针对目前主流的线条提取算法对于区域对比度不明显的边缘的检测能力较弱,且对于所有区域采用无差别、统一化的处理策略,所生成的线条画往往较复杂,非常不利于机器人机械臂绘图的问题,本文提出了一种基于语义分割的简洁线条肖像画生成方...针对目前主流的线条提取算法对于区域对比度不明显的边缘的检测能力较弱,且对于所有区域采用无差别、统一化的处理策略,所生成的线条画往往较复杂,非常不利于机器人机械臂绘图的问题,本文提出了一种基于语义分割的简洁线条肖像画生成方法(concise line portrait generation based on semantic segmentation,CLPG-SS)。首先,对人脸图像进行语义分割,将人脸划分为不同的区域,基于不同区域提取边缘轮廓与五官细节线条,进行边缘切向流优化,从而加强方向信息;在此基础上,利用线条图来生成调和图像,并利用优化后的边缘切向流、人脸语义分割结果以及调和图像,针对不同的分割区域调整线条提取方法的参数,实现对细节无关区域的线条过滤和细节重点区域的线条加强,生成简洁线条肖像画。实验结果表明:本文提出的CLPG-SS方法能够有效提取人脸主轮廓线条,并针对不同区域实现了对细节线条的针对性调节,提高了机器人机械臂的绘制效率。展开更多
We propose a novel technique to extract features from a range image and use them to produce a 3D pen-and-ink style portrait similar to a traditional artistic drawing. Unlike most previous template-based, component-bas...We propose a novel technique to extract features from a range image and use them to produce a 3D pen-and-ink style portrait similar to a traditional artistic drawing. Unlike most previous template-based, component-based or example-based face sketching methods, which work from a frontal photograph as input, our system uses a range image as input. Our method runs in real-time for models of moderate complexity, allowing the pose and drawing style to be modified interactively. Portrait drawing in our system makes use of occluding contours and suggestive contours as the most important shape cues. However, current 3D feature line detection methods require a smooth mesh and cannot be reliably applied directly to noisy range images. We thus present an improved silhouette line detection algorithm. Feature edges related to the significant parts of a face are extracted from the range image, connected, and smoothed, allowing us to construct chains of line paths which can then be rendered as desired. We also incorporate various portrait-drawing principles to provide several simple yet effective non- photorealistic portrait renderers such as a pen-and-ink shader, a hatch shader and a sketch shader. These are able to generate various life-like impressions in different styles from a user-chosen viewpoint. To obtain satisfactory results, we refine rendered output by smoothing changes in line thickness and opacity. We are careful to provide appropriate visual cues to enhance the viewer's comprehension of the human face. Our experimental results demonstrate the robustness and effectiveness of our approach, and further suggest that our approach can be extended to other 3D geometric objects.展开更多
文摘针对目前主流的线条提取算法对于区域对比度不明显的边缘的检测能力较弱,且对于所有区域采用无差别、统一化的处理策略,所生成的线条画往往较复杂,非常不利于机器人机械臂绘图的问题,本文提出了一种基于语义分割的简洁线条肖像画生成方法(concise line portrait generation based on semantic segmentation,CLPG-SS)。首先,对人脸图像进行语义分割,将人脸划分为不同的区域,基于不同区域提取边缘轮廓与五官细节线条,进行边缘切向流优化,从而加强方向信息;在此基础上,利用线条图来生成调和图像,并利用优化后的边缘切向流、人脸语义分割结果以及调和图像,针对不同的分割区域调整线条提取方法的参数,实现对细节无关区域的线条过滤和细节重点区域的线条加强,生成简洁线条肖像画。实验结果表明:本文提出的CLPG-SS方法能够有效提取人脸主轮廓线条,并针对不同区域实现了对细节线条的针对性调节,提高了机器人机械臂的绘制效率。
基金Supported by the National Basic Research Program of China (Grant No.2006CB303102)the National Natural Science Foundation of China (Grant Nos.60473103 and 60703028)
文摘We propose a novel technique to extract features from a range image and use them to produce a 3D pen-and-ink style portrait similar to a traditional artistic drawing. Unlike most previous template-based, component-based or example-based face sketching methods, which work from a frontal photograph as input, our system uses a range image as input. Our method runs in real-time for models of moderate complexity, allowing the pose and drawing style to be modified interactively. Portrait drawing in our system makes use of occluding contours and suggestive contours as the most important shape cues. However, current 3D feature line detection methods require a smooth mesh and cannot be reliably applied directly to noisy range images. We thus present an improved silhouette line detection algorithm. Feature edges related to the significant parts of a face are extracted from the range image, connected, and smoothed, allowing us to construct chains of line paths which can then be rendered as desired. We also incorporate various portrait-drawing principles to provide several simple yet effective non- photorealistic portrait renderers such as a pen-and-ink shader, a hatch shader and a sketch shader. These are able to generate various life-like impressions in different styles from a user-chosen viewpoint. To obtain satisfactory results, we refine rendered output by smoothing changes in line thickness and opacity. We are careful to provide appropriate visual cues to enhance the viewer's comprehension of the human face. Our experimental results demonstrate the robustness and effectiveness of our approach, and further suggest that our approach can be extended to other 3D geometric objects.