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Dynamic Multi-team Antagonistic Games Model with Incomplete Information and Its Application to Multi-UAV 被引量:8
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作者 Wenzhong Zha Jie Chen Zhihong Peng 《IEEE/CAA Journal of Automatica Sinica》 SCIE EI 2015年第1期74-84,共11页
At present, the studies on multi-team antagonistic games (MTAGs) are still in the early stage, because this complicated problem involves not only incompleteness of information and conflict of interests, but also selec... At present, the studies on multi-team antagonistic games (MTAGs) are still in the early stage, because this complicated problem involves not only incompleteness of information and conflict of interests, but also selection of antagonistic targets. Therefore, based on the previous researches, a new framework is proposed in this paper, which is dynamic multi-team antagonistic games with incomplete information (DMTAGII) model. For this model, the corresponding concept of perfect Bayesian Nash equilibrium (PBNE) is established and the existence of PBNE is also proved. Besides, an interactive iteration algorithm is introduced according to the idea of the best response for solving the equilibrium. Then, the scenario of multiple unmanned aerial vehicles (UAVs) against multiple military targets is studied to solve the problems of tactical decision making based on the DMTAGII model. In the process of modeling, the specific expressions of strategy, status and payoff functions of the games are considered, and the strategy is coded to match the structure of genetic algorithm so that the PBNE can be solved by combining the genetic algorithm and the interactive iteration algorithm. Finally, through the simulation the feasibility and effectiveness of the DMTAGII model are verified. Meanwhile, the calculated equilibrium strategies are also found to be realistic, which can provide certain references for improving the autonomous ability of UAV systems. © 2014 Chinese Association of Automation. 展开更多
关键词 ALGORITHMS Computation theory Decision making game theory Genetic algorithms Iterative methods Military vehicles Water craft
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Optimal Active Defence Using Dynamic Multi-Stage Signalling Game 被引量:2
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作者 ZHANG Hengwei LI Tao +1 位作者 WANG Jindong HAN Jihong 《China Communications》 SCIE CSCD 2015年第S2期114-122,共9页
Nowadays, security defence of network uses the game theory, which mostly applies complete information game model or even the static game model. To get closer to the actual network and defend actively, we propose a net... Nowadays, security defence of network uses the game theory, which mostly applies complete information game model or even the static game model. To get closer to the actual network and defend actively, we propose a network attack-defence game model by using signalling game, which is modelled in the way of dynamic and incomplete information. We improve the traditional attack-defence strategies quantization method to meet the needs of the network signalling game model. Moreover, we give the calculation of the game equilibrium and analyse the optimal defence scheme. Finally, we analyse and verify effectiveness of the model and method through a simulation experiment. 展开更多
