期刊文献+
共找到494篇文章
< 1 2 25 >
每页显示 20 50 100
Exploration of the Role of Virtual Reality and Augmented Reality in Revolutionizing Art Education
1
作者 Xuhui Zhang 《Journal of Contemporary Educational Research》 2024年第11期288-304,共17页
Virtual reality(VR)and augmented reality(AR)technologies have become increasingly important instruments in the field of art education as information technology develops quickly,transforming the conventional art educat... Virtual reality(VR)and augmented reality(AR)technologies have become increasingly important instruments in the field of art education as information technology develops quickly,transforming the conventional art education approach.The present situation,benefits,difficulties,and potential development tendencies of VR and AR technologies in art education will be investigated in this study.By means of literature analysis and case studies,this paper presents the fundamental ideas of VR and AR technologies together with their several uses in art education,namely virtual museums,interactive art production,art history instruction,and distant art cooperation.The research examines how these technologies might improve students’immersion,raise their learning motivation,and encourage innovative ideas and multidisciplinary cooperation.Practical application concerns including technology costs,content production obstacles,user acceptance,privacy,and ethical questions also come under discussion.At last,the article offers ideas and suggestions to help VR and AR technologies be effectively integrated into art education through teacher training,curriculum design,technology infrastructure development,and multidisciplinary cooperation.This study offers useful advice for teachers of art as well as important references for legislators and technology developers working together to further the creative growth of art education. 展开更多
关键词 Virtual reality Augmented reality arts education Technology applications Educational innovation
下载PDF
Research on Application of Digital Art and Virtual Reality in Animal Medical Education 被引量:1
2
作者 Zhikun Bai 《Journal of Contemporary Educational Research》 2020年第3期84-87,共4页
With the development of social science and technology,digital technology has been widely used in all walks of life.Especially in the field of medical education,the rational application of digital technology will creat... With the development of social science and technology,digital technology has been widely used in all walks of life.Especially in the field of medical education,the rational application of digital technology will create a simulated learning environment for students,which has a key impact on the improvement of medical education.This article is an analysis of the application of art and virtual reality in animal medical education.I hope that this analysis can play a certain role in improving the effect of today’s animal medical education,and provide a certain reference value for the reasonable application of digital technology and virtual reality technology in today’s animal medical education. 展开更多
关键词 Digital art Virtual reality technology ANIMAL MEDICAL education APPLICATION
下载PDF
Reality,Imagination and Art-On Wallace Stevens's Art of Poetry
3
作者 郑春华 《海外英语》 2012年第15期207-209,226,共4页
Wallace Stevens is a distinguished American modern poet.He come up with the idea of Supreme Fiction,in which he holds poetry as the union of reality and imagination,brings power,order,and wisdom to the world,which fea... Wallace Stevens is a distinguished American modern poet.He come up with the idea of Supreme Fiction,in which he holds poetry as the union of reality and imagination,brings power,order,and wisdom to the world,which features his work with philosophy and poetic wisdom.Stevens's perspectives on poetry writing and the needs of spiritual enrichment share some similarities with Friedrich Nietzsche on art and aesthetics-Art is the final form of sublimation of the souls of human beings. 展开更多
关键词 Supreme FICTION IMAGINATION reality POETRY art
下载PDF
Mimesis in the Relationship between Art and Reality
4
作者 李翠翠 《中国校外教育》 2010年第7期37-37,共1页
The relationship between art and reality is broadly categorized according to mimesis.This paper attempts to examine the relationship among mimesis,art and reality in discussing criticisms of several representative cla... The relationship between art and reality is broadly categorized according to mimesis.This paper attempts to examine the relationship among mimesis,art and reality in discussing criticisms of several representative classical literature theorists.Their concepts of mimesis lead them to take an important position regarding artistic creation. 展开更多
关键词 高等教育 教育方法 西方文论史 研究
下载PDF
Virtual Reality and Learning: A Case Study of Experiential Pedagogy in Art History
5
作者 James Hutson Trent Olsen 《Journal of Intelligent Learning Systems and Applications》 2022年第4期57-70,共14页
