Point-based surface has been widely used in computer graphics for modeling, animation, visualization, simulation of liq- uid and so on. Furthermore, particle-based approach can distribute the surface sampling points a...Point-based surface has been widely used in computer graphics for modeling, animation, visualization, simulation of liq- uid and so on. Furthermore, particle-based approach can distribute the surface sampling points and control its parameters according to the needs of the application. In this paper, we examine several kinds of algorithms presented over the last decades, with the main focus on particle sampling technologies for implicit surface. Therefore, we classify various algorithms into categories, describe main ideas behind each categories, and compare the advantages and shortcomings of the algorithms in each category.展开更多
基金supported by the National Nature Science Foundation of China (61020106001,60903109,61103150)National Research Foundation for the Doctoral Program of Higher Education of China (20110131130004)
文摘Point-based surface has been widely used in computer graphics for modeling, animation, visualization, simulation of liq- uid and so on. Furthermore, particle-based approach can distribute the surface sampling points and control its parameters according to the needs of the application. In this paper, we examine several kinds of algorithms presented over the last decades, with the main focus on particle sampling technologies for implicit surface. Therefore, we classify various algorithms into categories, describe main ideas behind each categories, and compare the advantages and shortcomings of the algorithms in each category.