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Virtual Reality-Based Random Dot Kinematogram
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作者 Jun Ma Hyo-Jung Kim +2 位作者 Ji-Soo Kim Eek-Sung Lee Min Hong 《Computers, Materials & Continua》 SCIE EI 2021年第9期4205-4213,共9页
This research implements a random dot kinematogram(RDK)using virtual reality(VR)and analyzes the results based on normal subjects.Visual motion perception is one of visual functions localized to a specific cortical ar... This research implements a random dot kinematogram(RDK)using virtual reality(VR)and analyzes the results based on normal subjects.Visual motion perception is one of visual functions localized to a specific cortical area,the human motion perception area(human analogue for the middle temporal/middle superior temporal area)located in the parieto–occipito–temporal junction of the human brain.The RDK measures visual motion perception capabilities.The stimuli in conventional RDK methods are presented using a monitor screen,so these devices require a spacious dark room for installation and use.Recently,VR technology has been implemented in different medical domains.The test method proposed in this study include a VR-based RDK that can independently measure human motion perception abilities without any spatial constraints via a VR head-mounted display.Subsequently,the VR-based RDK was implemented,and the visual perception abilities of the normal subjects were measured based on varying coherences.In both screen-and VR-based RDK tests,the easier the stimulus is,the higher the correct answer rate and the shorter the reaction time.No significant differences in coherence thresholds were observed between the two test methods.The VRbased RDK proposed in this study can be used as a diagnosis tool for visual motion perception and neurodegenerative disorders affecting the posterior region of the brain. 展开更多
关键词 Random dot kinematogram virtual reality visual psychophysics diagnostic device
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不同相干水平视觉运动刺激皮层反应特征的fMRI研究 被引量:3
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作者 张久权 周扬 +4 位作者 余琼武 谢兵 王新 王健 翁旭初 《中国医学影像技术》 CSCD 北大核心 2007年第3期364-366,共3页
目的探讨随机点动态运动图作为刺激源是否能够对参与视觉运动觉处理的大脑皮层区域进行准确的功能定位,并在此基础上进一步观测在不同运动相干水平情况下,相关大脑皮层的血氧水平依赖反应特点。方法12名受试者在功能磁共振扫描过程中接... 目的探讨随机点动态运动图作为刺激源是否能够对参与视觉运动觉处理的大脑皮层区域进行准确的功能定位,并在此基础上进一步观测在不同运动相干水平情况下,相关大脑皮层的血氧水平依赖反应特点。方法12名受试者在功能磁共振扫描过程中接受三种不同相干水平的视觉运动刺激(5%,20%,80%),刺激呈现采用组块设计模式。数据经预处理和统计分析得到激活图,并进一步进行兴趣区分析。结果随机点动态运动图作为刺激源能够有效的激活视觉运动觉处理相关视觉皮层区域;以hMT+作兴趣区分析得到三种不同相干水平运动刺激下该区域的激活体积。结论随机点动态运动图刺激能对参与视觉运动觉处理的大脑皮层区域进行准确的功能定位;hMT+的激活体积随着相干水平的提高而减小。 展开更多
关键词 随机点动态运动图 视觉相干运动知觉 磁共振成像 功能性
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注意缺陷多动障碍儿童阅读能力初探 被引量:2
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作者 王恩聪 孙黎 +6 位作者 宋艳 吴占良 何华 陈进 曹庆久 赵希希 王玉凤 《中国心理卫生杂志》 CSSCI CSCD 北大核心 2014年第6期434-439,共6页
目的:初步探讨注意缺陷多动障碍(ADHD)儿童的阅读能力特点及其与临床症状的关系。方法:选取符合美国精神障碍诊断与统计手册第4版(DSM-Ⅳ)ADHD诊断标准的儿童38名以及性别、年龄匹配的正常儿童28名,应用ADHD症状评定量表(ADHD-RS)和中... 目的:初步探讨注意缺陷多动障碍(ADHD)儿童的阅读能力特点及其与临床症状的关系。方法:选取符合美国精神障碍诊断与统计手册第4版(DSM-Ⅳ)ADHD诊断标准的儿童38名以及性别、年龄匹配的正常儿童28名,应用ADHD症状评定量表(ADHD-RS)和中国韦氏儿童智力量表(C-WISC)分别评定ADHD儿童的症状严重程度和智力水平,并比较两组儿童完成数字、图片快速命名(RAN)反应时间及完成随机点运动(RDK)时视觉刺激一致性运动阈值,并分析其与ADHD儿童的ADHD-RS症状得分和智商(IQ)的关系。结果:完成RAN任务时,ADHD儿童的数字[(21.8±6.2)s vs.(18.6±5.9)s]和图片[(39.7±10.2)s vs.(34.3±7.5)s]命名反应时间均长于正常儿童(均P<0.05),图片命名反应时间与记忆/注意IQ呈负相关(r=-0.37,P<0.05);完成RDK任务时,ADHD儿童的一致性运动阈值大于正常儿童[23.3(9.6,65.0)vs.18.7(6.7,43.4),P<0.05],且一致性运动阈值与ADHD-RS总分(r=0.36,P<0.05)呈正相关;与操作智商(r=-0.40,P<0.05)及知觉组织IQ(r=-0.36,P<0.05)呈负相关。结论:ADHD儿童阅读能力较差,可能存在认知加工速度减慢和基本动态视知觉缺陷,且视知觉缺陷越明显的ADHD儿童临床症状越重。 展开更多
关键词 注意缺陷多动障碍 阅读能力 快速命名 随机点运动 实验心理学
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短期羽毛球训练对成年人整体运动知觉的影响 被引量:7
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作者 石磊 朱子良 +1 位作者 付庆镕 金花 《上海体育学院学报》 CSSCI 北大核心 2022年第11期42-50,共9页
目的探讨短期羽毛球训练对成年人整体运动知觉(GMP)的影响。方法招募训练组被试21名,均为羽毛球培训班成员,控制组被试20名,由普通在校大学生组成。训练组接受10周的羽毛球训练,控制组不进行任何针对性训练。实验前后2组均须完成羽毛球... 目的探讨短期羽毛球训练对成年人整体运动知觉(GMP)的影响。方法招募训练组被试21名,均为羽毛球培训班成员,控制组被试20名,由普通在校大学生组成。训练组接受10周的羽毛球训练,控制组不进行任何针对性训练。实验前后2组均须完成羽毛球落点知觉任务和GMP任务。结果训练组训练后在羽毛球落点任务中的判断准确率显著高于训练前,整体运动知觉的阈值低于训练前,而控制组未呈现相似的变化。结论短期羽毛球训练不仅可有效提高成年人在训练相关的视运动知觉任务中的行为表现,还能改善成年人在更一般性的、与训练无关的GMP任务中的行为表现,羽毛球经历积累的视运动知觉经验具有较好的迁移性。 展开更多
关键词 整体运动知觉 视运动知觉 羽毛球训练 随机点阵 成年人
