With the introduction of high-speed trains into chinese railway system, closeattention should be paid to the aspects of safety in hish-speed railways. Thereare many interfaces which are very important and directly rel...With the introduction of high-speed trains into chinese railway system, closeattention should be paid to the aspects of safety in hish-speed railways. Thereare many interfaces which are very important and directly related to drivmgsafety. This paper focuses on features of design and analyses the principles ofsafety.展开更多
We outline problems and potential solutions for feasible human-machine interfaces using cable-based parallel manipulators for physiotherapy applications.From an engineering perspective,we discuss the design constraint...We outline problems and potential solutions for feasible human-machine interfaces using cable-based parallel manipulators for physiotherapy applications.From an engineering perspective,we discuss the design constraints related to acceptance by patients and physiotherapist users.To date,most designs have focused on mobile platforms that are designed to be operated as an end-effector connected to human limbs for direct patient interaction.Some specific examples are illustrated from the authors' experience with prototypes available at Laboratory of Robotics and Mechatronics (LARM),Italy.展开更多
Interacting with digital contents in 3 D is an essential task in various applications such as modeling packages, gaming, virtual reality, etc. Traditional interfaces using keyboard and mouse or trackball usually requi...Interacting with digital contents in 3 D is an essential task in various applications such as modeling packages, gaming, virtual reality, etc. Traditional interfaces using keyboard and mouse or trackball usually require a non-trivial amount of working space as well as a learning process. We present the design of EZ-Manipulator, a new 3 D manipulation interface using smartphones that supports mobile, fast, and ambiguity-free interaction with 3 D objects. Our system leverages the built-in multi-touch input and gyroscope sensor of smartphones to achieve 9 degrees-of-freedom axis-constrained manipulation and free-form rotation.Using EZ-Manipulator to manipulate objects in 3 D is easy. The user merely has to perform intuitive singleor two-finger gestures and rotate the hand-held device to perform manipulations at fine-grained and coarse levels respectively. We further investigate the ambiguity in manipulation introduced by indirect manipulations using a multi-touch interface, and propose a dynamic virtual camera adjustment to effectively resolve the ambiguity. A preliminary study shows that our system has significant lower task completion time compared to conventional use of a keyboard–mouse interface, and provides a positive user experience to both novices and experts.展开更多
Brain-computer interfaces(BCI)based on steady-state visual evoked potentials(SSVEP)have attracted great interest because of their higher signal-to-noise ratio,less training,and faster information transfer.However,the ...Brain-computer interfaces(BCI)based on steady-state visual evoked potentials(SSVEP)have attracted great interest because of their higher signal-to-noise ratio,less training,and faster information transfer.However,the existing signal recognition methods for SSVEP do not fully pay attention to the important role of signal phase characteristics in the recognition process.Therefore,an improved method based on extended Canonical Correlation Analysis(eCCA)is proposed.The phase parameters are added from the stimulus paradigm encoded by joint frequency phase modulation to the reference signal constructed from the training data of the subjects to achieve phase constraints on eCCA,thereby improving the recognition performance of the eCCA method for SSVEP signals,and transmit the collected signals to the robotic arm system to achieve control of the robotic arm.In order to verify the effectiveness and advantages of the proposed method,this paper evaluated the method using SSVEP signals from 35 subjects.The research shows that the proposed algorithm improves the average recognition rate of SSVEP signals to 82.76%,and the information transmission rate to 116.18 bits/min,which is superior to TRCA and traditional eCAA-based methods in terms of information transmission speed and accuracy,and has better stability.展开更多
文摘With the introduction of high-speed trains into chinese railway system, closeattention should be paid to the aspects of safety in hish-speed railways. Thereare many interfaces which are very important and directly related to drivmgsafety. This paper focuses on features of design and analyses the principles ofsafety.
基金supported by the research project RORAS 2 of the Mediterranean Program funded by INRIA,France
文摘We outline problems and potential solutions for feasible human-machine interfaces using cable-based parallel manipulators for physiotherapy applications.From an engineering perspective,we discuss the design constraints related to acceptance by patients and physiotherapist users.To date,most designs have focused on mobile platforms that are designed to be operated as an end-effector connected to human limbs for direct patient interaction.Some specific examples are illustrated from the authors' experience with prototypes available at Laboratory of Robotics and Mechatronics (LARM),Italy.
文摘Interacting with digital contents in 3 D is an essential task in various applications such as modeling packages, gaming, virtual reality, etc. Traditional interfaces using keyboard and mouse or trackball usually require a non-trivial amount of working space as well as a learning process. We present the design of EZ-Manipulator, a new 3 D manipulation interface using smartphones that supports mobile, fast, and ambiguity-free interaction with 3 D objects. Our system leverages the built-in multi-touch input and gyroscope sensor of smartphones to achieve 9 degrees-of-freedom axis-constrained manipulation and free-form rotation.Using EZ-Manipulator to manipulate objects in 3 D is easy. The user merely has to perform intuitive singleor two-finger gestures and rotate the hand-held device to perform manipulations at fine-grained and coarse levels respectively. We further investigate the ambiguity in manipulation introduced by indirect manipulations using a multi-touch interface, and propose a dynamic virtual camera adjustment to effectively resolve the ambiguity. A preliminary study shows that our system has significant lower task completion time compared to conventional use of a keyboard–mouse interface, and provides a positive user experience to both novices and experts.
文摘Brain-computer interfaces(BCI)based on steady-state visual evoked potentials(SSVEP)have attracted great interest because of their higher signal-to-noise ratio,less training,and faster information transfer.However,the existing signal recognition methods for SSVEP do not fully pay attention to the important role of signal phase characteristics in the recognition process.Therefore,an improved method based on extended Canonical Correlation Analysis(eCCA)is proposed.The phase parameters are added from the stimulus paradigm encoded by joint frequency phase modulation to the reference signal constructed from the training data of the subjects to achieve phase constraints on eCCA,thereby improving the recognition performance of the eCCA method for SSVEP signals,and transmit the collected signals to the robotic arm system to achieve control of the robotic arm.In order to verify the effectiveness and advantages of the proposed method,this paper evaluated the method using SSVEP signals from 35 subjects.The research shows that the proposed algorithm improves the average recognition rate of SSVEP signals to 82.76%,and the information transmission rate to 116.18 bits/min,which is superior to TRCA and traditional eCAA-based methods in terms of information transmission speed and accuracy,and has better stability.