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Terrain Simplification Research in Augmented Scene Modeling
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作者 Ming Delie You Kefei Tian Jinwen Liu Jian State Key Laboratory for Image Processing and Intelligent Control, Institute for Pattern Recognition and Artificial Intelligence , Huazhong University of Science and Technology , Wuhan 430074 Wang Guangju 《Journal of China University of Geosciences》 SCIE CSCD 2001年第4期351-355,共5页
Augmented reality is the merging of synthetic sensory information into a user's perception of a real environment. As one of the most important tasks in augmented scene modeling, terrain simplification research has... Augmented reality is the merging of synthetic sensory information into a user's perception of a real environment. As one of the most important tasks in augmented scene modeling, terrain simplification research has gained more and more attention. In this paper, we mainly focus on point selection problem in terrain simplification using triangulated irregular network. Based on the analysis and comparison of traditional importance measures for each input point, we put forward a new importance measure based on local entropy. The results demonstrate that the local entropy criterion has a better performance than any traditional methods. In addition, it can effectively conquer the 'short-sight' problem associated with the traditional methods. 展开更多
关键词 augmented reality scene modeling terrain simplification triangulated irregular network importance measures local entropy.
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Structured scene modeling using micro stereo vision system with large field of view
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作者 颜世莹 朱玉文 +1 位作者 刘佳音 贾云得 《Journal of Harbin Institute of Technology(New Series)》 EI CAS 2001年第3期296-299,共4页
This paper presents a method for structured scene modeling using micro stereo vision system with large field of view. The proposed algorithm includes edge detection with Canny detector, line fitting with principle axi... This paper presents a method for structured scene modeling using micro stereo vision system with large field of view. The proposed algorithm includes edge detection with Canny detector, line fitting with principle axis based approach, finding corresponding lines using feature based matching method, and 3D line depth computation. 展开更多
关键词 Index terms structured scene modeling stereo vision wide field of view mobile robot
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Sparsity-based efficient simulation of cluster targets electromagnetic scattering
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作者 TIAN Yuguang LIU Yixin +3 位作者 CHEN Xuan CHEN Penghui WANG Jun CHEN Junwen 《Journal of Systems Engineering and Electronics》 SCIE EI CSCD 2023年第2期299-306,共8页
An efficient and real-time simulation method is proposed for the dynamic electromagnetic characteristics of cluster targets to meet the requirements of engineering practical applications.First,the coordinate transform... An efficient and real-time simulation method is proposed for the dynamic electromagnetic characteristics of cluster targets to meet the requirements of engineering practical applications.First,the coordinate transformation method is used to establish a geometric model of the observation scene,which is described by the azimuth angles and elevation angles of the radar in the target reference frame and the attitude angles of the target in the radar reference frame.Then,an approach for dynamic electromagnetic scattering simulation is proposed.Finally,a fast-computing method based on sparsity in the time domain,space domain,and frequency domain is proposed.The method analyzes the sparsity-based dynamic scattering characteristic of the typical cluster targets.The error between the sparsity-based method and the benchmark is small,proving the effectiveness of the proposed method. 展开更多
关键词 geometric model of the observation scene dynamic electromagnetic scattering simulation sparsity-based method
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Multi-source data-based 3D digital preservation of large scale ancient chinese architecture:A case report 被引量:1
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作者 Xiang GAO Hainan CUI +2 位作者 Lingjie ZHU Tianxin SHI Shuhan SHEN 《Virtual Reality & Intelligent Hardware》 2019年第5期525-541,共17页
The 3D digitalization and documentation of ancient Chinese architecture is challenging because of architectural complexity and structural delicacy.To generate complete and detailed models of this architecture,it is be... The 3D digitalization and documentation of ancient Chinese architecture is challenging because of architectural complexity and structural delicacy.To generate complete and detailed models of this architecture,it is better to acquire,process,and fuse multi-source data instead of single-source data.In this paper,we describe our work on 3D digital preservation of ancient Chinese architecture based on multi source data.We first briefly introduce two surveyed ancient Chinese temples,Foguang Temple and Nanchan Temple.Then,we report the data acquisition equipment we used and the multi-source data we acquired.Finally,we provide an overview of several applications we conducted based on the acquired data,including ground and aerial image fusion,image and LiDAR(light detection and ranging)data fusion,and architectural scene surface reconstruction and semantic modeling.We believe that it is necessary to involve multi-source data for the 3D digital preservation of ancient Chinese architecture,and that the work in this paper will serve as a heuristic guideline for the related research communities. 展开更多