关键词 active DEFENCE DYNAMIC INCOMPLETE information multi-STAGE SIGNALLING game theory
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Multi-objective optimization strategies using adjoint method and game theory in aerodynamics 被引量:4
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作者 Zhili Tang 《Acta Mechanica Sinica》 SCIE EI CAS CSCD 2006年第4期307-314,共8页
There are currently three different game strategies originated in economics: (1) Cooperative games (Pareto front), (2) Competitive games (Nash game) and (3) Hierarchical games (Stackelberg game). Each gam... There are currently three different game strategies originated in economics: (1) Cooperative games (Pareto front), (2) Competitive games (Nash game) and (3) Hierarchical games (Stackelberg game). Each game achieves different equilibria with different performance, and their players play different roles in the games. Here, we introduced game concept into aerodynamic design, and combined it with adjoint method to solve multi- criteria aerodynamic optimization problems. The performance distinction of the equilibria of these three game strategies was investigated by numerical experiments. We computed Pareto front, Nash and Stackelberg equilibria of the same optimization problem with two conflicting and hierarchical targets under different parameterizations by using the deterministic optimization method. The numerical results show clearly that all the equilibria solutions are inferior to the Pareto front. Non-dominated Pareto front solutions are obtained, however the CPU cost to capture a set of solutions makes the Pareto front an expensive tool to the designer. 展开更多
关键词 multi-objective optimization. Pareto front Nash game Stackelberg game Adjoint method
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Multi-Team Bertrand Game with Heterogeneous Players
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作者 Mohammed Fathy Elettreby Daoud Suleiman Mashat Ashraf Mobarez Zenkour 《Applied Mathematics》 2011年第9期1182-1190,共9页
In this paper, we proposed a general form of a multi-team Bertrand game. Then, we studied a two-team Bertrand game, each team consists of two firms, with heterogeneous strategies among teams and homogeneous strategies... In this paper, we proposed a general form of a multi-team Bertrand game. Then, we studied a two-team Bertrand game, each team consists of two firms, with heterogeneous strategies among teams and homogeneous strategies among players. We find the equilibrium solutions and the conditions of their local stability. Numerical simulations were used to illustrate the complex behaviour of the proposed model, such as period doubling bifurcation and chaos. Finally, we used the feedback control method to control the model. 展开更多
关键词 Bertrand game Non-convex DYNAMICAL multi-team game INCOMPLETE Information DYNAMICAL System MARGINAL PROFIT Method NASH Equilibrium
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The Coalition Cooperative Game Method and Its Application in Multi-objective Optimization Design 被引量:1
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作者 LI Bi-yan 《International Journal of Plant Engineering and Management》 2011年第2期125-128,共4页
