Hand gesture recognition is a popular topic in computer vision and makes human-computer interaction more flexible and convenient.The representation of hand gestures is critical for recognition.In this paper,we propose...Hand gesture recognition is a popular topic in computer vision and makes human-computer interaction more flexible and convenient.The representation of hand gestures is critical for recognition.In this paper,we propose a new method to measure the similarity between hand gestures and exploit it for hand gesture recognition.The depth maps of hand gestures captured via the Kinect sensors are used in our method,where the 3D hand shapes can be segmented from the cluttered backgrounds.To extract the pattern of salient 3D shape features,we propose a new descriptor-3D Shape Context,for 3D hand gesture representation.The 3D Shape Context information of each 3D point is obtained in multiple scales because both local shape context and global shape distribution are necessary for recognition.The description of all the 3D points constructs the hand gesture representation,and hand gesture recognition is explored via dynamic time warping algorithm.Extensive experiments are conducted on multiple benchmark datasets.The experimental results verify that the proposed method is robust to noise,articulated variations,and rigid transformations.Our method outperforms state-of-the-art methods in the comparisons of accuracy and efficiency.展开更多
This paper describes a multiple camera-based method to reconstruct the 3D shape of a human foot. From a foot database, an initial 3D model of the foot represented by a cloud of points is built. The shape parameters, w...This paper describes a multiple camera-based method to reconstruct the 3D shape of a human foot. From a foot database, an initial 3D model of the foot represented by a cloud of points is built. The shape parameters, which can characterize more than 92% of a foot, are defined by using the principal component analysis method. Then, using "active shape models", the initial 3D model is adapted to the real foot captured in multiple images by applying some constraints (edge points' distance and color variance). We insist here on the experiment part where we demonstrate the efficiency of the proposed method on a plastic foot model, and also on real human feet with various shapes. We propose and compare different ways of texturing the foot which is needed for reconstruction. We present an experiment performed on the plastic foot model and on human feet and propose two different ways to improve the final 3D shapers accuracy according to the previous experiments' results. The first improvement proposed is the densification of the cloud of points used to represent the initial model and the foot database. The second improvement concerns the projected patterns used to texture the foot. We conclude by showing the obtained results for a human foot with the average computed shape error being only 1.06 mm.展开更多
Crystal shape distribution, i.e. the multidimensional size distribution of crystals, is of great importance to their down-stream processing such as in filtration as well as to the end-use properties including the diss...Crystal shape distribution, i.e. the multidimensional size distribution of crystals, is of great importance to their down-stream processing such as in filtration as well as to the end-use properties including the dissolution rate and bioavailability for crystalline pharmaceuticals. Engineering crystal shape and shape distribution requires knowledge about the growth behavior of different crystal facets under varied operational conditions e.g. supersaturations. Measurement of the facet growth rates and growth kinetics of static crystals in a crystallizer without stirring has been reported previously. Here attention is given to study on real-time characterization of the 3D facet growth behavior of crystals in a stirred tank where crystals are constantly moving and rotating. The measurement technique is stereo imaging and the crystal shape reconstruction is based on a stereo imaging camera model. By reference to a case study on potash alum crystallization, it is demonstrated that the crystal size and shape distributions (CSSD) of moving and rotating potash alum crystals in the solution can be reconstructed. The moving window approach was used to correlate 3D face growth kinetics with supersaturation (in the range 0.04 - 0.12) given by an ATR FTIR probe. It revealed that {100} is the fastest growing face, leading to a rapid reduction of its area, while the {111} face has the slowest growth rate, reflected in its area continuously getting larger.展开更多
In this paper, the basic formulae for the semi-analytical graded FEM on FGM members are derived. Since FGM parameters vary along three space coordinates, the parameters can be integrated in mechanical equations. There...In this paper, the basic formulae for the semi-analytical graded FEM on FGM members are derived. Since FGM parameters vary along three space coordinates, the parameters can be integrated in mechanical equations. Therefore with the parameters of a given FGM plate, problems of FGM plate under various conditions can be solved. The approach uses 1D discretization to obtain 3D solutions, which is proven to be an effective numerical method for the mechanical analyses of FGM structures. Examples of FGM plates with complex shapes and various holes are presented.展开更多
A new 3D surface contouring and ranging system based on digital fringe projection and phase shifting technique is presented. Using the phase-shift technique, points cloud with high spatial resolution and limited accur...A new 3D surface contouring and ranging system based on digital fringe projection and phase shifting technique is presented. Using the phase-shift technique, points cloud with high spatial resolution and limited accuracy can be generated. Stereo-pair images obtained from two cameras can be used to compute 3D world coordinates of a point using traditional active triangulation approach, yet the camera calibration is crucial. Neural network is a well-known approach to approximate a nonlinear system without an explicit physical model, in this work it is used to train the stereo vision application system to calculating 3D world coordinates such that the camera calibration can be bypassed. The training set for neural network consists of a variety of stereo-pair images and the corresponding 3D world coordinates. The picture elements correspondence problem is solved by using projected color-coded fringes with different orientations. Color imbalance is completely eliminated by the new color-coded method. Once the high accuracy correspondence of 2D images with 3D points is acquired, high precision 3D points cloud can be recognized by the well trained net. The obvious advantage of this approach is that high spatial resolution can be obtained by the phase-shifting technique and high accuracy 3D object point coordinates are achieved by the well trained net which is independent of the camera model works for any type of camera. Some experiments verified the performance of the method.展开更多
基金supported by the National Natural Science Foundation of China(61773272,61976191)the Six Talent Peaks Project of Jiangsu Province,China(XYDXX-053)Suzhou Research Project of Technical Innovation,Jiangsu,China(SYG201711)。
文摘Hand gesture recognition is a popular topic in computer vision and makes human-computer interaction more flexible and convenient.The representation of hand gestures is critical for recognition.In this paper,we propose a new method to measure the similarity between hand gestures and exploit it for hand gesture recognition.The depth maps of hand gestures captured via the Kinect sensors are used in our method,where the 3D hand shapes can be segmented from the cluttered backgrounds.To extract the pattern of salient 3D shape features,we propose a new descriptor-3D Shape Context,for 3D hand gesture representation.The 3D Shape Context information of each 3D point is obtained in multiple scales because both local shape context and global shape distribution are necessary for recognition.The description of all the 3D points constructs the hand gesture representation,and hand gesture recognition is explored via dynamic time warping algorithm.Extensive experiments are conducted on multiple benchmark datasets.The experimental results verify that the proposed method is robust to noise,articulated variations,and rigid transformations.Our method outperforms state-of-the-art methods in the comparisons of accuracy and efficiency.
