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TBL(Team-based learning)教学法在局解教学中的设计与评价 被引量:72
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作者 景玉宏 尹洁 +2 位作者 刘向文 张朗 宋焱峰 《中国高等医学教育》 2010年第9期96-98,共3页
为适应现代医学发展的要求,在日益增多的医学教学改革尝试中,TBL教学法引起人们的关注。本文通过在局部解剖学教学中开展TBL教学,并且和传统教学方法做了对比研究。结果提示在局部解剖学教学中采用TBL教学法有利于提高学生学习兴趣及解... 为适应现代医学发展的要求,在日益增多的医学教学改革尝试中,TBL教学法引起人们的关注。本文通过在局部解剖学教学中开展TBL教学,并且和传统教学方法做了对比研究。结果提示在局部解剖学教学中采用TBL教学法有利于提高学生学习兴趣及解决问题的能力,有利于动态评价学生的学习状态。 展开更多
关键词 医学教育 局解教学 TBL教学法
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长学制传染病教学中TBL(Team-Based Learning)模式的应用和改进 被引量:8
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作者 张晓红 麦丽 +3 位作者 赵志新 赖菁 周韵 高志良 《中国高等医学教育》 2014年第2期8-9,共2页
目的:研究TBL教学在八年制学生传染病教学中的应用成效及存在的问题,为改进和推广该教学方法提供参考依据。方法:对2006级八年制学生部分理论课采用TBL教学,进行闭卷考试及问卷调查。结论:与传统教学模式相比,TBL教学对提高学生学习兴趣... 目的:研究TBL教学在八年制学生传染病教学中的应用成效及存在的问题,为改进和推广该教学方法提供参考依据。方法:对2006级八年制学生部分理论课采用TBL教学,进行闭卷考试及问卷调查。结论:与传统教学模式相比,TBL教学对提高学生学习兴趣,培养学分分析问题、解决问题、沟通能力和团队协作精神以及提高考试成绩均有帮助。 展开更多
关键词 TBL 长学制学生 传染病学
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Teamwork Optimization with Deep Learning Based Fall Detection for IoT-Enabled Smart Healthcare System
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作者 Sarah B.Basahel Saleh Bajaba +2 位作者 Mohammad Yamin Sachi Nandan Mohanty E.Laxmi Lydia 《Computers, Materials & Continua》 SCIE EI 2023年第4期1353-1369,共17页
The current advancement in cloud computing,Artificial Intelligence(AI),and the Internet of Things(IoT)transformed the traditional healthcare system into smart healthcare.Healthcare services could be enhanced by incorp... The current advancement in cloud computing,Artificial Intelligence(AI),and the Internet of Things(IoT)transformed the traditional healthcare system into smart healthcare.Healthcare services could be enhanced by incorporating key techniques like AI and IoT.The convergence of AI and IoT provides distinct opportunities in the medical field.Fall is regarded as a primary cause of death or post-traumatic complication for the ageing population.Therefore,earlier detection of older person falls in smart homes is required to improve the survival rate of an individual or provide the necessary support.Lately,the emergence of IoT,AI,smartphones,wearables,and so on making it possible to design fall detection(FD)systems for smart home care.This article introduces a new Teamwork Optimization with Deep Learning based Fall Detection for IoT Enabled Smart Healthcare Systems(TWODLFDSHS).The TWODL-FDSHS technique’s goal is to detect fall events for a smart healthcare system.Initially,the presented TWODL-FDSHS technique exploits IoT devices for the data collection process.Next,the TWODLFDSHS technique applies the TWO with Capsule Network(CapsNet)model for feature extraction.At last,a deep random vector functional link network(DRVFLN)with an Adam optimizer is exploited for fall event detection.A wide range of simulations took place to exhibit the enhanced performance of the presentedTWODL-FDSHS technique.The experimental outcomes stated the enhancements of the TWODL-FDSHS method over other models with increased accuracy of 98.30%on the URFD dataset. 展开更多
关键词 Internet of things smart healthcare deep learning team work optimizer capsnet fall detection