This paper proposes a multi-objective optimization design method based on the coalition cooperative game theory where the three design goals have been seen as three game players. By calculating the affecting factors a... This paper proposes a multi-objective optimization design method based on the coalition cooperative game theory where the three design goals have been seen as three game players. By calculating the affecting factors and fuzzy clustering, the design variables are divided into different strategic spaces which belong to each player, then it constructs a payoff function based on the coalition mechanism. Each game player takes its own revenue function as a target and obtains the best strategy versus other players. The best strategies of all players consist of the strategy permutation of a round game and it obtains the final game solutions through multi-round games according to the convergence criterion. A multi-objective optimization example of the luff mechanism of compensative sheave block shows the effectiveness of the coalition cooperative game method. 展开更多
关键词 coalition cooperative game multi-objective optimization fuzzy clustering luff mechanism
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On multi-choice TU games arising from replica of economies
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作者 TIAN Hai-yan LIU Jiu-qiang +1 位作者 ZHENG Xiao-wei WANG Zhi-wei 《Applied Mathematics(A Journal of Chinese Universities)》 SCIE CSCD 2016年第3期307-319,共13页
In this paper we derive a multi-choice TU game from r-replica of exchange economy with continuous, concave and monetary utility functions, and prove that the cores of the games converge to a subset of the set of Edgew... In this paper we derive a multi-choice TU game from r-replica of exchange economy with continuous, concave and monetary utility functions, and prove that the cores of the games converge to a subset of the set of Edgeworth equilibria of exchange economy as r approaches to infinity. We prove that the dominance core of each balanced multi-choice TU game, where each player has identical activity level r, coincides with the dominance core of its corresponding r-replica of exchange economy. We also give an extension of the concept of the cover of the game proposed by Shapley and Shubik (J Econ Theory 1: 9-25, 1969) to multi-choice TU games and derive some sufficient conditions for the nonemptyness of the core of multi-choice TU game by using the relationship among replica economies, multi-choice TU games and their covers. 展开更多
关键词 multi-choice TU games CORES dominance core Edgeworth equilibrium
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EQUILIBRIUM EXISTENCE FOR MULTI-LEADER-FOLLOWER GENERALIZED CONSTRAINED MULTIOBJECTIVE GAMES IN LOCALLY FC-UNIFORM SPACES 被引量:1
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作者 丁协平 《Acta Mathematica Scientia》 SCIE CSCD 2015年第2期339-347,共9页
In this article, we introduce and study some new classes of multi-leader-follower generalized constrained multiobjective games in locally FC-uniform spaces where the number of leaders and followers may be finite or in... In this article, we introduce and study some new classes of multi-leader-follower generalized constrained multiobjective games in locally FC-uniform spaces where the number of leaders and followers may be finite or infinite and the objective functions of the followers obtain their values in infinite-dimensional spaces. Each leader has a constrained correspondence. By using a collective fixed point theorem in locally FC-uniform spaces due to author, some existence theorems of equilibrium points for the multi-leader-follower generalized constrained multiobjective games are established under nonconvex settings. These results generalize some corresponding results in recent literature. 展开更多
