In this paper, we conduct research on the dynamic demand response problem in smart grid to control the energy consumption. The objective of the energy consumption control is constructed based on differential game, as ...In this paper, we conduct research on the dynamic demand response problem in smart grid to control the energy consumption. The objective of the energy consumption control is constructed based on differential game, as the dynamic of each users’ energy state in smart gird can be described based on a differential equation. Concept of electricity sharing is introduced to achieve load shift of main users from the high price hours to the low price hours. Nash equilibrium is given based on the Hamilton equation and the effectiveness of the proposed model is verified based on the numerical simulation results.展开更多
In evolutionary games,most studies on finite populations have focused on a single updating mechanism.However,given the differences in individual cognition,individuals may change their strategies according to different...In evolutionary games,most studies on finite populations have focused on a single updating mechanism.However,given the differences in individual cognition,individuals may change their strategies according to different updating mechanisms.For this reason,we consider two different aspiration-driven updating mechanisms in structured populations:satisfied-stay unsatisfied shift(SSUS)and satisfied-cooperate unsatisfied defect(SCUD).To simulate the game player’s learning process,this paper improves the particle swarm optimization algorithm,which will be used to simulate the game player’s strategy selection,i.e.,population particle swarm optimization(PPSO)algorithms.We find that in the prisoner’s dilemma,the conditions that SSUS facilitates the evolution of cooperation do not enable cooperation to emerge.In contrast,SCUD conditions that promote the evolution of cooperation enable cooperation to emerge.In addition,the invasion of SCUD individuals helps promote cooperation among SSUS individuals.Simulated by the PPSO algorithm,the theoretical approximation results are found to be consistent with the trend of change in the simulation results.展开更多
Aiming at the problem of relative navigation for non-cooperative rendezvous of spacecraft,this paper proposes a new angles-only navigation architecture using non-linear dynamics method. This method does not solve the ...Aiming at the problem of relative navigation for non-cooperative rendezvous of spacecraft,this paper proposes a new angles-only navigation architecture using non-linear dynamics method. This method does not solve the problem of poor observability of angles-only navigation through orbital or attitude maneuvering,but improves the observability of angles-only navigation through capturing the non-linearity of the system in the evolution of relative motion. First,three relative dynamics models and their corresponding line-of-sight(LoS)measurement equations are introduced,including the rectilinear state relative dynamics model,the curvilinear state relative dynamics model,and the relative orbital elements(ROE)state relative dynamics model. Then,an observability analysis theory based on the Gramian matrix is introduced to determine which relative dynamics model could maximize the observability of angles-only navigation. Next,an adaptive extended Kalman filtering scheme is proposed to solve the problem that the angles-only navigation filter using the non-linear dynamics method is sensitive to measurement noises. Finally,the performances of the proposed angles-only navigation architecture are tested by means of numerical simulations,which demonstrates that the angles-only navigation filtering scheme without orbital or attitude maneuvering is completely feasible through improving the modeling of the relative dynamics and LoS measurement equations.展开更多
As an efficient method of solving subgame-perfect Nash equilibrium,the backward induction is analyzed from an evolutionary point of view in this paper,replacing a player with a population and turning a game into a pop...As an efficient method of solving subgame-perfect Nash equilibrium,the backward induction is analyzed from an evolutionary point of view in this paper,replacing a player with a population and turning a game into a population game,which shows that equilibrium of a perfect information game is the unique evolutionarily stable outcome for dynamic models in the limit.展开更多
One of the assumptions of previous research in evolutionary game dynamics is that individuals use only one rule to update their strategy. In reality, an individual's strategy update rules may change with the envir...One of the assumptions of previous research in evolutionary game dynamics is that individuals use only one rule to update their strategy. In reality, an individual's strategy update rules may change with the environment, and it is possible for an individual to use two or more rules to update their strategy. We consider the case where an individual updates strategies based on the Moran and imitation processes, and establish mixed stochastic evolutionary game dynamics by combining both processes. Our aim is to study how individuals change strategies based on two update rules and how this affects evolutionary game dynamics. We obtain an analytic expression and properties of the fixation probability and fixation times(the unconditional fixation time or conditional average fixation time) associated with our proposed process. We find unexpected results. The fixation probability within the proposed model is independent of the probabilities that the individual adopts the imitation rule update strategy. This implies that the fixation probability within the proposed model is equal to that from the Moran and imitation processes. The one-third rule holds in the proposed mixed model. However, under weak selection, the fixation times are different from those of the Moran and imitation processes because it is connected with the probability that individuals adopt an imitation update rule. Numerical examples are presented to illustrate the relationships between fixation times and the probability that an individual adopts the imitation update rule, as well as between fixation times and selection intensity. From the simulated analysis, we find that the fixation time for a mixed process is greater than that of the Moran process, but is less than that of the imitation process. Moreover, the fixation times for a cooperator in the proposed process increase as the probability of adopting an imitation update increases; however, the relationship becomes more complex than a linear relationship.展开更多
