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New Iris Localization Method Based on Chaos Genetic Algorithm
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作者 贾东立 Muhammad Khurram Khan 张家树 《Journal of Southwest Jiaotong University(English Edition)》 2005年第1期35-38,共4页
This paper present a new method based on Chaos Genetic Algorithm (CGA) to localize the human iris in a given image. First, the iris image is preprocessed to estimate the range of the iris localization, and then CGA is... This paper present a new method based on Chaos Genetic Algorithm (CGA) to localize the human iris in a given image. First, the iris image is preprocessed to estimate the range of the iris localization, and then CGA is used to extract the boundary of the ~iris . Simulation results show that the proposed algorithms is efficient and robust, and can achieve sub pixel precision. Because Genetic Algorithms (GAs) can search in a large space, the algorithm does not need accurate estimation of iris center for subsequent localization, and hence can lower the requirement for original iris image processing. On this point, the present localization algirithm is superior to Daugman's algorithm. 展开更多
关键词 Chaos genetic algorithm Iris localization Geometric primitive extraction
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Automatic extraction and reconstruction of a 3D wireframe of an indoor scene from semantic point clouds
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作者 Junyi Wei Hangbin Wu +3 位作者 Han Yue Shoujun Jia Jintao Li Chun Liu 《International Journal of Digital Earth》 SCIE EI 2023年第1期3239-3267,共29页
Accurate indoor 3D models are essential for building administration and applications in digital city construction and operation.Developing an automatic and accurate method to reconstruct an indoor model with semantics... Accurate indoor 3D models are essential for building administration and applications in digital city construction and operation.Developing an automatic and accurate method to reconstruct an indoor model with semantics is a challenge in complex indoor environments.Our method focuses on the permanent structure based on a weak Manhattan world assumption,and we propose a pipeline to reconstruct indoor models.First,the proposed method extracts boundary primitives from semantic point clouds,such as floors,walls,ceilings,windows,and doors.The primitives of the building boundary,are aligned to generate the boundaries of the indoor scene,which contains the structure of the horizontal plane and height change in the vertical direction.Then,an optimization algorithm is applied to optimize the geometric relationships among all features based on their categories after the classification process.The heights of feature points are captured and optimized according to their neighborhoods.Finally,a 3D wireframe model of the indoor scene is reconstructed based on the 3D feature information.Experiments on three different datasets demonstrate that the proposed method can be used to effectively reconstruct 3D wireframe models of indoor scenes with high accuracy. 展开更多
关键词 Point cloud primitive extraction semantic optimization indoor model reconstruction
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Simple primitive recognition via hierarchical face clustering
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作者 Xiaolong Yang Xiaohong Jia 《Computational Visual Media》 EI CSCD 2020年第4期431-443,共13页
We present a simple yet efficient algorithm for recognizing simple quadric primitives(plane,sphere,cylinder,cone)from triangular meshes.Our approach is an improved version of a previous hierarchical clustering algorit... We present a simple yet efficient algorithm for recognizing simple quadric primitives(plane,sphere,cylinder,cone)from triangular meshes.Our approach is an improved version of a previous hierarchical clustering algorithm,which performs pairwise clustering of triangle patches from bottom to top.The key contributions of our approach include a strategy for priority and fidelity consideration of the detected primitives,and a scheme for boundary smoothness between adjacent clusters.Experimental results demonstrate that the proposed method produces qualitatively and quantitatively better results than representative state-of-the-art methods on a wide range of test data. 展开更多
关键词 quadric primitive extraction MESH hierarchical clustering
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