Background: Given the low levels of physical activity(PA) among adolescent girls in the US, there is a need to identify tools to motivate increased PA. Although there is limited evidence that adolescents transfer PA f...Background: Given the low levels of physical activity(PA) among adolescent girls in the US, there is a need to identify tools to motivate increased PA. Although there is limited evidence that adolescents transfer PA from one context to another, exergames(i.e., video games that require gross motor activity) may act as a gateway to promote overall PA outside game play. The purpose of this study was to examine potential transfer effects(i.e., influences on external behaviors and psychological constructs) of a 12-week exergaming intervention on adolescent girls' PA, screen time,and self-efficacy toward PA, as well as the intrinsic motivation of exergaming.Methods: Participants were 37 girls aged 14–18 years(65% African American, 35% white) who were overweight or obese(body mass index ≥ 85 th percentile) and were recruited from the community via school, physicians, news media, and social media websites. Adolescents were randomly assigned to a 12-week group exergaming intervention(thirty-six 60 min sessions of group-based dance exergaming in a research laboratory using Kinect for Xbox360(Microsoft Corporation, Redmond, WA, USA)) or to a no-treatment control group. Outcome variables included objectively measured PA(total) and self-reported leisure-time PA(discretionary time only) 1 week before vs. 1 week after the intervention; selected type and intensity of PA when placed in a gym setting for 30 min("cardio free choice"); screen time; self-efficacy toward PA; and intrinsic motivation toward exergaming.Results: Attendance at the exergaming sessions was high(80%). Compared with the control group, the intervention group self-reported an increase in PA(p = 0.035) and fewer hours watching television or videos(p = 0.01) after the intervention, but there were no significant differences in sedentary, light, moderate, or vigorous PA measured by accelerometry. The intervention group significantly improved self-efficacy toward PA(p = 0.028). The intervention group highly rated intrinsic motivation toward exergaming.Conclusion: Exergaming for 12 weeks was associated with positive impacts on adolescent girls' self-reported PA, television viewing, self-efficacy,and intrinsic motivation. Future research is warranted to leverage exergames as an enjoyable, motivating, and effective PA tool.展开更多
Little is known on the association between movement behaviors including physical activity(PA),screen time(ST)and sleep(SLP)with depression in adolescents.This study aimed to explore the associations of PA,ST and SLP w...Little is known on the association between movement behaviors including physical activity(PA),screen time(ST)and sleep(SLP)with depression in adolescents.This study aimed to explore the associations of PA,ST and SLP with depressive symptoms in adolescents.A total of 1,331 middle school students participated in this survey and provided valid data pertaining to the study variables.Self-reported questionnaires were used to collect information on participants’sociodemographic parameters.The Health Behavior in School-aged Children Questionnaire was used to assess the PA(days for moderate to vigorous PA),ST(daily hours of ST)and SLP(daily hours of SLP).Study participants’depressive symptoms were assessed using the Children’s Depression Inventory.Generalized linear models were used to estimate the associations of PA,ST and SLP with depressive symptoms.Of all the 1331 study participants,boys accounted for 51.31%and percentage of 7th,8th and 9th graders were 52.44%,23.22%and 24.34%,respectively.After controlling for sex,body mass index,grade,ethnicity,residence,siblings,perceived family affluence,father and mother educational level,only ST was positively associated with depressive symptoms(beta=0.17,p=0.005).This study suggests that excessive ST would be detrimental to depressive symptoms in adolescents.It may be effective to reduce ST for depression intervention or prevention.Future studies are encouraged to use an improved study design to confirm or negate this study’s researchfindings.展开更多
