This paper considers multiobjective integer programming problems involving random variables in constraints. Using the concept of simple recourse, the formulated multiobjective stochastic simple recourse problems are t...This paper considers multiobjective integer programming problems involving random variables in constraints. Using the concept of simple recourse, the formulated multiobjective stochastic simple recourse problems are transformed into deterministic ones. For solving transformed deterministic problems efficiently, we also introduce genetic algorithms with double strings for nonlinear integer programming problems. Taking into account vagueness of judgments of the decision maker, an interactive fuzzy satisficing method is presented. In the proposed interactive method, after determineing the fuzzy goals of the decision maker, a satisficing solution for the decision maker is derived efficiently by updating the reference membership levels of the decision maker. An illustrative numerical example is provided to demonstrate the feasibility and efficiency of the proposed method.展开更多
This paper considers two-level integer programming problems involving random fuzzy variables with cooperative behavior of the decision makers. Considering the probabilities that the decision makers’ objective functio...This paper considers two-level integer programming problems involving random fuzzy variables with cooperative behavior of the decision makers. Considering the probabilities that the decision makers’ objective function values are smaller than or equal to target variables, fuzzy goals of the decision makers are introduced. Using the fractile criteria to optimize the target variables under the condition that the degrees of possibility with respect to the attained probabilities are greater than or equal to certain permissible levels, the original random fuzzy two-level integer programming problems are reduced to deterministic ones. Through the introduction of genetic algorithms with double strings for nonlinear integer programming problems, interactive fuzzy programming to derive a satisfactory solution for the decision maker at the upper level in consideration of the cooperative relation between decision makers is presented. An illustrative numerical example demonstrates the feasibility and efficiency of the proposed method.展开更多
A digital man-machine interaction system controlled by communications between two processors of TMS320F240 and AT98C2051 was researched in the paper. The system is easy to set and modify welding process parameters by ...A digital man-machine interaction system controlled by communications between two processors of TMS320F240 and AT98C2051 was researched in the paper. The system is easy to set and modify welding process parameters by keyboards, and display information of welding site by LCD (Liquid Crystal Display). As one part of multi-task system about TIG welding machine, the coordination of man-machine interaction system with other tasks is the main point to the stability and reliability of its operation. Experiments result indicates that the system is stable, operation-flexible, high precision, and anti-interfering.展开更多
Multiobjective Programming (MOP) has become famous among many researchers due to more practical and realistic applications. A lot of methods have been proposed especially during the past four decades. In this paper, w...Multiobjective Programming (MOP) has become famous among many researchers due to more practical and realistic applications. A lot of methods have been proposed especially during the past four decades. In this paper, we develop a new algorithm based on a new approach to solve MOP by starting from a utopian point, which is usually infeasible, and moving towards the feasible region via stepwise movements and a simple continuous interaction with decision maker. We consider the case where all objective functions and constraints are linear. The implementation of the pro-posed algorithm is demonstrated by two numerical examples.展开更多
In this paper, we conduct research on the man-machine interactive environment VR and the applications on vocational educationand training under the perspective of interactivity. With the increase in the general standa...In this paper, we conduct research on the man-machine interactive environment VR and the applications on vocational educationand training under the perspective of interactivity. With the increase in the general standard of social knowledge level and competition intensifi es,more and more people have a goal to build a lifelong learning system, according to their own hobbies, work and the needs of the marketcompetition. Under this condition, the vocational education is becoming more and more essential. This paper integrates the VR and man-machineinteractive concept to propose the new education paradigm that is innovative.展开更多
In this work, we explore and study the implication of having more than one output on a genetic programming (GP) graph-representation. This approach, called multiple interactive outputs in a single tree (MIOST), is...In this work, we explore and study the implication of having more than one output on a genetic programming (GP) graph-representation. This approach, called multiple interactive outputs in a single tree (MIOST), is based on two ideas. First, we defined an approach, called interactivity within an individual (IWI), which is based on a graph-GP representation. Second, we add to the individuals created with the IWI approach multiple outputs in their structures and as a result of this, we have MIOST. As a first step, we analyze the effects of IWI by using only mutations and analyze its implications (i.e., presence of neutrality). Then, we continue testing the effectiveness of IWI by allowing mutations and the standard GP crossover in the evolutionary process. Finally, we tested the effectiveness of MIOST by using mutations and crossover and conducted extensive empirical results on different evolvable problems of different complexity taken from the literature. The results reported in this paper indicate that the proposed approach has a better overall performance in terms of consistency reaching feasible solutions.展开更多
