Literary translation is the re-creation of the language art.To translate an English novel into Chinese one,translators need the skill of literature re-creation.Taking Zhang Guruo's translated version Tess of the D...Literary translation is the re-creation of the language art.To translate an English novel into Chinese one,translators need the skill of literature re-creation.Taking Zhang Guruo's translated version Tess of the D'urbervilles as an example,we perceive that translators have subjectivity and they should break the boundary between writing and translating.When a translator translates a piece of works,he must get rid of the constraint of the surface structures of the original works,and reproduces the flavor of the original novel.But the translators should try to show the original scenes in the original English novel to target readers.展开更多
In the realm of We Media,literary criticism is not completely free and unrestricted during its continuous production process;instead,it should adhere to certain ethical norms.The ethical dimensions of literary critici...In the realm of We Media,literary criticism is not completely free and unrestricted during its continuous production process;instead,it should adhere to certain ethical norms.The ethical dimensions of literary criticism in We Media focus on fostering a fair relationship between criticism activities and text,society,and the audience in order to facilitate healthy and orderly criticism that yields positive outcomes.The ethics of literary criticism in We Media can be categorized into aesthetic ethics,cultural ethics,political ethics,and media ethics within its internal structure,all of which ultimately converge into the realm of art production ethics.It is important to embrace a consciousness of intersubjectivity and adopt a cognitive approach of situationism in order to avoid blind restrictions and misjudgments in order to foster a positive and healthy ecosystem for literary criticism in We Media.Additionally,it is crucial to adhere to bottom-line thinking and emphasize responsibility,taste,and discipline while regulating the field of criticism,the audience,and critical text.展开更多
The Anne Frank House, site of Anne Frank's place of hiding 1942-1944, has become a leading tourist attraction in Amsterdam and among heritage sites of the Holocaust. This paper reviews the historical context of the p...The Anne Frank House, site of Anne Frank's place of hiding 1942-1944, has become a leading tourist attraction in Amsterdam and among heritage sites of the Holocaust. This paper reviews the historical context of the political events from 1933 to 1945, the circumstances for the betrayal, and arrest of the group in hiding, the saving of Anne Frank's diary and its publication after her death at the Bergen-Belsen concentration camp in March 1945. Further, the paper reconstructs the beginnings of the heritage site as a small museum at 263 Prinsengracht in 1960 as well as the management issues and capacity problems that led to a larger museum complex including an educational center in 1999. During the years of 2007-2010, when the annual visitation of the museum surpassed one million, the Anne Frank House decided to introduce a high quality 3D version of the Secret Annex on the Intemet. In the final part of the paper, trends in museum management and the more frequent uses of a digital documentation of heritages sites are reviewed.展开更多
With the development of social science and technology,digital technology has been widely used in all walks of life.Especially in the field of medical education,the rational application of digital technology will creat...With the development of social science and technology,digital technology has been widely used in all walks of life.Especially in the field of medical education,the rational application of digital technology will create a simulated learning environment for students,which has a key impact on the improvement of medical education.This article is an analysis of the application of art and virtual reality in animal medical education.I hope that this analysis can play a certain role in improving the effect of today’s animal medical education,and provide a certain reference value for the reasonable application of digital technology and virtual reality technology in today’s animal medical education.展开更多
Wallace Stevens is a distinguished American modern poet.He come up with the idea of Supreme Fiction,in which he holds poetry as the union of reality and imagination,brings power,order,and wisdom to the world,which fea...Wallace Stevens is a distinguished American modern poet.He come up with the idea of Supreme Fiction,in which he holds poetry as the union of reality and imagination,brings power,order,and wisdom to the world,which features his work with philosophy and poetic wisdom.Stevens's perspectives on poetry writing and the needs of spiritual enrichment share some similarities with Friedrich Nietzsche on art and aesthetics-Art is the final form of sublimation of the souls of human beings.展开更多
