟 《Journal of Beijing Institute of Technology》 EI CAS 2016年第4期491-501,共11页
In the majority of the interaction process, the operator often focuses on the tracked 3D hand gesture model at the "interaction points" in the collision detectionscene, such as "grasp" and "release" and objects ... In the majority of the interaction process, the operator often focuses on the tracked 3D hand gesture model at the "interaction points" in the collision detectionscene, such as "grasp" and "release" and objects in the scene, without paying attention to the tracked 3D hand gesture model in the total procedure. Thus in this paper, a visual attention distribution model of operator in the "grasp", "translation", "release" and other basic operation procedures is first studied and a 3D hand gesture tracking algorithm based on this distribution model is proposed. Utilizing the algorithm, in the period with a low degree of visual attention, a pre-stored 3D hand gesture animation can be used to directly visualise a 3D hand gesture model in the interactive scene; in the time period with a high degree of visual attention, an existing "frame-by-frame tracking" approach can be adopted to obtain a 3D gesture model. The results demonstrate that the proposed method can achieve real-time tracking of 3D hand gestures with an effective improvement on the efficiency, fluency, and availability of 3D hand gesture interaction. 展开更多
关键词 visual attention 3d hand gesture tracking hand gesture interaction
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Appearance Based Dynamic Hand Gesture Recognition Using 3D Separable Convolutional Neural Network
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作者 Muhammad Rizwan Sana Ul Haq +4 位作者 Noor Gul Muhammad Asif Syed Muslim Shah Tariqullah Jan Naveed Ahmad 《Computers, Materials & Continua》 SCIE EI 2023年第7期1213-1247,共35页
Appearance-based dynamic Hand Gesture Recognition(HGR)remains a prominent area of research in Human-Computer Interaction(HCI).Numerous environmental and computational constraints limit its real-time deployment.In addi... Appearance-based dynamic Hand Gesture Recognition(HGR)remains a prominent area of research in Human-Computer Interaction(HCI).Numerous environmental and computational constraints limit its real-time deployment.In addition,the performance of a model decreases as the subject’s distance from the camera increases.This study proposes a 3D separable Convolutional Neural Network(CNN),considering the model’s computa-tional complexity and recognition accuracy.The 20BN-Jester dataset was used to train the model for six gesture classes.After achieving the best offline recognition accuracy of 94.39%,the model was deployed in real-time while considering the subject’s attention,the instant of performing a gesture,and the subject’s distance from the camera.Despite being discussed in numerous research articles,the distance factor remains unresolved in real-time deployment,which leads to degraded recognition results.In the proposed approach,the distance calculation substantially improves the classification performance by reducing the impact of the subject’s distance from the camera.Additionally,the capability of feature extraction,degree of relevance,and statistical significance of the proposed model against other state-of-the-art models were validated using t-distributed Stochastic Neighbor Embedding(t-SNE),Mathew’s Correlation Coefficient(MCC),and the McNemar test,respectively.We observed that the proposed model exhibits state-of-the-art outcomes and a comparatively high significance level. 展开更多
关键词 3d separable CNN computational complexity hand gesture recognition human-computer interaction
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一种基于视觉的手指与全息影像交互研究 被引量:5
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作者 于瀛洁 李雨浪 郑华东 《激光与红外》 CAS CSCD 北大核心 2010年第4期447-452,共6页
利用全息技术进行真三维显示是显示技术研究领域中的一个亮点。为了探讨人与三维全息影像的交互问题,提出了基于视觉的手指与全息影像的交互方法。结合背景差分和色度差分检测图像中的人手区域,然后分析手部轮廓曲率定位指尖位置,并通... 利用全息技术进行真三维显示是显示技术研究领域中的一个亮点。为了探讨人与三维全息影像的交互问题,提出了基于视觉的手指与全息影像的交互方法。结合背景差分和色度差分检测图像中的人手区域,然后分析手部轮廓曲率定位指尖位置,并通过指尖位置引导人头三维全息实影像的显示,实现了人与全息实影像的动态交互。最后,通过对比指尖坐标的程序检测值与人工标定值,验证了指尖定位的准确性;通过分析指尖位置与人头影像的对应关系,验证了交互的正确性。 展开更多
关键词 人手检测 指尖定位 三维全息实影像 交互
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一种三维机动目标跟踪的改进IMM算法 被引量:2
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作者 韩宏亮 周希辰 袁桂生 《雷达与对抗》 2010年第4期29-33,共5页
以三维机动目标跟踪为背景,提出一种参数自适应交互式多模型跟踪算法。该算法采用当前量测信息实时地修正马尔可夫转移概率矩阵,有效地降低了人为因素的影响。由于三维CV(匀速运动)和CA(匀加速运动)模型状态变量维数不一致,从而导致使用... 以三维机动目标跟踪为背景,提出一种参数自适应交互式多模型跟踪算法。该算法采用当前量测信息实时地修正马尔可夫转移概率矩阵,有效地降低了人为因素的影响。由于三维CV(匀速运动)和CA(匀加速运动)模型状态变量维数不一致,从而导致使用IMM算法时数据不能直接交互融合。针对这一缺点,对CV模型进行了改进。Matlab仿真表明,使用改进后的CV模型并结合参数自适应IMM算法比使用常规的IMM算法跟踪效果更好,并具有很好的实用性。 展开更多
关键词 三维机动目标跟踪 交互式多模型 三维CV模型
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