Nowadays, security defence of network uses the game theory, which mostly applies complete information game model or even the static game model. To get closer to the actual network and defend actively, we propose a net...Nowadays, security defence of network uses the game theory, which mostly applies complete information game model or even the static game model. To get closer to the actual network and defend actively, we propose a network attack-defence game model by using signalling game, which is modelled in the way of dynamic and incomplete information. We improve the traditional attack-defence strategies quantization method to meet the needs of the network signalling game model. Moreover, we give the calculation of the game equilibrium and analyse the optimal defence scheme. Finally, we analyse and verify effectiveness of the model and method through a simulation experiment.展开更多
A power source–power grid coordinated typhoon defense strategy is proposed in this study to minimize the cost of power grid anti-typhoon reinforcement measures and improve defense efficiency.It is based on multiagent...A power source–power grid coordinated typhoon defense strategy is proposed in this study to minimize the cost of power grid anti-typhoon reinforcement measures and improve defense efficiency.It is based on multiagent dynamic game theory.This strategy regards a typhoon as a rational gamer that always causes the greatest damage.Together with the grid planner and black start unit(BSU)planner,it forms a multiagent defense–attack–defense dynamic game model naturally.The model is adopted to determine the optimal reinforcements for the transmission lines,black start power capacity,and location.Typhoon Hato,which struck a partial coastal area in Guangdong province in China in 2017,was adopted to formulate a step-by-step model of a typhoon attacking coastal area power systems.The results were substituted into the multiagent defense–attack–defense dynamic game model to obtain the optimal transmission line reinforcement positions,as well as optimal BSU capacity and geographic positions.An effective typhoon defense strategy and minimum load shedding were achieved,demonstrating the feasibility and correctness of the proposed strategy.The related theories and methods of this study have positive significance for the prevention of uncertain large-scale natural disasters.展开更多
With the explosive growth of highspeed wireless data demand and the number of mobile devices, fog radio access networks(F-RAN) with multi-layer network structure becomes a hot topic in recent research. Meanwhile, due ...With the explosive growth of highspeed wireless data demand and the number of mobile devices, fog radio access networks(F-RAN) with multi-layer network structure becomes a hot topic in recent research. Meanwhile, due to the rapid growth of mobile communication traffic, high cost and the scarcity of wireless resources, it is especially important to develop an efficient radio resource management mechanism. In this paper, we focus on the shortcomings of resource waste, and we consider the actual situation of base station dynamic coverage and user requirements. We propose a spectrum pricing and allocation scheme based on Stackelberg game model under F-RAN framework, realizing the allocation of resource on demand. This scheme studies the double game between the users and the operators, as well as between the traditional operators and the virtual operators, maximizing the profits of the operators. At the same time, spectrum reuse technology is adopted to improve the utilization of network resource. By analyzing the simulation results, it is verified that our proposed scheme can not only avoid resource waste, but also effectively improve the operator's revenue efficiency and overall network resource utilization.展开更多
Cooperative autonomous air combat of multiple unmanned aerial vehicles(UAVs)is one of the main combat modes in future air warfare,which becomes even more complicated with highly changeable situation and uncertain info...Cooperative autonomous air combat of multiple unmanned aerial vehicles(UAVs)is one of the main combat modes in future air warfare,which becomes even more complicated with highly changeable situation and uncertain information of the opponents.As such,this paper presents a cooperative decision-making method based on incomplete information dynamic game to generate maneuver strategies for multiple UAVs in air combat.Firstly,a cooperative situation assessment model is presented to measure the overall combat situation.Secondly,an incomplete information dynamic game model is proposed to model the dynamic process of air combat,and a dynamic Bayesian network is designed to infer the tactical intention of the opponent.Then a reinforcement learning framework based on multiagent deep deterministic policy gradient is established to obtain the perfect Bayes-Nash equilibrium solution of the air combat game model.Finally,a series of simulations are conducted to verify the effectiveness of the proposed method,and the simulation results show effective synergies and cooperative tactics.展开更多
Networked noncooperative games are investigated,where each player(or agent) plays with all other players in its neighborhood. Assume the evolution is based on the fact that each player uses its neighbors current infor...Networked noncooperative games are investigated,where each player(or agent) plays with all other players in its neighborhood. Assume the evolution is based on the fact that each player uses its neighbors current information to decide its next strategy. By using sub-neighborhood, the dynamics of the evolution is obtained. Then a method for calculating Nash equilibriums from mixed strategies of multi-players is proposed.The relationship between local Nash equilibriums based on individual neighborhoods and global Nash equilibriums of overall network is revealed. Then a technique is proposed to construct Nash equilibriums of an evolutionary game from its one step static Nash equilibriums. The basic tool of this approach is the semi-tensor product of matrices, which converts strategies into logical matrices and payoffs into pseudo-Boolean functions, then networked evolutionary games become discrete time dynamic systems.展开更多
