This paper explores the integration of persuasive technology into smoking cessation efforts through the development and evaluation of a mobile app, “No-Smoke.” Leveraging compelling features like social support, tra...This paper explores the integration of persuasive technology into smoking cessation efforts through the development and evaluation of a mobile app, “No-Smoke.” Leveraging compelling features like social support, tracking, planning, and motivation, the app aims to augment user engagement and support the process of quitting smoking. The efficacy of these features has been substantiated through both automated testing and user feedback, highlighting their potential to enhance awareness, motivation, and behavior modification. Despite notable successes, limitations, including a limited user base and uncertainties regarding long-term efficacy, have been acknowledged, stemming from the inherent complexities of smoking cessation. Nevertheless, based on user experiences and feedback, “No-Smoke” represents a promising advancement in the use of technology for public health interventions, particularly in the realm of smoking cessation. To address existing challenges, future research is recommended to encompass a comprehensive, long-term study involving a larger and more diverse user base. Additionally, further investigation should focus on personalization enhancements and the integration of machine learning algorithms to better understand and respond to user behavior.展开更多
Persuasive technology is the use of computers,devices or applications to change a person's attitudes or behavior.Persuasibility design within the system life-cycle is a nascent area of research which is different ...Persuasive technology is the use of computers,devices or applications to change a person's attitudes or behavior.Persuasibility design within the system life-cycle is a nascent area of research which is different from design in the traditional method.This paper focuses on the research of persuasibility design and its assessment in the system life-cycle.A life-cycle oriented systemic general theory is developed in this paper to evaluate persuasibility design.Persuasibility assessment is considered as a part of persuasibility design.Its procedure and method are explored and analyzed based on the system life-cycle in this paper.A possible research direction is to create more explicit and detailed persuasion design and assessment methods which can be used not only in personal computer persuasive application,but also many other electric devices that are designed for persuasion purposes.展开更多
文摘This paper explores the integration of persuasive technology into smoking cessation efforts through the development and evaluation of a mobile app, “No-Smoke.” Leveraging compelling features like social support, tracking, planning, and motivation, the app aims to augment user engagement and support the process of quitting smoking. The efficacy of these features has been substantiated through both automated testing and user feedback, highlighting their potential to enhance awareness, motivation, and behavior modification. Despite notable successes, limitations, including a limited user base and uncertainties regarding long-term efficacy, have been acknowledged, stemming from the inherent complexities of smoking cessation. Nevertheless, based on user experiences and feedback, “No-Smoke” represents a promising advancement in the use of technology for public health interventions, particularly in the realm of smoking cessation. To address existing challenges, future research is recommended to encompass a comprehensive, long-term study involving a larger and more diverse user base. Additionally, further investigation should focus on personalization enhancements and the integration of machine learning algorithms to better understand and respond to user behavior.
文摘Persuasive technology is the use of computers,devices or applications to change a person's attitudes or behavior.Persuasibility design within the system life-cycle is a nascent area of research which is different from design in the traditional method.This paper focuses on the research of persuasibility design and its assessment in the system life-cycle.A life-cycle oriented systemic general theory is developed in this paper to evaluate persuasibility design.Persuasibility assessment is considered as a part of persuasibility design.Its procedure and method are explored and analyzed based on the system life-cycle in this paper.A possible research direction is to create more explicit and detailed persuasion design and assessment methods which can be used not only in personal computer persuasive application,but also many other electric devices that are designed for persuasion purposes.