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On the Integration of Dramaticity and Virtuality in English Movie Creation——Take "The Number One Player" as An Example
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作者 王静怡 《海外英语》 2018年第13期181-183,共3页
English movie works have a unique style.From the newly released"Number One Player",The research problem is mainly to discover the dramatic narrative style and the characteristics of virtuality.
关键词 ENGLISH movies "number ONE player" DRAMATIC VIRTUALITY
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Automatic Team Assignment and Jersey Number Recognition in Football Videos
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作者 Ragd Alhejaily Rahaf Alhejaily +2 位作者 Mai Almdahrsh Shareefah Alessa Saleh Albelwi 《Intelligent Automation & Soft Computing》 SCIE 2023年第6期2669-2684,共16页
Football is one of the most-watched sports,but analyzing players’per-formance is currently difficult and labor intensive.Performance analysis is done manually,which means that someone must watch video recordings and ... Football is one of the most-watched sports,but analyzing players’per-formance is currently difficult and labor intensive.Performance analysis is done manually,which means that someone must watch video recordings and then log each player’s performance.This includes the number of passes and shots taken by each player,the location of the action,and whether or not the play had a successful outcome.Due to the time-consuming nature of manual analyses,interest in automatic analysis tools is high despite the many interdependent phases involved,such as pitch segmentation,player and ball detection,assigning players to their teams,identifying individual players,activity recognition,etc.This paper proposes a system for developing an automatic video analysis tool for sports.The proposed system is the first to integrate multiple phases,such as segmenting the field,detecting the players and the ball,assigning players to their teams,and iden-tifying players’jersey numbers.In team assignment,this research employed unsu-pervised learning based on convolutional autoencoders(CAEs)to learn discriminative latent representations and minimize the latent embedding distance between the players on the same team while simultaneously maximizing the dis-tance between those on opposing teams.This paper also created a highly accurate approach for the real-time detection of the ball.Furthermore,it also addressed the lack of jersey number datasets by creating a new dataset with more than 6,500 images for numbers ranging from 0 to 99.Since achieving a high perfor-mance in deep learning requires a large training set,and the collected dataset was not enough,this research utilized transfer learning(TL)to first pretrain the jersey number detection model on another large dataset and then fine-tune it on the target dataset to increase the accuracy.To test the proposed system,this paper presents a comprehensive evaluation of its individual stages as well as of the sys-tem as a whole. 展开更多
关键词 Football video analysis player detection ball detection team assignment jersey number recognition
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比赛视频中球员号码的定位与识别 被引量:2
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作者 徐晓煜 黄欢 +1 位作者 杨小娜 何冠雄 《郑州轻工业学院学报(自然科学版)》 CAS 2012年第6期82-85,共4页
提出了比赛视频中球员号码的定位与识别方法:通过图像分割方法提取球员球衣上的号码区域,利用内部轮廓检测对号码定位,然后对提取出的号码采用基于概率统计的贝叶斯分类器进行识别.经实验验证此方法实用且有效.
关键词 图像分割 轮廓检测 分类识别 球员号码识别
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赛程安排中的数学问题 被引量:10
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作者 姜启源 《工程数学学报》 CSCD 北大核心 2003年第5期130-133,共4页
本文结合论文评阅中发现的问题,对赛程安排这道题目给出了一般性结果,并提出可进一步研究的问题。
关键词 数学模型 单循环 评价指标 赛程安排
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我国足球运动员转会制度的不足与对策——以“周海滨转会”事件为例 被引量:3
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作者 徐晖 《成都体育学院学报》 CSSCI 北大核心 2009年第9期27-30,共4页
通过文献资料、对比分析、逻辑推理、演绎等研究方法,对我国当下足球球员转会制度进行较为全面的分析研究。研究指出了我国在足球球员转会制度上的不足,并探寻其不足的内在缘由,总结出了针对解决我国足球球员转会制度的研究对策,为进一... 通过文献资料、对比分析、逻辑推理、演绎等研究方法,对我国当下足球球员转会制度进行较为全面的分析研究。研究指出了我国在足球球员转会制度上的不足,并探寻其不足的内在缘由,总结出了针对解决我国足球球员转会制度的研究对策,为进一步完善我国足球转会制度提供了理论参考和实施依据。 展开更多
关键词 足球 球员 转会制度
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中场人数变化对足球比赛阵形演变发展的影响 被引量:2
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作者 吴佑年 《体育成人教育学刊》 2004年第6期89-90,共2页
在查阅有关文献资料的基础上 ,对足球中场人数增加、打法改进、阵形结构变化的发展演变过程进行了分析 ,指出中场人数变化是促使足球比赛阵形演变发展的重要因素。
关键词 足球 比赛阵形 中场人数 演变过程
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Age Characteristics of the Training Process of Cinese Olympic Players
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作者 CHEN Bing TIAN Maijiu 《北京体育大学学报》 CSSCI 1995年第S2期82-82,共1页