关键词 multi-leader-follower generalized constrained multiobjective games collective fixed point theorem locally FC-uniform space
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基于博弈论的Multi-homing负载均衡 被引量:2
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作者 陈前斌 张宝 +2 位作者 唐伦 王彩霞 李云 《计算机工程》 CAS CSCD 北大核心 2009年第2期100-102,共3页
针对移动网络的多主接入中的负载均衡问题,提出一种基于博弈论的解决方案。通过建立效用函数,量化用户对带宽的需求,根据用户对网络带宽的需求建立Bertrand博弈模型,求解出用户需求带宽的Nash均衡价格,并利用Nash均衡价格调整带宽资源... 针对移动网络的多主接入中的负载均衡问题,提出一种基于博弈论的解决方案。通过建立效用函数,量化用户对带宽的需求,根据用户对网络带宽的需求建立Bertrand博弈模型,求解出用户需求带宽的Nash均衡价格,并利用Nash均衡价格调整带宽资源的分配,从而最大化网络自身收益。仿真结果证明算法是有效的,该方案能够合理有效地利用带宽资源,实现了负载均衡。 展开更多
关键词 多主接入 博弈论 负载均衡 NASH均衡
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基于Stackelberg博弈论的Multi-Homing负载均衡研究 被引量:8
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作者 陈前斌 张宝 +2 位作者 唐伦 王彩霞 李云 《计算机科学》 CSCD 北大核心 2009年第5期76-78,共3页
阐述了Stackelberg博弈的基本理论和模型,并将其应用于多主接入网络的负载均衡问题中,给出了一种基于Stackelberg博弈理论的多主接入网络带宽分配模型。考虑网络和用户之间的供需平衡,采用线性和非线性价格方案,给出了更加合理的带宽分... 阐述了Stackelberg博弈的基本理论和模型,并将其应用于多主接入网络的负载均衡问题中,给出了一种基于Stackelberg博弈理论的多主接入网络带宽分配模型。考虑网络和用户之间的供需平衡,采用线性和非线性价格方案,给出了更加合理的带宽分配策略。仿真结果证明了算法是有效的,Stackelberg博弈模型能够合理有效地利用带宽资源,实现了负载均衡。 展开更多
关键词 多主接入 负载均衡 博弈论 完美子博弈均衡
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基于Multi-Agent的航空集群系统重构机理研究 被引量:5
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作者 胡利平 梁晓龙 张佳强 《火力与指挥控制》 CSCD 北大核心 2016年第11期80-84,共5页
集群作战是未来空中作战的主要样式,其重构机理的研究对于提升航空集群执行任务的整体性能以及在遭受攻击时的生存能力具有重要作用。从作战任务层面出发,对集群系统重构的定义以及类型、触发机制和基本原则进行了分析阐述;借鉴博弈论理... 集群作战是未来空中作战的主要样式,其重构机理的研究对于提升航空集群执行任务的整体性能以及在遭受攻击时的生存能力具有重要作用。从作战任务层面出发,对集群系统重构的定义以及类型、触发机制和基本原则进行了分析阐述;借鉴博弈论理论,将航空集群系统分布式重构问题映射为多Agent之间的合作-竞争问题,建立了基于Multi-Agent的系统重构模型,给出了重构的流程与算法,为航空集群系统自适应重构能力的设计实现提供了理论技术支持。 展开更多
关键词 航空集群 系统重构 博弈论 多智能体
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未知环境中基于图型博弈和multi-Q学习的动态信道选择算法 被引量:2
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作者 李方伟 唐永川 朱江 《通信学报》 EI CSCD 北大核心 2013年第11期1-7,共7页
研究了分布式无线网络中,没有任何信息交换、也没有环境变化先验知识情况下的动态信道接入算法。运用图型博弈模型对用户的实际拓扑进行建模分析,证明了此博弈模型存在纯策略纳什均衡并且此纳什均衡是全局最优解。同时,采用multi-Q学习... 研究了分布式无线网络中,没有任何信息交换、也没有环境变化先验知识情况下的动态信道接入算法。运用图型博弈模型对用户的实际拓扑进行建模分析,证明了此博弈模型存在纯策略纳什均衡并且此纳什均衡是全局最优解。同时,采用multi-Q学习求解模型的纯策略纳什均衡解。仿真实验验证了multi-Q学习能获得较高的系统容量以及在图型博弈模型中用户的效用主要由节点的度决定,而与用户数量无直接关系。 展开更多
关键词 动态信道选择 图型博弈 multi-Q学习 纯策略纳什均衡
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基于Multi-agent的对策论协商模型
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作者 张虹 李晓 邱玉辉 《计算机科学》 CSCD 北大核心 2000年第12期86-88,共3页
1 引言对策论的研究是以每个Agent的效用和赢利为基础的,每个Agent都希望能够在协商过程中求得Nash平衡的策略组合,使得那些基于理性假设的Agent均可获得一个稳定并且满意的解。当任何理性Agent达到Nash平衡点后,它们都不会试图离开,这... 1 引言对策论的研究是以每个Agent的效用和赢利为基础的,每个Agent都希望能够在协商过程中求得Nash平衡的策略组合,使得那些基于理性假设的Agent均可获得一个稳定并且满意的解。当任何理性Agent达到Nash平衡点后,它们都不会试图离开,这是因为只有Nash平衡点,才能获得较大的赢利。可惜的是,Nash平衡不一定总是存在,或者可能存在多个,在这些情况下,如何寻找满意解。 展开更多
关键词 对策论 协商模型 人工智能 multi-AGENT
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基于Multi-Agent的汽车车身涂装线集成管理研究
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作者 叶永伟 江叶峰 +2 位作者 黄利群 俞竹明 陈贵 《机械设计与制造》 北大核心 2010年第7期240-241,共2页
