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End-to-End Paired Ambisonic-Binaural Audio Rendering
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作者 Yin Zhu Qiuqiang Kong +5 位作者 Junjie Shi Shilei Liu Xuzhou Ye Ju-Chiang Wang Hongming Shan Junping Zhang 《IEEE/CAA Journal of Automatica Sinica》 SCIE EI CSCD 2024年第2期502-513,共12页
Binaural rendering is of great interest to virtual reality and immersive media. Although humans can naturally use their two ears to perceive the spatial information contained in sounds, it is a challenging task for ma... Binaural rendering is of great interest to virtual reality and immersive media. Although humans can naturally use their two ears to perceive the spatial information contained in sounds, it is a challenging task for machines to achieve binaural rendering since the description of a sound field often requires multiple channels and even the metadata of the sound sources. In addition, the perceived sound varies from person to person even in the same sound field. Previous methods generally rely on individual-dependent head-related transferred function(HRTF)datasets and optimization algorithms that act on HRTFs. In practical applications, there are two major drawbacks to existing methods. The first is a high personalization cost, as traditional methods achieve personalized needs by measuring HRTFs. The second is insufficient accuracy because the optimization goal of traditional methods is to retain another part of information that is more important in perception at the cost of discarding a part of the information. Therefore, it is desirable to develop novel techniques to achieve personalization and accuracy at a low cost. To this end, we focus on the binaural rendering of ambisonic and propose 1) channel-shared encoder and channel-compared attention integrated into neural networks and 2) a loss function quantifying interaural level differences to deal with spatial information. To verify the proposed method, we collect and release the first paired ambisonic-binaural dataset and introduce three metrics to evaluate the content information and spatial information accuracy of the end-to-end methods. Extensive experimental results on the collected dataset demonstrate the superior performance of the proposed method and the shortcomings of previous methods. 展开更多
关键词 Ambisonic ATTENTION binaural rendering neural network
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Research and Application of Caideng Model Rendering Technology for Virtual Reality
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作者 Xuefeng Wang Yadong Wu +1 位作者 Yan Luo Dan Luo 《Journal of Computer and Communications》 2024年第4期95-110,共16页
With the development of virtual reality (VR) technology, more and more industries are beginning to integrate with VR technology. In response to the problem of not being able to directly render the lighting effect of C... With the development of virtual reality (VR) technology, more and more industries are beginning to integrate with VR technology. In response to the problem of not being able to directly render the lighting effect of Caideng in digital Caideng scenes, this article analyzes the lighting model. It combines it with the lighting effect of Caideng scenes to design an optimized lighting model algorithm that fuses the bidirectional transmission distribution function (BTDF) model. This algorithm can efficiently render the lighting effect of Caideng models in a virtual environment. And using image optimization processing methods, the immersive experience effect on the VR is enhanced. Finally, a Caideng roaming interactive system was designed based on this method. The results show that the frame rate of the system is stable during operation, maintained above 60 fps, and has a good immersive experience. 展开更多
关键词 Virtual Reality Caideng Model Lighting Model Point Light rendering
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A survey of real-time rendering on Web3D application
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作者 Geng YU Chang LIU +7 位作者 Ting FANG Jinyuan JIA Enming LIN Yiqiang HE Siyuan FU Long WANG Lei WEI Qingyu HUANG 《Virtual Reality & Intelligent Hardware》 EI 2023年第5期379-394,共16页
Background In recent years, with the rapid development of mobile Internet and Web3D technologies, a large number of web-based online 3D visualization applications have emerged. Web3D applications, including Web3D onli... Background In recent years, with the rapid development of mobile Internet and Web3D technologies, a large number of web-based online 3D visualization applications have emerged. Web3D applications, including Web3D online tourism, Web3D online architecture, Web3D online education environment, Web3D online medical care, and Web3D online shopping are examples of these applications that leverage 3D rendering on the web. These applications have pushed the boundaries of traditional web applications that use text, sound, image, video, and 2D animation as their main communication media, and resorted to 3D virtual scenes as the main interaction object, enabling a user experience that delivers a strong sense of immersion. This paper approached the emerging Web3D applications that generate stronger impacts on people's lives through “real-time rendering technology”, which is the core technology of Web3D. This paper discusses all the major 3D graphics APIs of Web3D and the well-known Web3D engines at home and abroad and classify the real-time rendering frameworks of Web3D applications into different categories. Results Finally, this study analyzed the specific demand posed by different fields to Web3D applications by referring to the representative Web3D applications in each particular field. Conclusions Our survey results show that Web3D applications based on real-time rendering have in-depth sectors of society and even family, which is a trend that has influence on every line of industry. 