The relationship between art and reality is broadly categorized according to mimesis.This paper attempts to examine the relationship among mimesis,art and reality in discussing criticisms of several representative cla...The relationship between art and reality is broadly categorized according to mimesis.This paper attempts to examine the relationship among mimesis,art and reality in discussing criticisms of several representative classical literature theorists.Their concepts of mimesis lead them to take an important position regarding artistic creation.展开更多
While images are central to the discipline of art history, surprisingly little research has been conducted on the uses of digital environments for teaching in the discipline. Over the past decade, more studies have em...While images are central to the discipline of art history, surprisingly little research has been conducted on the uses of digital environments for teaching in the discipline. Over the past decade, more studies have emerged considering the egalitarian space that can be used by students and teachers in web-based applications and social media. A body of literature has begun to emerge out of a small network of scholars and educators interested in digital humanities and art history, providing examples of how new tools can be integrated into the standard slideshow and lecture format of the field. At the same time, the latest technology that proves revolutionary for the field has had very little study-virtual reality (VR). Additionally, sensory evidence for digital art history and the creation of immersive interactive and multimodal environments for knowledge production is still underexplored. As multiple educational metaverses are currently under development, understanding best practices and pedagogical use of VR has never been timelier. This study seeks to review the pedagogical use of VR in art history current in the field and introduces results from a study of the most effective ways to use these immersive experiences using Bloom’s revised taxonomy. Results confirm that the most effective method to structure VR assignments is to provide training on the technology, provide students with the necessary instructional material to introduce the concept, skill or technique to be learned, create or select an immersive experience that reinforces that topic, and conclude with a debrief or discussion about major takeaways from the experience.展开更多
Virtual reality(VR)and augmented reality(AR)technologies have become increasingly important instruments in the field of art education as information technology develops quickly,transforming the conventional art educat...Virtual reality(VR)and augmented reality(AR)technologies have become increasingly important instruments in the field of art education as information technology develops quickly,transforming the conventional art education approach.The present situation,benefits,difficulties,and potential development tendencies of VR and AR technologies in art education will be investigated in this study.By means of literature analysis and case studies,this paper presents the fundamental ideas of VR and AR technologies together with their several uses in art education,namely virtual museums,interactive art production,art history instruction,and distant art cooperation.The research examines how these technologies might improve students’immersion,raise their learning motivation,and encourage innovative ideas and multidisciplinary cooperation.Practical application concerns including technology costs,content production obstacles,user acceptance,privacy,and ethical questions also come under discussion.At last,the article offers ideas and suggestions to help VR and AR technologies be effectively integrated into art education through teacher training,curriculum design,technology infrastructure development,and multidisciplinary cooperation.This study offers useful advice for teachers of art as well as important references for legislators and technology developers working together to further the creative growth of art education.展开更多
As fashion evolves to where it is today, its function is no longer lim-ited to wear-ability and aesthetics, instead, it has become an important element to highlight personal characteristics, social status, aesthetic t...As fashion evolves to where it is today, its function is no longer lim-ited to wear-ability and aesthetics, instead, it has become an important element to highlight personal characteristics, social status, aesthetic taste, and to distinguish social groups and features of socialization. Besides, the symbolic meaning conveyed by fashion has become more prominent. With the change of culture, economy and politics, and the development of technology and materials, it has been gradually separated from the functional needs in the traditional sense and is extending to the field of public art Meanwhile, its features of the times are also revealed.展开更多