Background: The association of physical activity (PA) and screen time (ST) on health-related quality of life (HRQOL) among predominantly low-income children in the Mississippi Delta region has not been previously desc...Background: The association of physical activity (PA) and screen time (ST) on health-related quality of life (HRQOL) among predominantly low-income children in the Mississippi Delta region has not been previously described. Methods: We performed a cross-sectional survey to assess health risks from a representative sample of the population ≥3 years old in the Delta Region of Arkansas, Louisiana, and Mississippi. Linear models were utilized to examine Pediatric Quality of Life Inventory (PedsQL) scores based on reported PA and ST. Results: Median age of the 371 participants was 9.8 years, 57% were African American, and 26% had annual household income ≤$14,999. Overall, 262 (75%) were categorized as physically active and 48% reported >2 hours ST per day. Children reporting exercising 5 - 7 days per week had significantly better PedsQL total score (84.3 vs 80.8;p 2 hours per day) did not significantly impact HRQOL. Conclusions: Findings suggest that PA among children living in the Mississippi Delta was related to higher HRQOL;however, the positive effects of PA on HRQOL may be less for minority and low-income children.展开更多
Screen technologies have been found to have adverse outcomes on people’s well-being and mental health if used excessively however findings have varied depending on the screen type being assessed. The impact of prolon...Screen technologies have been found to have adverse outcomes on people’s well-being and mental health if used excessively however findings have varied depending on the screen type being assessed. The impact of prolonged TV-watching on mental health has been well established, whereas the influence of computers, the internet, and mobile phones is still being debated. Research exploring total screen use in adults is surprisingly lacking. The current study examined the relationship between Screen Time and well-being in adults, including positive relationships, meaning, and loneliness. The study is possibly the first to investigate how much pleasure and meaning people feel during screen use and their mediating effects. Using a correlational study design, participants (N = 139) reported their hours spent on all screen devices per day, how much pleasure and meaning they experience during screen use on average, and their general well-being levels. Screen Time was not found to be significantly correlated with well-being;and screen use experiences did not mediate any of the screen time and well-being relationships. However, screen use meaning was positively associated with overall well-being and positive relationships. This finding prompts a review of the importance of screen time for well-being, suggesting that this may be a limited approach. Other factors related to screen quality may be equal if not more important for well-being. Limitations and implications for maintaining or enhancing well-being while using screen devices are discussed.展开更多
Purpose:Screen-based sedentary behavior(SSB)has been identified as risk factor for mental disorders in most of adolescents.However,there is little literature pertaining to the specific kinds of SSB and its connections w...Purpose:Screen-based sedentary behavior(SSB)has been identified as risk factor for mental disorders in most of adolescents.However,there is little literature pertaining to the specific kinds of SSB and its connections with depressive symptoms in most of adolescents.In the present study,we are going tofind out the connections between specific types of SSB and depressive symptoms in Chinese adolescents.Methods:A cross-sectional data based on 996 study participants of middle school students in Guangdong Province.SSB was evaluated by distri-buting the questionnaire of Health Behavior in School-aged Children,while depressive symptoms were evaluated using Chinese version of Children’s Depressive symptoms Inventory(CDI).SSB was categorized into TV/movie time,video games time and other electronic devices-based time(e.g.,mobile phone,computer use).Generalized linear models was used to explore the connections between specific kinds of SSB and depressive symptoms.Results:After controlling for variables of sex,ethnicity,grade,residence,siblings,perceived family affluence,father educational level,mother educational background,body mass index(BMI),physical exercise,duration of sleep,other electronic devices-based time was positively correlated with depressive symptoms in Chinese adolescents(B=0.557%,95%CI:0.187–0.926,p=0.003).This significant connection was also found in girls(B=0.728%,95%CI:0.230–1.225,p=0.004)instead of boys(p>0.05).The other types of SSB were not signifi-cantly in relation to depressive symptoms in adolescents regardless of sex.Conclusion:This study suggested that it might be effective in reducing or preventing depressive symptoms through limiting electronic devices-based time,like computer use or mobile phone use time.This strategy would be particularly useful in girls.Future stu-dies should negate or replicate the research results by introducing more improved study design,which is beneficial to better understand the connections between SSB and depressive symptoms as well as then design more efficient interventions in adolescents.展开更多