In this paper, we propose a non-cooperative differential game theory based resource allocation approach for the network security risk assessment. For the risk assessment, the resource will be used for risk assess, inc...In this paper, we propose a non-cooperative differential game theory based resource allocation approach for the network security risk assessment. For the risk assessment, the resource will be used for risk assess, including response cost and response negative cost. The whole assessment process is considered as a differential game for optimal resource control. The proposed scheme can be obtained through the Nash Equilibrium. It is proved that the game theory based algorithm is applicable and the optimal resource level can be achieved based on the proposed algorithm.展开更多
A method of the parallel computation of the linear quadratic non cooperative dynamic games problem is proposed. The Lyapunov function is introduced, through which the form adapted to parallel computation of the open ...A method of the parallel computation of the linear quadratic non cooperative dynamic games problem is proposed. The Lyapunov function is introduced, through which the form adapted to parallel computation of the open loop Nash equilibrium strategies is gi展开更多
In real financial markets there are two kinds of traders: one is fundamentalist, and the other is a trend-follower. The mix-game model is proposed to mimic such phenomena. In a mix-game model there are two groups of ...In real financial markets there are two kinds of traders: one is fundamentalist, and the other is a trend-follower. The mix-game model is proposed to mimic such phenomena. In a mix-game model there are two groups of agents: Group 1 plays the majority game and Group 2 plays the minority game. In this paper, we investigate such a case that some traders in real financial markets could change their investment behaviours by assigning the evolutionary abilities to agents: if the winning rates of agents are smaller than a threshold, they will join the other group; and agents will repeat such an evolution at certain time intervals. Through the simulations, we obtain the following findings: (i) the volatilities of systems increase with the increase of the number of agents in Group 1 and the times of behavioural changes of all agents; (ii) the performances of agents in both groups and the stabilities of systems become better if all agents take more time to observe their new investment behaviours; (iii) there are two-phase zones of market and non-market and two-phase zones of evolution and non-evolution; (iv) parameter configurations located within the cross areas between the zones of markets and the zones of evolution are suited for simulating the financial markets.展开更多
In order to better accommodate heterogeneous quality of service (QoS) in wireless networks, an algorithm called QoS-aware power and admission controls (QAPAC) is proposed. The system is modeled as a non-cooperative ga...In order to better accommodate heterogeneous quality of service (QoS) in wireless networks, an algorithm called QoS-aware power and admission controls (QAPAC) is proposed. The system is modeled as a non-cooperative game where the users adjust their transmit powers to maximize the utility, thus restraining the interferences. By using adaptive utility functions and tunable pricing parameters according to QoS levels, this algorithm can well meet different QoS requirements and improve system capacity compared with those that ignore the QoS differences.展开更多
Hadoop is a well-known parallel computing system for distributed computing and large-scale data processes.“Straggling”tasks,however,have a serious impact on task allocation and scheduling in a Hadoop system.Speculat...Hadoop is a well-known parallel computing system for distributed computing and large-scale data processes.“Straggling”tasks,however,have a serious impact on task allocation and scheduling in a Hadoop system.Speculative Execution(SE)is an efficient method of processing“Straggling”Tasks by monitoring real-time running status of tasks and then selectively backing up“Stragglers”in another node to increase the chance to complete the entire mission early.Present speculative execution strategies meet challenges on misjudgement of“Straggling”tasks and improper selection of backup nodes,which leads to inefficient implementation of speculative executive processes.This paper has proposed an Optimized Resource Scheduling strategy for Speculative Execution(ORSE)by introducing non-cooperative game schemes.The ORSE transforms the resource scheduling of backup tasks into a multi-party non-cooperative game problem,where the tasks are regarded as game participants,whilst total task execution time of the entire cluster as the utility function.In that case,the most benefit strategy can be implemented in each computing node when the game reaches a Nash equilibrium point,i.e.,the final resource scheduling scheme to be obtained.The strategy has been implemented in Hadoop-2.x.Experimental results depict that the ORSE can maintain the efficiency of speculative executive processes and improve fault-tolerant and computation performance under the circumstances of Normal Load,Busy Load and Busy Load with Skewed Data.展开更多
Given the challenges of manufacturing resource sharing and competition in the modern manufacturing industry,the coordinated scheduling problem of parallel machine production and transportation is investigated.The prob...Given the challenges of manufacturing resource sharing and competition in the modern manufacturing industry,the coordinated scheduling problem of parallel machine production and transportation is investigated.The problem takes into account the coordination of production and transportation before production as well as the disparities in machine spatial position and performance.A non-cooperative game model is established,considering the competition and self-interest behavior of jobs from different customers for machine resources.The job from different customers is mapped to the players in the game model,the corresponding optional processing machine and location are mapped to the strategy set,and the makespan of the job is mapped to the payoff.Then the solution of the scheduling model is transformed into the Nash equilibrium of the non-cooperative game model.A Nash equilibrium solution algorithm based on the genetic algorithm(NEGA)is designed,and the effective solution of approximate Nash equilibrium for the game model is realized.The fitness function,single-point crossover operator,and mutation operator are derived from the non-cooperative game model’s characteristics and the definition of Nash equilibrium.Rules are also designed to avoid the generation of invalid offspring chromosomes.The effectiveness of the proposed algorithm is demonstrated through numerical experiments of various sizes.Compared with other algorithms such as heuristic algorithms(FCFS,SPT,and LPT),the simulated annealing algorithm(SA),and the particle swarm optimization algorithm(PSO),experimental results show that the proposed NE-GA algorithm has obvious performance advantages.展开更多
