The ever-growing available visual data(i.e.,uploaded videos and pictures by internet users)has attracted the research community’s attention in the computer vision field.Therefore,finding efficient solutions to extrac...The ever-growing available visual data(i.e.,uploaded videos and pictures by internet users)has attracted the research community’s attention in the computer vision field.Therefore,finding efficient solutions to extract knowledge from these sources is imperative.Recently,the BlazePose system has been released for skeleton extraction from images oriented to mobile devices.With this skeleton graph representation in place,a Spatial-Temporal Graph Convolutional Network can be implemented to predict the action.We hypothesize that just by changing the skeleton input data for a different set of joints that offers more information about the action of interest,it is possible to increase the performance of the Spatial-Temporal Graph Convolutional Network for HAR tasks.Hence,in this study,we present the first implementation of the BlazePose skeleton topology upon this architecture for action recognition.Moreover,we propose the Enhanced-BlazePose topology that can achieve better results than its predecessor.Additionally,we propose different skeleton detection thresholds that can improve the accuracy performance even further.We reached a top-1 accuracy performance of 40.1%on the Kinetics dataset.For the NTU-RGB+D dataset,we achieved 87.59%and 92.1%accuracy for Cross-Subject and Cross-View evaluation criteria,respectively.展开更多
Generating realistic and synthetic video from text is a highly challenging task due to the multitude of issues involved,including digit deformation,noise interference between frames,blurred output,and the need for tem...Generating realistic and synthetic video from text is a highly challenging task due to the multitude of issues involved,including digit deformation,noise interference between frames,blurred output,and the need for temporal coherence across frames.In this paper,we propose a novel approach for generating coherent videos of moving digits from textual input using a Deep Deconvolutional Generative Adversarial Network(DD-GAN).The DDGAN comprises a Deep Deconvolutional Neural Network(DDNN)as a Generator(G)and a modified Deep Convolutional Neural Network(DCNN)as a Discriminator(D)to ensure temporal coherence between adjacent frames.The proposed research involves several steps.First,the input text is fed into a Long Short Term Memory(LSTM)based text encoder and then smoothed using Conditioning Augmentation(CA)techniques to enhance the effectiveness of the Generator(G).Next,using a DDNN to generate video frames by incorporating enhanced text and random noise and modifying a DCNN to act as a Discriminator(D),effectively distinguishing between generated and real videos.This research evaluates the quality of the generated videos using standard metrics like Inception Score(IS),Fréchet Inception Distance(FID),Fréchet Inception Distance for video(FID2vid),and Generative Adversarial Metric(GAM),along with a human study based on realism,coherence,and relevance.By conducting experiments on Single-Digit Bouncing MNIST GIFs(SBMG),Two-Digit Bouncing MNIST GIFs(TBMG),and a custom dataset of essential mathematics videos with related text,this research demonstrates significant improvements in both metrics and human study results,confirming the effectiveness of DD-GAN.This research also took the exciting challenge of generating preschool math videos from text,handling complex structures,digits,and symbols,and achieving successful results.The proposed research demonstrates promising results for generating coherent videos from textual input.展开更多
Action recognition has been recognized as an activity in which individuals’behaviour can be observed.Assembling profiles of regular activities such as activities of daily living can support identifying trends in the ...Action recognition has been recognized as an activity in which individuals’behaviour can be observed.Assembling profiles of regular activities such as activities of daily living can support identifying trends in the data during critical events.A skeleton representation of the human body has been proven to be effective for this task.The skeletons are presented in graphs form-like.However,the topology of a graph is not structured like Euclideanbased data.Therefore,a new set of methods to perform the convolution operation upon the skeleton graph is proposed.Our proposal is based on the Spatial Temporal-Graph Convolutional Network(ST-GCN)framework.In this study,we proposed an improved set of label mapping methods for the ST-GCN framework.We introduce three split techniques(full distance split,connection split,and index split)as an alternative approach for the convolution operation.The experiments presented in this study have been trained using two benchmark datasets:NTU-RGB+D and Kinetics to evaluate the performance.Our results indicate that our split techniques outperform the previous partition strategies and aremore stable during training without using the edge importance weighting additional training parameter.Therefore,our proposal can provide a more realistic solution for real-time applications centred on daily living recognition systems activities for indoor environments.展开更多