汽车车身涂装线是一个复杂的系统,由大量的分散设备组成,给系统集成管理带来了难度。为此,提出了一种基于Multi-Agent的多层体系涂装线集成管理模型,建立了基于博弈论的涂装线集成管理的协调机制,重点分析了该机制下的协调策略S。通过... 汽车车身涂装线是一个复杂的系统,由大量的分散设备组成,给系统集成管理带来了难度。为此,提出了一种基于Multi-Agent的多层体系涂装线集成管理模型,建立了基于博弈论的涂装线集成管理的协调机制,重点分析了该机制下的协调策略S。通过涂装线MAS系统(Multi-Agent System)模型研究,以系统运行能耗最小为目标函数,建立涂装线博弈协调最优能耗决策,最大程度上达到设备的协同合作,提高其智能性,实现汽车车身涂装线的最低能耗。 展开更多
关键词 涂装线 multi-AGENT技术 系统集成 博弈论
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基于Multi-agent的退役家电再制造系统参与者行为仿真
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作者 张敏 石宇强 +2 位作者 梁春艳 李西 张静 《机械工程师》 2014年第4期117-119,共3页
建立了废旧家电再制造系统及其参与者行为Multi-agent模型,将博弈理论引入模型中;运用NetLogo软件对其仿真研究,揭示了政府、消费者等各参与者之间的博弈行为规律。
关键词 多代理仿真 废旧家电 再制造 博弈
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基于Stackelberg Game模型的网络性能研究
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作者 魏蛟龙 胡进 代文娟 《电子学报》 EI CAS CSCD 北大核心 2009年第10期2144-2148,共5页
通过对多局域世界模型(Multi-Local-World Model,MLWM)的分析,抽取出一个基本的拓扑子结构,并将主从博弈的思想引入到网络流量控制中,建立了一个基于网络拓扑的Stackelberg博弈模型.在该模型下,分析了Nash均衡的存在性与唯一性,求出了N... 通过对多局域世界模型(Multi-Local-World Model,MLWM)的分析,抽取出一个基本的拓扑子结构,并将主从博弈的思想引入到网络流量控制中,建立了一个基于网络拓扑的Stackelberg博弈模型.在该模型下,分析了Nash均衡的存在性与唯一性,求出了Nash均衡时最佳的链路价格和流量,给出了网络最佳运行状态的一种定量描述,最后分析了网络拓扑参数对网络最佳运行状态的影响,研究了该模型下网络拓扑变化引起的网络性能的演化特性. 展开更多
关键词 多局域世界模型 网络拓扑 STACKELBERG博弈 NASH均衡 流量控制
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基于对策论的Multi-Agent多边协商机制研究 被引量:1
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作者 张孟资 徐国明 《计算机技术与发展》 2012年第10期51-54,58,共5页
针对决策支持系统中智能化程度低和协作困难的问题,特别是对多层次、多目标的决策困难问题,提出了基于对策论的Multi-Agent多边协商机制完成决策支持任务;探讨了基于对策论的多边协商机制,给出了Agent协商联盟的构成条件,提出了一个基... 针对决策支持系统中智能化程度低和协作困难的问题,特别是对多层次、多目标的决策困难问题,提出了基于对策论的Multi-Agent多边协商机制完成决策支持任务;探讨了基于对策论的多边协商机制,给出了Agent协商联盟的构成条件,提出了一个基于对策论的Multi-Agent多边协商机制,设计了基于Multi-Agent多边协商联盟的构成算法。该算法利用Multi-Agent的多边协商解决了多层次、多目标、多属性的竞争决策问题。最后通过算法验证实例证明了协商机制能更好地帮助用户进行决策,提高了决策系统的灵活性和准确性。 展开更多
关键词 对策论 多AGENT 多边协商机制 决策支持系统
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Game Theory Algorithm of Reconfiguration for Shipboard Power System 被引量:11
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作者 WANG Guanqun ZHANG Xuemin LIU Feng MEI Shengwei 《中国电机工程学报》 EI CSCD 北大核心 2012年第13期I0010-I0010,193,共1页
船舶电力系统故障重构通过改变系统供电路径来恢复重要负载的供电,对增强系统的存活性有着重要意义。在多智能体(agent)架构的基础上,构建船舶电力系统博弈重构模型并提出求解方法。该模型以船舶电力系统中不同区域的agent作为博弈... 船舶电力系统故障重构通过改变系统供电路径来恢复重要负载的供电,对增强系统的存活性有着重要意义。在多智能体(agent)架构的基础上,构建船舶电力系统博弈重构模型并提出求解方法。该模型以船舶电力系统中不同区域的agent作为博弈参与者,将船舶电力系统的重构问题转化为各agent之间的合作一竞争问题,从而保证重要负载的恢复供电。论文进一步提出该模型的求解算法,该算法首先判断博弈模式的合作与非合作属性,之后通过agent或agent联盟之间的博弈过程,计算各agent所属的负载/发电机的投切及转移策略。仿真算例表明,该算法能够快速有效地求解船舶电力系统重构问题,最大程度保证系统的存活性。 展开更多
关键词 舰船电力系统 重构算法 博弈理论 重构技术 拓扑结构 功率损耗 级联故障 配置过程
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V2V Energy Trading Considering User Satisfaction under Low-Carbon Objectives via Bayesian Game
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作者 Yue Yu Yu Liu +1 位作者 Xiang Feng Huaichao Wen 《Journal of Power and Energy Engineering》 2023年第12期15-35,共21页
