We present our recent research results regarding the designing and implementation of real-time physics simulation engines,which aim at developing physics-inspired e-entertainment such as computer games,mobile applicat...We present our recent research results regarding the designing and implementation of real-time physics simulation engines,which aim at developing physics-inspired e-entertainment such as computer games,mobile applications,interactive TV and other smart media in Korea.Our real-time physics engine consists of three functional components:rigid body dynamics simulation,deformable body simulation,and data-driven physics simulation.The core simulation techniques to realize these simulation components include real-time collision detection and response,large-scale model simulation,and character model control.In this paper,we highlight these features and demonstrate their performances.We also showcase some of the gaming applications that we have integrated our physics engine into.展开更多
基金supported in part by IT R&D program of MKE/MCST/KOCCA(KI001818)NRF grant funded by the Korea government(MEST)(No.2012R1A2A2A01046246,No.2012R1A2A2A06047007).
文摘We present our recent research results regarding the designing and implementation of real-time physics simulation engines,which aim at developing physics-inspired e-entertainment such as computer games,mobile applications,interactive TV and other smart media in Korea.Our real-time physics engine consists of three functional components:rigid body dynamics simulation,deformable body simulation,and data-driven physics simulation.The core simulation techniques to realize these simulation components include real-time collision detection and response,large-scale model simulation,and character model control.In this paper,we highlight these features and demonstrate their performances.We also showcase some of the gaming applications that we have integrated our physics engine into.