Purpose: To examine the associations among preschoolers fundamental motor skills, screen-time, physical activity(PA), and sedentary behavior(SB).Methods: Children ages 3à4 years were enrolled in a prospective obs...Purpose: To examine the associations among preschoolers fundamental motor skills, screen-time, physical activity(PA), and sedentary behavior(SB).Methods: Children ages 3à4 years were enrolled in a prospective observational trial of PA. Trained assessors conducted the Test of Gross Motor Development-3 rd edition(TGMD-3), and the Movement Assessment Battery for Children-2 nd edition, and parent-reported child screen-time and sociodemographic information. Children wore an accelerometer for 7 days to examine SB and total PA(TPA). TPA was further characterized as moderateto-vigorous PA(MVPA) or vigorous PA(VPA). Mixed linear models were calculated, controlling for age(for TGMD-3), sex, household income, and accelerometer wear time(for accelerometry models), with childcare center as a random effect. The primary analysis reported on the cross-sectional baseline data of 126 children with complete fundamental motor skill and screen-time data; a subanalysis included 88 children with complete accelerometry data.Results: Children were 3.4 § 0.5 years of age(54% girls; 46% white, 42% African American, 12% other). A total of 48% lived in households at or below the federal poverty level. Children engaged in 5.1 § 3.6 h/day of screen-time. Children's screen-time was inversely related to the Movement Assessment Battery for Children-2 nd edition, manual dexterity skills percentile(b(SE) = ?1.7(0.8), p = 0.049). In the accelerometry subsample,children engaged in 5.9 § 0.9 h/day of TPA of which 1.7 § 0.6 h/day was MVPA. Boys engaged in more MVPA and VPA and less SB compared with girls(all p < 0.05). A higher TGMD-3, total score(b(SE) = 0.4(0.2), p = 0.017) and locomotor score(b(SE) = 0.7(0.3), p = 0.018) were associated with more VPA but not with TPA or MVPA. Screen-time and television in the bedroom were not related to SB, TPA, MVPA, or VPA.Conclusion: Children's motor skills were positively related to VPA but inversely related to screen-time. Further inquiry into the implications of high exposure to screen-time in young children is needed.展开更多
We obtain an approximate value of the quantized momentum eigenvalues, <em>P<sub>n</sub></em>, together with the space-like coherent eigenvectors for the space-like counterpart of the Schr<sp...We obtain an approximate value of the quantized momentum eigenvalues, <em>P<sub>n</sub></em>, together with the space-like coherent eigenvectors for the space-like counterpart of the Schr<span style="white-space:nowrap;">ö</span>dinger equation, the Feinberg-Horodecki equation, with a screened Kratzer-Hellmann potential which is constructed by the temporal counterpart of the spatial form of this potential. In addition, we got exact eigenvalues of the momentum and the eigenstates by solving Feinberg-Horodecki equation with Kratzer potential. The present work is illustrated with three special cases of the screened Kratzer-Hellman potential: the time-dependent screened Kratzer potential, time-dependent Hellmann potential and, the time-dependent screened Coulomb potential.展开更多
The time-of-flight mass spectrometry(TOF-MS),one of the mass spectrometry techniques,has been widely applied in the field of rapid screening of food hazard factors as a superior analysis technique because of its wide ...The time-of-flight mass spectrometry(TOF-MS),one of the mass spectrometry techniques,has been widely applied in the field of rapid screening of food hazard factors as a superior analysis technique because of its wide mass range,high resolution and mass measurement accuracy,high sensitivity and high analysis speed.In this paper,research progresses of TOF-MS on the detection of food additives,food contaminants and residues,illegal additives,pesticide residues,veterinary drug residues and mycotoxin were reviewed,and its probable approaching applications were prospected.展开更多
