视频流量逐渐在网络中占据主导地位,且视频平台大多对其进行加密传输。虽然加密传输视频可以有效保护用户隐私,但是也增加了监管有害视频传播的难度.现有的加密视频识别方法基于TCP(Transmission Control Protocol)传输协议头部信息和HT...视频流量逐渐在网络中占据主导地位,且视频平台大多对其进行加密传输。虽然加密传输视频可以有效保护用户隐私,但是也增加了监管有害视频传播的难度.现有的加密视频识别方法基于TCP(Transmission Control Protocol)传输协议头部信息和HTTP/1.1(Hypertext Transfer Protocol Version1.1)的传输模式,提取应用层音视频数据单元传输长度序列来实现视频识别.但是随着基于UDP(User Datagram Protocol)的QUIC(Quick UDP Internet Connections)协议及基于QUIC实现的HTTP/3(Hypertext Transfer Protocol Version 3)协议应用于视频传输,已有方法不再适用.HTTP/3协议缺少类似TCP的头部信息,且使用了多路复用机制,并对几乎所有数据进行了加密,此外,视频平台开始使用多片段合并分发技术,这给从网络流量中精准识别加密视频带来了巨大挑战。本文基于HTTP/3协议中的控制信息特征,提出了从HTTP/3加密视频流中提取数据传输特征并进行修正的方法,最大程度复原出应用层音视频长度特征.面向多片段合并分发导致的海量匹配问题,本文基于明文指纹库设计了键值数据库来实现视频的快速识别.实验结果表明,本文提出的基于HTTP/3传输特性的加密视频识别方法能够在包含36万个真实视频指纹的YouTube大规模指纹库中达到接近99%的准确率,100%的精确率以及99.32%的F1得分,对传输过程中加人了填充顿的Facebook平台,在包含28万个真实视频指纹的大规模指纹库中达到95%的准确率、100%的精确率以及96.45%的F1得分,在具有同样特性的Instagram平台中,最高可达到97.57%的F1得分,且本方法在所有指纹库中的平均视频识别时间均低于0.4秒.本文的方法首次解决了使用HTTP/3传输的加密视频在大规模指纹库场景中的识别问题,具有很强的实用性和通用性.展开更多
In recent years,live streaming has become a popular application,which uses TCP as its primary transport protocol.Quick UDP Internet Connections(QUIC)protocol opens up new opportunities for live streaming.However,how t...In recent years,live streaming has become a popular application,which uses TCP as its primary transport protocol.Quick UDP Internet Connections(QUIC)protocol opens up new opportunities for live streaming.However,how to leverage QUIC to transmit live videos has not been studied yet.This paper first investigates the achievable quality of experience(QoE)of streaming live videos over TCP,QUIC,and their multipath extensions Multipath TCP(MPTCP)and Multipath QUIC(MPQUIC).We observe that MPQUIC achieves the best performance with bandwidth aggregation and transmission reliability.However,network fluctuations may cause heterogeneous paths,high path loss,and band-width degradation,resulting in significant QoE deterioration.Motivated by the above observations,we investigate the multipath packet scheduling problem in live streaming and design 4D-MAP,a multipath adaptive packet scheduling scheme over QUIC.Specifically,a linear upper confidence bound(LinUCB)-based online learning algorithm,along with four novel scheduling mechanisms,i.e.,Dispatch,Duplicate,Discard,and Decompensate,is proposed to conquer the above problems.4D-MAP has been evaluated in both controlled emulation and real-world networks to make comparison with the state-of-the-art multipath transmission schemes.Experimental results reveal that 4D-MAP outperforms others in terms of improving the QoE of live streaming.展开更多
With the reduction in manufacturing and launch costs of low Earth orbit satellites and the advantages of large coverage and high data transmission rates,satellites have become an important part of data transmission in...With the reduction in manufacturing and launch costs of low Earth orbit satellites and the advantages of large coverage and high data transmission rates,satellites have become an important part of data transmission in air-ground networks.However,due to the factors such as geographical location and people’s living habits,the differences in user’demand for multimedia data will result in unbalanced network traffic,which may lead to network congestion and affect data transmission.In addition,in traditional satellite network transmission,the convergence of network information acquisition is slow and global network information cannot be collected in a fine-grained manner,which is not conducive to calculating optimal routes.The service quality requirements cannot be satisfied when multiple service requests are made.Based on the above,in this paper artificial intelligence technology is applied to the satellite network,and a software-defined network is used to obtain the global network information,perceive network traffic,develop comprehensive decisions online through reinforcement learning,and update the optimal routing strategy in real time.Simulation results show that the proposed reinforcement learning algorithm has good convergence performance and strong generalizability.Compared with traditional routing,the throughput is 8%higher,and the proposed method has load balancing characteristics.展开更多
