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Development Status and Project Interpretation of the Robotics Wushu Competition
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作者 Xudong Liu Le Xin 《Journal of Contemporary Educational Research》 2022年第8期102-112,共11页
The Robotics Wushu Competition is a robotics competition that integrates intelligent robotics technology with traditional Chinese Wushu culture,maker spirit,and ideas.It is a highly confrontational and ornamental proj... The Robotics Wushu Competition is a robotics competition that integrates intelligent robotics technology with traditional Chinese Wushu culture,maker spirit,and ideas.It is a highly confrontational and ornamental project in robotics competitions.This paper discusses the current situation,development status,and project settings of the Robotics Wushu Competition in the three major national competitions,focusing on the interpretation of several major projects,such as humanoid autonomous fighting,body-feeling humanoid fighting,wheeled autonomous fighting,visual confrontation,and unmanned aerial vehicle(UAV)confrontation.Finally,suggestions are proposed to support the regular holding and development of the Robotics Wushu Competition. 展开更多
关键词 robotics Wushu competition Autonomous fighting Humanoid fighting Visual confrontation UAV confrontation
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Applying project‐based learning in artificial intelligence and marine discipline:An evaluation study on a robotic sailboat platform
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作者 Xiongwei Lin Hengli Liu +4 位作者 Qinbo Sun Xiuhan Li Huihuan Qian Zhenglong Sun Tin Lun Lam 《IET Cyber-Systems and Robotics》 EI 2022年第2期86-96,共11页
intelligence is penetrating various fields.The demand for interdisciplinary talent is increasingly important,while interdisciplinary educational activities for high school students are lagging behind.Project‐based le... intelligence is penetrating various fields.The demand for interdisciplinary talent is increasingly important,while interdisciplinary educational activities for high school students are lagging behind.Project‐based learning(PBL)in artificial intelligence(AI)and robotic education activities supported by a robotic sailboat platform,the sailboat test arena(STAr),has been shown to popularise AI and robotic knowledge in young students.In the implementation of the programme,PBL was provided for students,and gamification pedagogy was applied to increase participants'learning motivation and engagement.The results show that the proposed STAr‐based programme is capable of delivering the desired knowledge and skills to students at high school levels.The assessment results suggest that most students achieve learning outcomes on average.Students showed more interest in AI and marine disciplines and were willing to participate in more such educational programs.The findings fill the research gap that few existing education platforms have facilitated the teaching and learning of AI and marine disciplines for high school students. 展开更多
关键词 application platform artificial intelligence educational robots marine robotics robotic game and competition
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