manufacturing(AM)technologies have been recognized for their capability to build complex components and hence have ofered more freedom to designers for a long time.The ability to directly use a computer-aided design(C...manufacturing(AM)technologies have been recognized for their capability to build complex components and hence have ofered more freedom to designers for a long time.The ability to directly use a computer-aided design(CAD)model has allowed for fabricating and realizing complicated components,monolithic design,reducing the number of components in an assembly,decreasing time to market,and adding performance or comfort-enhancing functionalities.One of the features that can be introduced for boosting a component functionality using AM is the inclusion of surface texture on a given component.This inclusion is usually a difcult task as creating a CAD model resolving fne details of a given texture is difcult even using commercial software packages.This paper develops a methodology to include texture directly on the CAD model of a target surface using a patch-based sampling texture synthesis algorithm,which can be manufactured using AM.Input for the texture generation algorithm can be either a physical sample or an image with heightmap information.The heightmap information from a physical sample can be obtained by 3D scanning the sample and using the information from the acquired point cloud.After obtaining the required inputs,the patches are sampled for texture generation according to non-parametric estimation of the local conditional Markov random feld(MRF)density function,which helps avoid mismatched features across the patch boundaries.While generating the texture,a design constraint to ensure AM producibility is considered,which is essential when manufacturing a component using,e.g.,Fused Deposition Melting(FDM)or Laser Powder Bed Fusion(LPBF).The generated texture is then mapped onto the surface using the developed distance and angle preserving mapping algorithms.The implemented algorithms can be used to map the generated texture onto a mathematically defned surface.This paper maps the textures onto fat,curved,and sinusoidal surfaces for illustration.After the texture mapping,a stereolithography(STL)model is generated with the desired texture on the target surface.The generated STL model is printed using FDM technology as a fnal step.展开更多
This paper presents an inexpensive method for self-similarity based editing of real-world 3D surface textures by using height and albedo maps. Unlike self-similarity based 2D texture editing approaches which only make...This paper presents an inexpensive method for self-similarity based editing of real-world 3D surface textures by using height and albedo maps. Unlike self-similarity based 2D texture editing approaches which only make changes to pixel color or inten- sity values, this technique also allows surface geometry and reflectance of the captured 3D surface textures to be edited and relit us- ing illumination conditions and viewing angles that differ from those of the original. A single editing operation at a given location affects all similar areas and produces changes on all images of the sample rendered under different conditions. Since surface height and albedo maps can be used to describe seabed topography and geologic features, which play important roles in many oceanic proc- esses, the proposed method can be effectively employed in applications regarding visualization and simulation of oceanic phenom- ena.展开更多
In freeform surface modelling, developable surfaces have much application value. But, in 3D space, there is not always a regular developable surface which interpolates the given boundary of an arbitrary piecewise smoo...In freeform surface modelling, developable surfaces have much application value. But, in 3D space, there is not always a regular developable surface which interpolates the given boundary of an arbitrary piecewise smooth closed curve. In this paper, tensor product Bézier surfaces interpolating the closed curves are determined and the resulting surface is a minimum of the functional defined by the L2-integral norm of the Gaussian curvature. The Gaussian curvature of the surfaces is minimized by the method of solving nonlinear optimization problems. An improved approach trust-region form method is proposed. A simple application example is also given.展开更多
基金Supported by the Deutsche Forschungsgemeinschaft(DFG,German Research Foundation)-EXC 2023 Internet of Production/390621612。
文摘manufacturing(AM)technologies have been recognized for their capability to build complex components and hence have ofered more freedom to designers for a long time.The ability to directly use a computer-aided design(CAD)model has allowed for fabricating and realizing complicated components,monolithic design,reducing the number of components in an assembly,decreasing time to market,and adding performance or comfort-enhancing functionalities.One of the features that can be introduced for boosting a component functionality using AM is the inclusion of surface texture on a given component.This inclusion is usually a difcult task as creating a CAD model resolving fne details of a given texture is difcult even using commercial software packages.This paper develops a methodology to include texture directly on the CAD model of a target surface using a patch-based sampling texture synthesis algorithm,which can be manufactured using AM.Input for the texture generation algorithm can be either a physical sample or an image with heightmap information.The heightmap information from a physical sample can be obtained by 3D scanning the sample and using the information from the acquired point cloud.After obtaining the required inputs,the patches are sampled for texture generation according to non-parametric estimation of the local conditional Markov random feld(MRF)density function,which helps avoid mismatched features across the patch boundaries.While generating the texture,a design constraint to ensure AM producibility is considered,which is essential when manufacturing a component using,e.g.,Fused Deposition Melting(FDM)or Laser Powder Bed Fusion(LPBF).The generated texture is then mapped onto the surface using the developed distance and angle preserving mapping algorithms.The implemented algorithms can be used to map the generated texture onto a mathematically defned surface.This paper maps the textures onto fat,curved,and sinusoidal surfaces for illustration.After the texture mapping,a stereolithography(STL)model is generated with the desired texture on the target surface.The generated STL model is printed using FDM technology as a fnal step.
文摘This paper presents an inexpensive method for self-similarity based editing of real-world 3D surface textures by using height and albedo maps. Unlike self-similarity based 2D texture editing approaches which only make changes to pixel color or inten- sity values, this technique also allows surface geometry and reflectance of the captured 3D surface textures to be edited and relit us- ing illumination conditions and viewing angles that differ from those of the original. A single editing operation at a given location affects all similar areas and produces changes on all images of the sample rendered under different conditions. Since surface height and albedo maps can be used to describe seabed topography and geologic features, which play important roles in many oceanic proc- esses, the proposed method can be effectively employed in applications regarding visualization and simulation of oceanic phenom- ena.
文摘In freeform surface modelling, developable surfaces have much application value. But, in 3D space, there is not always a regular developable surface which interpolates the given boundary of an arbitrary piecewise smooth closed curve. In this paper, tensor product Bézier surfaces interpolating the closed curves are determined and the resulting surface is a minimum of the functional defined by the L2-integral norm of the Gaussian curvature. The Gaussian curvature of the surfaces is minimized by the method of solving nonlinear optimization problems. An improved approach trust-region form method is proposed. A simple application example is also given.