展开更多
关键词 WEB3D Real-time rendering Virtual reality Cloud rendering Mobile Internet
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Perceptual Optimization for Point-Based Point Cloud Rendering
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作者 YIN Yujie CHEN Zhang 《ZTE Communications》 2023年第4期47-53,共7页
Point-based rendering is a common method widely used in point cloud rendering.It realizes rendering by turning the points into the base geometry.The critical step in point-based rendering is to set an appropriate rend... Point-based rendering is a common method widely used in point cloud rendering.It realizes rendering by turning the points into the base geometry.The critical step in point-based rendering is to set an appropriate rendering radius for the base geometry,usually calculated using the average Euclidean distance of the N nearest neighboring points to the rendered point.This method effectively reduces the appearance of empty spaces between points in rendering.However,it also causes the problem that the rendering radius of outlier points far away from the central region of the point cloud sequence could be large,which impacts the perceptual quality.To solve the above problem,we propose an algorithm for point-based point cloud rendering through outlier detection to optimize the perceptual quality of rendering.The algorithm determines whether the detected points are outliers using a combination of local and global geometric features.For the detected outliers,the minimum radius is used for rendering.We examine the performance of the proposed method in terms of both objective quality and perceptual quality.The experimental results show that the peak signal-to-noise ratio(PSNR)of the point cloud sequences is improved under all geometric quantization,and the PSNR improvement ratio is more evident in dense point clouds.Specifically,the PSNR of the point cloud sequences is improved by 3.6%on average compared with the original algorithm.The proposed method significantly improves the perceptual quality of the rendered point clouds and the results of ablation studies prove the feasibility and effectiveness of the proposed method. 展开更多
关键词 point cloud rendering outlier detection perceptual optimization point-based rendering perceptual quality
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Image Color Rendering Based on Hinge-Cross-Entropy GAN in Internet of Medical Things
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作者 Hong’an Li Min Zhang +3 位作者 Dufeng Chen Jing Zhang Meng Yang Zhanli Li 《Computer Modeling in Engineering & Sciences》 SCIE EI 2023年第4期779-794,共16页
Computer-aided diagnosis based on image color rendering promotes medical image analysis and doctor-patient communication by highlighting important information of medical diagnosis.To overcome the limitations of the co... Computer-aided diagnosis based on image color rendering promotes medical image analysis and doctor-patient communication by highlighting important information of medical diagnosis.To overcome the limitations of the color rendering method based on deep learning,such as poor model stability,poor rendering quality,fuzzy boundaries and crossed color boundaries,we propose a novel hinge-cross-entropy generative adversarial network(HCEGAN).The self-attention mechanism was added and improved to focus on the important information of the image.And the hinge-cross-entropy loss function was used to stabilize the training process of GAN models.In this study,we implement the HCEGAN model for image color rendering based on DIV2K and COCO datasets,and evaluate the results using SSIM and PSNR.The experimental results show that the proposed HCEGAN automatically re-renders images,significantly improves the quality of color rendering and greatly improves the stability of prior GAN models. 展开更多
关键词 Internet of Medical Things medical image analysis image color rendering loss function self-attention generative adversarial networks
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An Improved HVQ Algorithm for Compression and Rendering of Space Environment Volume Data with Multi-correlated Variables
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作者 BAO Lili CAI Yanxia +2 位作者 WANG Rui ZOU Yenan SHI Liqin 《空间科学学报》 CAS CSCD 北大核心 2023年第4期780-785,共6页
