Session-based Recommendation(SBR)aims to accurately recom-mend a list of items to users based on anonymous historical session sequences.Existing methods for SBR suffer from several limitations:SBR based on Graph Neura...Session-based Recommendation(SBR)aims to accurately recom-mend a list of items to users based on anonymous historical session sequences.Existing methods for SBR suffer from several limitations:SBR based on Graph Neural Network often has information loss when constructing session graphs;Inadequate consideration is given to influencing factors,such as item price,and users’dynamic interest evolution is not taken into account.A new session recommendation model called Price-aware Session-based Recommendation(PASBR)is proposed to address these limitations.PASBR constructs session graphs by information lossless approaches to fully encode the original session information,then introduces item price as a new factor and models users’price tolerance for various items to influence users’preferences.In addition,PASBR proposes a new method to encode user intent at the item category level and tries to capture the dynamic interest of users over time.Finally,PASBR fuses the multi-perspective features to generate the global representation of users and make a prediction.Specifically,the intent,the short-term and long-term interests,and the dynamic interests of a user are combined.Experiments on two real-world datasets show that PASBR can outperform representative baselines for SBR.展开更多
Session-based recommendation aims to predict user preferences based on anonymous behavior sequences.Recent research on session-based recommendation systems has mainly focused on utilizing attention mechanisms on seque...Session-based recommendation aims to predict user preferences based on anonymous behavior sequences.Recent research on session-based recommendation systems has mainly focused on utilizing attention mechanisms on sequential patterns,which has achieved significant results.However,most existing studies only consider individual items in a session and do not extract information from continuous items,which can easily lead to the loss of information on item transition relationships.Therefore,this paper proposes a session-based recommendation algorithm(SGT)based on Gated Recurrent Unit(GRU)and Transformer,which captures user interests by learning continuous items in the current session and utilizes all item transitions on sessions in a more refined way.By combining short-term sessions and long-term behavior,user dynamic preferences are captured.Extensive experiments were conducted on three session-based recommendation datasets,and compared to the baseline methods,both the recall rate Recall@20 and the mean reciprocal rank MRR@20 of the SGT algorithm were improved,demonstrating the effectiveness of the SGT method.展开更多
Session-based recommendation predicts the user’s next action by exploring the item dependencies in an anonymous session.Most of the existing methods are based on the assumption that each session has a single intentio...Session-based recommendation predicts the user’s next action by exploring the item dependencies in an anonymous session.Most of the existing methods are based on the assumption that each session has a single intention,items irrelevant to the single intention will be regarded as noises.However,in real-life scenarios,sessions often contain multiple intentions.This paper designs a multi-channel Intention-aware Recurrent Unit(TARU)network to further mining these noises.The multi-channel TARU explicitly group items into the different channels by filtering items irrelevant to the current intention with the intention control unit.Furthermore,we propose to use the attention mechanism to adaptively generate an effective representation of the session’s final preference for the recommendation.The experimental results on two real-world datasets denote that our method performs well in session recommendation tasks and achieves improvement against several baselines on the general metrics.展开更多
Session-based recommendation(SBR)and multibehavior recommendation(MBR)are both important problems and have attracted the attention of many researchers and practitioners.Different from SBR that solely uses one single t...Session-based recommendation(SBR)and multibehavior recommendation(MBR)are both important problems and have attracted the attention of many researchers and practitioners.Different from SBR that solely uses one single type of behavior sequences and MBR that neglects sequential dynamics,heterogeneous SBR(HSBR)that exploits different types of behavioral information(e.g.,examinations like clicks or browses,purchases,adds-to-carts and adds-to-favorites)in sequences is more consistent with real-world recommendation scenarios,but it is rarely studied.Early efforts towards HSBR focus on distinguishing different types of behaviors or exploiting homogeneous behavior transitions in a sequence with the same type of behaviors.However,all the existing solutions for HSBR do not exploit the rich heterogeneous behavior transitions in an explicit way and thus may fail to capture the semantic relations between different types of behaviors.However,all the existing solutions for HSBR do not model the rich heterogeneous behavior transitions in the form of graphs and thus may fail to capture the semantic relations between different types of behaviors.The limitation hinders the development of HSBR and results in unsatisfactory performance.As a response,we propose a novel behavior-aware graph neural network(BGNN)for HSBR.Our BGNN adopts a dual-channel learning strategy for differentiated modeling of two different types of behavior sequences in a session.Moreover,our BGNN integrates the information of both homogeneous behavior transitions and heterogeneous behavior transitions in a unified way.We then conduct extensive empirical studies on three real-world datasets,and find that our BGNN outperforms the best baseline by 21.87%,18.49%,and 37.16%on average correspondingly.A series of further experiments and visualization studies demonstrate the rationality and effectiveness of our BGNN.An exploratory study on extending our BGNN to handle more than two types of behaviors show that our BGNN can easily and effectively be extended to multibehavior scenarios.展开更多
