This study focuses on the effectiveness of the project-based language learning(PBLL) in a college Secretarial Oral English(SOE) Module. Student reflections of the language project work have been analyzed through Activ...This study focuses on the effectiveness of the project-based language learning(PBLL) in a college Secretarial Oral English(SOE) Module. Student reflections of the language project work have been analyzed through Activity Theory. Moreover,Data has been collected and categorized based on the components of complex human activity: the subject, object, tools(signs,symbols, and language), the community in which the activity take place, division of labor, and rules. The findings theoretically support the outcome of project-based language learning which align with the object of the activity.展开更多
This study aims to explore Chinese university EFL learners'perceptions toward alternative assessment in a context of a project-based learning digital storytelling presentation in Speaking Course.It also seeks to c...This study aims to explore Chinese university EFL learners'perceptions toward alternative assessment in a context of a project-based learning digital storytelling presentation in Speaking Course.It also seeks to compare the relationship between alternative assessment and teacher assessment.The findings showed that a strong correlation between alternative assessment and teacher assessment occurred.Alternative assessment activities are viewed by students as"authentic"assessments,as they mimic how the student will be using their knowledge in the future.Alternative assessment as a form of formative assessment can be a powerful day-to-day tool for teachers and students.Alternative assessment is an enabler of process of learning.The study suggests that alternative assessment can encourage learners to become more fully responsible for their learning and can result in more and better learning.Alternative assessment can thus be used as a golden key to the"deaf and dumb"phenomenon for Chinese university EFL learners.展开更多
This thesis sketches the connotation of project-based learning and introduces the basis on which project-based learning is practiced and applied in school of software as well as the plan of further practicing project-...This thesis sketches the connotation of project-based learning and introduces the basis on which project-based learning is practiced and applied in school of software as well as the plan of further practicing project-based learning.At the same time,this thesis also discusses application of project-based learning in "education and cultivation plan of excellent engineer".展开更多
In this paper,we report the experience received from the project-based learning activity in a fundamental chemistry course.We involved the first year students in Faculty of Engineering at King Mongkut’s University of...In this paper,we report the experience received from the project-based learning activity in a fundamental chemistry course.We involved the first year students in Faculty of Engineering at King Mongkut’s University of Technology Thonburi,Ratchaburi Learning Center,Thailand.This work considers the innovative activities performed in the field of chemistry and physics.This activity has been intensively implemented in teaching first year students.A project has been created to build up a small machine for measuring the concentration of sucrose solutions.The students participated in a project based learning(PBL)process,in which they worked in groups to create the instrument designed to measure the sucrose concentration in percentage by weight of sucrose in pure water solvent.Project-based learning has gained a greater position in the classroom as researchers have documented what teachers have long understood:Students become more engaged in learning when they have a chance to dig into complex and challenging problems that closely resemble real life.Moreover,several surveys have been conducted along one academic year to evaluate the impact of this method.The results of the surveys show that PBL encourages students’motivation and improves their knowledge involving the project.It is also pointed out that this methodology requires more dedication from lecturers than traditional methodology.展开更多
All engineering students need to develop their important skills of leadership in project management. Many students have never been leaders in their social and school lives. A leading role is unimaginable to them and h...All engineering students need to develop their important skills of leadership in project management. Many students have never been leaders in their social and school lives. A leading role is unimaginable to them and hence they cannot imagine how to achieve it. The purpose of this paper is to report a result of a new leadership education program which links a variety of simulated experiences with real actions of students in project based learning (PBL) to develop their leadership ability. The first step is for graduate students to gain knowledge in the leadership arena. Then, they utilize simulation to experience leadership actions many times. Simulation provides a safe environment in which they can try out many different approaches in taking leadership in various situations. In the next step, students as a team utilize PBL, so that the above simulated experiences can help them to actually take leadership. Students can apply trained leadership to actual projects. It is highly effective to apply conscious leadership