Volume visualization can not only illustrate overall distribution but also inner structure and it is an important approach for space environment research.Space environment simulation can produce several correlated var... Volume visualization can not only illustrate overall distribution but also inner structure and it is an important approach for space environment research.Space environment simulation can produce several correlated variables at the same time.However,existing compressed volume rendering methods only consider reducing the redundant information in a single volume of a specific variable,not dealing with the redundant information among these variables.For space environment volume data with multi-correlated variables,based on the HVQ-1d method we propose a further improved HVQ method by compositing variable-specific levels to reduce the redundant information among these variables.The volume data associated with each variable is divided into disjoint blocks of size 43 initially.The blocks are represented as two levels,a mean level and a detail level.The variable-specific mean levels and detail levels are combined respectively to form a larger global mean level and a larger global detail level.To both global levels,a splitting based on a principal component analysis is applied to compute initial codebooks.Then,LBG algorithm is conducted for codebook refinement and quantization.We further take advantage of progressive rendering based on GPU for real-time interactive visualization.Our method has been tested along with HVQ and HVQ-1d on high-energy proton flux volume data,including>5,>10,>30 and>50 MeV integrated proton flux.The results of our experiments prove that the method proposed in this paper pays the least cost of quality at compression,achieves a higher decompression and rendering speed compared with HVQ and provides satisficed fidelity while ensuring interactive rendering speed. 展开更多
关键词 Compressed volume rendering Multi-correlated variables Space environment Vector quantization GPU programming
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Web-based mixed reality video fusion with remote rendering
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作者 Qiang ZHOU Zhong ZHOU 《Virtual Reality & Intelligent Hardware》 2023年第2期188-199,共12页
Background Mixed reality(MR)video fusion systems merge video imagery with 3D scenes to make the scene more realistic and help users understand the video content and temporal–spatial correlation between them,reducing ... Background Mixed reality(MR)video fusion systems merge video imagery with 3D scenes to make the scene more realistic and help users understand the video content and temporal–spatial correlation between them,reducing the user′s cognitive load.MR video fusion are used in various applications;however,video fusion systems require powerful client machines because video streaming delivery,stitching,and rendering are computationally intensive.Moreover,huge bandwidth usage is another critical factor that affects the scalability of video-fusion systems.Methods Our framework proposes a fusion method for dynamically projecting video images into 3D models as textures.Results Several experiments on different metrics demonstrate the effectiveness of the proposed framework.Conclusions The framework proposed in this study can overcome client limitations by utilizing remote rendering.Furthermore,the framework we built is based on browsers.Therefore,the user can test the MR video fusion system with a laptop or tablet without installing any additional plug-ins or application programs. 展开更多
关键词 Mixed reality Video fusion WebRTC Remote rendering
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Fabrication of High Color Rendering Index White Light Emitting Diodes from Gold Nanoclusters
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作者 Yeeu-Chang Lee Chieh Chen +2 位作者 Cheng-An J. Lin Cheng-Yi Huang Chia-Hui Lin 《Optics and Photonics Journal》 2023年第11期243-250,共8页
We demonstrated gold nanoclusters as color tunable emissive light converters for the application of white light emitting diodes (WLEDs). A blue LED providing 460 nm to excite gold nanoclusters mixed with UV curable ma... We demonstrated gold nanoclusters as color tunable emissive light converters for the application of white light emitting diodes (WLEDs). A blue LED providing 460 nm to excite gold nanoclusters mixed with UV curable material generates broad bandwidth emission at the visible range. Increasing the amount of gold nanoclusters, the correlated color temperature of WLEDs tuned from cold white to warm white, and also results in the variation of color rendering index (CRI). The highest CRI in the experiment is 92. 展开更多
关键词 Gold Nanocluster White Light Emitting Diodes Color rendering Index Color Temperature
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Stroke Based Painterly Rendering with Mass Data through Auto Warping Generation
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作者 Taemin Lee Beomsik Kim +1 位作者 Sanghyun Seo Kyunghyun Yoon 《Computer Modeling in Engineering & Sciences》 SCIE EI 2022年第3期1441-1457,共17页