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An Empirical Study of the Optimum Team Size Requirement in a Collaborative Computer Programming/Learning Environment
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作者 Olalekan S. Akinola Babatunde I. Ayinla 《Journal of Software Engineering and Applications》 2014年第12期1008-1018,共11页
Pair programming has been widely acclaimed the best way to go in computer programming. Recently, collaboration involving more subjects has been shown to produce better results in programming environments. However, the... Pair programming has been widely acclaimed the best way to go in computer programming. Recently, collaboration involving more subjects has been shown to produce better results in programming environments. However, the optimum group size needed for the collaboration has not been adequately addressed. This paper seeks to inculcate and acquaint the students involved in the study with the spirit of team work in software projects and to empirically determine the effective (optimum) team size that may be desirable in programming/learning real life environments. Two different experiments were organized and conducted. Parameters for determining the optimal team size were formulated. Volunteered participants of different genders were randomly grouped into five parallel teams of different sizes ranging from 1 to 5 in the first experiment. Each team size was replicated six times. The second experiment involved teams of same gender compositions (males or females) in different sizes. The times (efforts) for problem analysis and coding as well as compile-time errors (bugs) were recorded for each team size. The effectiveness was finally analyzed for the teams. The study shows that collaboration is highly beneficial to new learners of computer programming. They easily grasp the programming concepts when the learning is done in the company of others. The study also demonstrates that the optimum team size that may be adopted in a collaborative learning of computer programming is four. 展开更多
关键词 OPTIMUM team Size COLLABORATIVE learning COLLABORATIVE PROGRAMMING Computer PROGRAMMING
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Private College English Teaching Team Management Based on the Theory of Learning Organization
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作者 YU Zhanying 《International Journal of Technology Management》 2014年第4期139-140,共2页
With the continuous development of the times, the connotation of education is constantly advancing with the times. Therefore, English teaching team management can not be ignored with the aim to serving education syste... With the continuous development of the times, the connotation of education is constantly advancing with the times. Therefore, English teaching team management can not be ignored with the aim to serving education system better and adapting to the trends of the times. This paper aims to exploring the specific management measures and methods of private college English teaching team based on the theory of Learning Organization. 展开更多
关键词 The learning Organization English Teaching team Private Colleges team learning
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Increasing Civics Learning Achievement by Applying Cooperative Learning: Team Game Tournament Method