文摘视频流量逐渐在网络中占据主导地位,且视频平台大多对其进行加密传输。虽然加密传输视频可以有效保护用户隐私,但是也增加了监管有害视频传播的难度.现有的加密视频识别方法基于TCP(Transmission Control Protocol)传输协议头部信息和HTTP/1.1(Hypertext Transfer Protocol Version1.1)的传输模式,提取应用层音视频数据单元传输长度序列来实现视频识别.但是随着基于UDP(User Datagram Protocol)的QUIC(Quick UDP Internet Connections)协议及基于QUIC实现的HTTP/3(Hypertext Transfer Protocol Version 3)协议应用于视频传输,已有方法不再适用.HTTP/3协议缺少类似TCP的头部信息,且使用了多路复用机制,并对几乎所有数据进行了加密,此外,视频平台开始使用多片段合并分发技术,这给从网络流量中精准识别加密视频带来了巨大挑战。本文基于HTTP/3协议中的控制信息特征,提出了从HTTP/3加密视频流中提取数据传输特征并进行修正的方法,最大程度复原出应用层音视频长度特征.面向多片段合并分发导致的海量匹配问题,本文基于明文指纹库设计了键值数据库来实现视频的快速识别.实验结果表明,本文提出的基于HTTP/3传输特性的加密视频识别方法能够在包含36万个真实视频指纹的YouTube大规模指纹库中达到接近99%的准确率,100%的精确率以及99.32%的F1得分,对传输过程中加人了填充顿的Facebook平台,在包含28万个真实视频指纹的大规模指纹库中达到95%的准确率、100%的精确率以及96.45%的F1得分,在具有同样特性的Instagram平台中,最高可达到97.57%的F1得分,且本方法在所有指纹库中的平均视频识别时间均低于0.4秒.本文的方法首次解决了使用HTTP/3传输的加密视频在大规模指纹库场景中的识别问题,具有很强的实用性和通用性.
基金This work was supported by the National Natural Science Foundation of China under Grant No.62102430the Hunan Young Talents under Grant No.2020RC3027+2 种基金the Natural Science Foundation of Hunan Province of China under Grant No.2021JJ40688the Training Program for Excellent Young Innovators of Changsha under Grant No.kq2206001the Science Research Plan Program by National University of Defense Technology under Grant No.ZK22-50。
文摘In recent years,live streaming has become a popular application,which uses TCP as its primary transport protocol.Quick UDP Internet Connections(QUIC)protocol opens up new opportunities for live streaming.However,how to leverage QUIC to transmit live videos has not been studied yet.This paper first investigates the achievable quality of experience(QoE)of streaming live videos over TCP,QUIC,and their multipath extensions Multipath TCP(MPTCP)and Multipath QUIC(MPQUIC).We observe that MPQUIC achieves the best performance with bandwidth aggregation and transmission reliability.However,network fluctuations may cause heterogeneous paths,high path loss,and band-width degradation,resulting in significant QoE deterioration.Motivated by the above observations,we investigate the multipath packet scheduling problem in live streaming and design 4D-MAP,a multipath adaptive packet scheduling scheme over QUIC.Specifically,a linear upper confidence bound(LinUCB)-based online learning algorithm,along with four novel scheduling mechanisms,i.e.,Dispatch,Duplicate,Discard,and Decompensate,is proposed to conquer the above problems.4D-MAP has been evaluated in both controlled emulation and real-world networks to make comparison with the state-of-the-art multipath transmission schemes.Experimental results reveal that 4D-MAP outperforms others in terms of improving the QoE of live streaming.
基金supported by the National Natural Science Foundation of China(No.U21A20451)the Science and Technology Planning Project of Jilin Province,China(No.20220101143JC)the China University Industry-Academia-Research Innovation Fund(No.2021FNA01003)。
文摘With the reduction in manufacturing and launch costs of low Earth orbit satellites and the advantages of large coverage and high data transmission rates,satellites have become an important part of data transmission in air-ground networks.However,due to the factors such as geographical location and people’s living habits,the differences in user’demand for multimedia data will result in unbalanced network traffic,which may lead to network congestion and affect data transmission.In addition,in traditional satellite network transmission,the convergence of network information acquisition is slow and global network information cannot be collected in a fine-grained manner,which is not conducive to calculating optimal routes.The service quality requirements cannot be satisfied when multiple service requests are made.Based on the above,in this paper artificial intelligence technology is applied to the satellite network,and a software-defined network is used to obtain the global network information,perceive network traffic,develop comprehensive decisions online through reinforcement learning,and update the optimal routing strategy in real time.Simulation results show that the proposed reinforcement learning algorithm has good convergence performance and strong generalizability.Compared with traditional routing,the throughput is 8%higher,and the proposed method has load balancing characteristics.