Recommendation algorithms regard user-item interaction as a sequence to capture the user’s short-term preferences,but conventional algorithms cannot capture information of constantly-changing user interest in complex...Recommendation algorithms regard user-item interaction as a sequence to capture the user’s short-term preferences,but conventional algorithms cannot capture information of constantly-changing user interest in complex contexts.In these years,combining the knowledge graphwith sequential recommendation has gained momentum.The advantages of knowledge graph-based recommendation systems are that more semantic associations can improve the accuracy of recommendations,rich association facts can increase the diversity of recommendations,and complex relational paths can hence the interpretability of recommendations.But the information in the knowledge graph,such as entities and relations,often fails to be fully utilized and high-order connectivity is unattainable in graph modelling in knowledge graph-based sequential recommender systems.To address the above problems,a knowledge graph-based sequential recommendation algorithm that combines the gated recurrent unit and the graph neural network(KGSRGG)is proposed in the present work.Specifically,entity disambiguation in the knowledge graph is performed on the preprocessing layer;on the embedding layer,the TransR embedding technique is employed to process the user information,item information and the entities and relations in the knowledge graph;on the aggregation layer,the information is aggregated by graph convolutional neural networks and residual connections;and at last,on the sequence layer,a bi-directional gated recurrent unit(Bi-GRU)is utilized to model the user’s sequential preferences.The research results showed that this newalgorithm performed better than existing sequential recommendation algorithms on the MovieLens-1M and Book-Crossing datasets,as measured by five evaluation indicators.展开更多
There are a variety of Internet of Things(IoT)applications that cover different aspects of daily life.Each of these applications has different criteria and sub-criteria,making it difficult for the user to choose.This ...There are a variety of Internet of Things(IoT)applications that cover different aspects of daily life.Each of these applications has different criteria and sub-criteria,making it difficult for the user to choose.This requires an automated approach to select IoT applications by considering criteria.This paper presents a novel recommendation system for presenting applications on the IoT.First,using the analytic hierarchy process(AHP),a multi-layer architecture of the criteria and sub-criteria in IoT applications is presented.This architecture is used to evaluate and rank IoT applications.As a result,finding the weight of the criteria and subcriteria requires a metaheuristic approach.In this paper,a sequential quadratic programming algorithm is used to find the optimal weight of the criteria and sub-criteria automatically.To the best of our knowledge,this is the first study to use an analysis of metaheuristic criteria and sub-criteria to design an IoT application recommendation system.The evaluations and comparisons in the experimental results section show that the proposed method is a comprehensive and reliable model for the construction of an IoT applications recommendation system.展开更多
Session-based recommendation aims to predict the next item based on a user’s limited interactions within a short period.Existing approaches use mainly recurrent neural networks(RNNs)or graph neural networks(GNNs)to m...Session-based recommendation aims to predict the next item based on a user’s limited interactions within a short period.Existing approaches use mainly recurrent neural networks(RNNs)or graph neural networks(GNNs)to model the sequential patterns or the transition relationships between items.However,such models either ignore the over-smoothing issue of GNNs,or directly use cross-entropy loss with a softmax layer for model optimization,which easily results in the over-fitting problem.To tackle the above issues,we propose a self-supervised graph learning with target-adaptive masking(SGL-TM)method.Specifically,we first construct a global graph based on all involved sessions and subsequently capture the self-supervised signals from the global connections between items,which helps supervise the model in generating accurate representations of items in the ongoing session.After that,we calculate the main supervised loss by comparing the ground truth with the predicted scores of items adjusted by our designed target-adaptive masking module.Finally,we combine the main supervised component with the auxiliary self-supervision module to obtain the final loss for optimizing the model parameters.Extensive experimental results from two benchmark datasets,Gowalla and Diginetica,indicate that SGL-TM can outperform state-of-the-art baselines in terms of Recall@20 and MRR@20,especially in short sessions.展开更多