to a project aimed at a specific goal in limited circumstances. This education repeats both of the steps above, raising leadership abilities in an upward spiral. In terms of students' evaluation of leadership education in project management, 360-degree assessments were carried out by teachers, senior, and junior students before and after the course, and authors compare their assessments thoroughly. As a result, authors are assured that students not only gained knowledge but also raised leadership abilities in their actions after this education. Six months after the time of leadership education employing simulated experiences and PBL, follow-up interviews were conducted on its effects. Authors recognized the cyclic period that students apply simulated experiences to PBL and that they seek different approaches in simulation for solving problems found in reality. This research concludes that this cycle of simulator and PBL can produce effective leadership actions.展开更多
The peculiar nature of control theory as a course that cut across a lot of major engineering disciplines calls for a look into how its learning can best be done without students feeling like they are wasting their tim...The peculiar nature of control theory as a course that cut across a lot of major engineering disciplines calls for a look into how its learning can best be done without students feeling like they are wasting their time.This paper takes a look at control theory as subject cut across various engineering field and has a wide background that students must really be comfortable with.Its wide application and background pose a huge challenge to the teaching of control.It goes further to look into traditional method of teaching,Project-Based Learning Blooms Taxonomy.It then proposes applying Flipped Bloom Taxonomy to Project-based learning for a deep understanding of control systems.展开更多
The gamification of learning has proven educational benefits, especially in secondary education. Studies confirm the successful engagement of students with improved time on task, motivation and learning outcomes. At t...The gamification of learning has proven educational benefits, especially in secondary education. Studies confirm the successful engagement of students with improved time on task, motivation and learning outcomes. At the same time, there remains little research on games and learning at the postsecondary level of education where traditional pedagogies remain the norm. Studies that have been conducted remain almost exclusively restricted to science programs, including medicine and engineering. Moreover, postsecondary subject-matter experts who have created their own gamified experiences often are forced to do so on an ad hoc basis either on their own, teaching themselves game engines, or with irregular support from experts in the field. But to ensure a well-designed, developed, and high-quality educational experience that leads to desired outcomes for a field, a sustainable infrastructure needs to be developed in institutions that have (or can partner with) others that have an established game design program. Moreover, such a design-based learning approach can be embedded within an existing studio model to help educate participants while producing an educational product. As such, this qualitative case study provides an example of the process of operationalizing a game design studio from pre-production through post-production, drawing from the design and development of the educational video game The Museum of the Lost VR (2022). The results, resources, and classification system presented are scalable and provide models for different sized institutions. Methods to develop a sustainable infrastructure are presented to ensure interdisciplinary partnerships across departments and institutions with game design programs to collaborate and create educational experiences that optimize user experience and learning outcomes.展开更多
Project-based learning has been in widespread use in education. However, project managers are unaware of the students’ lack of experience and treat them as if they were professional staff. This paper proposes the app...Project-based learning has been in widespread use in education. However, project managers are unaware of the students’ lack of experience and treat them as if they were professional staff. This paper proposes the application of a fuzzy failure mode and effects analysis model for project-based software engineering education. This method integrates the fuzzy rule-based system with learning agents. The agents construct the membership function from historical data. Data are processed by a clustering process that facilitates the construction of the membership function. It helps students who lack experience in risk assessment to develop their expertise in that skill. The paper also suggests a classification technique for a fuzzy rule-based system that can be used to judge risk based on a fuzzy inference system. The student project will thus be further enhanced with respect to risk assessment. We then discuss the design of experiments to verify the proposed model.展开更多