Painting is done according to the artist’s style.The most representative of the style is the texture and shape of the brush stroke.Computer simulations allow the artist’s painting to be produced by taking this strok... Painting is done according to the artist’s style.The most representative of the style is the texture and shape of the brush stroke.Computer simulations allow the artist’s painting to be produced by taking this stroke and pasting it onto the image.This is called stroke-based rendering.The quality of the result depends on the number or quality of this stroke,since the stroke is taken to create the image.It is not easy to render using a large amount of information,as there is a limit to having a stroke scanned.In this work,we intend to produce rendering results using mass data that produces large amounts of strokes by expanding existing strokes through warping.Through this,we have produced results that have higher quality than conventional studies.Finally,we also compare the correlation between the amount of data and the results. 展开更多
关键词 Painterly rendering stroke based rendering image mass data stroke warping non-photorealistic rendering
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Cluster parallel rendering based on encoded mesh 被引量:3
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作者 QIN Ai-hong XIONG Hua +2 位作者 PENG Hao-yu LIU Zhen SHI Jiao-ying 《Journal of Zhejiang University-Science A(Applied Physics & Engineering)》 SCIE EI CAS CSCD 2006年第7期1124-1133,共10页
Use of compressed mesh in parallel rendering architecture is still an unexplored area, the main challenge of which is to partition and sort the encoded mesh in compression-domain. This paper presents a mesh compressio... Use of compressed mesh in parallel rendering architecture is still an unexplored area, the main challenge of which is to partition and sort the encoded mesh in compression-domain. This paper presents a mesh compression scheme PRMC (Parallel Rendering based Mesh Compression) supplying encoded meshes that can be partitioned and sorted in parallel rendering system even in encoded-domain. First, we segment the mesh into submeshes and clip the submeshes’ boundary into Runs, and then piecewise compress the submeshes and Runs respectively. With the help of several auxiliary index tables, compressed submeshes and Runs can serve as rendering primitives in parallel rendering system. Based on PRMC, we design and implement a parallel rendering architecture. Compared with uncompressed representation, experimental results showed that PRMC meshes applied in cluster parallel rendering system can dramatically reduce the communication requirement. 展开更多
关键词 CLUSTER Parallel rendering rendering Compression algorithm Mesh coding Mesh segmentation
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Introducing Cinematic Rendering: A Novel Technique for Post-Processing Medical Imaging Data 被引量:2
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作者 Franz A. Fellner 《Journal of Biomedical Science and Engineering》 2016年第3期170-175,共6页
Since the 1980s, various techniques have been used in the field of medicine for the post-processing of medical imaging data from computed tomography (CT) and magnetic resonance (MR). They include multiplanar reformati... Since the 1980s, various techniques have been used in the field of medicine for the post-processing of medical imaging data from computed tomography (CT) and magnetic resonance (MR). They include multiplanar reformations (MPR), maximum intensity projection (MIP) and Volume Rendering (VR). This paper presents the prototype of a new means of post-processing radiological examinations such as CT and MR, a technique that, for the first time, provides photorealistic visualizations of the human body. This new procedure was inspired by the quality of images achieved by animation software such as programs used in the entertainment industry, particularly to produce animated films. Thus, the name: Cinematic Rendering. It is already foreseeable that this new method of depiction will quickly be incorporated into the set of instruments employed in socalled virtual anatomy (teaching anatomy through the use of radiological depictions of the human body via X-ray, CT and MR in addition to the use of computer animation programs designed especially for human anatomy). Its potential for medical applications will have to be evaluated by future scientific investigations. 展开更多
关键词 Cinematic rendering Volume rendering Virtual Anatomy Computed Tomography (CT) Magnetic Resonance (MR)
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SPEEDING-UP RE-SAMPLED ALGORITHM IN RAY CASTING VOLUME RENDERING OF MEDICAL IMAGES
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作者 陶玲 王惠南 田芝亮 《Transactions of Nanjing University of Aeronautics and Astronautics》 EI 2005年第1期52-58,共7页