文摘The ever-growing available visual data(i.e.,uploaded videos and pictures by internet users)has attracted the research community’s attention in the computer vision field.Therefore,finding efficient solutions to extract knowledge from these sources is imperative.Recently,the BlazePose system has been released for skeleton extraction from images oriented to mobile devices.With this skeleton graph representation in place,a Spatial-Temporal Graph Convolutional Network can be implemented to predict the action.We hypothesize that just by changing the skeleton input data for a different set of joints that offers more information about the action of interest,it is possible to increase the performance of the Spatial-Temporal Graph Convolutional Network for HAR tasks.Hence,in this study,we present the first implementation of the BlazePose skeleton topology upon this architecture for action recognition.Moreover,we propose the Enhanced-BlazePose topology that can achieve better results than its predecessor.Additionally,we propose different skeleton detection thresholds that can improve the accuracy performance even further.We reached a top-1 accuracy performance of 40.1%on the Kinetics dataset.For the NTU-RGB+D dataset,we achieved 87.59%and 92.1%accuracy for Cross-Subject and Cross-View evaluation criteria,respectively.
基金supported by the General Program of the National Natural Science Foundation of China(Grant No.61977029).
文摘Generating realistic and synthetic video from text is a highly challenging task due to the multitude of issues involved,including digit deformation,noise interference between frames,blurred output,and the need for temporal coherence across frames.In this paper,we propose a novel approach for generating coherent videos of moving digits from textual input using a Deep Deconvolutional Generative Adversarial Network(DD-GAN).The DDGAN comprises a Deep Deconvolutional Neural Network(DDNN)as a Generator(G)and a modified Deep Convolutional Neural Network(DCNN)as a Discriminator(D)to ensure temporal coherence between adjacent frames.The proposed research involves several steps.First,the input text is fed into a Long Short Term Memory(LSTM)based text encoder and then smoothed using Conditioning Augmentation(CA)techniques to enhance the effectiveness of the Generator(G).Next,using a DDNN to generate video frames by incorporating enhanced text and random noise and modifying a DCNN to act as a Discriminator(D),effectively distinguishing between generated and real videos.This research evaluates the quality of the generated videos using standard metrics like Inception Score(IS),Fréchet Inception Distance(FID),Fréchet Inception Distance for video(FID2vid),and Generative Adversarial Metric(GAM),along with a human study based on realism,coherence,and relevance.By conducting experiments on Single-Digit Bouncing MNIST GIFs(SBMG),Two-Digit Bouncing MNIST GIFs(TBMG),and a custom dataset of essential mathematics videos with related text,this research demonstrates significant improvements in both metrics and human study results,confirming the effectiveness of DD-GAN.This research also took the exciting challenge of generating preschool math videos from text,handling complex structures,digits,and symbols,and achieving successful results.The proposed research demonstrates promising results for generating coherent videos from textual input.
文摘Action recognition has been recognized as an activity in which individuals’behaviour can be observed.Assembling profiles of regular activities such as activities of daily living can support identifying trends in the data during critical events.A skeleton representation of the human body has been proven to be effective for this task.The skeletons are presented in graphs form-like.However,the topology of a graph is not structured like Euclideanbased data.Therefore,a new set of methods to perform the convolution operation upon the skeleton graph is proposed.Our proposal is based on the Spatial Temporal-Graph Convolutional Network(ST-GCN)framework.In this study,we proposed an improved set of label mapping methods for the ST-GCN framework.We introduce three split techniques(full distance split,connection split,and index split)as an alternative approach for the convolution operation.The experiments presented in this study have been trained using two benchmark datasets:NTU-RGB+D and Kinetics to evaluate the performance.Our results indicate that our split techniques outperform the previous partition strategies and aremore stable during training without using the edge importance weighting additional training parameter.Therefore,our proposal can provide a more realistic solution for real-time applications centred on daily living recognition systems activities for indoor environments.