Games that are used in research on game-based learning and serious games that are used for education are usually exclusive,making it difficult for teachers to attempt new methods in education.According to the data pub...Games that are used in research on game-based learning and serious games that are used for education are usually exclusive,making it difficult for teachers to attempt new methods in education.According to the data published in 2009 by the European Schoolnet(EUN),a network of European Ministries of Education,most of the problems that teachers face when using games in class are related to game selection.Based on the aforementioned data,this study presents a set of criteria for selecting games in order to solve the inconvenience experienced by teachers.The games,which are used as teaching materials for game-based learning,have been replaced with commercial games that are easily purchased,rather than serious games that are difficult to obtain the licensing.Based on the criteria,two games were selected in this study and the classes were conducted at the educational site.Compared to the group trained with textbooks,it has been confirmed that the effect of game-based learning was sufficient.In addition,five out of ten problems that teachers face were resolved.展开更多
In the new era,college students’interpersonal communication abilities exhibit characteristics such as diversified interpersonal cognition needs,idealized interpersonal emotions,and diversified interpersonal behavior ...In the new era,college students’interpersonal communication abilities exhibit characteristics such as diversified interpersonal cognition needs,idealized interpersonal emotions,and diversified interpersonal behavior patterns.They face issues in coordinating and managing interpersonal relationships with parents,classmates,teachers,and others.Therefore,against the background of party history learning and education,we can deeply explore party history stories and leverage the educational role of the red spirit of party history;continuously strengthen the cultivation of teachers’ethics,hone their abilities in party history learning,and make party history learning a battlefield for harmonious interpersonal relationships among college students;build the“Intelligent Party History”project,innovate party history learning platforms,and let party building lead the development of harmonious interpersonal relationships among college students.展开更多
基金the Ministry of Education of the Republic of Korea and the National Research Foundation of Korea(2019S1A5C2A04082405)。
文摘Games that are used in research on game-based learning and serious games that are used for education are usually exclusive,making it difficult for teachers to attempt new methods in education.According to the data published in 2009 by the European Schoolnet(EUN),a network of European Ministries of Education,most of the problems that teachers face when using games in class are related to game selection.Based on the aforementioned data,this study presents a set of criteria for selecting games in order to solve the inconvenience experienced by teachers.The games,which are used as teaching materials for game-based learning,have been replaced with commercial games that are easily purchased,rather than serious games that are difficult to obtain the licensing.Based on the criteria,two games were selected in this study and the classes were conducted at the educational site.Compared to the group trained with textbooks,it has been confirmed that the effect of game-based learning was sufficient.In addition,five out of ten problems that teachers face were resolved.
文摘In the new era,college students’interpersonal communication abilities exhibit characteristics such as diversified interpersonal cognition needs,idealized interpersonal emotions,and diversified interpersonal behavior patterns.They face issues in coordinating and managing interpersonal relationships with parents,classmates,teachers,and others.Therefore,against the background of party history learning and education,we can deeply explore party history stories and leverage the educational role of the red spirit of party history;continuously strengthen the cultivation of teachers’ethics,hone their abilities in party history learning,and make party history learning a battlefield for harmonious interpersonal relationships among college students;build the“Intelligent Party History”project,innovate party history learning platforms,and let party building lead the development of harmonious interpersonal relationships among college students.