This paper is concerned with Hepato-Cellular Carcinoma (HCC) patients treated naturopathic agents. Patients treated with ≥4 agents survived significantly longer than patients treated with ≤3 agents. The great effect...This paper is concerned with Hepato-Cellular Carcinoma (HCC) patients treated naturopathic agents. Patients treated with ≥4 agents survived significantly longer than patients treated with ≤3 agents. The great effect is seen in patients treated with at least 4 agents that include Cordyceps sinensis. This greater certainty of patient survival without toxic side effects is significant benefit comparing with the conventional therapy. Treatment of HCC with a regimen of ≥4 agents prepared from natural products is associated with greater certainty of patient survival in a substantial portion of patients. The information dynamic model for certainty of patient survival is derived based on fluid mechanics, where a series of approximate solutions of the flow between two parallel flat walls, one of which is at rest, the other is suddenly accelerated from the rest to a constant velocity are used. The kinetic energy of certainty of patient survival decreases with increasing time, while the potential energy increases with increasing time. Total mechanical energy of patients treated with 4 or more agents is smaller than that treated with 3 or fewer agents. The kinetic energy (potential energy) of patients treated with 4 or more agents decreases (increases) more slower than the kinetic energy (potential energy) of patients treated with 3 or fewer agents.展开更多
Casino games can be classified in two main categories, i.e. skill games and gambling. Notably, the former refers to games whose outcome is affected by the strategies of players, the latter to those games whose outcome...Casino games can be classified in two main categories, i.e. skill games and gambling. Notably, the former refers to games whose outcome is affected by the strategies of players, the latter to those games whose outcome is completely random. For instance, lotteries are easily recognized as pure gambling, while some variants of Poker (e.g. Texas Hold’em) are usually considered as skill games. In both cases, the theory of probability constitutes the mathematical framework for studying their dynamics, despite their classification. Here, it is worth to consider that when games entail the competition between many players, the structure of interactions can acquire a relevant role. For instance, some games as Bingo are not characterized by this kind of interactions, while other games as Poker, show a network structure, i.e. players interact each other and have the opportunity to share or exchange information. In this paper, we analyze the dynamics of a population composed of two species, i.e. strong and weak agents. The former represents expert players, while the latter beginners, i.e. non-expert ones. Here, pair-wise interactions are based on a very simple game, whose outcome is affected by the nature of the involved agents. In doing so, expert agents have a higher probability to succeed when playing with weak agents, while the success probability is equal when two agents of the same kind face each other. Numerical simulations are performed considering a population arranged in different topologies like regular graphs and in scale-free networks. This choice allows to model dynamics that we might observe on online game platforms. Further aspects as the adaptability of agents are taken into account, e.g. the possibility to improve (i.e. to becomean expert). Results show that complex topologies represent a strong opportunity for experts and a risk for both kinds of agents.展开更多
The current electricity market fails to consider the energy consumption characteristics of transaction subjects such as virtual power plants.Besides,the game relationship between transaction subjects needs to be furth...The current electricity market fails to consider the energy consumption characteristics of transaction subjects such as virtual power plants.Besides,the game relationship between transaction subjects needs to be further explored.This paper proposes a Peer-to-Peer energy trading method for multi-virtual power plants based on a non-cooperative game.Firstly,a coordinated control model of public buildings is incorporated into the scheduling framework of the virtual power plant,considering the energy consumption characteristics of users.Secondly,the utility functions of multiple virtual power plants are analyzed,and a non-cooperative game model is established to explore the game relationship between electricity sellers in the Peer-to-Peer transaction process.Finally,the influence of user energy consumption characteristics on the virtual power plant operation and the Peer-to-Peer transaction process is analyzed by case studies.Furthermore,the effect of different parameters on the Nash equilibrium point is explored,and the influence factors of Peer-to-Peer transactions between virtual power plants are summarized.According to the obtained results,compared with the central air conditioning set as constant temperature control strategy,the flexible control strategy proposed in this paper improves the market power of each VPP and the overall revenue of the VPPs.In addition,the upper limit of the service quotation of the market operator have a great impact on the transaction mode of VPPs.When the service quotation decreases gradually,the P2P transaction between VPPs is more likely to occur.展开更多
基金supported by National Key R&D Program of China, No.2018YFB1003905the Fundamental Research Funds for the Central Universities, No.FRF-TP-18-008A3
文摘In this paper, we conduct research on the dynamic demand response problem in smart grid to control the energy consumption. The objective of the energy consumption control is constructed based on differential game, as the dynamic of each users’ energy state in smart gird can be described based on a differential equation. Concept of electricity sharing is introduced to achieve load shift of main users from the high price hours to the low price hours. Nash equilibrium is given based on the Hamilton equation and the effectiveness of the proposed model is verified based on the numerical simulation results.