In response to the additional load impact caused by the integration of electric vehicles (EVs) into the grid or microgrids (MGs), as well as the issue of low responsiveness of EV users during vehicle-to-vehicle (V2V) ... In response to the additional load impact caused by the integration of electric vehicles (EVs) into the grid or microgrids (MGs), as well as the issue of low responsiveness of EV users during vehicle-to-vehicle (V2V) power exchange processes, this paper explores a multi-party energy trading model considering user responsiveness under low carbon goals. The model takes into account the stochastic charging and discharging characteristics of EVs, user satisfaction, and energy exchange costs, and formulates utility functions for participating entities. This transforms the competition in multi-party energy trading into a Bayesian game problem, which is subsequently resolved. Furthermore, this paper primarily employs sensitivity analysis to evaluate the impact of multi-party energy trading on user responsiveness and green energy utilization, with the aim of promoting incentives in the electricity trading market and aligning with low-carbon requirements. Finally, through case simulations, the effectiveness of this model for the considered scenarios is demonstrated. 展开更多
关键词 multi Electric Vehicles multi Microgrid Energy Trading Bayesian game multi Party game Network Constraints
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基于分布鲁棒优化的车-站-网日前能量管理与交易 被引量:5
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作者 葛少云 杜咏梅 +3 位作者 郭玥 崔凯 刘洪 李俊锴 《电力系统自动化》 EI CSCD 北大核心 2024年第5期11-20,共10页
为考虑上级电网电价、光伏出力等多重多层级不确定性对车-站-网互动博弈模型的影响,且充分体现配电网主动管理技术支撑效果,文中提出了一种基于分布鲁棒优化的车-站-网能量管理与交易方法。首先,针对主动配电网内多元主体能量管理与交... 为考虑上级电网电价、光伏出力等多重多层级不确定性对车-站-网互动博弈模型的影响,且充分体现配电网主动管理技术支撑效果,文中提出了一种基于分布鲁棒优化的车-站-网能量管理与交易方法。首先,针对主动配电网内多元主体能量管理与交易问题,建立了配电网运营商、充电站和电动汽车的日前市场互动框架。其次,融合主动网络管理技术和网络约束,在配电网运营商与聚合了电动汽车的多个充电站之间构建了以多主体各自利益最大为目标的双层Wasserstein分布鲁棒互动博弈模型。然后,提出了结合Karush-Kuhn-Tucker条件、对偶原理和大M法的化简方法以解决多层级不确定性造成的求解难题,将双层Wasserstein分布鲁棒模型转化为单层混合整数二阶锥规划模型,并利用商业求解器YALMIP/GUROBI进行了求解。最后,通过算例仿真验证了所提模型和方法的有效性。 展开更多
关键词 分布鲁棒优化 能量管理与交易 主动配电网 互动博弈 多层级不确定性
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Game Theory Based Network Security
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作者 Yi Luo Ferenc Szidarovszky +1 位作者 Youssif Al-Nashif Salim Hariri 《Journal of Information Security》 2010年第1期41-44,共4页
The interactions between attackers and network administrator are modeled as a non-cooperative non-zero-sum dynamic game with incomplete information, which considers the uncertainty and the special properties of multi-... The interactions between attackers and network administrator are modeled as a non-cooperative non-zero-sum dynamic game with incomplete information, which considers the uncertainty and the special properties of multi-stage attacks. The model is a Fictitious Play approach along a special game tree when the attacker is the leader and the administrator is the follower. Multi-objective optimization methodology is used to predict the attacker’s best actions at each decision node. The administrator also keeps tracking the attacker’s actions and updates his knowledge on the attacker’s behavior and objectives after each detected attack, and uses it to update the prediction of the attacker’s future actions. Instead of searching the entire game tree, appropriate time horizons are dynamically determined to reduce the size of the game tree, leading to a new, fast, adaptive learning algorithm. Numerical experiments show that our algorithm has a significant reduction in the damage of the network and it is also more efficient than other existing algorithms. 展开更多
关键词 multi-STAGE ATTACK Dynamic game multi-OBJECTIVE Optimization Adaptive LEARNING
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