基金This work was supported by Grant-in-Aid for Scientific Research (C) (No.17500119)
文摘This paper describes a multiple camera-based method to reconstruct the 3D shape of a human foot. From a foot database, an initial 3D model of the foot represented by a cloud of points is built. The shape parameters, which can characterize more than 92% of a foot, are defined by using the principal component analysis method. Then, using "active shape models", the initial 3D model is adapted to the real foot captured in multiple images by applying some constraints (edge points' distance and color variance). We insist here on the experiment part where we demonstrate the efficiency of the proposed method on a plastic foot model, and also on real human feet with various shapes. We propose and compare different ways of texturing the foot which is needed for reconstruction. We present an experiment performed on the plastic foot model and on human feet and propose two different ways to improve the final 3D shapers accuracy according to the previous experiments' results. The first improvement proposed is the densification of the cloud of points used to represent the initial model and the foot database. The second improvement concerns the projected patterns used to texture the foot. We conclude by showing the obtained results for a human foot with the average computed shape error being only 1.06 mm.
文摘Crystal shape distribution, i.e. the multidimensional size distribution of crystals, is of great importance to their down-stream processing such as in filtration as well as to the end-use properties including the dissolution rate and bioavailability for crystalline pharmaceuticals. Engineering crystal shape and shape distribution requires knowledge about the growth behavior of different crystal facets under varied operational conditions e.g. supersaturations. Measurement of the facet growth rates and growth kinetics of static crystals in a crystallizer without stirring has been reported previously. Here attention is given to study on real-time characterization of the 3D facet growth behavior of crystals in a stirred tank where crystals are constantly moving and rotating. The measurement technique is stereo imaging and the crystal shape reconstruction is based on a stereo imaging camera model. By reference to a case study on potash alum crystallization, it is demonstrated that the crystal size and shape distributions (CSSD) of moving and rotating potash alum crystals in the solution can be reconstructed. The moving window approach was used to correlate 3D face growth kinetics with supersaturation (in the range 0.04 - 0.12) given by an ATR FTIR probe. It revealed that {100} is the fastest growing face, leading to a rapid reduction of its area, while the {111} face has the slowest growth rate, reflected in its area continuously getting larger.
基金Project supported by the National Natural Science Foundation of China (No. 10432030)
文摘In this paper, the basic formulae for the semi-analytical graded FEM on FGM members are derived. Since FGM parameters vary along three space coordinates, the parameters can be integrated in mechanical equations. Therefore with the parameters of a given FGM plate, problems of FGM plate under various conditions can be solved. The approach uses 1D discretization to obtain 3D solutions, which is proven to be an effective numerical method for the mechanical analyses of FGM structures. Examples of FGM plates with complex shapes and various holes are presented.
基金Supported by the Eleventh Five-Year Pre-research Project of China.
文摘A new 3D surface contouring and ranging system based on digital fringe projection and phase shifting technique is presented. Using the phase-shift technique, points cloud with high spatial resolution and limited accuracy can be generated. Stereo-pair images obtained from two cameras can be used to compute 3D world coordinates of a point using traditional active triangulation approach, yet the camera calibration is crucial. Neural network is a well-known approach to approximate a nonlinear system without an explicit physical model, in this work it is used to train the stereo vision application system to calculating 3D world coordinates such that the camera calibration can be bypassed. The training set for neural network consists of a variety of stereo-pair images and the corresponding 3D world coordinates. The picture elements correspondence problem is solved by using projected color-coded fringes with different orientations. Color imbalance is completely eliminated by the new color-coded method. Once the high accuracy correspondence of 2D images with 3D points is acquired, high precision 3D points cloud can be recognized by the well trained net. The obvious advantage of this approach is that high spatial resolution can be obtained by the phase-shifting technique and high accuracy 3D object point coordinates are achieved by the well trained net which is independent of the camera model works for any type of camera. Some experiments verified the performance of the method.