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Human Motion Recognition Based on Incremental Learning and Smartphone Sensors
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作者 LIU Chengxuan DONG Zhenjiang +1 位作者 XIE Siyuan PEI Ling 《ZTE Communications》 2016年第B06期59-66,共8页
Batch processing mode is widely used in the training process of human motiun recognition. After training, the motion elassitier usually remains invariable. However, if the classifier is to be expanded, all historical ... Batch processing mode is widely used in the training process of human motiun recognition. After training, the motion elassitier usually remains invariable. However, if the classifier is to be expanded, all historical data must be gathered for retraining. This consumes a huge amount of storage space, and the new training process will be more complicated. In this paper, we use an incremental learning method to model the motion classifier. A weighted decision tree is proposed to help illustrate the process, and the probability sampling method is also used. The resuhs show that with continuous learning, the motion classifier is more precise. The average classification precision for the weighted decision tree was 88.43% in a typical test. Incremental learning consumes much less time than the batch processing mode when the input training data comes continuously. 展开更多
关键词 human motion recognition ineremental learning mappingfunction weighted decision tree probability sampling
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STGNN-LMR:A Spatial–Temporal Graph Neural Network Approach Based on sEMG Lower Limb Motion Recognition
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作者 Weifan Mao Bin Ma +4 位作者 Zhao Li Jianxing Zhang Yizhou Lu Zhuting Yu Feng Zhang 《Journal of Bionic Engineering》 SCIE EI CSCD 2024年第1期256-269,共14页
Lower limb motion recognition techniques commonly employ Surface Electromyographic Signal(sEMG)as input and apply a machine learning classifier or Back Propagation Neural Network(BPNN)for classification.However,this a... Lower limb motion recognition techniques commonly employ Surface Electromyographic Signal(sEMG)as input and apply a machine learning classifier or Back Propagation Neural Network(BPNN)for classification.However,this artificial feature engineering technique is not generalizable to similar tasks and is heavily reliant on the researcher’s subject expertise.In contrast,neural networks such as Convolutional Neural Network(CNN)and Long Short-term Memory Neural Network(LSTM)can automatically extract features,providing a more generalized and adaptable approach to lower limb motion recognition.Although this approach overcomes the limitations of human feature engineering,it may ignore the potential correlation among the sEMG channels.This paper proposes a spatial–temporal graph neural network model,STGNN-LMR,designed to address the problem of recognizing lower limb motion from multi-channel sEMG.STGNN-LMR transforms multi-channel sEMG into a graph structure and uses graph learning to model spatial–temporal features.An 8-channel sEMG dataset is constructed for the experimental stage,and the results show that the STGNN-LMR model achieves a recognition accuracy of 99.71%.Moreover,this paper simulates two unexpected scenarios,including sEMG sensors affected by sweat noise and sudden failure,and evaluates the testing results using hypothesis testing.According to the experimental results,the STGNN-LMR model exhibits a significant advantage over the control models in noise scenarios and failure scenarios.These experimental results confirm the effectiveness of the STGNN-LMR model for addressing the challenges associated with sEMG-based lower limb motion recognition in practical scenarios. 展开更多
关键词 Lower limb motion recognition EXOSKELETON sEMG.Graph neural network Noise Sensor failure
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Combined Use of FSR Sensor Array and SVM Classifier for Finger Motion Recognition Based on Pressure Distribution Map 被引量:8
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作者 Nan Li Dapeng Yang +2 位作者 Li Jiang Hong Liu Hegao Cai 《Journal of Bionic Engineering》 SCIE EI CSCD 2012年第1期39-47,共9页