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作者 Etin Solihatin Ali Ozturk 《Sociology Study》 2014年第11期949-954,共6页
The most important goal in civics education is to ensure that each citizen has a good understanding of ethics and moral behavior, and thus stresses the constant link between knowledge and practice. In this context, to... The most important goal in civics education is to ensure that each citizen has a good understanding of ethics and moral behavior, and thus stresses the constant link between knowledge and practice. In this context, to increase understanding of civics education for being able to create the best generation and condition in the future life, study on this issue is becoming a very crucial manner. In general, methods like discussion and dialogue are used to allow students to express themselves. However, cooperative learning in particular addresses many of the needs and concerns facing by educational systems and Team Game Tournament (TGT) method is one of the preferable methods of cooperative learning. This study was aiming to increase civics learning achievements by using cooperative learning based on TGT method on secondary school students of Jatisari of Indonesia. The action research procedure was also used so as to be able to evaluate the influent, impact, and result of TGT. Accordingly, cooperative learning with TGT method has successfully given positive contribution to increasing student learning civics achievement. 展开更多
关键词 Cooperative learning team Game Tournament (TGT) method civics education
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The Enlightenment of Cooper’s Learning Circle Theory to the Construction of College Student Team
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作者 Xi Wang 《Review of Educational Theory》 2022年第1期37-39,共3页
At the present stage of development,colleges and universities in the training of students and management of student team construction there are some problems,although many colleges and universities to take the corresp... At the present stage of development,colleges and universities in the training of students and management of student team construction there are some problems,although many colleges and universities to take the corresponding management plan,effectively improve the quality of students,but educators still need to face how to cultivate a mature student team in a short time.In this regard,combining Dewey’s“experiential learning”and Cooper’s experiential learning theory,the paper applies experiential learning theory and practice to the training of college student team construction,aiming at improving the overall quality of the student team effectively,so as to promote the comprehensive development of students. 展开更多
关键词 COOPER learning circle theory Colleges and universities Student team construction
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Implementation of Strangely Behaving Intelligent Agents to Determine Human Intervention During Reinforcement Learning 被引量:1
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作者 Christopher C.Rosser Wilbur L.Walters +2 位作者 Abdulghani M.Abdulghani Mokhles M.Abdulghani Khalid H.Abed 《Journal on Artificial Intelligence》 2022年第4期261-277,共17页