Building an effective sequential recommendation system is still a challenging task due to limited interactions among users and items.Recent work has shown the effectiveness of incorporating textual or visual informati...Building an effective sequential recommendation system is still a challenging task due to limited interactions among users and items.Recent work has shown the effectiveness of incorporating textual or visual information into sequential recommendation to alleviate the data sparse problem.The data sparse problem now is attracting a lot of attention in both industry and academic community.However,considering interactions among modalities on a sequential scenario is an interesting yet challenging task because of multimodal heterogeneity.In this paper,we introduce a novel recommendation approach of considering both textual and visual information,namely Multimodal Interactive Network(MIN).The advantage of MIN lies in designing a learning framework to leverage the interactions among modalities from both the item level and the sequence level for building an efficient system.Firstly,an item-wise interactive layer based on the encoder-decoder mechanism is utilized to model the item-level interactions among modalities to select the informative information.Secondly,a sequence interactive layer based on the attention strategy is designed to capture the sequence-level preference of each modality.MIN seamlessly incorporates interactions among modalities from both the item level and the sequence level for sequential recommendation.It is the first time that interactions in each modality have been explicitly discussed and utilized in sequential recommenders.Experimental results on four real-world datasets show that our approach can significantly outperform all the baselines in sequential recommendation task.展开更多
Session-based recommendation is a popular research topic that aims to predict users’next possible interactive item by exploiting anonymous sessions.The existing studies mainly focus on making predictions by consideri...Session-based recommendation is a popular research topic that aims to predict users’next possible interactive item by exploiting anonymous sessions.The existing studies mainly focus on making predictions by considering users’single interactive behavior.Some recent efforts have been made to exploit multiple interactive behaviors,but they generally ignore the influences of different interactive behaviors and the noise in interactive sequences.To address these problems,we propose a behavior-aware graph neural network for session-based recommendation.First,different interactive sequences are modeled as directed graphs.Thus,the item representations are learned via graph neural networks.Then,a sparse self-attention module is designed to remove the noise in behavior sequences.Finally,the representations of different behavior sequences are aggregated with the gating mechanism to obtain the session representations.Experimental results on two public datasets show that our proposed method outperforms all competitive baselines.The source code is available at the website of GitHub.展开更多
The sequential recommendation is a compelling technology for predicting users’next interaction via their historical behaviors.Prior studies have proposed various methods to optimize the recommendation accuracy on dif...The sequential recommendation is a compelling technology for predicting users’next interaction via their historical behaviors.Prior studies have proposed various methods to optimize the recommendation accuracy on different datasets but have not yet explored the intrinsic predictability of sequential recommendation.To this end,we consider applying the popular predictability theory of human movement behavior to this recommendation context.Still,it would incur serious bias in the next moment measurement of the candidate set size,resulting in inaccurate predictability.Therefore,determining the size of the candidate set is the key to quantifying the predictability of sequential recommendations.Here,different from the traditional approach that utilizes topological constraints,we first propose a method to learn inter-item associations from historical behaviors to restrict the size via logical constraints.Then,we extend it by 10 excellent recommendation algorithms to learn deeper associations between user behavior.Our two methods show significant improvement over existing methods in scenarios that deal with few repeated behaviors and large sets of behaviors.Finally,a prediction rate between 64%and 80%has been obtained by testing on five classical datasets in three domains of the recommender system.This provides a guideline to optimize the recommendation algorithm for a given dataset.展开更多
文摘Session-based Recommendation(SBR)aims to accurately recom-mend a list of items to users based on anonymous historical session sequences.Existing methods for SBR suffer from several limitations:SBR based on Graph Neural Network often has information loss when constructing session graphs;Inadequate consideration is given to influencing factors,such as item price,and users’dynamic interest evolution is not taken into account.A new session recommendation model called Price-aware Session-based Recommendation(PASBR)is proposed to address these limitations.PASBR constructs session graphs by information lossless approaches to fully encode the original session information,then introduces item price as a new factor and models users’price tolerance for various items to influence users’preferences.In addition,PASBR proposes a new method to encode user intent at the item category level and tries to capture the dynamic interest of users over time.Finally,PASBR fuses the multi-perspective features to generate the global representation of users and make a prediction.Specifically,the intent,the short-term and long-term interests,and the dynamic interests of a user are combined.Experiments on two real-world datasets show that PASBR can outperform representative baselines for SBR.