目的系统评价中国学龄前儿童视屏时间过长发生率。方法计算机检索CNKI、VIP、WanFang Data、CBM、PubMed、Cochrane、Embase、CINAHL和Web of Scuence数据库中发表的有关中国学龄前儿童视屏时间过长发生率的横断面研究,检索时间为建库至...目的系统评价中国学龄前儿童视屏时间过长发生率。方法计算机检索CNKI、VIP、WanFang Data、CBM、PubMed、Cochrane、Embase、CINAHL和Web of Scuence数据库中发表的有关中国学龄前儿童视屏时间过长发生率的横断面研究,检索时间为建库至2022年10月18日,由2名研究者独立筛选文献、提取资料并评价文献质量,采用Stata16.0软件进行Meta分析。结果共纳入28篇文献,包含143483例学龄前儿童。Meta分析结果显示,中国学龄前儿童视屏时间过长总发生率为46.4%,视屏时间>1h、≥1 h、>2 h、≥2h的发生率分别为61.6%、56.5%、28.1%、34.1%,平均每日视屏时间为1.86小时。总视屏时间过长发生率亚组分析结果显示,男、女童发生率分别为48.5%、45.6%,3~6岁发生率分别为40.9%、45.8%、45.4%、44.4%,独生、非独生发生率分别为47.9%、53.8%,父母初中及以下文化程度发生率分别为49.7%、49.9%,父母高中文化程度发生率分别为46.5%、44.4%,父母大学及以上文化程度发生率分别为41.8%、42.4%,学习日、周末发生率分别为35.3%、43.7%,2019年前、后发生率分别为43.2%、46.2%,东部、中部、西部地区发生率分别为49.7%、39.4%、39.3%。结论中国学龄前儿童视屏时间过长发生率较高,男童、年龄越大、非独生、父母文化程度低、东部地区的发生率更高,应有针对性地进行预防和干预。受纳入研究数量和质量限制,上述结论尚需更多高质量研究予以验证。展开更多
基金AES and PTK are supported,in part,by the U54 GM104940 grant from the National Institute of General Medical Sciences of the US National Institutes of Health,which funds the Louisiana Clinical&Translational Science CenterPTK is supported,in part,by the Marie Edana Corcoran Endowed Chair in Pediatric Obesity and Diabetespartially supported by Nutrition Obesity Research Center Grant#P30DK072476 entitled“Nutritional Programming:Environmental and Molecular Interactions”
文摘Background: Given the low levels of physical activity(PA) among adolescent girls in the US, there is a need to identify tools to motivate increased PA. Although there is limited evidence that adolescents transfer PA from one context to another, exergames(i.e., video games that require gross motor activity) may act as a gateway to promote overall PA outside game play. The purpose of this study was to examine potential transfer effects(i.e., influences on external behaviors and psychological constructs) of a 12-week exergaming intervention on adolescent girls' PA, screen time,and self-efficacy toward PA, as well as the intrinsic motivation of exergaming.Methods: Participants were 37 girls aged 14–18 years(65% African American, 35% white) who were overweight or obese(body mass index ≥ 85 th percentile) and were recruited from the community via school, physicians, news media, and social media websites. Adolescents were randomly assigned to a 12-week group exergaming intervention(thirty-six 60 min sessions of group-based dance exergaming in a research laboratory using Kinect for Xbox360(Microsoft Corporation, Redmond, WA, USA)) or to a no-treatment control group. Outcome variables included objectively measured PA(total) and self-reported leisure-time PA(discretionary time only) 1 week before vs. 1 week after the intervention; selected type and intensity of PA when placed in a gym setting for 30 min("cardio free choice"); screen time; self-efficacy toward PA; and intrinsic motivation toward exergaming.Results: Attendance at the exergaming sessions was high(80%). Compared with the control group, the intervention group self-reported an increase in PA(p = 0.035) and fewer hours watching television or videos(p = 0.01) after the intervention, but there were no significant differences in sedentary, light, moderate, or vigorous PA measured by accelerometry. The intervention group significantly improved self-efficacy toward PA(p = 0.028). The intervention group highly rated intrinsic motivation toward exergaming.Conclusion: Exergaming for 12 weeks was associated with positive impacts on adolescent girls' self-reported PA, television viewing, self-efficacy,and intrinsic motivation. Future research is warranted to leverage exergames as an enjoyable, motivating, and effective PA tool.
文摘Little is known on the association between movement behaviors including physical activity(PA),screen time(ST)and sleep(SLP)with depression in adolescents.This study aimed to explore the associations of PA,ST and SLP with depressive symptoms in adolescents.A total of 1,331 middle school students participated in this survey and provided valid data pertaining to the study variables.Self-reported questionnaires were used to collect information on participants’sociodemographic parameters.The Health Behavior in School-aged Children Questionnaire was used to assess the PA(days for moderate to vigorous PA),ST(daily hours of ST)and SLP(daily hours of SLP).Study participants’depressive symptoms were assessed using the Children’s Depression Inventory.Generalized linear models were used to estimate the associations of PA,ST and SLP with depressive symptoms.Of all the 1331 study participants,boys accounted for 51.31%and percentage of 7th,8th and 9th graders were 52.44%,23.22%and 24.34%,respectively.After controlling for sex,body mass index,grade,ethnicity,residence,siblings,perceived family affluence,father and mother educational level,only ST was positively associated with depressive symptoms(beta=0.17,p=0.005).This study suggests that excessive ST would be detrimental to depressive symptoms in adolescents.It may be effective to reduce ST for depression intervention or prevention.Future studies are encouraged to use an improved study design to confirm or negate this study’s researchfindings.