Intrinsic motivation helps autonomous exploring agents traverse a larger portion of their environments.However,simulations of different learning environments in previous research show that after millions of timesteps ... Intrinsic motivation helps autonomous exploring agents traverse a larger portion of their environments.However,simulations of different learning environments in previous research show that after millions of timesteps of successful training,an intrinsically motivated agent may learn to act in ways unintended by the designer.This potential for unintended actions of autonomous exploring agents poses threats to the environment and humans if operated in the real world.We investigated this topic by using Unity’s MachineLearningAgent Toolkit(ML-Agents)implementation of the Proximal Policy Optimization(PPO)algorithm with the Intrinsic Curiosity Module(ICM)to train autonomous exploring agents in three learning environments.We demonstrate that ICM,although designed to assist agent navigation in environments with sparse reward generation,increasing gradually as a tool for purposely training misbehaving agent in significantly less than 1 million timesteps.We present the following achievements:1)experiments designed to cause agents to act undesirably,2)a metric for gauging how well an agent achieves its goal without collisions,and 3)validation of PPO best practices.Then,we used optimized methods to improve the agent’s performance and reduce collisions within the same environments.These achievements help further our understanding of the significance of monitoring training statistics during reinforcement learning for determining how humans can intervene to improve agent safety and performance. 展开更多
关键词 Artificial intelligence AI safety reinforcement learning human-inthe-loop intrinsic motivation UNITY simulations human-machine teaming
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Gamification in Education: A Study of Design-Based Learning in Operationalizing a Game Studio for Serious Games 被引量:1
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作者 James Hutson Ben Fulcher Joseph Weber 《Journal of Intelligent Learning Systems and Applications》 2022年第4期115-131,共17页
The gamification of learning has proven educational benefits, especially in secondary education. Studies confirm the successful engagement of students with improved time on task, motivation and learning outcomes. At t... The gamification of learning has proven educational benefits, especially in secondary education. Studies confirm the successful engagement of students with improved time on task, motivation and learning outcomes. At the same time, there remains little research on games and learning at the postsecondary level of education where traditional pedagogies remain the norm. Studies that have been conducted remain almost exclusively restricted to science programs, including medicine and engineering. Moreover, postsecondary subject-matter experts who have created their own gamified experiences often are forced to do so on an ad hoc basis either on their own, teaching themselves game engines, or with irregular support from experts in the field. But to ensure a well-designed, developed, and