基金supported by the Scientific Research Basic Ability Enhancement Program for Young and Middle-aged Teachers of Guangxi Higher Education Institutions,“Research on Deep Learning-based Recommendation Model and its Application”(Project No.2019KY0867)Guangxi Innovation-driven Development Special Project(Science and Technology Major Special Project)+2 种基金“Key Technology of Human-Machine Intelligent Interactive Touch Terminal Manufacturing and Industrial Cluster Application”(Project No.Guike AA21077018)“Touch display integrated intelligent touch system and industrial cluster application”(Project No.:Guike AA21077018-2)National Natural Science Foundation of China(Project No.:42065004).
文摘Session-based recommendation aims to predict user preferences based on anonymous behavior sequences.Recent research on session-based recommendation systems has mainly focused on utilizing attention mechanisms on sequential patterns,which has achieved significant results.However,most existing studies only consider individual items in a session and do not extract information from continuous items,which can easily lead to the loss of information on item transition relationships.Therefore,this paper proposes a session-based recommendation algorithm(SGT)based on Gated Recurrent Unit(GRU)and Transformer,which captures user interests by learning continuous items in the current session and utilizes all item transitions on sessions in a more refined way.By combining short-term sessions and long-term behavior,user dynamic preferences are captured.Extensive experiments were conducted on three session-based recommendation datasets,and compared to the baseline methods,both the recall rate Recall@20 and the mean reciprocal rank MRR@20 of the SGT algorithm were improved,demonstrating the effectiveness of the SGT method.
基金This work is supported by Katie Shu Sui Pui Charitable Trust-Academic Publication Fellowship(Project Reference No.KSPF 2020-01)。
文摘Session-based recommendation predicts the user’s next action by exploring the item dependencies in an anonymous session.Most of the existing methods are based on the assumption that each session has a single intention,items irrelevant to the single intention will be regarded as noises.However,in real-life scenarios,sessions often contain multiple intentions.This paper designs a multi-channel Intention-aware Recurrent Unit(TARU)network to further mining these noises.The multi-channel TARU explicitly group items into the different channels by filtering items irrelevant to the current intention with the intention control unit.Furthermore,we propose to use the attention mechanism to adaptively generate an effective representation of the session’s final preference for the recommendation.The experimental results on two real-world datasets denote that our method performs well in session recommendation tasks and achieves improvement against several baselines on the general metrics.
基金support of the National Natural Science Foundation of China(Grant Nos.62172283 and 61836005).