INTRODUCTION Project based learning(PBL)fully engages students in the subject area,promotes teamwork,transdisciplinary collaboration,allows student teams to engage and solve community design problems and can ultimatel...INTRODUCTION Project based learning(PBL)fully engages students in the subject area,promotes teamwork,transdisciplinary collaboration,allows student teams to engage and solve community design problems and can ultimately lead to broader student worldviews.PBL,however,presents significant curricular challenges,including project definition and meaningful student assessment.The authors began the process of exploring PBL through a National Science Foundation Transformation Undergraduate Education in Science,Technology,Engineering and Mathematics(TUES)award.The program was piloted for two semesters under the TUES award and has now completed its eighth semester overall operating as a special curricular track in parallel with an existing,traditional curricular program in Building Science.With four years of dedicated PBL program experience to inform their efforts,the authors are currently reworking the existing Building Science program curriculum to fully integrate a PBL capstone during the senior year while establishing a clear curricular path,creating a sound base of projects,and maintaining resource limits that include,but are not limited to,facilities,materials and personnel.In this paper,the authors discuss their successes and difficulties with imple-menting PBL in an undergraduate design and construction program by reviewing twelve years of both spontaneous and planned project based PBL experiences in an undergraduate design and construction program.展开更多
This study aims to explore the effect of project-based teaching methods on improving students’ abilities in normal universities. This study delves into the practice teaching system based on ability training implement...This study aims to explore the effect of project-based teaching methods on improving students’ abilities in normal universities. This study delves into the practice teaching system based on ability training implemented in normal universities, examining the application of this teaching model in teacher education and the potential challenges it may encounter. Our case study reveals that the Project-Based Learning (PBL) approach can effectively transform students from passive recipients of knowledge into active problem solvers, thereby enhancing their critical thinking, problem-solving, teamwork, and communication skills. However, challenges do exist, including ensuring active participation from all students, providing equal opportunities for each student to develop and showcase their abilities, and completing complex projects within a limited timeframe. Therefore, teachers may need to adjust their teaching strategies, and schools need to provide more resources and support. These adjustments can help the practice teaching system based on ability training better serve teacher education and offer students a higher-quality educational experience.展开更多
Phase unwrapping is one of the key roles in fringe projection three-dimensional(3D)measurement technology.We propose a new method to achieve phase unwrapping in camera array light filed fringe projection 3D measuremen...Phase unwrapping is one of the key roles in fringe projection three-dimensional(3D)measurement technology.We propose a new method to achieve phase unwrapping in camera array light filed fringe projection 3D measurement based on deep learning.A multi-stream convolutional neural network(CNN)is proposed to learn the mapping relationship between camera array light filed wrapped phases and fringe orders of the expected central view,and is used to predict the fringe order to achieve the phase unwrapping.Experiments are performed on the light field fringe projection data generated by the simulated camera array fringe projection measurement system in Blender and by the experimental 3×3 camera array light field fringe projection system.The performance of the proposed network with light field wrapped phases using multiple directions as network input data is studied,and the advantages of phase unwrapping based on deep learning in light filed fringe projection are demonstrated.展开更多
文摘This study focuses on the effectiveness of the project-based language learning(PBLL) in a college Secretarial Oral English(SOE) Module. Student reflections of the language project work have been analyzed through Activity Theory. Moreover,Data has been collected and categorized based on the components of complex human activity: the subject, object, tools(signs,symbols, and language), the community in which the activity take place, division of labor, and rules. The findings theoretically support the outcome of project-based language learning which align with the object of the activity.
文摘This study aims to explore Chinese university EFL learners'perceptions toward alternative assessment in a context of a project-based learning digital storytelling presentation in Speaking Course.It also seeks to compare the relationship between alternative assessment and teacher assessment.The findings showed that a strong correlation between alternative assessment and teacher assessment occurred.Alternative assessment activities are viewed by students as"authentic"assessments,as they mimic how the student will be using their knowledge in the future.Alternative assessment as a form of formative assessment can be a powerful day-to-day tool for teachers and students.Alternative assessment is an enabler of process of learning.The study suggests that alternative assessment can encourage learners to become more fully responsible for their learning and can result in more and better learning.Alternative assessment can thus be used as a golden key to the"deaf and dumb"phenomenon for Chinese university EFL learners.