high-quality educational experience that leads to desired outcomes for a field, a sustainable infrastructure needs to be developed in institutions that have (or can partner with) others that have an established game design program. Moreover, such a design-based learning approach can be embedded within an existing studio model to help educate participants while producing an educational product. As such, this qualitative case study provides an example of the process of operationalizing a game design studio from pre-production through post-production, drawing from the design and development of the educational video game The Museum of the Lost VR (2022). The results, resources, and classification system presented are scalable and provide models for different sized institutions. Methods to develop a sustainable infrastructure are presented to ensure interdisciplinary partnerships across departments and institutions with game design programs to collaborate and create educational experiences that optimize user experience and learning outcomes. 展开更多
关键词 GAMIFICATION Game-Based learning PEDAGOGY Game Studio Project Management team Structure
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Research on the Optimization Path of College Counselor Team Construction in the New Era
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作者 Feifei Xue 《Journal of Contemporary Educational Research》 2024年第11期311-316,共6页
In the new era,the team of college counselors,as an indispensable and important component of the higher education system,bears multiple responsibilities such as ideological and political education,daily student manage... In the new era,the team of college counselors,as an indispensable and important component of the higher education system,bears multiple responsibilities such as ideological and political education,daily student management,mental health counseling,and employment and entrepreneurship guidance.With the rapid development of society and the diversified transformation of student groups,the construction of the counselor team is facing new challenges and opportunities.In-depth research on the optimization path of the construction of the college counselor team is not only significant for improving the overall quality and work efficiency of the counselor team but also directly related to the completion effect of the fundamental task of cultivating morality and talents in colleges and universities,as well as the achievement of the goal of cultivating more high-quality talents for the country.Based on this and the author’s work experience,this paper first elaborates on the necessity of the construction of the college counselor team,and then conducts a deep analysis of its optimization path and strategy,aiming to provide a useful reference for the professionalization and professional development of the college counselor team,thereby promoting the sustainable development of higher education and the comprehensive growth of students. 展开更多
关键词 New era Institutions of higher learning Construction of counselor team
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大模型红队测试研究综述
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作者 包泽芃 钱铁云 《计算机科学》 北大核心 2025年第1期34-41,共8页
