期刊文献+
共找到2篇文章
< 1 >
每页显示 20 50 100
Literary placemaking and narrative immersion in extended reality virtual geographic environments
1
作者 Michal Rzeszewski Jeneen Naji 《International Journal of Digital Earth》 SCIE EI 2022年第1期853-867,共15页
Virtual geographical environments(VGEs)are being used to represent our sense of place through the application of extended-reality or cross-reality(XR)technologies with a focus on technological advancement and immersio... Virtual geographical environments(VGEs)are being used to represent our sense of place through the application of extended-reality or cross-reality(XR)technologies with a focus on technological advancement and immersion.In light of this,we propose that an expanded and interdisciplinary understanding of the concept of immersion is required to facilitate an understanding of spatial data to a broader audience.The potential of focusing on narrative immersion and literary placemaking in VGEs is discussed to evoke a stronger sense of place and a feeling of presence and belonging in users.This paper seeks to highlight the unique affordances and potentialities of XR narrative style GIS digital representations through an interdisciplinary theoretically lead analysis of outputs created by the Building City dashboards project towards the goal of expanding audiences of non-specialist stakeholders in urban planning processes. 展开更多
关键词 Literary placemaking IMMERSION extended-reality(XR) virtual geographic environments(VGE) urban planning
原文传递
中澳参与式城市媒体共同设计
2
作者 麦克阿瑟·伊恩 徐放 《China City Planning Review》 CSCD 2022年第2期27-39,共13页
Despite the differences in cultural,economic,and political systems,China and Australia are societies sharing rapidly urbanizing futures.This presents significant challenges for urban planning,placemaking,and the susta... Despite the differences in cultural,economic,and political systems,China and Australia are societies sharing rapidly urbanizing futures.This presents significant challenges for urban planning,placemaking,and the sustainability of livable urban communities.Using Chongqing as a case study,metaPLACE is an experimental project investigating how participatory urban media(large and small interactive screens,installations,fa?ades,and devices)can act as a co-designed interface between diverse communities,industries,and government stakeholders.The empirical data collected in this study is derived from a co-design workshop held in Chongqing in 2019 to explore how urban media can assist urban planners to design more livable urban places.The data indicates that there are a range of opportunities and concerns related to equitable placemaking,environment,the nature of interfaces and participation,ownership and management of data,large and small screens,and cultural and generational considerations.Our critical and comparative analysis of the research methods and cultural factors influencing the co-design process reveal deficiencies in widely accepted models of user experience design and design process used across industry and design research.This has significant implications for transcultural and interdisciplinary co-design and the establishment of a viable Sino-Australian design ecosystem. 展开更多
关键词 urban media CO-DESIGN participatory design placemaking URBANIZATION TRANSCULTURAL
原文传递
上一页 1 下一页 到第
使用帮助 返回顶部