For controlling dexterous prosthetic hand with a high number of active Degrees of Freedom (DOF), it is necessary to reliably extract control volitions of finger motions from the human body. In this study, a large va... For controlling dexterous prosthetic hand with a high number of active Degrees of Freedom (DOF), it is necessary to reliably extract control volitions of finger motions from the human body. In this study, a large variety of finger motions are discriminated based on the diversities of the pressure distribution produced by the mechanical actions of muscles on the forearm. The pressure distribution patterns corresponding to the motions were measured by sensor array which is composed of 32 Force Sensitive Resistor (FSR) sensors. In order to map the pressure patterns with different finger motions, a multiclass classifier was designed based on the Support Vector Machine (SVM) algorithm. The multi-subject experiments show that it is possible to identify as many as seventeen different finger motions, including individual finger motions and multi-finger grasping motions, with the accuracy above 99% in the in-session validation. Further, the cross-session validation demonstrates that the performance of the proposed method is robust for use if the FSR array is not reset. The results suggest that the proposed method has great application prospects for the control of multi-DOF dexterous hand prosthesis. 展开更多
关键词 finger motion recognition dexterous hand support vector machine sensor array pressure distribution map
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A penetrable interactive 3D display based on motion recognition(Invited Paper) 被引量:1
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作者 苏忱 夏新星 +4 位作者 李海峰 刘旭 匡翠方 夏军 王保平 《Chinese Optics Letters》 SCIE EI CAS CSCD 2014年第6期26-29,共4页
Based on light field reconstruction and motion recognition technique, a penetrable interactive floating 3D display system is proposed. The system consists of a high-frame-rate projector, a flat directional diffusing s... Based on light field reconstruction and motion recognition technique, a penetrable interactive floating 3D display system is proposed. The system consists of a high-frame-rate projector, a flat directional diffusing screen, a high-speed data transmission module, and a Kinect somatosensory device. The floating occlusioncorrect 3D image could rotate around some axis at different speeds according to user's hand motion. Eight motion directions and speed are detected accurately, and the prototype system operates efficiently with a recognition accuracy of 90% on average. 展开更多
关键词 A penetrable interactive 3D display based on motion recognition HIGH DMD
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Performance Analysis of Machine Learning Algorithms for Classifying Hand Motion-Based EEG Brain Signals
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作者 Ayman Altameem Jaideep Singh Sachdev +3 位作者 Vijander Singh Ramesh Chandra Poonia Sandeep Kumar Abdul Khader Jilani Saudagar 《Computer Systems Science & Engineering》 SCIE EI 2022年第9期1095-1107,共13页
Brain-computer interfaces (BCIs) records brain activity using electroencephalogram (EEG) headsets in the form of EEG signals;these signals can berecorded, processed and classified into different hand movements, which... Brain-computer interfaces (BCIs) records brain activity using electroencephalogram (EEG) headsets in the form of EEG signals;these signals can berecorded, processed and classified into different hand movements, which can beused to control other IoT devices. Classification of hand movements will beone step closer to applying these algorithms in real-life situations using EEGheadsets. This paper uses different feature extraction techniques and sophisticatedmachine learning algorithms to classify hand movements from EEG brain signalsto control prosthetic hands for amputated persons. To achieve good classificationaccuracy, denoising and feature extraction of EEG signals is a significant step. Wesaw a considerable increase in all the machine learning models when the movingaverage filter was applied to the raw EEG data. Feature extraction techniques likea fast fourier transform (FFT) and continuous wave transform (CWT) were usedin this study;three types of features were extracted, i.e., FFT Features, CWTCoefficients and CWT scalogram images. We trained and compared differentmachine learning (ML) models like logistic regression, random forest, k-nearestneighbors (KNN), light gradient boosting machine (GBM) and XG boost onFFT and CWT features and deep learning (DL) models like VGG-16, DenseNet201 and ResNet50 trained on CWT scalogram images. XG Boost with FFTfeatures gave the maximum accuracy of 88%. 展开更多
关键词 Machine learning brain signal hand motion recognition braincomputer interface convolutional neural networks
