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Priority-Based Real-Time Stream Coding over Multi-Channel with Packet Erasures
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作者 Yunkai Wei Qianyu Liu +1 位作者 Zhoucha Hu Yuming Mao 《China Communications》 SCIE CSCD 2017年第1期72-85,共14页
Multi-channel can be used to provide higher transmission ability to the bandwidth-intensive and delay-sensitive real-time streams. However, traditional channel capacity theories and coding schemes are seldom designed ... Multi-channel can be used to provide higher transmission ability to the bandwidth-intensive and delay-sensitive real-time streams. However, traditional channel capacity theories and coding schemes are seldom designed for the real-time streams with strict delay constraint, especially in multi-channel context. This paper considers a real-time stream system, where real-time messages with different importance should be transmitted through several packet erasure channels, and be decoded by the receiver within a fixed delay. Based on window erasure channels and i.i.d.(identically and independently distributed) erasure channels, we derive the Multi-channel Real-time Stream Transmission(MRST) capacity models for Symmetric Real-time(SR) streams and Asymmetric Real-time(AR) streams respectively. Moreover, for window erasures, a Maximum Equilibrium Intra-session Code(MEIC) is presented for SR and AR streams, and is shown able to asymptotically achieve the theoretical MRST capacity. For i.i.d. erasures, we propose an Adaptive Maximum Equilibrium Intra-session Code(AMEIC), and then prove AMEIC can closely approach the MRST transmission capacity. Finally, the performances of the proposed codes are verified by simulations. 展开更多
关键词 real-time stream multi-channel channel coding erasure model transmission capacity
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Implementation of Mobile Streaming Media Player Based on BREW 被引量:1
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作者 王忠荣 刘钊 《Journal of Electronic Science and Technology of China》 2006年第3期244-248,共5页
Nowadays mobile streaming service through cell phone is becoming the highlight of new value-added mobile services. Based on the present CDMAlx wireless data network and Binary Runtime Environment for Wireless (BREW)... Nowadays mobile streaming service through cell phone is becoming the highlight of new value-added mobile services. Based on the present CDMAlx wireless data network and Binary Runtime Environment for Wireless (BREW) platform, adopting compression technologies of H.264 and QCP, a set of streaming media players are designed and implemented, and the principle, structure, key technologies and performance analysis of this system are introduced. This player works well in practice. 展开更多
关键词 streaming media Binary Runtime Environment for Wireless (BREW) real-time Transport Protocol (RTP) real-time streaming Protocol (RTSP)
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