文摘Background: The association of physical activity (PA) and screen time (ST) on health-related quality of life (HRQOL) among predominantly low-income children in the Mississippi Delta region has not been previously described. Methods: We performed a cross-sectional survey to assess health risks from a representative sample of the population ≥3 years old in the Delta Region of Arkansas, Louisiana, and Mississippi. Linear models were utilized to examine Pediatric Quality of Life Inventory (PedsQL) scores based on reported PA and ST. Results: Median age of the 371 participants was 9.8 years, 57% were African American, and 26% had annual household income ≤$14,999. Overall, 262 (75%) were categorized as physically active and 48% reported >2 hours ST per day. Children reporting exercising 5 - 7 days per week had significantly better PedsQL total score (84.3 vs 80.8;p 2 hours per day) did not significantly impact HRQOL. Conclusions: Findings suggest that PA among children living in the Mississippi Delta was related to higher HRQOL;however, the positive effects of PA on HRQOL may be less for minority and low-income children.
文摘Screen technologies have been found to have adverse outcomes on people’s well-being and mental health if used excessively however findings have varied depending on the screen type being assessed. The impact of prolonged TV-watching on mental health has been well established, whereas the influence of computers, the internet, and mobile phones is still being debated. Research exploring total screen use in adults is surprisingly lacking. The current study examined the relationship between Screen Time and well-being in adults, including positive relationships, meaning, and loneliness. The study is possibly the first to investigate how much pleasure and meaning people feel during screen use and their mediating effects. Using a correlational study design, participants (N = 139) reported their hours spent on all screen devices per day, how much pleasure and meaning they experience during screen use on average, and their general well-being levels. Screen Time was not found to be significantly correlated with well-being;and screen use experiences did not mediate any of the screen time and well-being relationships. However, screen use meaning was positively associated with overall well-being and positive relationships. This finding prompts a review of the importance of screen time for well-being, suggesting that this may be a limited approach. Other factors related to screen quality may be equal if not more important for well-being. Limitations and implications for maintaining or enhancing well-being while using screen devices are discussed.
文摘Purpose:Screen-based sedentary behavior(SSB)has been identified as risk factor for mental disorders in most of adolescents.However,there is little literature pertaining to the specific kinds of SSB and its connections with depressive symptoms in most of adolescents.In the present study,we are going tofind out the connections between specific types of SSB and depressive symptoms in Chinese adolescents.Methods:A cross-sectional data based on 996 study participants of middle school students in Guangdong Province.SSB was evaluated by distri-buting the questionnaire of Health Behavior in School-aged Children,while depressive symptoms were evaluated using Chinese version of Children’s Depressive symptoms Inventory(CDI).SSB was categorized into TV/movie time,video games time and other electronic devices-based time(e.g.,mobile phone,computer use).Generalized linear models was used to explore the connections between specific kinds of SSB and depressive symptoms.Results:After controlling for variables of sex,ethnicity,grade,residence,siblings,perceived family affluence,father educational level,mother educational background,body mass index(BMI),physical exercise,duration of sleep,other electronic devices-based time was positively correlated with depressive symptoms in Chinese adolescents(B=0.557%,95%CI:0.187–0.926,p=0.003).This significant connection was also found in girls(B=0.728%,95%CI:0.230–1.225,p=0.004)instead of boys(p>0.05).The other types of SSB were not signifi-cantly in relation to depressive symptoms in adolescents regardless of sex.Conclusion:This study suggested that it might be effective in reducing or preventing depressive symptoms through limiting electronic devices-based time,like computer use or mobile phone use time.This strategy would be particularly useful in girls.Future stu-dies should negate or replicate the research results by introducing more improved study design,which is beneficial to better understand the connections between SSB and depressive symptoms as well as then design more efficient interventions in adolescents.
