Scratch is a visual programming tools that is widely used in many lessons. While many of the lessons use thecoding features of Scratch, teachers may also use the interactive features in their lessons. In a course for ...Scratch is a visual programming tools that is widely used in many lessons. While many of the lessons use thecoding features of Scratch, teachers may also use the interactive features in their lessons. In a course for in-serviceprimary school teachers, on the use of technology for the school-based learning and teaching, teachers had anexperience on how Scratch can be used to facilitate learning. Starting from no programming history, teachers spent3 hours each on 4 topics including Take-Away Model, The Four Operations, Divisibilities, and Area of SimpleFigures, via step-by-step procedures on setting up animations within the theme that would attract students, and withthe interaction responses such as text and sound, they successfully handled the use of Scratch and could design andmake their lessons perfectly to their students. While teachers suggest learning should be extended to the second andthe third classroom, with this easy-to-learn programming language, teachers could now facilitate learning ofstudents by the attractive school-based games, which focus on particular topics the teachers had selected.展开更多
文摘Scratch is a visual programming tools that is widely used in many lessons. While many of the lessons use thecoding features of Scratch, teachers may also use the interactive features in their lessons. In a course for in-serviceprimary school teachers, on the use of technology for the school-based learning and teaching, teachers had anexperience on how Scratch can be used to facilitate learning. Starting from no programming history, teachers spent3 hours each on 4 topics including Take-Away Model, The Four Operations, Divisibilities, and Area of SimpleFigures, via step-by-step procedures on setting up animations within the theme that would attract students, and withthe interaction responses such as text and sound, they successfully handled the use of Scratch and could design andmake their lessons perfectly to their students. While teachers suggest learning should be extended to the second andthe third classroom, with this easy-to-learn programming language, teachers could now facilitate learning ofstudents by the attractive school-based games, which focus on particular topics the teachers had selected.