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Direction without speed information process in the human brain: a magnetoencephalographic study using random dots apparent motion stimulus
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作者 Sachiko Oka Tomokazu Urakawa +1 位作者 Ryusuke Kakigi Yoshiki Kaneoke 《Open Journal of Molecular and Integrative Physiology》 2011年第2期17-22,共6页
Apparent motion stimulus induces visual perception of smooth motion even though there is no speed information. We examined whether human brain response as measured by magnetoencephalography carries direction informati... Apparent motion stimulus induces visual perception of smooth motion even though there is no speed information. We examined whether human brain response as measured by magnetoencephalography carries direction information in the visually presented apparent motion of a randomdot pattern in a similar manner as continuous motions that have speed and direction information. Although there was no significant effect of motion direction on the peak response latency and amplitude, mutual information entropy (IE) significantly increased after the motion onset at approximately 36 ms after the response latency in 41% of the evaluations. Detailed analysis of the data from five subjects who participated in both the present apparent motion and our previous coherent motion studies revealed that the maximum IE latency (delay) for apparent motion was significantly longer than that for coherent motion, although the mean maximum IE was the same. The results indicate that direction is represented in the response waveform evoked by apparent motion but the manner is different from that for coherent motion probably due to the distinct neural processes engaged only for the apparent motion perception. We consider that direction and speed can be processed separately in the human brain because direction information was generated without speed information for the perception of apparent motion. 展开更多
关键词 APPARENT Motion RANDOM DOT kinematogram Direction Information Entropy MAGNETOENCEPHALOGRAPHY
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Computer-animated stimuli to measure motionsensitivity: constraints on signal design in theJacky dragon 被引量:2
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作者 Kevin L. Woo Guillaume RIEUCAU Darren BURKE 《Current Zoology》 SCIE CAS CSCD 2017年第1期75-84,共10页
Identifying perceptual thresholds is critical for understanding the mechanisms that underlie signalevolution. Using computer-animated stimuli, we examined visual speed sensitivity in the Jackydragon Amphibolurus muric... Identifying perceptual thresholds is critical for understanding the mechanisms that underlie signalevolution. Using computer-animated stimuli, we examined visual speed sensitivity in the Jackydragon Amphibolurus muricatus, a species that makes extensive use of rapid motor patterns in so-cial communication. First, focal lizards were tested in discrimination trials using random-dot kine-matograms displaying combinations of speed, coherence, and direction. Second, we measuredsubject lizards' ability to predict the appearance of a secondary reinforcer (1 of 3 differentcomputer-generated animations of invertebrates: cricket, spider, and mite) based on the directionof movement of a field of drifting dots by following a set of behavioural responses (e.g., orientingresponse, latency to respond) to our virtual stimuli. We found an effect of both speed and coher-ence, as well as an interaction between these 2 factors on the perception of moving stimuli.Overall, our results showed that Jacky dragons have acute sensitivity to high speeds. We then em-ployed an optic flow analysis to match the performance to ecologically relevant motion. Our resultssuggest that the Jacky dragon visual system may have been shaped to detect fast motion. Thispre-existing sensitivity may have constrained the evolution of conspecific displays. In contrast,Jacky dragons may have difficulty in detecting the movement of ambush predators, such as snakesand of some invertebrate prey. Our study also demonstrates the potential of the computer-animated stimuli technique for conducting nonintrusive tests to explore motion range and sensitiv-ity in a visually mediated species. 展开更多
关键词 Amphibolurus muricatus Jacky dragon motion sensitivity random-dot kinematograms signal evolution virtualstimuli.
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