The stereo vision results from the interaction between geometrical optics and visual psychology.Large depth will bring discomforts for the results of ghosting and flicker.The relevance of the ratio of jumping out dept...The stereo vision results from the interaction between geometrical optics and visual psychology.Large depth will bring discomforts for the results of ghosting and flicker.The relevance of the ratio of jumping out depth(RJD)and electroencephalogram(EEG)gravity frequency(GF)was explored to re flect human health under di®erent three-dimensional(3D)depth information(mainly the negative disparity)displayed on a three-dimensional television(3D-TV)with shutter glasses.EEG was obtained from 10 volunteers when they were watching 3D film segments with di®erent negative disparities.The brain GF map shows that the depth information has a stronger in fluence on the frontal lobe than on the occipital lobe.For regression analysis,nonlinear curve fittings of GF to RJD in Fp1,F3,O2 and T5 channels were mainly performed when RJD ranged from 0 to 3.4,while linearfittings were performed in some special RJD ranges.It also confirms that RJD above 2.2 may lead to discomfort to human body.Finally,it suggests a suitable RJD range for people to watch from the objective method.The outcomes can be used as a guidance to decrease human discomforts induced by 3D production.展开更多
A new algorithm is proposed for restoring disocclusion regions in depth-image-based rendering (DIBR) warped images. Current solutions include layered depth image (LDI), pre-filtering methods, and post-processing m...A new algorithm is proposed for restoring disocclusion regions in depth-image-based rendering (DIBR) warped images. Current solutions include layered depth image (LDI), pre-filtering methods, and post-processing methods. The LDI is complicated, and pre-filtering of depth images causes noticeable geometrical distortions in cases of large baseline warping. This paper presents a depth-aided inpainting method which inherits merits from Criminisi's inpainting algorithm. The proposed method features incorporation of a depth cue into texture estimation. The algorithm efficiently handles depth ambiguity by penalizing larger Lagrange multipliers of flling points closer to the warping position compared with the surrounding existing points. We perform morphological operations on depth images to accelerate the algorithm convergence, and adopt a luma-first strategy to adapt to various color sampling formats. Experiments on test multi-view sequence showed that our method has superiority in depth differentiation and geometrical loyalty in the restoration of warped images. Also, peak signal-to-noise ratio (PSNR) statistics on non-hole regions and whole image comparisons both compare favorably to those obtained by state of the art techniques.展开更多
基金This research was supported by the Nature Science Foundation of China(NSFC)(61171059&61075107)the twelfth"Five-Year Plan"National Key Technology R&D Program(2012BAI23B07)+1 种基金Funding of Jiangsu Innovation Program for Graduate Education (KYLX 0248)the Fundamental Research Funds for the Central Universities.
文摘The stereo vision results from the interaction between geometrical optics and visual psychology.Large depth will bring discomforts for the results of ghosting and flicker.The relevance of the ratio of jumping out depth(RJD)and electroencephalogram(EEG)gravity frequency(GF)was explored to re flect human health under di®erent three-dimensional(3D)depth information(mainly the negative disparity)displayed on a three-dimensional television(3D-TV)with shutter glasses.EEG was obtained from 10 volunteers when they were watching 3D film segments with di®erent negative disparities.The brain GF map shows that the depth information has a stronger in fluence on the frontal lobe than on the occipital lobe.For regression analysis,nonlinear curve fittings of GF to RJD in Fp1,F3,O2 and T5 channels were mainly performed when RJD ranged from 0 to 3.4,while linearfittings were performed in some special RJD ranges.It also confirms that RJD above 2.2 may lead to discomfort to human body.Finally,it suggests a suitable RJD range for people to watch from the objective method.The outcomes can be used as a guidance to decrease human discomforts induced by 3D production.
基金Project supported by the National Natural Science Foundation of China (No 60802013)the Natural Science Foundation of Zhe-jiang Province, China (No Y106574)
文摘A new algorithm is proposed for restoring disocclusion regions in depth-image-based rendering (DIBR) warped images. Current solutions include layered depth image (LDI), pre-filtering methods, and post-processing methods. The LDI is complicated, and pre-filtering of depth images causes noticeable geometrical distortions in cases of large baseline warping. This paper presents a depth-aided inpainting method which inherits merits from Criminisi's inpainting algorithm. The proposed method features incorporation of a depth cue into texture estimation. The algorithm efficiently handles depth ambiguity by penalizing larger Lagrange multipliers of flling points closer to the warping position compared with the surrounding existing points. We perform morphological operations on depth images to accelerate the algorithm convergence, and adopt a luma-first strategy to adapt to various color sampling formats. Experiments on test multi-view sequence showed that our method has superiority in depth differentiation and geometrical loyalty in the restoration of warped images. Also, peak signal-to-noise ratio (PSNR) statistics on non-hole regions and whole image comparisons both compare favorably to those obtained by state of the art techniques.