Yangzhou pinghua 評話(Yangzhou storytelling), as a genre of vernacular performing arts, appeared in Yangzhou in the late Ming 明(1368-1644) and early Qing 清(1616-1912) times. The Yangzhou pinghua repertoire of Pi Wu ...Yangzhou pinghua 評話(Yangzhou storytelling), as a genre of vernacular performing arts, appeared in Yangzhou in the late Ming 明(1368-1644) and early Qing 清(1616-1912) times. The Yangzhou pinghua repertoire of Pi Wu lazi 皮五辣子(Rogue Pi Wu) initially created in Yangzhou around the Qianlong 乾隆(1735-1796) era has been passed down to the present times and performed by Yang Mingkun 楊明坤(1949-). In this paper, the author will examine some historical aspects of Yangzhou city that is reflected in the narrative of Rogue Pi Wu recited by Yang Mingkun and the basics of the repertoire of Rogue Pi Wu by referring to the historical documents related to Yangzhou pinghua and the modern studies on the history of Yangzhou city, aiming to point out that Yang’s repertoire of Rogue Pi Wu is of great research value to the study on Yangzhou storytelling. In addition, the origins and values of this thesis and the methodology adopted in conducting the present research are introduced.展开更多
文摘Literary translation is the re-creation of the language art.To translate an English novel into Chinese one,translators need the skill of literature re-creation.Taking Zhang Guruo's translated version Tess of the D'urbervilles as an example,we perceive that translators have subjectivity and they should break the boundary between writing and translating.When a translator translates a piece of works,he must get rid of the constraint of the surface structures of the original works,and reproduces the flavor of the original novel.But the translators should try to show the original scenes in the original English novel to target readers.
基金The study was supported by the Youth Project of the National Social Science Foundation of China entitled“Research on the‘Rural Narrative’of Contemporary Chinese Short Video Culture”(21CZW011).
文摘In the realm of We Media,literary criticism is not completely free and unrestricted during its continuous production process;instead,it should adhere to certain ethical norms.The ethical dimensions of literary criticism in We Media focus on fostering a fair relationship between criticism activities and text,society,and the audience in order to facilitate healthy and orderly criticism that yields positive outcomes.The ethics of literary criticism in We Media can be categorized into aesthetic ethics,cultural ethics,political ethics,and media ethics within its internal structure,all of which ultimately converge into the realm of art production ethics.It is important to embrace a consciousness of intersubjectivity and adopt a cognitive approach of situationism in order to avoid blind restrictions and misjudgments in order to foster a positive and healthy ecosystem for literary criticism in We Media.Additionally,it is crucial to adhere to bottom-line thinking and emphasize responsibility,taste,and discipline while regulating the field of criticism,the audience,and critical text.
文摘The Anne Frank House, site of Anne Frank's place of hiding 1942-1944, has become a leading tourist attraction in Amsterdam and among heritage sites of the Holocaust. This paper reviews the historical context of the political events from 1933 to 1945, the circumstances for the betrayal, and arrest of the group in hiding, the saving of Anne Frank's diary and its publication after her death at the Bergen-Belsen concentration camp in March 1945. Further, the paper reconstructs the beginnings of the heritage site as a small museum at 263 Prinsengracht in 1960 as well as the management issues and capacity problems that led to a larger museum complex including an educational center in 1999. During the years of 2007-2010, when the annual visitation of the museum surpassed one million, the Anne Frank House decided to introduce a high quality 3D version of the Secret Annex on the Intemet. In the final part of the paper, trends in museum management and the more frequent uses of a digital documentation of heritages sites are reviewed.
文摘With the development of social science and technology,digital technology has been widely used in all walks of life.Especially in the field of medical education,the rational application of digital technology will create a simulated learning environment for students,which has a key impact on the improvement of medical education.This article is an analysis of the application of art and virtual reality in animal medical education.I hope that this analysis can play a certain role in improving the effect of today’s animal medical education,and provide a certain reference value for the reasonable application of digital technology and virtual reality technology in today’s animal medical education.
文摘Wallace Stevens is a distinguished American modern poet.He come up with the idea of Supreme Fiction,in which he holds poetry as the union of reality and imagination,brings power,order,and wisdom to the world,which features his work with philosophy and poetic wisdom.Stevens's perspectives on poetry writing and the needs of spiritual enrichment share some similarities with Friedrich Nietzsche on art and aesthetics-Art is the final form of sublimation of the souls of human beings.