Genotype x environmental interaction (GxE) can lead to differences in performance of genotypes over environments. GxE analysis can be used to analyze the stability of genotypes and the value of test locations. We deve...Genotype x environmental interaction (GxE) can lead to differences in performance of genotypes over environments. GxE analysis can be used to analyze the stability of genotypes and the value of test locations. We developed an Rlanguage program (RGxE) that computes univariate stability statistics, descriptive statistics, pooled ANOVA, genotype F ratio across location and environment, cluster analysis for location, and location correlation with average location performance. Univariate stability statistics calculated are regression slope (bi), deviation from regression (S2d), Shukla’s variance (σi2), S square Wricke’s ecovalence (Wi), and Kang’s yield stability (YSi). RGxE is free and intended for use by scientists studying performance of polygenic or quantitative traits over multiple environments. In the present paper we provide the RGxE program and its components along with an example input data and outputs. Additionally, the RGxE program along with associated files is also available on GitHub at https://github.com/mahendra1/RGxE, http://cucurbitbreeding.com/todd-wehner/publications/software-sas-r-project/? and http://cuke.hort.ncsu.edu/cucurbit/wehner/software.html.展开更多
he transition from traditional learning to practice-oriented programming learning will bring learners discomfort.The discomfort quickly breeds negative emotions when encountering programming difficulties,which leads t...he transition from traditional learning to practice-oriented programming learning will bring learners discomfort.The discomfort quickly breeds negative emotions when encountering programming difficulties,which leads the learner to lose interest in programming or even give up.Emotion plays a crucial role in learning.Educational psychology research shows that positive emotion can promote learning performance,increase learning interest and cultivate creative thinking.Accurate recognition and interpretation of programming learners’emotions can give them feedback in time,and adjust teaching strategies accurately and individually,which is of considerable significance to improve effects of programming learning and education.The existing methods of sensor-free emotion prediction include emotion prediction based on keyboard dynamic,mouse interaction data and interaction logs,respectively.However,none of the three studies considered the temporal characteristics of emotion,resulting in low recognition accuracy.For the first time,this paper proposes an emotion prediction model based on time series and context information.Then,we establish a Bi-recurrent neural network,obtain the time sequence characteristics of data automatically,and explore the application of deep learning in the field of Academic Emotion prediction.The results show that the classification ability of this model is much better than that of the original LSTM(Long-Short Term Memory),GRU(Gate Recurrent Unit)and RNN(Re-current Neural Network),and this model has better generalization ability.展开更多
文摘This paper considers multiobjective integer programming problems involving random variables in constraints. Using the concept of simple recourse, the formulated multiobjective stochastic simple recourse problems are transformed into deterministic ones. For solving transformed deterministic problems efficiently, we also introduce genetic algorithms with double strings for nonlinear integer programming problems. Taking into account vagueness of judgments of the decision maker, an interactive fuzzy satisficing method is presented. In the proposed interactive method, after determineing the fuzzy goals of the decision maker, a satisficing solution for the decision maker is derived efficiently by updating the reference membership levels of the decision maker. An illustrative numerical example is provided to demonstrate the feasibility and efficiency of the proposed method.
文摘This paper considers two-level integer programming problems involving random fuzzy variables with cooperative behavior of the decision makers. Considering the probabilities that the decision makers’ objective function values are smaller than or equal to target variables, fuzzy goals of the decision makers are introduced. Using the fractile criteria to optimize the target variables under the condition that the degrees of possibility with respect to the attained probabilities are greater than or equal to certain permissible levels, the original random fuzzy two-level integer programming problems are reduced to deterministic ones. Through the introduction of genetic algorithms with double strings for nonlinear integer programming problems, interactive fuzzy programming to derive a satisfactory solution for the decision maker at the upper level in consideration of the cooperative relation between decision makers is presented. An illustrative numerical example demonstrates the feasibility and efficiency of the proposed method.
文摘A digital man-machine interaction system controlled by communications between two processors of TMS320F240 and AT98C2051 was researched in the paper. The system is easy to set and modify welding process parameters by keyboards, and display information of welding site by LCD (Liquid Crystal Display). As one part of multi-task system about TIG welding machine, the coordination of man-machine interaction system with other tasks is the main point to the stability and reliability of its operation. Experiments result indicates that the system is stable, operation-flexible, high precision, and anti-interfering.
