This paper studies the geometric boundary representations for Inverse Lax-Wendroff(ILW)method,aiming to develop a practical computer-aided engineering method without body-fitted meshes.We propose the signed distance f...This paper studies the geometric boundary representations for Inverse Lax-Wendroff(ILW)method,aiming to develop a practical computer-aided engineering method without body-fitted meshes.We propose the signed distance function(SDF)representation of the geometric boundary and design an extremely efficient algorithm for foot point calculation,which is particularly in line with the needs of ILW.Theoretical and numerical analyses demonstrate that the SDF representation of geometric boundary can satisfy ILW’s needs better than others.The effectiveness and robustness of our proposed method are verified by simulating initial boundary value computational physical problems of Euler equation for compressible fluids.展开更多
Three-dimensional(3D)modeling is an important topic in computer graphics and computer vision.In recent years,the introduction of consumer-grade depth cameras has resulted in profound advances in 3D modeling.Starting w...Three-dimensional(3D)modeling is an important topic in computer graphics and computer vision.In recent years,the introduction of consumer-grade depth cameras has resulted in profound advances in 3D modeling.Starting with the basic data structure,this survey reviews the latest developments of 3D modeling based on depth cameras,including research works on camera tracking,3D object and scene reconstruction,and high-quality texture reconstruction.We also discuss the future work and possible solutions for 3D modeling based on the depth camera.展开更多
Short time existence and uniqueness for the classical motion are studied by the function of the principal curvatures of a smooth surface and the Evans and Spruck's results are generalized.
This paper presents a handheld 3D vision-based scanner for small objects by using Kinect. It is different from the previous color-glove-based approaches which require segmenting the target object. First, we eliminate ...This paper presents a handheld 3D vision-based scanner for small objects by using Kinect. It is different from the previous color-glove-based approaches which require segmenting the target object. First, we eliminate the noises and the outliers caused by holding hands. Second, we apply Kinect-fusion algorithm and truncated signed distance function (TSDF) to represent 3D surfaces. Third, we propose a modified integration strategy to eliminate the hand effect. Fourth, we take advantage of the parallel computation of GPUs for real-time operation. The major contributions of this paper are (1) the registration precision is improved, (2) the oflline amendment and loop closure operation are not required, and (3) concave 3D object reconstruction is feasible.展开更多
文摘This paper studies the geometric boundary representations for Inverse Lax-Wendroff(ILW)method,aiming to develop a practical computer-aided engineering method without body-fitted meshes.We propose the signed distance function(SDF)representation of the geometric boundary and design an extremely efficient algorithm for foot point calculation,which is particularly in line with the needs of ILW.Theoretical and numerical analyses demonstrate that the SDF representation of geometric boundary can satisfy ILW’s needs better than others.The effectiveness and robustness of our proposed method are verified by simulating initial boundary value computational physical problems of Euler equation for compressible fluids.
基金National Natural Science Foundation of China(61732016).
文摘Three-dimensional(3D)modeling is an important topic in computer graphics and computer vision.In recent years,the introduction of consumer-grade depth cameras has resulted in profound advances in 3D modeling.Starting with the basic data structure,this survey reviews the latest developments of 3D modeling based on depth cameras,including research works on camera tracking,3D object and scene reconstruction,and high-quality texture reconstruction.We also discuss the future work and possible solutions for 3D modeling based on the depth camera.
文摘Short time existence and uniqueness for the classical motion are studied by the function of the principal curvatures of a smooth surface and the Evans and Spruck's results are generalized.
基金supported by the Ministry of Science and Technology of Taiwan under Grant No.MOST103-2221-E-468-006–MY1
文摘This paper presents a handheld 3D vision-based scanner for small objects by using Kinect. It is different from the previous color-glove-based approaches which require segmenting the target object. First, we eliminate the noises and the outliers caused by holding hands. Second, we apply Kinect-fusion algorithm and truncated signed distance function (TSDF) to represent 3D surfaces. Third, we propose a modified integration strategy to eliminate the hand effect. Fourth, we take advantage of the parallel computation of GPUs for real-time operation. The major contributions of this paper are (1) the registration precision is improved, (2) the oflline amendment and loop closure operation are not required, and (3) concave 3D object reconstruction is feasible.