In recent years, as there has been a major change in the necessity and importance of sightseeing information, a platform to provide real-time sightseeing information according to the ever-changing circumstances is nec...In recent years, as there has been a major change in the necessity and importance of sightseeing information, a platform to provide real-time sightseeing information according to the ever-changing circumstances is necessary. Additionally, it is effective to adopt gamification to increase users’ motivation to continuously utilize the system in order to provide them with more information. In the present study, in order to support users’ enjoyment in creating efficient and pleasant sightseeing plans, the system that incorporates gamification to increase motivation was developed combining with web-geographic information systems (Web-GIS) and sightseeing planning and sharing system. The system was operated over a period of 2 weeks in Chofu City, Tokyo Metropolis, Japan. Based on the results of a questionnaire survey for 51 users, though the operability of the 3 main functions incorporated with motivation by gamification was rated lower than those of the 2 basic functions, their usefulness was highly rated. Based on the results of the access log analysis, it was effective to design the system so that the same functions can be used regardless of the type of information terminal. Additionally, it was evident that the continuous utilization of the system could increase the number of sightseeing plans created by the users.展开更多
分析了战时装备调配保障需求预测的阶段性、复杂性和特殊性特点;针对战时装备调配保障需求预测的主要特点,采用"基于作战任务分析"和"最小二乘支持向量机"(least squares support vector machine,LS-SVM)的方法,分...分析了战时装备调配保障需求预测的阶段性、复杂性和特殊性特点;针对战时装备调配保障需求预测的主要特点,采用"基于作战任务分析"和"最小二乘支持向量机"(least squares support vector machine,LS-SVM)的方法,分别对作战准备阶段和作战实施阶段装备调配保障需求进行了预测;通过算例验证了方法的可行性和有效性。展开更多
文摘In recent years, as there has been a major change in the necessity and importance of sightseeing information, a platform to provide real-time sightseeing information according to the ever-changing circumstances is necessary. Additionally, it is effective to adopt gamification to increase users’ motivation to continuously utilize the system in order to provide them with more information. In the present study, in order to support users’ enjoyment in creating efficient and pleasant sightseeing plans, the system that incorporates gamification to increase motivation was developed combining with web-geographic information systems (Web-GIS) and sightseeing planning and sharing system. The system was operated over a period of 2 weeks in Chofu City, Tokyo Metropolis, Japan. Based on the results of a questionnaire survey for 51 users, though the operability of the 3 main functions incorporated with motivation by gamification was rated lower than those of the 2 basic functions, their usefulness was highly rated. Based on the results of the access log analysis, it was effective to design the system so that the same functions can be used regardless of the type of information terminal. Additionally, it was evident that the continuous utilization of the system could increase the number of sightseeing plans created by the users.
文摘分析了战时装备调配保障需求预测的阶段性、复杂性和特殊性特点;针对战时装备调配保障需求预测的主要特点,采用"基于作战任务分析"和"最小二乘支持向量机"(least squares support vector machine,LS-SVM)的方法,分别对作战准备阶段和作战实施阶段装备调配保障需求进行了预测;通过算例验证了方法的可行性和有效性。