As an army main battle equipment, it is required that the tank should have high firing accuracy and high first round hit probability during marching. The initial disturbance of the projectile is the premier factor tha...As an army main battle equipment, it is required that the tank should have high firing accuracy and high first round hit probability during marching. The initial disturbance of the projectile is the premier factor that takes effect on the marching fire accuracy of the tank. And the marching fire accuracy of the tank depends on the launch dynamics behaviors of the tank. In this paper, the launch dynamics theory of a tank marching fire is studied, and its launch dynamics model is established. Based on the transfer matrix method for multibody system(MSTMM) and the automatic deduction theorem of overall transfer equations, the overall transfer equation and the overall transfer matrix of a tank multibody system are deduced; the launch dynamics equations of the tank marching fire are deduced, and the dynamic response of the tank system, the motion of projectile in barrel, the initial disturbance of the projectile and the vertical target dispersion are exactly simulated; meanwhile, the results of simulation are verified by tests. This work provides both theoretical foundation and simulation approaches for improving the marching fire accuracy of the tank.展开更多
3D traveltime calculation is widely used in seismic exploration technologies such as seismic migration and tomography. The fast marching method (FMM) is useful for calculating 3D traveltime and has proven to be effi...3D traveltime calculation is widely used in seismic exploration technologies such as seismic migration and tomography. The fast marching method (FMM) is useful for calculating 3D traveltime and has proven to be efficient and stable. However, it has low calculation accuracy near the source, which thus gives it low overall accuracy. This paper proposes a joint traveltime calculation method to solve this problem. The method firstly employs the wavefront construction method (WFC), which has a higher calculation accuracy than FMM in calculating traveltime in the small area near the source, and secondly adopts FMM to calculate traveltime for the remaining grid nodes. Due to the increase in calculation precision of grid nodes near the source, this new algorithm is shown to have good calculation precision while maintaining the high calculation efficiency of FMM, which is employed in most of the computational area. Results are verified using various numerical models.展开更多
Three-dimensional surfaces are typically modeled as implicit surfaces.However,direct rendering of implicit surfaces is not simple,especially when such surfaces contain finely detailed shapes.One approach is ray-castin...Three-dimensional surfaces are typically modeled as implicit surfaces.However,direct rendering of implicit surfaces is not simple,especially when such surfaces contain finely detailed shapes.One approach is ray-casting,where the field of the implicit surface is assumed to be piecewise polynomials defined on the grid of a rectangular domain.A critical issue for direct rendering based on ray-casting is the computational cost of finding intersections between surfaces and rays.In particular,ray-casting requires many function evaluations along each ray,severely slowing the rendering speed.In this paper,a method is proposed to achieve direct rendering of polynomial-based implicit surfaces in real-time by strategically narrowing the search range and designing the shader to exploit the structure of piecewise polynomials.In experiments,the proposed method achieved a high framerate performance for different test cases,with a speed-up factor ranging from 1.1 to 218.2.In addition,the proposed method demonstrated better efficiency with high cell resolution.In terms of memory consumption,the proposed method saved between 90.94%and 99.64%in different test cases.Generally,the proposed method became more memoryefficient as the cell resolution increased.展开更多
基金the National Natural Science Foundation of China(No.61304137)the Equipment Preresearch Mutual Application Techniques Foundation of China(No.9140A10041013BQ02143)
文摘As an army main battle equipment, it is required that the tank should have high firing accuracy and high first round hit probability during marching. The initial disturbance of the projectile is the premier factor that takes effect on the marching fire accuracy of the tank. And the marching fire accuracy of the tank depends on the launch dynamics behaviors of the tank. In this paper, the launch dynamics theory of a tank marching fire is studied, and its launch dynamics model is established. Based on the transfer matrix method for multibody system(MSTMM) and the automatic deduction theorem of overall transfer equations, the overall transfer equation and the overall transfer matrix of a tank multibody system are deduced; the launch dynamics equations of the tank marching fire are deduced, and the dynamic response of the tank system, the motion of projectile in barrel, the initial disturbance of the projectile and the vertical target dispersion are exactly simulated; meanwhile, the results of simulation are verified by tests. This work provides both theoretical foundation and simulation approaches for improving the marching fire accuracy of the tank.
基金supported by NSFC(Nos.41274120,41404085,and 41504084)
文摘3D traveltime calculation is widely used in seismic exploration technologies such as seismic migration and tomography. The fast marching method (FMM) is useful for calculating 3D traveltime and has proven to be efficient and stable. However, it has low calculation accuracy near the source, which thus gives it low overall accuracy. This paper proposes a joint traveltime calculation method to solve this problem. The method firstly employs the wavefront construction method (WFC), which has a higher calculation accuracy than FMM in calculating traveltime in the small area near the source, and secondly adopts FMM to calculate traveltime for the remaining grid nodes. Due to the increase in calculation precision of grid nodes near the source, this new algorithm is shown to have good calculation precision while maintaining the high calculation efficiency of FMM, which is employed in most of the computational area. Results are verified using various numerical models.
基金supported by JSPS KAKENHI Grant Number 21K11928。
文摘Three-dimensional surfaces are typically modeled as implicit surfaces.However,direct rendering of implicit surfaces is not simple,especially when such surfaces contain finely detailed shapes.One approach is ray-casting,where the field of the implicit surface is assumed to be piecewise polynomials defined on the grid of a rectangular domain.A critical issue for direct rendering based on ray-casting is the computational cost of finding intersections between surfaces and rays.In particular,ray-casting requires many function evaluations along each ray,severely slowing the rendering speed.In this paper,a method is proposed to achieve direct rendering of polynomial-based implicit surfaces in real-time by strategically narrowing the search range and designing the shader to exploit the structure of piecewise polynomials.In experiments,the proposed method achieved a high framerate performance for different test cases,with a speed-up factor ranging from 1.1 to 218.2.In addition,the proposed method demonstrated better efficiency with high cell resolution.In terms of memory consumption,the proposed method saved between 90.94%and 99.64%in different test cases.Generally,the proposed method became more memoryefficient as the cell resolution increased.