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Adaptive Consistent Management to Prevent System Collapse on Shared Object Manipulation in Mixed Reality
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作者 Jun Lee Hyun Kwon 《Computers, Materials & Continua》 SCIE EI 2023年第4期2025-2042,共18页
A concurrency control mechanism for collaborative work is akey element in a mixed reality environment. However, conventional lockingmechanisms restrict potential tasks or the support of non-owners, thusincreasing the ... A concurrency control mechanism for collaborative work is akey element in a mixed reality environment. However, conventional lockingmechanisms restrict potential tasks or the support of non-owners, thusincreasing the working time because of waiting to avoid conflicts. Herein, wepropose an adaptive concurrency control approach that can reduce conflictsand work time. We classify shared object manipulation in mixed reality intodetailed goals and tasks. Then, we model the relationships among goal,task, and ownership. As the collaborative work progresses, the proposedsystem adapts the different concurrency control mechanisms of shared objectmanipulation according to the modeling of goal–task–ownership. With theproposed concurrency control scheme, users can hold shared objects andmove and rotate together in a mixed reality environment similar to realindustrial sites. Additionally, this system provides MS Hololens and Myosensors to recognize inputs from a user and provides results in a mixed realityenvironment. The proposed method is applied to install an air conditioneras a case study. Experimental results and user studies show that, comparedwith the conventional approach, the proposed method reduced the number ofconflicts, waiting time, and total working time. 展开更多
关键词 Mixed reality upper body motion recognition shared object manipulation adaptive task concurrency control
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On Flexible Trajectory Description for Effective Rigid Body Motion Reproduction and Recognition
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作者 杨健鑫 郭遥 《Journal of Shanghai Jiaotong university(Science)》 EI 2023年第3期339-347,共9页
Recognizing and reproducing spatiotemporal motions are necessary when analyzing behaviors andmovements during human-robot interaction. Rigid body motion trajectories are proven as compact and informativeclues in chara... Recognizing and reproducing spatiotemporal motions are necessary when analyzing behaviors andmovements during human-robot interaction. Rigid body motion trajectories are proven as compact and informativeclues in characterizing motions. A flexible dual square-root function (DSRF) descriptor for representing rigid bodymotion trajectories, which can offer robustness in the description over raw data, was proposed in our previousstudy. However, this study focuses on exploring the application of the DSRF descriptor for effective backwardmotion reproduction and motion recognition. Specifically, two DSRF-based reproduction methods are initiallyproposed, including the recursive reconstruction and online optimization. New trajectories with novel situationsand contextual information can be reproduced from a single demonstration while preserving the similarities withthe original demonstration. Furthermore, motion recognition based on DSRF descriptor can be achieved byemploying a template matching method. Finally, the experimental results demonstrate the effectiveness of theproposed method for rigid body motion reproduction and recognition. 展开更多
关键词 human-robot interaction rigid body motion trajectory trajectory description motion reproduction and recognition
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基于金属织物和自然摩擦带电的电子皮肤对人体运动的智能识别
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作者 徐锦杰 陈婉翟 +8 位作者 刘樑杰 江姗姗 王浩楠 张家翔 甘昕艳 周雄图 郭太良 吴朝兴 张永爱 《Science China Materials》 SCIE EI CAS CSCD 2024年第3期887-897,共11页
目前已开发出各种基于电子或光学信号的技术来感知身体运动,这在医疗保健、康复和人机交互等领域至关重要.然而,这些信号都是从身体外部获取的.本研究中,我们制备了一种电子皮肤(e-skin)人体运动传感器,它利用有机聚合物和金属织物的组... 目前已开发出各种基于电子或光学信号的技术来感知身体运动,这在医疗保健、康复和人机交互等领域至关重要.然而,这些信号都是从身体外部获取的.本研究中,我们制备了一种电子皮肤(e-skin)人体运动传感器,它利用有机聚合物和金属织物的组合,通过人体的自然电荷感应(EI)来检测运动.该电子皮肤可获得高达450 V的人体电势信号.此外,该信号可通过最先进的深度学习技术自动提取和训练.该传感器能准确识别睡眠活动,准确率约为96.55%.这种可穿戴运动传感器可以与物联网技术无缝集成,实现多功能应用,展示了其在人类活动识别和人工智能方面的潜在用途. 展开更多
关键词 human activity recognition e-skin sleep motion recognition contact-separation electrification 1D-CNN
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