It is argued that research on eye movements has now entered a fourth general era. Each of the four eras is briefly reviewed, and research findings related to eye movements during reading, scene perception, and visual ...It is argued that research on eye movements has now entered a fourth general era. Each of the four eras is briefly reviewed, and research findings related to eye movements during reading, scene perception, and visual search are discussed. Future directions for research in each of these areas and research in other domains involving eye movements are also discussed.展开更多
为解决搜爆人员在爆炸装置搜索训练过程中,真实训练环境搭建繁琐、人力与物资成本投入大等问题,在分析搜索爆炸装置训练过程的基础上,设计了一套爆炸装置搜索训练视景仿真系统。该系统通过搜爆场景逐级细化的方法构建虚拟场景,且以具有...为解决搜爆人员在爆炸装置搜索训练过程中,真实训练环境搭建繁琐、人力与物资成本投入大等问题,在分析搜索爆炸装置训练过程的基础上,设计了一套爆炸装置搜索训练视景仿真系统。该系统通过搜爆场景逐级细化的方法构建虚拟场景,且以具有感应能力的三维模型模拟摩尔探测仪与非线性节点探测仪等搜爆工具。基于Open Scene Graph(OSG)图形开发库,以VC++为开发环境实现了爆炸装置搜索训练视景仿真。实践证明:该系统仿真度高,达到了爆炸装置搜索仿真训练的效果,并且运行流畅,沉浸感强。展开更多
文摘It is argued that research on eye movements has now entered a fourth general era. Each of the four eras is briefly reviewed, and research findings related to eye movements during reading, scene perception, and visual search are discussed. Future directions for research in each of these areas and research in other domains involving eye movements are also discussed.
文摘为解决搜爆人员在爆炸装置搜索训练过程中,真实训练环境搭建繁琐、人力与物资成本投入大等问题,在分析搜索爆炸装置训练过程的基础上,设计了一套爆炸装置搜索训练视景仿真系统。该系统通过搜爆场景逐级细化的方法构建虚拟场景,且以具有感应能力的三维模型模拟摩尔探测仪与非线性节点探测仪等搜爆工具。基于Open Scene Graph(OSG)图形开发库,以VC++为开发环境实现了爆炸装置搜索训练视景仿真。实践证明:该系统仿真度高,达到了爆炸装置搜索仿真训练的效果,并且运行流畅,沉浸感强。