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EEG Analysis of the Contribution of Music Therapy and Virtual Reality to the Improvement of Cognition in Alzheimer’s Disease 被引量:1
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作者 Alexie Byrns Hamdi Ben Abdessalem +3 位作者 Marc Cuesta Marie-Andrée Bruneau Sylvie Belleville Claude Frasson 《Journal of Biomedical Science and Engineering》 2020年第8期187-201,共15页
Alzheimer’s disease is the most common form of dementia, affecting nearly 9.9 million new people every year. The disease provokes important memory and cognitive impairment, eventually causing individuals to forget th... Alzheimer’s disease is the most common form of dementia, affecting nearly 9.9 million new people every year. The disease provokes important memory and cognitive impairment, eventually causing individuals to forget their loved ones and rendering them completely dependent on their caretakers. Alzheimer’s patients typically experience more negative emotions, such as frustration and apathy, than healthy older adults. There is currently no cure for the disease. Our research group explores how the integration of virtual reality (VR) and an EEG-based intelligent agent in music therapy can alleviate psychological and cognitive symptoms of the disease. We propose a theory explaining how, through activation of the brain reward system, music can reduce negative emotions, increase positive emotions and as a result increase performance on cognitive tasks. The results of our experimental study concord with our theory: emotional states of participants are improved, as per recorded through EEG, and performances on memory tasks show improvement following the intervention. We believe that the combination of EEG brain assessment, VR and music therapy is a promising method for emotional states and cognitive symptoms of Alzheimer’s disease. 展开更多
关键词 Alzheimer’s Disease Brain Assessment Virtual reality Music therapy NEUROFEEDBACK Memory COGNITION
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从现实疗法的角度看青少年网游成瘾
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作者 王慧娟 熊莉 《科技信息》 2006年第11S期117-118,共2页
现实疗法的主要成分是帮助个案澄清、发展、检视特定欲求,并将其特定欲求清楚的描述出来。本文分析了青少年网游成瘾的原因.认为网游成瘾者对网络游戏的成瘾状态是一种消极的沉溺.是一种欲求过于单一的表现.故提出通过拓展欲求方式... 现实疗法的主要成分是帮助个案澄清、发展、检视特定欲求,并将其特定欲求清楚的描述出来。本文分析了青少年网游成瘾的原因.认为网游成瘾者对网络游戏的成瘾状态是一种消极的沉溺.是一种欲求过于单一的表现.故提出通过拓展欲求方式来治疗青少年网游成瘾。 展开更多
关键词 现实疗法 欲求 需求 网游成瘾 青少年
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