文摘Session-based recommendation(SBR)and multibehavior recommendation(MBR)are both important problems and have attracted the attention of many researchers and practitioners.Different from SBR that solely uses one single type of behavior sequences and MBR that neglects sequential dynamics,heterogeneous SBR(HSBR)that exploits different types of behavioral information(e.g.,examinations like clicks or browses,purchases,adds-to-carts and adds-to-favorites)in sequences is more consistent with real-world recommendation scenarios,but it is rarely studied.Early efforts towards HSBR focus on distinguishing different types of behaviors or exploiting homogeneous behavior transitions in a sequence with the same type of behaviors.However,all the existing solutions for HSBR do not exploit the rich heterogeneous behavior transitions in an explicit way and thus may fail to capture the semantic relations between different types of behaviors.However,all the existing solutions for HSBR do not model the rich heterogeneous behavior transitions in the form of graphs and thus may fail to capture the semantic relations between different types of behaviors.The limitation hinders the development of HSBR and results in unsatisfactory performance.As a response,we propose a novel behavior-aware graph neural network(BGNN)for HSBR.Our BGNN adopts a dual-channel learning strategy for differentiated modeling of two different types of behavior sequences in a session.Moreover,our BGNN integrates the information of both homogeneous behavior transitions and heterogeneous behavior transitions in a unified way.We then conduct extensive empirical studies on three real-world datasets,and find that our BGNN outperforms the best baseline by 21.87%,18.49%,and 37.16%on average correspondingly.A series of further experiments and visualization studies demonstrate the rationality and effectiveness of our BGNN.An exploratory study on extending our BGNN to handle more than two types of behaviors show that our BGNN can easily and effectively be extended to multibehavior scenarios.
文摘Recommendation algorithms regard user-item interaction as a sequence to capture the user’s short-term preferences,but conventional algorithms cannot capture information of constantly-changing user interest in complex contexts.In these years,combining the knowledge graphwith sequential recommendation has gained momentum.The advantages of knowledge graph-based recommendation systems are that more semantic associations can improve the accuracy of recommendations,rich association facts can increase the diversity of recommendations,and complex relational paths can hence the interpretability of recommendations.But the information in the knowledge graph,such as entities and relations,often fails to be fully utilized and high-order connectivity is unattainable in graph modelling in knowledge graph-based sequential recommender systems.To address the above problems,a knowledge graph-based sequential recommendation algorithm that combines the gated recurrent unit and the graph neural network(KGSRGG)is proposed in the present work.Specifically,entity disambiguation in the knowledge graph is performed on the preprocessing layer;on the embedding layer,the TransR embedding technique is employed to process the user information,item information and the entities and relations in the knowledge graph;on the aggregation layer,the information is aggregated by graph convolutional neural networks and residual connections;and at last,on the sequence layer,a bi-directional gated recurrent unit(Bi-GRU)is utilized to model the user’s sequential preferences.The research results showed that this newalgorithm performed better than existing sequential recommendation algorithms on the MovieLens-1M and Book-Crossing datasets,as measured by five evaluation indicators.
文摘There are a variety of Internet of Things(IoT)applications that cover different aspects of daily life.Each of these applications has different criteria and sub-criteria,making it difficult for the user to choose.This requires an automated approach to select IoT applications by considering criteria.This paper presents a novel recommendation system for presenting applications on the IoT.First,using the analytic hierarchy process(AHP),a multi-layer architecture of the criteria and sub-criteria in IoT applications is presented.This architecture is used to evaluate and rank IoT applications.As a result,finding the weight of the criteria and subcriteria requires a metaheuristic approach.In this paper,a sequential quadratic programming algorithm is used to find the optimal weight of the criteria and sub-criteria automatically.To the best of our knowledge,this is the first study to use an analysis of metaheuristic criteria and sub-criteria to design an IoT application recommendation system.The evaluations and comparisons in the experimental results section show that the proposed method is a comprehensive and reliable model for the construction of an IoT applications recommendation system.
文摘Session-based recommendation aims to predict the next item based on a user’s limited interactions within a short period.Existing approaches use mainly recurrent neural networks(RNNs)or graph neural networks(GNNs)to model the sequential patterns or the transition relationships between items.However,such models either ignore the over-smoothing issue of GNNs,or directly use cross-entropy loss with a softmax layer for model optimization,which easily results in the over-fitting problem.To tackle the above issues,we propose a self-supervised graph learning with target-adaptive masking(SGL-TM)method.Specifically,we first construct a global graph based on all involved sessions and subsequently capture the self-supervised signals from the global connections between items,which helps supervise the model in generating accurate representations of items in the ongoing session.After that,we calculate the main supervised loss by comparing the ground truth with the predicted scores of items adjusted by our designed target-adaptive masking module.Finally,we combine the main supervised component with the auxiliary self-supervision module to obtain the final loss for optimizing the model parameters.Extensive experimental results from two benchmark datasets,Gowalla and Diginetica,indicate that SGL-TM can outperform state-of-the-art baselines in terms of Recall@20 and MRR@20,especially in short sessions.