基金supported by the Gulf States Collaborative Center for Health Policy Research (Gulf States-HPC) from the National Institute on Minority Health and Health Disparities of the National Institutes of Health (No. U54MD008602)the LSU Biomedical Collaborative Research Program+2 种基金funding support from the American Council on Exercisesupported in part by the National Institute of General Medical Sciences of the National Institutes of Health, which funds the Louisiana Clinical and Translational Science Center (No. U54 GM104940)supported in part by the NORC Center Grant entitled "Nutrition and Metabolic Health Through the Lifespan" sponsored by NIDDK (No. P30DK072476)
文摘Purpose: To examine the associations among preschoolers fundamental motor skills, screen-time, physical activity(PA), and sedentary behavior(SB).Methods: Children ages 3à4 years were enrolled in a prospective observational trial of PA. Trained assessors conducted the Test of Gross Motor Development-3 rd edition(TGMD-3), and the Movement Assessment Battery for Children-2 nd edition, and parent-reported child screen-time and sociodemographic information. Children wore an accelerometer for 7 days to examine SB and total PA(TPA). TPA was further characterized as moderateto-vigorous PA(MVPA) or vigorous PA(VPA). Mixed linear models were calculated, controlling for age(for TGMD-3), sex, household income, and accelerometer wear time(for accelerometry models), with childcare center as a random effect. The primary analysis reported on the cross-sectional baseline data of 126 children with complete fundamental motor skill and screen-time data; a subanalysis included 88 children with complete accelerometry data.Results: Children were 3.4 § 0.5 years of age(54% girls; 46% white, 42% African American, 12% other). A total of 48% lived in households at or below the federal poverty level. Children engaged in 5.1 § 3.6 h/day of screen-time. Children's screen-time was inversely related to the Movement Assessment Battery for Children-2 nd edition, manual dexterity skills percentile(b(SE) = ?1.7(0.8), p = 0.049). In the accelerometry subsample,children engaged in 5.9 § 0.9 h/day of TPA of which 1.7 § 0.6 h/day was MVPA. Boys engaged in more MVPA and VPA and less SB compared with girls(all p < 0.05). A higher TGMD-3, total score(b(SE) = 0.4(0.2), p = 0.017) and locomotor score(b(SE) = 0.7(0.3), p = 0.018) were associated with more VPA but not with TPA or MVPA. Screen-time and television in the bedroom were not related to SB, TPA, MVPA, or VPA.Conclusion: Children's motor skills were positively related to VPA but inversely related to screen-time. Further inquiry into the implications of high exposure to screen-time in young children is needed.
文摘We obtain an approximate value of the quantized momentum eigenvalues, <em>P<sub>n</sub></em>, together with the space-like coherent eigenvectors for the space-like counterpart of the Schr<span style="white-space:nowrap;">ö</span>dinger equation, the Feinberg-Horodecki equation, with a screened Kratzer-Hellmann potential which is constructed by the temporal counterpart of the spatial form of this potential. In addition, we got exact eigenvalues of the momentum and the eigenstates by solving Feinberg-Horodecki equation with Kratzer potential. The present work is illustrated with three special cases of the screened Kratzer-Hellman potential: the time-dependent screened Kratzer potential, time-dependent Hellmann potential and, the time-dependent screened Coulomb potential.
基金Supported by Phase II Modern Agricultural Industry Technology System Innovation Team Construction Project of Hebei Province(HBCT2018120207)Key R&D Projects of Hebei Province(19227516D)Tangshan Institute of Industrial Technology for Functional Agricultural Products(2019TY003b)。
文摘The time-of-flight mass spectrometry(TOF-MS),one of the mass spectrometry techniques,has been widely applied in the field of rapid screening of food hazard factors as a superior analysis technique because of its wide mass range,high resolution and mass measurement accuracy,high sensitivity and high analysis speed.In this paper,research progresses of TOF-MS on the detection of food additives,food contaminants and residues,illegal additives,pesticide residues,veterinary drug residues and mycotoxin were reviewed,and its probable approaching applications were prospected.