基金Project supported by the Doctoral Foundation Project of Guizhou University(Grant No.(2019)49)the National Natural Science Foundation of China(Grant No.71961003)the Science and Technology Program of Guizhou Province(Grant No.7223)。
文摘In evolutionary games,most studies on finite populations have focused on a single updating mechanism.However,given the differences in individual cognition,individuals may change their strategies according to different updating mechanisms.For this reason,we consider two different aspiration-driven updating mechanisms in structured populations:satisfied-stay unsatisfied shift(SSUS)and satisfied-cooperate unsatisfied defect(SCUD).To simulate the game player’s learning process,this paper improves the particle swarm optimization algorithm,which will be used to simulate the game player’s strategy selection,i.e.,population particle swarm optimization(PPSO)algorithms.We find that in the prisoner’s dilemma,the conditions that SSUS facilitates the evolution of cooperation do not enable cooperation to emerge.In contrast,SCUD conditions that promote the evolution of cooperation enable cooperation to emerge.In addition,the invasion of SCUD individuals helps promote cooperation among SSUS individuals.Simulated by the PPSO algorithm,the theoretical approximation results are found to be consistent with the trend of change in the simulation results.
基金supported by the China Aerospace Science and Technology Corporation Eighth Research Institute Industry-University-Research Cooperation Fund(No.SAST 2020-019)。
文摘Aiming at the problem of relative navigation for non-cooperative rendezvous of spacecraft,this paper proposes a new angles-only navigation architecture using non-linear dynamics method. This method does not solve the problem of poor observability of angles-only navigation through orbital or attitude maneuvering,but improves the observability of angles-only navigation through capturing the non-linearity of the system in the evolution of relative motion. First,three relative dynamics models and their corresponding line-of-sight(LoS)measurement equations are introduced,including the rectilinear state relative dynamics model,the curvilinear state relative dynamics model,and the relative orbital elements(ROE)state relative dynamics model. Then,an observability analysis theory based on the Gramian matrix is introduced to determine which relative dynamics model could maximize the observability of angles-only navigation. Next,an adaptive extended Kalman filtering scheme is proposed to solve the problem that the angles-only navigation filter using the non-linear dynamics method is sensitive to measurement noises. Finally,the performances of the proposed angles-only navigation architecture are tested by means of numerical simulations,which demonstrates that the angles-only navigation filtering scheme without orbital or attitude maneuvering is completely feasible through improving the modeling of the relative dynamics and LoS measurement equations.
文摘As an efficient method of solving subgame-perfect Nash equilibrium,the backward induction is analyzed from an evolutionary point of view in this paper,replacing a player with a population and turning a game into a population game,which shows that equilibrium of a perfect information game is the unique evolutionarily stable outcome for dynamic models in the limit.
基金Project supported by the National Natural Science Foundation of China(Grant Nos.71871171,71871173,and 71832010)
文摘One of the assumptions of previous research in evolutionary game dynamics is that individuals use only one rule to update their strategy. In reality, an individual's strategy update rules may change with the environment, and it is possible for an individual to use two or more rules to update their strategy. We consider the case where an individual updates strategies based on the Moran and imitation processes, and establish mixed stochastic evolutionary game dynamics by combining both processes. Our aim is to study how individuals change strategies based on two update rules and how this affects evolutionary game dynamics. We obtain an analytic expression and properties of the fixation probability and fixation times(the unconditional fixation time or conditional average fixation time) associated with our proposed process. We find unexpected results. The fixation probability within the proposed model is independent of the probabilities that the individual adopts the imitation rule update strategy. This implies that the fixation probability within the proposed model is equal to that from the Moran and imitation processes. The one-third rule holds in the proposed mixed model. However, under weak selection, the fixation times are different from those of the Moran and imitation processes because it is connected with the probability that individuals adopt an imitation update rule. Numerical examples are presented to illustrate the relationships between fixation times and the probability that an individual adopts the imitation update rule, as well as between fixation times and selection intensity. From the simulated analysis, we find that the fixation time for a mixed process is greater than that of the Moran process, but is less than that of the imitation process. Moreover, the fixation times for a cooperator in the proposed process increase as the probability of adopting an imitation update increases; however, the relationship becomes more complex than a linear relationship.