文摘This thesis sketches the connotation of project-based learning and introduces the basis on which project-based learning is practiced and applied in school of software as well as the plan of further practicing project-based learning.At the same time,this thesis also discusses application of project-based learning in "education and cultivation plan of excellent engineer".
文摘In this paper,we report the experience received from the project-based learning activity in a fundamental chemistry course.We involved the first year students in Faculty of Engineering at King Mongkut’s University of Technology Thonburi,Ratchaburi Learning Center,Thailand.This work considers the innovative activities performed in the field of chemistry and physics.This activity has been intensively implemented in teaching first year students.A project has been created to build up a small machine for measuring the concentration of sucrose solutions.The students participated in a project based learning(PBL)process,in which they worked in groups to create the instrument designed to measure the sucrose concentration in percentage by weight of sucrose in pure water solvent.Project-based learning has gained a greater position in the classroom as researchers have documented what teachers have long understood:Students become more engaged in learning when they have a chance to dig into complex and challenging problems that closely resemble real life.Moreover,several surveys have been conducted along one academic year to evaluate the impact of this method.The results of the surveys show that PBL encourages students’motivation and improves their knowledge involving the project.It is also pointed out that this methodology requires more dedication from lecturers than traditional methodology.
文摘All engineering students need to develop their important skills of leadership in project management. Many students have never been leaders in their social and school lives. A leading role is unimaginable to them and hence they cannot imagine how to achieve it. The purpose of this paper is to report a result of a new leadership education program which links a variety of simulated experiences with real actions of students in project based learning (PBL) to develop their leadership ability. The first step is for graduate students to gain knowledge in the leadership arena. Then, they utilize simulation to experience leadership actions many times. Simulation provides a safe environment in which they can try out many different approaches in taking leadership in various situations. In the next step, students as a team utilize PBL, so that the above simulated experiences can help them to actually take leadership. Students can apply trained leadership to actual projects. It is highly effective to apply conscious leadership to a project aimed at a specific goal in limited circumstances. This education repeats both of the steps above, raising leadership abilities in an upward spiral. In terms of students' evaluation of leadership education in project management, 360-degree assessments were carried out by teachers, senior, and junior students before and after the course, and authors compare their assessments thoroughly. As a result, authors are assured that students not only gained knowledge but also raised leadership abilities in their actions after this education. Six months after the time of leadership education employing simulated experiences and PBL, follow-up interviews were conducted on its effects. Authors recognized the cyclic period that students apply simulated experiences to PBL and that they seek different approaches in simulation for solving problems found in reality. This research concludes that this cycle of simulator and PBL can produce effective leadership actions.
文摘The peculiar nature of control theory as a course that cut across a lot of major engineering disciplines calls for a look into how its learning can best be done without students feeling like they are wasting their time.This paper takes a look at control theory as subject cut across various engineering field and has a wide background that students must really be comfortable with.Its wide application and background pose a huge challenge to the teaching of control.It goes further to look into traditional method of teaching,Project-Based Learning Blooms Taxonomy.It then proposes applying Flipped Bloom Taxonomy to Project-based learning for a deep understanding of control systems.
文摘The gamification of learning has proven educational benefits, especially in secondary education. Studies confirm the successful engagement of students with improved time on task, motivation and learning outcomes. At the same time, there remains little research on games and learning at the postsecondary level of education where traditional pedagogies remain the norm. Studies that have been conducted remain almost exclusively restricted to science programs, including medicine and engineering. Moreover, postsecondary subject-matter experts who have created their own gamified experiences often are forced to do so on an ad hoc basis either on their own, teaching themselves game engines, or with irregular support from experts in the field. But to ensure a well-designed, developed, and high-quality educational experience that leads to desired outcomes for a field, a sustainable infrastructure needs to be developed in institutions that have (or can partner with) others that have an established game design program. Moreover, such a design-based learning approach can be embedded within an existing studio model to help educate participants while producing an educational product. As such, this qualitative case study provides an example of the process of operationalizing a game design studio from pre-production through post-production, drawing from the design and development of the educational video game The Museum of the Lost VR (2022). The results, resources, and classification system presented are scalable and provide models for different sized institutions. Methods to develop a sustainable infrastructure are presented to ensure interdisciplinary partnerships across departments and institutions with game design programs to collaborate and create educational experiences that optimize user experience and learning outcomes.