In an attempt to reveal the characteristics of the boundary age of each training stage and the number of years for the total training process and each stage,the basic circumstances of the whole triningprocess of 379 C... In an attempt to reveal the characteristics of the boundary age of each training stage and the number of years for the total training process and each stage,the basic circumstances of the whole triningprocess of 379 Chinese p1ayers participating in the 23rd and the 24th Olympic Games were investigated. The results indicated that the total training years for Chinese Olympic players generally ranged from 7 to 14, obviously characterized by group event and specific event. The fuzzy ratio of the number of years of various training stages was 3: 4: 3 and the boundary age of training stages was lower for the event of gymnastics, diving and swimming, and higher for the event of shooting and cyclin.The boundary age model and fuzzy number of years for each training stage presented in this study may provide an effective, objective criteria for analysing the time characteristics of the selection, training and management of the Olympic players. 展开更多
关键词 OLYMPIC player growing-up of a player multiple YEARS TRAINING time characteristics BOUNDARY age number of YEARS of TRAINING stage
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我国著名乒乓球运动员板数特征和比分特征分析
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作者 张钱伟 《河池学院学报》 2012年第5期125-128,共4页
著名乒乓球运动员经过长期的训练及比赛总结,结合自己的打法特征,每名运动员都在板数和比分特征上有自己的特点。拟从24场男子和17场女子国际高水平的比赛录像中,总结出王皓、马龙、张继科、马林、张怡宁、丁宁、李晓霞等7位乒乓球世界... 著名乒乓球运动员经过长期的训练及比赛总结,结合自己的打法特征,每名运动员都在板数和比分特征上有自己的特点。拟从24场男子和17场女子国际高水平的比赛录像中,总结出王皓、马龙、张继科、马林、张怡宁、丁宁、李晓霞等7位乒乓球世界冠军的板数和比分等比赛基础特征,为乒乓球运动员训练及比赛提供参考。 展开更多
关键词 著名乒乓球运动员 比赛 板数特征 比分特征
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Equilibrium Arrivals to Preemptive Queueing System with Fixed and Random Population Size
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作者 Julia Chirkova Vladimir Mazalov 《Journal of the Operations Research Society of China》 EI CSCD 2024年第1期77-92,共16页
A single-server queueing system with preemptive access is considered.Each customer has one attempt to enter the system at its working interval[0,T].As soon as the customer request enters the system,the server immediat... A single-server queueing system with preemptive access is considered.Each customer has one attempt to enter the system at its working interval[0,T].As soon as the customer request enters the system,the server immediately starts the service.But when the next request arrives in the system,the previous one leaves the system even he has not finished his service yet.We study a non-cooperative game in which the customers wish to maximize their probability of obtaining service within a certain period of time.We characterize the Nash equilibrium and the price of anarchy,which is defined as the ratio between the optimal and equilibrium social utility.Two models are considered.In the first model the number of players is fixed,while in the second it is random and obeys the Poisson distribution.We demonstrate that there exists a unique symmetric equilibrium for both models.Finally,we calculate the price of anarchy for both models and show that the price of anarchy is not monotone with respect to the number of customers. 展开更多
关键词 Service system Preemptive priorities Strategic users Random number of players Optimal arrivals Kolmogorov backward equations Nash equilibrium Price of anarchy
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局中人具有偏好关系的区间合作对策问题 被引量:5
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作者 高作峰 邹正兴 马栋 《系统科学与数学》 CSCD 北大核心 2013年第5期528-540,共13页
针对传统的区间合作对策存在的问题,利用中心三角模糊数定义区间数的偏好关系,建立了局中人对收益有偏好关系的区间合作对策模型.定义了有相同偏好关系的区间合作对策的λ-区间核心,讨论了λ-区间核心非空的充要条件以及该区间核心的求... 针对传统的区间合作对策存在的问题,利用中心三角模糊数定义区间数的偏好关系,建立了局中人对收益有偏好关系的区间合作对策模型.定义了有相同偏好关系的区间合作对策的λ-区间核心,讨论了λ-区间核心非空的充要条件以及该区间核心的求解方法,并证明了λ-区间核心与(1-λ)截对策的区间核心之间存在双射关系.此外,对有不同偏好关系的区间合作对策进行了探讨.最后,通过一个收益分配的算例说明了该模型的适用性与该区间核心的可行性. 展开更多
关键词 区间合作对策 区间数 区间核心 理性局中人 偏好关系
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我国奥运选手成才训练过程的时间特征 被引量:21
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作者 陈兵 《北京体育大学学报》 CSSCI 1994年第3期69-75,共7页
通过对我国参加第23、24两届奥运会的379名选手多年训练全过程基本情况进行的调查分析,研究了我国奥运选手成才过程各阶段的界点年龄及总体和阶段的年限特征。据而得知,我国男女奥运选手成才期一般需要7~14a的时间,并具有明显的项... 通过对我国参加第23、24两届奥运会的379名选手多年训练全过程基本情况进行的调查分析,研究了我国奥运选手成才过程各阶段的界点年龄及总体和阶段的年限特征。据而得知,我国男女奥运选手成才期一般需要7~14a的时间,并具有明显的项群特征及专项特征;各阶段模糊年限比为3:4:3;体操、跳水、游泳选手的各界点年龄较小,而射击、自行车最大。研究建立的各阶段界点年龄模型以及各阶段模糊年限比,可为我国培养奥运选手的选材、训练、管理工作中进行时间特征分析,提供客观的参照标准。 展开更多
关键词 奥运选手 时间特征 界点年龄 阶段年限 运动训练
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