基金supported by the National Natural Science Foundation of China under Grant No. 61303074 and No. 61309013the Henan Province Science and Technology Project Funds under Grant No. 12210231002
文摘Nowadays, security defence of network uses the game theory, which mostly applies complete information game model or even the static game model. To get closer to the actual network and defend actively, we propose a network attack-defence game model by using signalling game, which is modelled in the way of dynamic and incomplete information. We improve the traditional attack-defence strategies quantization method to meet the needs of the network signalling game model. Moreover, we give the calculation of the game equilibrium and analyse the optimal defence scheme. Finally, we analyse and verify effectiveness of the model and method through a simulation experiment.
基金supported by the National Natural Science Foundation of China(No.U1766204)。
文摘A power source–power grid coordinated typhoon defense strategy is proposed in this study to minimize the cost of power grid anti-typhoon reinforcement measures and improve defense efficiency.It is based on multiagent dynamic game theory.This strategy regards a typhoon as a rational gamer that always causes the greatest damage.Together with the grid planner and black start unit(BSU)planner,it forms a multiagent defense–attack–defense dynamic game model naturally.The model is adopted to determine the optimal reinforcements for the transmission lines,black start power capacity,and location.Typhoon Hato,which struck a partial coastal area in Guangdong province in China in 2017,was adopted to formulate a step-by-step model of a typhoon attacking coastal area power systems.The results were substituted into the multiagent defense–attack–defense dynamic game model to obtain the optimal transmission line reinforcement positions,as well as optimal BSU capacity and geographic positions.An effective typhoon defense strategy and minimum load shedding were achieved,demonstrating the feasibility and correctness of the proposed strategy.The related theories and methods of this study have positive significance for the prevention of uncertain large-scale natural disasters.
基金supported in part by the National Natural Science Foundation of China (61771120)the Fundamental Research Funds for the Central Universities (N171602002)
文摘With the explosive growth of highspeed wireless data demand and the number of mobile devices, fog radio access networks(F-RAN) with multi-layer network structure becomes a hot topic in recent research. Meanwhile, due to the rapid growth of mobile communication traffic, high cost and the scarcity of wireless resources, it is especially important to develop an efficient radio resource management mechanism. In this paper, we focus on the shortcomings of resource waste, and we consider the actual situation of base station dynamic coverage and user requirements. We propose a spectrum pricing and allocation scheme based on Stackelberg game model under F-RAN framework, realizing the allocation of resource on demand. This scheme studies the double game between the users and the operators, as well as between the traditional operators and the virtual operators, maximizing the profits of the operators. At the same time, spectrum reuse technology is adopted to improve the utilization of network resource. By analyzing the simulation results, it is verified that our proposed scheme can not only avoid resource waste, but also effectively improve the operator's revenue efficiency and overall network resource utilization.
基金supported by the National Natural Science Foundation of China(Grant No.61933010 and 61903301)Shaanxi Aerospace Flight Vehicle Design Key Laboratory。
文摘Cooperative autonomous air combat of multiple unmanned aerial vehicles(UAVs)is one of the main combat modes in future air warfare,which becomes even more complicated with highly changeable situation and uncertain information of the opponents.As such,this paper presents a cooperative decision-making method based on incomplete information dynamic game to generate maneuver strategies for multiple UAVs in air combat.Firstly,a cooperative situation assessment model is presented to measure the overall combat situation.Secondly,an incomplete information dynamic game model is proposed to model the dynamic process of air combat,and a dynamic Bayesian network is designed to infer the tactical intention of the opponent.Then a reinforcement learning framework based on multiagent deep deterministic policy gradient is established to obtain the perfect Bayes-Nash equilibrium solution of the air combat game model.Finally,a series of simulations are conducted to verify the effectiveness of the proposed method,and the simulation results show effective synergies and cooperative tactics.
文摘Networked noncooperative games are investigated,where each player(or agent) plays with all other players in its neighborhood. Assume the evolution is based on the fact that each player uses its neighbors current information to decide its next strategy. By using sub-neighborhood, the dynamics of the evolution is obtained. Then a method for calculating Nash equilibriums from mixed strategies of multi-players is proposed.The relationship between local Nash equilibriums based on individual neighborhoods and global Nash equilibriums of overall network is revealed. Then a technique is proposed to construct Nash equilibriums of an evolutionary game from its one step static Nash equilibriums. The basic tool of this approach is the semi-tensor product of matrices, which converts strategies into logical matrices and payoffs into pseudo-Boolean functions, then networked evolutionary games become discrete time dynamic systems.