Ray casting algorithm can obtain a better quality image in volume rendering, however, it exists some problems, such as powerful computing capacity and slow rendering speed. How to improve the re-sampled speed is a key... Ray casting algorithm can obtain a better quality image in volume rendering, however, it exists some problems, such as powerful computing capacity and slow rendering speed. How to improve the re-sampled speed is a key to speed up the ray casting algorithm. An algorithm is introduced to reduce matrix computation by matrix transformation characteristics of re-sampling points in a two coordinate system. The projection of 3-D datasets on image plane is adopted to reduce the number of rays. Utilizing boundary box technique avoids the sampling in empty voxel. By extending the Bresenham algorithm to three dimensions, each re-sampling point is calculated. Experimental results show that a two to three-fold improvement in rendering speed using the optimized algorithm, and the similar image quality to traditional algorithm can be achieved. The optimized algorithm can produce the required quality images, thus reducing the total operations and speeding up the volume rendering. 展开更多
关键词 volume rendering ray casting algorithm acceleration algorithm re-sampled algorithm
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Two-phase real-time rendering method for realistic water refraction
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作者 Hongli LIU Honglei HAN Guangzheng FEI 《Virtual Reality & Intelligent Hardware》 2020年第2期132-141,共10页
Background Realistic rendering has been an important g oal of several interactive applications,which requires an efficient virtual simulation of many special effects that are common in the real world.However,refractio... Background Realistic rendering has been an important g oal of several interactive applications,which requires an efficient virtual simulation of many special effects that are common in the real world.However,refraction is often ignored in these applications.Rendering the refraction effect is extremely complicated and time-consuming.Methods In this study,a simple,efficient,and fast rendering technique of water refraction effects is proposed.This technique comprises a broad and narrow phase.In the broad phase,the water surface is considered flat.The vertices of underwater meshes are transformed based on Snell's Law.In the narrow phase,the effects of waves on the water surface are examined.Every pixel on the water surface mesh is collected by a screen-space method with an extra rendering pass.The broad phase redirects most pixels that need to be recalculated in the narrow phase to the pixels in the rendering buffer.Results We analyzed the performances of three different conventional methods and ours in rendering refraction effects for the same scenes.The proposed method obtains higher frame rate and physical accuracy comparing with other methods.It is used in several game scenes,and realistic water refraction effects can be generated efficiently.Conclusions The two-phase water refraction method produces a tradeoff between efficiency and quality.It is easy to implement in modern game engines,and thus improve the quality of rendering scenes in video games or other real-ti me applications. 展开更多
关键词 Real-time rendering REFRACTION Liquid renderings
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Very-High Color Rendering Index Hybrid White Organic Light-Emitting Diodes with Double Emitting Nanolayers 被引量:4
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作者 Baiquan Liu Miao Xu +6 位作者 Lei Wang Hong Tao Yueju Su Dongyu Gao Linfeng Lan Jianhua Zou Junbiao Peng 《Nano-Micro Letters》 SCIE EI CAS 2014年第4期335-339,共5页
A very-high color rendering index white organic light-emitting diode(WOLED) based on a simple structure was successfully fabricated. The optimized device exhibits a maximum total efficiency of 13.1 and 5.4 lm/W at 1,0... A very-high color rendering index white organic light-emitting diode(WOLED) based on a simple structure was successfully fabricated. The optimized device exhibits a maximum total efficiency of 13.1 and 5.4 lm/W at 1,000 cd/m2. A peak color rendering index of 90 and a relatively stable color during a wide range of luminance were obtained. In addition, it was demonstrated that the 4,40,400-tri(9-carbazoyl) triphenylamine host influenced strongly the performance of this WOLED.These results may be beneficial to the design of both material and device architecture for high-performance WOLED. 展开更多
关键词 White light HYBRID Color rendering index Organic light-emitting diodes Double emitting nanolayers
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Online volume rendering of incrementally accumulated LSCEM images for superficial oral cancer detection 被引量:2
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作者 Wei Ming Chiew Feng Lin +1 位作者 Kemao Qian Hock Soon Seah 《World Journal of Clinical Oncology》 CAS 2011年第4期179-186,共8页