大模型红队测试(Large Model Red Teaming)旨在让大语言模型(Large Language Model, LLM)接收对抗测试,从而诱使模型输出有害的测试用例,进而发现模型中的漏洞并提高其鲁棒性。大模型红队测试是大模型领域的前沿课题,近年来受到学术界... 大模型红队测试(Large Model Red Teaming)旨在让大语言模型(Large Language Model, LLM)接收对抗测试,从而诱使模型输出有害的测试用例,进而发现模型中的漏洞并提高其鲁棒性。大模型红队测试是大模型领域的前沿课题,近年来受到学术界和工业界的广泛关注。研究者们针对大模型红队测试提出了众多解决方案,并在模型对齐上取得了一定进展。然而,受限于大模型红队数据的短缺和评价标准的模糊,现有研究大多局限于针对特定的场景进行评估。文中首先从与大模型安全相关的定义出发,对其所涉及的各种风险进行阐述;其次,针对大模型红队测试的重要性及其主要类别进行了阐述,综述和分析了相关红队技术的发展历程,并介绍了已有的数据集和评价指标;最后,对大模型红队测试的未来发展趋势进行了展望和总结。 展开更多
关键词 红队 大模型安全 强化学习 语言模型 越狱
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基于项目的STEAM课程模式构建与实践 被引量:2
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作者 徐学敏 《柳州职业技术学院学报》 2019年第2期78-82,共5页
在"大众创业、万众创新"背景下,旨在培养创新能力的STEAM课程模式正逐步推广。项目式学习是STEAM课程连接各学科的纽带,通过分析项目式学习引入STEAM课堂的关键点,结合协同教学理念,提出构建基于项目的STEAM课程设计框架,并... 在"大众创业、万众创新"背景下,旨在培养创新能力的STEAM课程模式正逐步推广。项目式学习是STEAM课程连接各学科的纽带,通过分析项目式学习引入STEAM课堂的关键点,结合协同教学理念,提出构建基于项目的STEAM课程设计框架,并将其运用于STEAM教学实践,以检验设计的有效性。 展开更多
关键词 项目式学习(PBL) Steam课程 协同教学
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中文师范拔尖人才培养现状及推进路径研究——以台州学院为例
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作者 娄欣星 戚丽迪 徐昊睿 《高教学刊》 2025年第3期175-179,共5页
汉语言文学(师范)三台班是台州学院三个拔尖创新人才培养试点班之一,旨在培养一批思想敏锐、专业素质高、实践能力强、具有开拓精神和创新能力的优秀本科生。近年来,汉语言文学(师范)三台班建设取得一定成效,但逐渐凸显出培养特色不够... 汉语言文学(师范)三台班是台州学院三个拔尖创新人才培养试点班之一,旨在培养一批思想敏锐、专业素质高、实践能力强、具有开拓精神和创新能力的优秀本科生。近年来,汉语言文学(师范)三台班建设取得一定成效,但逐渐凸显出培养特色不够鲜明、师资优势趋向弱化、运行机制不够完善等问题,需要从师生双向、“文质”两端优化培养方案;从权责化分工、高水平配置彰显师资优势;以滚动式管理、精细化管理完善运行机制;以“学践研赛”实现真学、真作、真情和真效等方面优化提升,真正实现中文师范拔尖人才培养的目标。 展开更多
关键词 三台班 培养方案 师资队伍 运行机制 学践研赛
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支持学习反思的ReFlex和TeamUp应用程序设计 被引量:1
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作者 孟凡茂 邵长忠 《现代教育技术》 CSSCI 2017年第9期59-65,共7页
在学习过程中,特别是在合作学习以及基于项目的学习过程中,反思至关重要。为了使应用程序更好地支持学生在课堂环境下进行高层次的学习反思,文章采用基于设计的定性研究方法,设计了两个应用程序——用于个体学习反思的Re Flex和用于小... 在学习过程中,特别是在合作学习以及基于项目的学习过程中,反思至关重要。为了使应用程序更好地支持学生在课堂环境下进行高层次的学习反思,文章采用基于设计的定性研究方法,设计了两个应用程序——用于个体学习反思的Re Flex和用于小组合作学习的TeamUp。文章的研究结果表明:Re Flex和TeamUp可以促使学生的学习反思达到更高水平;同时,它们拥有比较强大的移动计算功能,能有效支持学生进行学习反思。 展开更多
关键词 REFLEX teamUp 应用程序 学习反思 合作学习 音像设备
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平台型领导如何提升团队创新绩效——基于SEM与fsQCA的链式中介分析 被引量:3
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作者 李敏 周颖霞 杜鹏程 《科技进步与对策》 CSSCI 北大核心 2024年第5期129-139,共11页
为探究平台型领导对团队创新绩效的作用机制,选取团队学习氛围和知识场活性作为中介,团队心理安全作为调节,基于496位高新技术行业知识型员工样本,运用结构方程模型和模糊集定性比较分析两种方法检验理论模型。结果显示,平台型领导正向... 为探究平台型领导对团队创新绩效的作用机制,选取团队学习氛围和知识场活性作为中介,团队心理安全作为调节,基于496位高新技术行业知识型员工样本,运用结构方程模型和模糊集定性比较分析两种方法检验理论模型。结果显示,平台型领导正向促进团队创新绩效,团队学习氛围和知识场活性在其中发挥链式中介作用;团队心理安全调节团队学习氛围与知识场活性之间的关系。以平台型领导、团队学习氛围、知识场活性和团队心理安全为前因条件、团队创新绩效为结果条件的模糊集定性比较分析结果支持以上结论,并得出提高团队创新绩效的两种前因组态模式,即“领导—成员互动模式”和“团队成员互动模式”。 展开更多
关键词 平台型领导 团队学习氛围 知识场活性 团队心理安全 团队创新绩效
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TBL与工作坊整合教学法在妇科肿瘤学临床教学中的应用 被引量:1
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作者 谭树芬 何利平 +4 位作者 杨琳琳 杨谢兰 杨宏英 姚明姣 李树清 《基础医学与临床》 CAS 2024年第7期1054-1057,共4页
目的探索适合于提高妇科肿瘤学临床教学质量的综合教学策略。方法将昆明医科大学2020级临床医学专业本科生78人随机分为对照组(n=38)和研究组(n=40)。采用基于团队学习(TBL)和工作坊(WS)的“3+2”教学模式。通过预习准备、知识应用考核... 目的探索适合于提高妇科肿瘤学临床教学质量的综合教学策略。方法将昆明医科大学2020级临床医学专业本科生78人随机分为对照组(n=38)和研究组(n=40)。采用基于团队学习(TBL)和工作坊(WS)的“3+2”教学模式。通过预习准备、知识应用考核和课后调查等分析教学效果,促进医学生临床思维的培养。结果与传统教学方法相比,TBL+WS教学组的学习成绩更好,课前测验和期末考试成绩更显著[分别为(17.53±6.15)分和(76.81±5.10)分,P<0.001];课堂教学质量问卷的8个维度中,教学质量维度最高(97.5%),且更多学生认为该模式对培养临床思维和拓展新知具有积极作用。结论这种整合式教学策略有利于提高妇科教学质量和拓展学生的临床思维。 展开更多