基金supported by the China Postdoctoral Science Foundation(No.2015M570936)National Science Foundation Project of P.R.China(No.61501026,61272506)Fundamental Research Funds for the Central Universities(No.FRF-TP-15032A1)
文摘In this paper, we propose a non-cooperative differential game theory based resource allocation approach for the network security risk assessment. For the risk assessment, the resource will be used for risk assess, including response cost and response negative cost. The whole assessment process is considered as a differential game for optimal resource control. The proposed scheme can be obtained through the Nash Equilibrium. It is proved that the game theory based algorithm is applicable and the optimal resource level can be achieved based on the proposed algorithm.
文摘A method of the parallel computation of the linear quadratic non cooperative dynamic games problem is proposed. The Lyapunov function is introduced, through which the form adapted to parallel computation of the open loop Nash equilibrium strategies is gi
基金Project supported by the Scientific Research Foundation for the Returned Overseas Chinese Scholars,State Education Ministry of China
文摘In real financial markets there are two kinds of traders: one is fundamentalist, and the other is a trend-follower. The mix-game model is proposed to mimic such phenomena. In a mix-game model there are two groups of agents: Group 1 plays the majority game and Group 2 plays the minority game. In this paper, we investigate such a case that some traders in real financial markets could change their investment behaviours by assigning the evolutionary abilities to agents: if the winning rates of agents are smaller than a threshold, they will join the other group; and agents will repeat such an evolution at certain time intervals. Through the simulations, we obtain the following findings: (i) the volatilities of systems increase with the increase of the number of agents in Group 1 and the times of behavioural changes of all agents; (ii) the performances of agents in both groups and the stabilities of systems become better if all agents take more time to observe their new investment behaviours; (iii) there are two-phase zones of market and non-market and two-phase zones of evolution and non-evolution; (iv) parameter configurations located within the cross areas between the zones of markets and the zones of evolution are suited for simulating the financial markets.
基金supported by Foundation for Innovative Research Groups of National Natural Science Foundation of China(NSFC)(61321002)National Science Fund for Distinguished Young Scholars(60925011)+2 种基金Projects of Major International(Regional)Joint Research Program NSFC(61120106010)Beijing Education Committee Cooperation Building Foundation Project,Program for Changjiang Scholars and Innovative Research Team in University(IRT1208)Chang Jiang Scholars Program and National Natural Science Foundation of China(61203078)
基金the National Natural Science Foundation of China (No.60372055)the National Doctoral Foundation of China (No.20030698027)
文摘In order to better accommodate heterogeneous quality of service (QoS) in wireless networks, an algorithm called QoS-aware power and admission controls (QAPAC) is proposed. The system is modeled as a non-cooperative game where the users adjust their transmit powers to maximize the utility, thus restraining the interferences. By using adaptive utility functions and tunable pricing parameters according to QoS levels, this algorithm can well meet different QoS requirements and improve system capacity compared with those that ignore the QoS differences.
基金This work has received funding from the European Unions Horizon 2020 research and innovation programme under the Marie Sklodowska-Curie grant agreement no.701697Major Program of the National Social Science Fund of China(Grant No.17ZDA092)+2 种基金Basic Research Programs(Natural Science Foundation)of Jiangsu Province(BK20180794)333 High-Level Talent Cultivation Project of Jiangsu Province(BRA2018332)333 High-Level Talent Cultivation Project of Jiangsu Province(BRA2018332)the PAPD fund.
文摘Hadoop is a well-known parallel computing system for distributed computing and large-scale data processes.“Straggling”tasks,however,have a serious impact on task allocation and scheduling in a Hadoop system.Speculative Execution(SE)is an efficient method of processing“Straggling”Tasks by monitoring real-time running status of tasks and then selectively backing up“Stragglers”in another node to increase the chance to complete the entire mission early.Present speculative execution strategies meet challenges on misjudgement of“Straggling”tasks and improper selection of backup nodes,which leads to inefficient implementation of speculative executive processes.This paper has proposed an Optimized Resource Scheduling strategy for Speculative Execution(ORSE)by introducing non-cooperative game schemes.The ORSE transforms the resource scheduling of backup tasks into a multi-party non-cooperative game problem,where the tasks are regarded as game participants,whilst total task execution time of the entire cluster as the utility function.In that case,the most benefit strategy can be implemented in each computing node when the game reaches a Nash equilibrium point,i.e.,the final resource scheduling scheme to be obtained.The strategy has been implemented in Hadoop-2.x.Experimental results depict that the ORSE can maintain the efficiency of speculative executive processes and improve fault-tolerant and computation performance under the circumstances of Normal Load,Busy Load and Busy Load with Skewed Data.
基金supported in part by the Project of Liaoning BaiQianWan Talents ProgramunderGrand No.2021921089the Science Research Foundation of EducationalDepartment of Liaoning Province under Grand No.LJKQZ2021057 and WJGD2020001the Key Program of Social Science Planning Foundation of Liaoning Province under Grant L21AGL017.