Laser scanning confocal endomicroscope(LSCEM)has emerged as an imaging modality which provides noninvasive,in vivo imaging of biological tissue on a microscopic scale.Scientific visualizations for LSCEM datasets captu... Laser scanning confocal endomicroscope(LSCEM)has emerged as an imaging modality which provides noninvasive,in vivo imaging of biological tissue on a microscopic scale.Scientific visualizations for LSCEM datasets captured by current imaging systems require these datasets to be fully acquired and brought to a separate rendering machine.To extend the features and capabilities of this modality,we propose a system which is capable of performing realtime visualization of LSCEM datasets.Using field-programmable gate arrays,our system performs three tasks in parallel:(1)automated control of dataset acquisition;(2)imaging-rendering system synchronization;and(3)realtime volume rendering of dynamic datasets.Through fusion of LSCEM imaging and volume rendering processes,acquired datasets can be visualized in realtime to provide an immediate perception of the image quality and biological conditions of the subject,further assisting in realtime cancer diagnosis.Subsequently,the imaging procedure can be improved for more accurate diagnosis and reduce the need for repeating the process due to unsatisfactory datasets. 展开更多
关键词 CONFOCAL endomicroscope Field-programmable gate arrays Incrementally accumulated volume rendering REALTIME ONLINE cancer DETECTION
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Terrain Rendering LOD Algorithm Based on Improved Restrictive Quadtree Segmentation and Variation Coefficient of Elevation 被引量:2
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作者 Zhenwu Wang Xiaohua Lu 《Journal of Beijing Institute of Technology》 EI CAS 2018年第4期617-622,共6页
Aiming to deal with the difficult issues of terrain data model simplification and crack disposal,the paper proposed an improved level of detail(LOD)terrain rendering algorithm,in which a variation coefficient of eleva... Aiming to deal with the difficult issues of terrain data model simplification and crack disposal,the paper proposed an improved level of detail(LOD)terrain rendering algorithm,in which a variation coefficient of elevation is introduced to express the undulation of topography.Then the coefficient is used to construct a node evaluation function in the terrain data model simplification step.Furthermore,an edge reduction strategy is combined with the improved restrictive quadtree segmentation to handle the crack problem.The experiment results demonstrated that the proposed method can reduce the amount of rendering triangles and enhance the rendering speed on the premise of ensuring the rendering effect compared with a traditional LOD algorithm. 展开更多
关键词 terrain data model simplification crack disposal level of detail(LOD)terrain rendering algorithm variation coefficient of elevation node evaluation function restrictive quadtree segmentation
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A Mixed-Depth Visual Rendering Method for Bleeding Simulation 被引量:1
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作者 Wen Shi Peter Xiaoping Liu Minhua Zheng 《IEEE/CAA Journal of Automatica Sinica》 SCIE EI CSCD 2019年第4期917-925,共9页
The visual fidelity of bleeding simulation in a surgical simulator is critical since it will affect not only the degree of visual realism,but also the user’s medical judgment and treatment in real-life settings.The c... The visual fidelity of bleeding simulation in a surgical simulator is critical since it will affect not only the degree of visual realism,but also the user’s medical judgment and treatment in real-life settings.The conventional marching cubes surface rendering algorithm provides excellent visual effect in rendering gushing blood,however,it is insufficient for blood flow,which is very common in surgical procedures,since in this case the rendered surface and depth textures of blood are rough.In this paper,we propose a new method called the mixed depth rendering for rendering blood flow in surgical simulation.A smooth height field is created to minimize the height difference between neighboring particles on the bleeding surface.The color and transparency of each bleeding area are determined by the number of bleeding particles,which is consistent with the real visual effect.In addition,there is no much extra computational cost.The rendering of blood flow in a variety of surgical scenarios shows that visual feedback is much improved.The proposed mixed depth rendering method is also used in a neurosurgery simulator that we developed. 展开更多
关键词 BLEEDING SIMULATION BLEEDING suction rendering algorithm MARCHING cubes MIXED DEPTH rendering
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High color rendering index white organic light-emitting diode using levofloxacin as blue emitter 被引量:1
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作者 苗艳勤 高志翔 +5 位作者 张爱琴 李源浩 王华 贾虎生 刘旭光 Tsuboi Taiju 《Chinese Physics B》 SCIE EI CAS CSCD 2015年第5期577-582,共6页
Levofloxacin (LOFX), which is well-known as an antibiotic medicament, was shown to be useful as a 452-nm blue emitter for white organic light-emitting diodes (OLEDs). In this paper, the fabricated white OLED conta... Levofloxacin (LOFX), which is well-known as an antibiotic medicament, was shown to be useful as a 452-nm blue emitter for white organic light-emitting diodes (OLEDs). In this paper, the fabricated white OLED contains a 452-nm blue emitting layer (thickness of 30 nm) with 1 wt% LOFX doped in CBP (4,4'-bis(carbazol-9-yl)biphenyl) host and a 584-nm orange emitting layer (thickness of 10 nm) with 0.8 wt% DCJTB (4-(dicyanomethylene)-2-tert-butyl-6-(1,1,7,7- tetramethyljulolidin-4-yl-vinyl)-4H-pyran) doped in CBE which are separated by a 20-nm-thick buffer layer of TPBi (2,2',2"-(benzene-1,3,5-triyl)-tri(1-phenyl-lH-benzimidazole). A high color rendering index (CRI) of 84.5 and CIE chromaticity coordinates of (0.33, 0.32), which is close to ideal white emission CIE (0.333, 0.333), are obtained at a bias voltage of 14 V. Taking into account that LOFX is less expensive and the synthesis and purification technologies of LOFX are mature, these results indicate that blue fluorescence emitting LOFX is useful for applications to white OLEDs although the maximum current efficiency and luminance are not high. The present paper is expected to become a milestone to using medical drug materials for OLEDs. 展开更多