文摘Multiobjective Programming (MOP) has become famous among many researchers due to more practical and realistic applications. A lot of methods have been proposed especially during the past four decades. In this paper, we develop a new algorithm based on a new approach to solve MOP by starting from a utopian point, which is usually infeasible, and moving towards the feasible region via stepwise movements and a simple continuous interaction with decision maker. We consider the case where all objective functions and constraints are linear. The implementation of the pro-posed algorithm is demonstrated by two numerical examples.
文摘In this paper, we conduct research on the man-machine interactive environment VR and the applications on vocational educationand training under the perspective of interactivity. With the increase in the general standard of social knowledge level and competition intensifi es,more and more people have a goal to build a lifelong learning system, according to their own hobbies, work and the needs of the marketcompetition. Under this condition, the vocational education is becoming more and more essential. This paper integrates the VR and man-machineinteractive concept to propose the new education paradigm that is innovative.
基金This paper was supported by the Mexican Consejo Nacional de Ciencia y Tecnologia(CONACyT)for the postgraduate studies at University of Essex.
文摘In this work, we explore and study the implication of having more than one output on a genetic programming (GP) graph-representation. This approach, called multiple interactive outputs in a single tree (MIOST), is based on two ideas. First, we defined an approach, called interactivity within an individual (IWI), which is based on a graph-GP representation. Second, we add to the individuals created with the IWI approach multiple outputs in their structures and as a result of this, we have MIOST. As a first step, we analyze the effects of IWI by using only mutations and analyze its implications (i.e., presence of neutrality). Then, we continue testing the effectiveness of IWI by allowing mutations and the standard GP crossover in the evolutionary process. Finally, we tested the effectiveness of MIOST by using mutations and crossover and conducted extensive empirical results on different evolvable problems of different complexity taken from the literature. The results reported in this paper indicate that the proposed approach has a better overall performance in terms of consistency reaching feasible solutions.
文摘Genotype x environmental interaction (GxE) can lead to differences in performance of genotypes over environments. GxE analysis can be used to analyze the stability of genotypes and the value of test locations. We developed an Rlanguage program (RGxE) that computes univariate stability statistics, descriptive statistics, pooled ANOVA, genotype F ratio across location and environment, cluster analysis for location, and location correlation with average location performance. Univariate stability statistics calculated are regression slope (bi), deviation from regression (S2d), Shukla’s variance (σi2), S square Wricke’s ecovalence (Wi), and Kang’s yield stability (YSi). RGxE is free and intended for use by scientists studying performance of polygenic or quantitative traits over multiple environments. In the present paper we provide the RGxE program and its components along with an example input data and outputs. Additionally, the RGxE program along with associated files is also available on GitHub at https://github.com/mahendra1/RGxE, http://cucurbitbreeding.com/todd-wehner/publications/software-sas-r-project/? and http://cuke.hort.ncsu.edu/cucurbit/wehner/software.html.
基金supported by the 2018-2020 Higher Education Talent Training Quality and Teaching Reform Project of Sichuan Province(Grant No.JG2018-46)the Science and Technology Planning Program of Sichuan University and Luzhou(Grant No.2017CDLZG30)the Postdoctoral Science fund of Sichuan University(Grant No.2019SCU12058).
文摘he transition from traditional learning to practice-oriented programming learning will bring learners discomfort.The discomfort quickly breeds negative emotions when encountering programming difficulties,which leads the learner to lose interest in programming or even give up.Emotion plays a crucial role in learning.Educational psychology research shows that positive emotion can promote learning performance,increase learning interest and cultivate creative thinking.Accurate recognition and interpretation of programming learners’emotions can give them feedback in time,and adjust teaching strategies accurately and individually,which is of considerable significance to improve effects of programming learning and education.The existing methods of sensor-free emotion prediction include emotion prediction based on keyboard dynamic,mouse interaction data and interaction logs,respectively.However,none of the three studies considered the temporal characteristics of emotion,resulting in low recognition accuracy.For the first time,this paper proposes an emotion prediction model based on time series and context information.Then,we establish a Bi-recurrent neural network,obtain the time sequence characteristics of data automatically,and explore the application of deep learning in the field of Academic Emotion prediction.The results show that the classification ability of this model is much better than that of the original LSTM(Long-Short Term Memory),GRU(Gate Recurrent Unit)and RNN(Re-current Neural Network),and this model has better generalization ability.