文摘Given the challenges of manufacturing resource sharing and competition in the modern manufacturing industry,the coordinated scheduling problem of parallel machine production and transportation is investigated.The problem takes into account the coordination of production and transportation before production as well as the disparities in machine spatial position and performance.A non-cooperative game model is established,considering the competition and self-interest behavior of jobs from different customers for machine resources.The job from different customers is mapped to the players in the game model,the corresponding optional processing machine and location are mapped to the strategy set,and the makespan of the job is mapped to the payoff.Then the solution of the scheduling model is transformed into the Nash equilibrium of the non-cooperative game model.A Nash equilibrium solution algorithm based on the genetic algorithm(NEGA)is designed,and the effective solution of approximate Nash equilibrium for the game model is realized.The fitness function,single-point crossover operator,and mutation operator are derived from the non-cooperative game model’s characteristics and the definition of Nash equilibrium.Rules are also designed to avoid the generation of invalid offspring chromosomes.The effectiveness of the proposed algorithm is demonstrated through numerical experiments of various sizes.Compared with other algorithms such as heuristic algorithms(FCFS,SPT,and LPT),the simulated annealing algorithm(SA),and the particle swarm optimization algorithm(PSO),experimental results show that the proposed NE-GA algorithm has obvious performance advantages.
文摘This paper is concerned with Hepato-Cellular Carcinoma (HCC) patients treated naturopathic agents. Patients treated with ≥4 agents survived significantly longer than patients treated with ≤3 agents. The great effect is seen in patients treated with at least 4 agents that include Cordyceps sinensis. This greater certainty of patient survival without toxic side effects is significant benefit comparing with the conventional therapy. Treatment of HCC with a regimen of ≥4 agents prepared from natural products is associated with greater certainty of patient survival in a substantial portion of patients. The information dynamic model for certainty of patient survival is derived based on fluid mechanics, where a series of approximate solutions of the flow between two parallel flat walls, one of which is at rest, the other is suddenly accelerated from the rest to a constant velocity are used. The kinetic energy of certainty of patient survival decreases with increasing time, while the potential energy increases with increasing time. Total mechanical energy of patients treated with 4 or more agents is smaller than that treated with 3 or fewer agents. The kinetic energy (potential energy) of patients treated with 4 or more agents decreases (increases) more slower than the kinetic energy (potential energy) of patients treated with 3 or fewer agents.
文摘Casino games can be classified in two main categories, i.e. skill games and gambling. Notably, the former refers to games whose outcome is affected by the strategies of players, the latter to those games whose outcome is completely random. For instance, lotteries are easily recognized as pure gambling, while some variants of Poker (e.g. Texas Hold’em) are usually considered as skill games. In both cases, the theory of probability constitutes the mathematical framework for studying their dynamics, despite their classification. Here, it is worth to consider that when games entail the competition between many players, the structure of interactions can acquire a relevant role. For instance, some games as Bingo are not characterized by this kind of interactions, while other games as Poker, show a network structure, i.e. players interact each other and have the opportunity to share or exchange information. In this paper, we analyze the dynamics of a population composed of two species, i.e. strong and weak agents. The former represents expert players, while the latter beginners, i.e. non-expert ones. Here, pair-wise interactions are based on a very simple game, whose outcome is affected by the nature of the involved agents. In doing so, expert agents have a higher probability to succeed when playing with weak agents, while the success probability is equal when two agents of the same kind face each other. Numerical simulations are performed considering a population arranged in different topologies like regular graphs and in scale-free networks. This choice allows to model dynamics that we might observe on online game platforms. Further aspects as the adaptability of agents are taken into account, e.g. the possibility to improve (i.e. to becomean expert). Results show that complex topologies represent a strong opportunity for experts and a risk for both kinds of agents.
基金supported by the Technology Project of State Grid Jiangsu Electric Power Co.,Ltd.,China,under Grant 2021200.
文摘The current electricity market fails to consider the energy consumption characteristics of transaction subjects such as virtual power plants.Besides,the game relationship between transaction subjects needs to be further explored.This paper proposes a Peer-to-Peer energy trading method for multi-virtual power plants based on a non-cooperative game.Firstly,a coordinated control model of public buildings is incorporated into the scheduling framework of the virtual power plant,considering the energy consumption characteristics of users.Secondly,the utility functions of multiple virtual power plants are analyzed,and a non-cooperative game model is established to explore the game relationship between electricity sellers in the Peer-to-Peer transaction process.Finally,the influence of user energy consumption characteristics on the virtual power plant operation and the Peer-to-Peer transaction process is analyzed by case studies.Furthermore,the effect of different parameters on the Nash equilibrium point is explored,and the influence factors of Peer-to-Peer transactions between virtual power plants are summarized.According to the obtained results,compared with the central air conditioning set as constant temperature control strategy,the flexible control strategy proposed in this paper improves the market power of each VPP and the overall revenue of the VPPs.In addition,the upper limit of the service quotation of the market operator have a great impact on the transaction mode of VPPs.When the service quotation decreases gradually,the P2P transaction between VPPs is more likely to occur.