基金supported by the National Natural Science Foundation of China under Grant Nos.61802029,U1536121,and 61370195.
文摘Building an effective sequential recommendation system is still a challenging task due to limited interactions among users and items.Recent work has shown the effectiveness of incorporating textual or visual information into sequential recommendation to alleviate the data sparse problem.The data sparse problem now is attracting a lot of attention in both industry and academic community.However,considering interactions among modalities on a sequential scenario is an interesting yet challenging task because of multimodal heterogeneity.In this paper,we introduce a novel recommendation approach of considering both textual and visual information,namely Multimodal Interactive Network(MIN).The advantage of MIN lies in designing a learning framework to leverage the interactions among modalities from both the item level and the sequence level for building an efficient system.Firstly,an item-wise interactive layer based on the encoder-decoder mechanism is utilized to model the item-level interactions among modalities to select the informative information.Secondly,a sequence interactive layer based on the attention strategy is designed to capture the sequence-level preference of each modality.MIN seamlessly incorporates interactions among modalities from both the item level and the sequence level for sequential recommendation.It is the first time that interactions in each modality have been explicitly discussed and utilized in sequential recommenders.Experimental results on four real-world datasets show that our approach can significantly outperform all the baselines in sequential recommendation task.
基金supported by the National Natural Science Foundation of China(Grant Nos.62072288,61702306,61433012)the Taishan Scholar Program of Shandong Province,the Natural Science Foundation of Shandong Province(ZR2018BF013,ZR2022MF268)the Open Project from CAS Key Lab of Network Data Science and Technology(CASNDST202007).
文摘Session-based recommendation is a popular research topic that aims to predict users’next possible interactive item by exploiting anonymous sessions.The existing studies mainly focus on making predictions by considering users’single interactive behavior.Some recent efforts have been made to exploit multiple interactive behaviors,but they generally ignore the influences of different interactive behaviors and the noise in interactive sequences.To address these problems,we propose a behavior-aware graph neural network for session-based recommendation.First,different interactive sequences are modeled as directed graphs.Thus,the item representations are learned via graph neural networks.Then,a sparse self-attention module is designed to remove the noise in behavior sequences.Finally,the representations of different behavior sequences are aggregated with the gating mechanism to obtain the session representations.Experimental results on two public datasets show that our proposed method outperforms all competitive baselines.The source code is available at the website of GitHub.
基金supported in part by the National Natural Science Foundation of China(Grant Nos.61960206008,62002294)the National Science Fund for Distinguished Young Scholars(61725205).
文摘The sequential recommendation is a compelling technology for predicting users’next interaction via their historical behaviors.Prior studies have proposed various methods to optimize the recommendation accuracy on different datasets but have not yet explored the intrinsic predictability of sequential recommendation.To this end,we consider applying the popular predictability theory of human movement behavior to this recommendation context.Still,it would incur serious bias in the next moment measurement of the candidate set size,resulting in inaccurate predictability.Therefore,determining the size of the candidate set is the key to quantifying the predictability of sequential recommendations.Here,different from the traditional approach that utilizes topological constraints,we first propose a method to learn inter-item associations from historical behaviors to restrict the size via logical constraints.Then,we extend it by 10 excellent recommendation algorithms to learn deeper associations between user behavior.Our two methods show significant improvement over existing methods in scenarios that deal with few repeated behaviors and large sets of behaviors.Finally,a prediction rate between 64%and 80%has been obtained by testing on five classical datasets in three domains of the recommender system.This provides a guideline to optimize the recommendation algorithm for a given dataset.