关键词 妇科肿瘤学 教学改革 基于团队学习 工作坊 教学策略
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TBL结合情景模拟教学法在小儿呼吸科本科生临床实习中的应用 被引量:1
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作者 于秀华 尹嘉宁 +1 位作者 王纺 李艳春 《中国高等医学教育》 2024年第1期96-97,100,共3页
目的:探讨TBL结合情景模拟教学方法在小儿呼吸科本科生临床实习中的效果。方法:选择于2019年5月至2021年5月在吉林大学第一医院小儿呼吸一科进行临床实习的60名本科生为研究对象,将其随机分为试验组(30人)和对照组(30人),试验组采用TBL... 目的:探讨TBL结合情景模拟教学方法在小儿呼吸科本科生临床实习中的效果。方法:选择于2019年5月至2021年5月在吉林大学第一医院小儿呼吸一科进行临床实习的60名本科生为研究对象,将其随机分为试验组(30人)和对照组(30人),试验组采用TBL结合情景模拟教学法,对照组仍应用传统带教方法。见习后进行理论、实践操作等测试,同时进行多维度教学满意度评价。结果:试验组学生儿科学理论知识、实践操作、病历书写及查体、其他(查阅资料、分析问题、团队协作、自主学习)等单项出科考核成绩均显著高于对照组(均P<0.05)。在教学满意度评价方面,试验组学生在带教老师授课吸引力、课堂气氛活跃度等方面评价分数均明显高于对照组,且认为该种教学方法更有利于知识掌握及临床思维的培养(均P<0.05)。结论:在小儿呼吸科本科生临床实习教学中,TBL结合情景模拟教学方法取得了较好的教学效果,值得在儿科学临床实践中进一步推广。 展开更多
关键词 以团队为基础学习 情景模拟 教学 本科生 临床实习
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MDT-CBL教学方法在血液肿瘤临床教学中的应用研究 被引量:1
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作者 曹翊雄 李君君 +1 位作者 龙星星 罗聪 《中国高等医学教育》 2024年第1期111-113,共3页
目的:探讨血液肿瘤教学中联合应用MDT和CBL教学方法的教学效果。方法:将2020年5月至2021年2月在血液科轮科的住院医师规范化培训学员共43人随机分为试验组(23人)和对照组(20人),试验组采用MDT-CBL教学方法,对照组采用LBL教学法,通过比... 目的:探讨血液肿瘤教学中联合应用MDT和CBL教学方法的教学效果。方法:将2020年5月至2021年2月在血液科轮科的住院医师规范化培训学员共43人随机分为试验组(23人)和对照组(20人),试验组采用MDT-CBL教学方法,对照组采用LBL教学法,通过比较出科考核成绩和对带教老师的问卷调查比较两组的教学效果。结果:试验组学员在临床病例分析、实践技能及出科考核总成绩均优于对照组学员(P<0.05)。问卷调查表明,试验组学员在学习积极性、知识掌握程度、文献查阅能力、理论联系实际能力、临床思维能力、团队协作方面优于对照组学员(P<0.05)。结论:MDT-CBL教学方法能有效提高血液肿瘤的临床教学效果,全面提高学员的综合能力。 展开更多
关键词 多学科专家组协作诊疗 案例教学法 讲授教学法 血液肿瘤
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教师的教育判断力:内涵要义、价值表征及发展策略 被引量:3
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作者 毛菊 张斯雷 吴凯欣 《教育理论与实践》 北大核心 2024年第10期38-44,共7页
教育是中国式现代化的关键组成,面对教育的快速发展以及教育数字化、人工智能的到来,教育判断力是教师减少迷茫、寻求立命之所的重要支点,也是提升教师教育质量的关键。教师的教育判断力就是在教育情境中合目的性的指向下,将各种教育现... 教育是中国式现代化的关键组成,面对教育的快速发展以及教育数字化、人工智能的到来,教育判断力是教师减少迷茫、寻求立命之所的重要支点,也是提升教师教育质量的关键。教师的教育判断力就是在教育情境中合目的性的指向下,将各种教育现象、事例与一般规则交互作用而进行的“归摄”“运用”“反思”的判断能力,它是教育“尝试”与“提升”特质的诉求、教育思想形成与创生的支撑、教师生命意义获得与更新的助力。然而,当下教师的教育判断力面临缺乏生长土壤、教师教育者的判断力不足等困境。提升教师的教育判断力,应以深度学习为理念,以案例教学为依托,以教育情景为中介,建立跨界教师教育师资团队。 展开更多
关键词 教师 教育判断力 深度学习 案例教学 教育情境 跨界师资团队
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基于角色合作的TBL教学法在心内科护理实习教学中的应用 被引量:1
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作者 辛旭敏 瞿广素 +1 位作者 熊波 李淼 《中国继续医学教育》 2024年第17期74-78,共5页
目的 探究基于角色合作的以团队为基础的学习(team-based learning,TBL)教学法在心内科护理实习教学中的应用效果。方法 选取2022年7月-11月在重庆医科大学附属第二医院心内科实习的31名心内科护理本科学生为对照组,2022年12月-2023年4... 目的 探究基于角色合作的以团队为基础的学习(team-based learning,TBL)教学法在心内科护理实习教学中的应用效果。方法 选取2022年7月-11月在重庆医科大学附属第二医院心内科实习的31名心内科护理本科学生为对照组,2022年12月-2023年4月在重庆医科大学附属第二医院心内科实习的31名心内科护理本科学生为试验组。对照组采用传统教学模式,试验组采用基于角色合作的TBL教学法。教学活动结束后,对2组学生的带教效果、管床效果、教学满意度进行对比分析。结果 试验组平均理论成绩为(95.94±2.08)分,操作成绩为(96.13±1.36)分、护理质量评分(95.71±1.72)分,对照组分别为(91.00±2.70)分、(90.03±3.09)分、(90.39±2.39)分,试验组高于对照组,差异有统计学意义(P <0.001)。在出科考核中,试验组护理缺陷发生率为0,低于对照组的9.68%,差异有统计学意义(P<0.05)。试验组患者满意度为100%,高于对照组的80.65%,差异有统计学意义(P <0.05)。在学生的教学评价中,试验组的教学态度、教学形式、教学氛围、教学形式方面观察指标数据均优于对照组,差异有统计学意义(P <0.001)。结论 基于角色合作的TBL教学法可以提高学生的理论成绩、操作成绩及护理质量评分,降低护理缺陷发生率,提升学生教学评价满意度。 展开更多
关键词 小组式教学 教学模式 角色合作 心内科护理 教培体系 出科考核评价
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