This work is inspired by a stealth pursuit behavior called motion camouflage whereby a pursuer approaches an evader while the pursuer camouflages itself against a predetermined background.We formulate the spacecraft p...This work is inspired by a stealth pursuit behavior called motion camouflage whereby a pursuer approaches an evader while the pursuer camouflages itself against a predetermined background.We formulate the spacecraft pursuit-evasion problem as a stealth pursuit strategy of motion camouflage,in which the pursuer tries to minimize a motion camouflage index defined in this paper.The Euler-Hill reference frame whose origin is set on the circular reference orbit is used to describe the dynamics.Based on the rule of motion camouflage,a guidance strategy in open-loop form to achieve motion camouflage index is derived in which the pursuer lies on the camouflage constraint line connecting the central spacecraft and evader.In order to dispose of the dependence on the evader acceleration in the open-loop guidance strategy,we further consider the motion camouflage pursuit problem within an infinite-horizon nonlinear quadratic differential game.The saddle point solution to the game is derived by using the state-dependent Riccati equation method,and the resulting closed-loop guidance strategy is effective in achieving motion camouflage.Simulations are performed to demonstrate the capabilities of the proposed guidance strategies for the pursuit–evasion game scenario.展开更多
In this paper we present a motion compensation (MC) design for the newest Audio Video coding Standard (AVS) of China. Because of compression-efficient techniques of variable block size (VBS) and sub-pixel interpolatio...In this paper we present a motion compensation (MC) design for the newest Audio Video coding Standard (AVS) of China. Because of compression-efficient techniques of variable block size (VBS) and sub-pixel interpolation, intensive pixel calculation and huge memory access are required. We propose a parallel serial filtering mixed luma interpolation data flow and a three-stage multiplication free chroma interpolation scheme. Compared to the conventional designs, the integrated architecture supports about 2.7 times filtering throughput. The proposed MC design utilizes Vertical Z processing order for reference data re-use and saves up to 30% memory bandwidth. The whole design requires 44.3k gates when synthesized at 108 MHz clock frequency using 0.18-μm CMOS technology and can support up to 1920×1088@30 fps AVS HDTV video decoding.展开更多
为解决当前实验条件的制约,利用M atlab/S im u link的强大功能,建立矢量控制变频调速仿真模型,完成《运动控制系统》的基本实验。实践表明,这种方法,实验设备投资少,操作简单,通过仿真可以使学生加深对理论知识的理解,并能提高学生的...为解决当前实验条件的制约,利用M atlab/S im u link的强大功能,建立矢量控制变频调速仿真模型,完成《运动控制系统》的基本实验。实践表明,这种方法,实验设备投资少,操作简单,通过仿真可以使学生加深对理论知识的理解,并能提高学生的计算机水平和学习兴趣,对于提高《运动控制系统》的教学质量有着十分重要的意义。展开更多
基金supported,in part,by the National Natural Science Foundation of China(Nos.12272116 and 62088101)the Zhejiang Provincial Natural Science Foundation of China(Nos.LY22A020007 and LR20F030003)+1 种基金the Fundamental Research Funds for the Provincial Universities of Zhejiang,China(Nos.GK239909299001-014)the National Key Basic Research Strengthen Foundation of China(Nos.2021JCJQ-JJ-1183 and 2020-JCJQ-JJ-176)。
文摘This work is inspired by a stealth pursuit behavior called motion camouflage whereby a pursuer approaches an evader while the pursuer camouflages itself against a predetermined background.We formulate the spacecraft pursuit-evasion problem as a stealth pursuit strategy of motion camouflage,in which the pursuer tries to minimize a motion camouflage index defined in this paper.The Euler-Hill reference frame whose origin is set on the circular reference orbit is used to describe the dynamics.Based on the rule of motion camouflage,a guidance strategy in open-loop form to achieve motion camouflage index is derived in which the pursuer lies on the camouflage constraint line connecting the central spacecraft and evader.In order to dispose of the dependence on the evader acceleration in the open-loop guidance strategy,we further consider the motion camouflage pursuit problem within an infinite-horizon nonlinear quadratic differential game.The saddle point solution to the game is derived by using the state-dependent Riccati equation method,and the resulting closed-loop guidance strategy is effective in achieving motion camouflage.Simulations are performed to demonstrate the capabilities of the proposed guidance strategies for the pursuit–evasion game scenario.
基金(No. Y106574) supported by the Natural Science Foundationof Zhejiang Province, China
文摘In this paper we present a motion compensation (MC) design for the newest Audio Video coding Standard (AVS) of China. Because of compression-efficient techniques of variable block size (VBS) and sub-pixel interpolation, intensive pixel calculation and huge memory access are required. We propose a parallel serial filtering mixed luma interpolation data flow and a three-stage multiplication free chroma interpolation scheme. Compared to the conventional designs, the integrated architecture supports about 2.7 times filtering throughput. The proposed MC design utilizes Vertical Z processing order for reference data re-use and saves up to 30% memory bandwidth. The whole design requires 44.3k gates when synthesized at 108 MHz clock frequency using 0.18-μm CMOS technology and can support up to 1920×1088@30 fps AVS HDTV video decoding.
文摘为解决当前实验条件的制约,利用M atlab/S im u link的强大功能,建立矢量控制变频调速仿真模型,完成《运动控制系统》的基本实验。实践表明,这种方法,实验设备投资少,操作简单,通过仿真可以使学生加深对理论知识的理解,并能提高学生的计算机水平和学习兴趣,对于提高《运动控制系统》的教学质量有着十分重要的意义。