文摘Project-based learning has been in widespread use in education. However, project managers are unaware of the students’ lack of experience and treat them as if they were professional staff. This paper proposes the application of a fuzzy failure mode and effects analysis model for project-based software engineering education. This method integrates the fuzzy rule-based system with learning agents. The agents construct the membership function from historical data. Data are processed by a clustering process that facilitates the construction of the membership function. It helps students who lack experience in risk assessment to develop their expertise in that skill. The paper also suggests a classification technique for a fuzzy rule-based system that can be used to judge risk based on a fuzzy inference system. The student project will thus be further enhanced with respect to risk assessment. We then discuss the design of experiments to verify the proposed model.
文摘INTRODUCTION Project based learning(PBL)fully engages students in the subject area,promotes teamwork,transdisciplinary collaboration,allows student teams to engage and solve community design problems and can ultimately lead to broader student worldviews.PBL,however,presents significant curricular challenges,including project definition and meaningful student assessment.The authors began the process of exploring PBL through a National Science Foundation Transformation Undergraduate Education in Science,Technology,Engineering and Mathematics(TUES)award.The program was piloted for two semesters under the TUES award and has now completed its eighth semester overall operating as a special curricular track in parallel with an existing,traditional curricular program in Building Science.With four years of dedicated PBL program experience to inform their efforts,the authors are currently reworking the existing Building Science program curriculum to fully integrate a PBL capstone during the senior year while establishing a clear curricular path,creating a sound base of projects,and maintaining resource limits that include,but are not limited to,facilities,materials and personnel.In this paper,the authors discuss their successes and difficulties with imple-menting PBL in an undergraduate design and construction program by reviewing twelve years of both spontaneous and planned project based PBL experiences in an undergraduate design and construction program.
文摘This study aims to explore the effect of project-based teaching methods on improving students’ abilities in normal universities. This study delves into the practice teaching system based on ability training implemented in normal universities, examining the application of this teaching model in teacher education and the potential challenges it may encounter. Our case study reveals that the Project-Based Learning (PBL) approach can effectively transform students from passive recipients of knowledge into active problem solvers, thereby enhancing their critical thinking, problem-solving, teamwork, and communication skills. However, challenges do exist, including ensuring active participation from all students, providing equal opportunities for each student to develop and showcase their abilities, and completing complex projects within a limited timeframe. Therefore, teachers may need to adjust their teaching strategies, and schools need to provide more resources and support. These adjustments can help the practice teaching system based on ability training better serve teacher education and offer students a higher-quality educational experience.
基金the National Natural Science Foundation of China(No.61905178)the Science&Technology Development Fund of Tianjin Education Commission for Higher Education(No.2019KJ021)the Natural Science Foundation of Tianjin(No.18JCQNJC71100)。
文摘Phase unwrapping is one of the key roles in fringe projection three-dimensional(3D)measurement technology.We propose a new method to achieve phase unwrapping in camera array light filed fringe projection 3D measurement based on deep learning.A multi-stream convolutional neural network(CNN)is proposed to learn the mapping relationship between camera array light filed wrapped phases and fringe orders of the expected central view,and is used to predict the fringe order to achieve the phase unwrapping.Experiments are performed on the light field fringe projection data generated by the simulated camera array fringe projection measurement system in Blender and by the experimental 3×3 camera array light field fringe projection system.The performance of the proposed network with light field wrapped phases using multiple directions as network input data is studied,and the advantages of phase unwrapping based on deep learning in light filed fringe projection are demonstrated.