关键词 Ancient Chinese architecture 3D digital preservation Multi-source data acquisition Architectural scene modeling
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Fuzzy-based indoor scene modeling with differentiated examples
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作者 Qiang Fu Shuhan He +2 位作者 Hongbo Fu Xueming Li Zhigang Deng 《Computational Visual Media》 SCIE EI CSCD 2023年第4期717-732,共16页
Well-designed indoor scenes incorporate interior design knowledge,which has been an essential prior for most indoor scene modeling methods.However,the layout qualities of indoor scene datasets are often uneven,and mos... Well-designed indoor scenes incorporate interior design knowledge,which has been an essential prior for most indoor scene modeling methods.However,the layout qualities of indoor scene datasets are often uneven,and most existing data-driven methods do not differentiate indoor scene examples in terms of quality.In this work,we aim to explore an approach that leverages datasets with differentiated indoor scene examples for indoor scene modeling.Our solution conducts subjective evaluations on lightweight datasets having various room configurations and furniture layouts,via pairwise comparisons based on fuzzy set theory.We also develop a system to use such examples to guide indoor scene modeling using user-specified objects.Specifically,we focus on object groups associated with certain human activities,and define room features to encode the relations between the position and direction of an object group and the room configuration.To perform indoor scene modeling,given an empty room,our system first assesses it in terms of the user-specified object groups,and then places associated objects in the room guided by the assessment results.A series of experimental results and comparisons to state-of-the-art indoor scene synthesis methods are presented to validate the usefulness and effectiveness of our approach. 展开更多
关键词 indoor scene modeling modeling by example fuzzy sets
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Perspectives on point cloud-based 3D scene modeling and XR presentation within the cloud-edge-client architecture
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作者 Hongjia Wu Hongxin Zhang +2 位作者 Jiang Cheng Jianwei Guo Wei Chen 《Visual Informatics》 EI 2023年第3期59-64,共6页
With the support of edge computing,the synergy and collaboration among central cloud,edge cloud,and terminal devices form an integrated computing ecosystem known as the cloud-edge-client architecture.This integration ... With the support of edge computing,the synergy and collaboration among central cloud,edge cloud,and terminal devices form an integrated computing ecosystem known as the cloud-edge-client architecture.This integration unlocks the value of data and computational power,presenting significant opportunities for large-scale 3D scene modeling and XR presentation.In this paper,we explore the perspectives and highlight new challenges in 3D scene modeling and XR presentation based on point cloud within the cloud-edge-client integrated architecture.We also propose a novel cloud-edge-client integrated technology framework and a demonstration of municipal governance application to address these challenges. 展开更多
关键词 The cloud-edge-client integrated ARCHITECTURE 3D scene perception and modeling XR rendering Cloud-edge-client integrated visualization
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Hand Interface in Traditional Modeling and Animation Tasks
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作者 孙汉秋 《Journal of Computer Science & Technology》 SCIE EI CSCD 1996年第3期286-295,共10页
3-D task space in modeling and animation is usually reduced to the separate control dimensions supported by conventional interactive devices. This limitation maps only patial view of the problem to the device space at... 3-D task space in modeling and animation is usually reduced to the separate control dimensions supported by conventional interactive devices. This limitation maps only patial view of the problem to the device space at a time, and results in tedious and un natural interface of control. This paper uses the DataGlove interface for modeling and animating scene behaviors. The modeling interface selects, scales, rotates, translates,copies and deletes the instances of the prindtives. These basic modeling processes are directly performed in the task spacet using hand shapes and motions. Hand shapes are recoginzed as discrete states that trigger the commands, and hand motion are mapped to the movement of a selected instance. The interactions through hand interface place the user as a participant in the process of behavior simulation. Both event triggering and role switching of hand are experimented in simulation. The event mode of hand triggers control signals or commands through a menu interface. The object mode of hand simulates itself as an object whose appearance or motion inlluences the motions of other objects in scene. The involvement of hand creates a diversity of dyndric situations for testing variable scene behaviors. Our experiments have shown the potential use of this interface directly in the 3-D modeling and animation task space. 展开更多
关键词 Interactive graphics scene modeling behavior simulation DataGlove virtual reality
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