关键词 LEVOFLOXACIN blue organic light emitting diodes white organic light-emitting diodes high color rendering index
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Effect of light-emitting diodes with different color rendering indexes on the ocular tissues of rat 被引量:1
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作者 Wen-Yi Chen Kun-Hong Xiao +5 位作者 Rong Lin Ze-Ren Qiu Ya-Min Chen Ze-Qun Lin Xiu-Bin Ke Yan Huang 《International Journal of Ophthalmology(English edition)》 SCIE CAS 2022年第7期1035-1043,共9页
AIM:To compare the damage of light-emitting diodes(LEDs)with different color rendering indexes(CRIs)to the ocular surface and retina of rats.METHODS:Totally 20 Sprague-Dawley(SD)rats were randomly divided into four gr... AIM:To compare the damage of light-emitting diodes(LEDs)with different color rendering indexes(CRIs)to the ocular surface and retina of rats.METHODS:Totally 20 Sprague-Dawley(SD)rats were randomly divided into four groups:the first group was normal control group without any intervention,other three groups were exposed by LEDs with low(LED-L),medium(LED-M),and high(LED-H)CRI respectively for 12 h a day,continuously for 4 wk.The changes in tear secretion(Schirmer I test,SIt),tear film break-up time(BUT),and corneal fluorescein sodium staining(CFS)scores were compared at different times(1 d before experiment,2 and 4 wk after the experiment).The histopathological changes of rat lacrimal gland and retina were observed at 4 wk,and the expressions of tumor necrosis factor-α(TNF-α)and interleukin-6(IL-6)in lacrimal gland were detected by immunofluorescence method.RESULTS:With the increase of light exposed time,the CFS value of each light exposed group continued to increase,and the BUT and SIt scores continued to decrease,which were different from the control group,and the differences between the light exposed groups were statistically significant.Hematoxylin-eosin(HE)results showed that the lacrimal glands of each exposed group were seen varying degrees of acinar atrophy,vacuoledistribution,increasing of eosinophil granules,etc.;the retina showed obvious reduction of photoreceptor cell layer and changes in retinal thickness;LED-L group has the most significant change in all tests.Immunofluorescence suggested that the positive expressions of TNF-αand IL-6 in the lacrimal glands of each exposed group were higher than those of the control group.CONCLUSION:LED exposure for 4 wk can cause the pathological changes of lacrimal gland and retina of rats,and increase the expression of TNF-αand IL-6 in lacrimal gland,the degree of damage is negatively correlated with the CRI. 展开更多
关键词 light emitting diodes lacrimal gland RETINA dry eye color rendering indexes SPECTRUM
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An improved 3D shape haptic rendering algorithm for finger mounted vibrotactile device 被引量:1
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作者 Wu Juan Han Xiao Yang Huaining 《Journal of Southeast University(English Edition)》 EI CAS 2018年第3期317-322,共6页
To improve the sense of reality on perception, an improved algorithm of 3D shape haptic rendering is put forward based on a finger mounted vibrotactile device. The principle is that the interactive information and the... To improve the sense of reality on perception, an improved algorithm of 3D shape haptic rendering is put forward based on a finger mounted vibrotactile device. The principle is that the interactive information and the shape information are conveyed to users when they touch virtual objects at mobile terminals by attaching the vibrotactile feedback on a fingertip. The extraction of shape characteristics, the interactive information and the mapping of shape in formation of vibration stimulation are key parts of the proposed algorithm to realize the real tactile rendering. The contact status of the interaction process, the height information and local gradient of the touch point are regarded as shape information and used to control the vibration intension, rhythm and distribution of the vibrators. With different contact status and shape information, the vibration pattern can be adjusted in time to imitate the outlines of virtual objects. Finally, the effectiveness of the algorithm is verified by shape perception experiments. The results show that the improved algorithm is effective for 3D shape haptic rendering. 展开更多
关键词 finger mounted vibrotactile device 3D shapehaptic rendering algorithm contact status local gradient
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