文摘The relationship between art and reality is broadly categorized according to mimesis.This paper attempts to examine the relationship among mimesis,art and reality in discussing criticisms of several representative classical literature theorists.Their concepts of mimesis lead them to take an important position regarding artistic creation.
文摘While images are central to the discipline of art history, surprisingly little research has been conducted on the uses of digital environments for teaching in the discipline. Over the past decade, more studies have emerged considering the egalitarian space that can be used by students and teachers in web-based applications and social media. A body of literature has begun to emerge out of a small network of scholars and educators interested in digital humanities and art history, providing examples of how new tools can be integrated into the standard slideshow and lecture format of the field. At the same time, the latest technology that proves revolutionary for the field has had very little study-virtual reality (VR). Additionally, sensory evidence for digital art history and the creation of immersive interactive and multimodal environments for knowledge production is still underexplored. As multiple educational metaverses are currently under development, understanding best practices and pedagogical use of VR has never been timelier. This study seeks to review the pedagogical use of VR in art history current in the field and introduces results from a study of the most effective ways to use these immersive experiences using Bloom’s revised taxonomy. Results confirm that the most effective method to structure VR assignments is to provide training on the technology, provide students with the necessary instructional material to introduce the concept, skill or technique to be learned, create or select an immersive experience that reinforces that topic, and conclude with a debrief or discussion about major takeaways from the experience.
文摘Virtual reality(VR)and augmented reality(AR)technologies have become increasingly important instruments in the field of art education as information technology develops quickly,transforming the conventional art education approach.The present situation,benefits,difficulties,and potential development tendencies of VR and AR technologies in art education will be investigated in this study.By means of literature analysis and case studies,this paper presents the fundamental ideas of VR and AR technologies together with their several uses in art education,namely virtual museums,interactive art production,art history instruction,and distant art cooperation.The research examines how these technologies might improve students’immersion,raise their learning motivation,and encourage innovative ideas and multidisciplinary cooperation.Practical application concerns including technology costs,content production obstacles,user acceptance,privacy,and ethical questions also come under discussion.At last,the article offers ideas and suggestions to help VR and AR technologies be effectively integrated into art education through teacher training,curriculum design,technology infrastructure development,and multidisciplinary cooperation.This study offers useful advice for teachers of art as well as important references for legislators and technology developers working together to further the creative growth of art education.
文摘As fashion evolves to where it is today, its function is no longer lim-ited to wear-ability and aesthetics, instead, it has become an important element to highlight personal characteristics, social status, aesthetic taste, and to distinguish social groups and features of socialization. Besides, the symbolic meaning conveyed by fashion has become more prominent. With the change of culture, economy and politics, and the development of technology and materials, it has been gradually separated from the functional needs in the traditional sense and is extending to the field of public art Meanwhile, its features of the times are also revealed.
文摘Yangzhou pinghua 評話(Yangzhou storytelling), as a genre of vernacular performing arts, appeared in Yangzhou in the late Ming 明(1368-1644) and early Qing 清(1616-1912) times. The Yangzhou pinghua repertoire of Pi Wu lazi 皮五辣子(Rogue Pi Wu) initially created in Yangzhou around the Qianlong 乾隆(1735-1796) era has been passed down to the present times and performed by Yang Mingkun 楊明坤(1949-). In this paper, the author will examine some historical aspects of Yangzhou city that is reflected in the narrative of Rogue Pi Wu recited by Yang Mingkun and the basics of the repertoire of Rogue Pi Wu by referring to the historical documents related to Yangzhou pinghua and the modern studies on the history of Yangzhou city, aiming to point out that Yang’s repertoire of Rogue Pi Wu is of great research value to the study on Yangzhou storytelling. In addition, the origins and values of this thesis and the methodology adopted in conducting the present research are introduced.