While images are central to the discipline of art history, surprisingly little research has been conducted on the uses of digital environments for teaching in the discipline. Over the past decade, more studies have em... While images are central to the discipline of art history, surprisingly little research has been conducted on the uses of digital environments for teaching in the discipline. Over the past decade, more studies have emerged considering the egalitarian space that can be used by students and teachers in web-based applications and social media. A body of literature has begun to emerge out of a small network of scholars and educators interested in digital humanities and art history, providing examples of how new tools can be integrated into the standard slideshow and lecture format of the field. At the same time, the latest technology that proves revolutionary for the field has had very little study-virtual reality (VR). Additionally, sensory evidence for digital art history and the creation of immersive interactive and multimodal environments for knowledge production is still underexplored. As multiple educational metaverses are currently under development, understanding best practices and pedagogical use of VR has never been timelier. This study seeks to review the pedagogical use of VR in art history current in the field and introduces results from a study of the most effective ways to use these immersive experiences using Bloom’s revised taxonomy. Results confirm that the most effective method to structure VR assignments is to provide training on the technology, provide students with the necessary instructional material to introduce the concept, skill or technique to be learned, create or select an immersive experience that reinforces that topic, and conclude with a debrief or discussion about major takeaways from the experience. 展开更多
关键词 Virtual reality XR Learning Outcomes art History Experiential Pedagogy
下载PDF
“Fashion Art” A dialogue between concept and reality
6
作者 ZHANG Tingting 《China Textile》 2019年第5期36-37,共2页
As fashion evolves to where it is today, its function is no longer lim-ited to wear-ability and aesthetics, instead, it has become an important element to highlight personal characteristics, social status, aesthetic t... As fashion evolves to where it is today, its function is no longer lim-ited to wear-ability and aesthetics, instead, it has become an important element to highlight personal characteristics, social status, aesthetic taste, and to distinguish social groups and features of socialization. Besides, the symbolic meaning conveyed by fashion has become more prominent. With the change of culture, economy and politics, and the development of technology and materials, it has been gradually separated from the functional needs in the traditional sense and is extending to the field of public art Meanwhile, its features of the times are also revealed. 展开更多
关键词 FASHION art DIALOGUE reality
下载PDF
The Application of Happening Colour in Modern Fabric Design 被引量:1
7
作者 潘春宇 《Journal of Donghua University(English Edition)》 EI CAS 2006年第5期141-144,共4页
To expand the past and present colour concept and reinvent fabric design methods, happening colour is used as a kind of new colour concept and form to design and analyse the resource of colour. With the aid of sophist... To expand the past and present colour concept and reinvent fabric design methods, happening colour is used as a kind of new colour concept and form to design and analyse the resource of colour. With the aid of sophisticated computer software and advanced digital printing machines, happening colour allows images of considerable complication and intricacy to be designed and produced in modern fabric design by various arrangement of printing colours, which also allows further shifts of colour emphasis of the different visual and psychogenic recept. 展开更多
关键词 happening colour fabric design computer art digital printing
下载PDF
高次幂Mandelbrot集艺术图形在纺织设计中的应用 被引量:4
8
作者 张聿 李栋高 《丝绸》 CAS 北大核心 2003年第3期18-19,共2页
运用非线性科学可视化方法,根据纺织纹饰图案特点,对部分高次幂Mandelbrot集艺术图形的产生方法进行了初步研究,并通过织造与印花试验,对将高次幂Mandelbrot集艺术图形转化为纺织纹饰艺术的可行性进行了初步探讨,获得了几点有益的启示。
关键词 高次幂Mandelbrot集 艺术图形 纺织品设计 纹饰图案
下载PDF
Web-Based Interactive Simulation of Weft Knitted Fabric 被引量:1
9
作者 瞿畅 王君泽 李波 《Journal of Donghua University(English Edition)》 EI CAS 2010年第6期764-769,共6页
In order to realize parametric simulation of three-dimensional(3D)fabric structure based on web,a 3D model describing a plain knitted fabric,in which the cross-section of the yarn is circular shape and the path of the... In order to realize parametric simulation of three-dimensional(3D)fabric structure based on web,a 3D model describing a plain knitted fabric,in which the cross-section of the yarn is circular shape and the path of the yarn is cubic B-spline curve,is proposed in this paper.With this model,the 3D simulation of the loop and of the basic structures of the knitted fabric is realized by using Virtual Reality Modeling Language(VRML).The virtual simulation scene is suitable for network transmission with freely available VRML browsers and can be translated,scaled and rotated quite arbitrarily.By using Java and External Authoring Interface(EAI)technology,the web-based interactive simulation platform of weft knitted fabric is established.The user can input type of structures,basic fabric parameters,and yarn colors interactively to obtain a more realistic simulation result in real-time.A new approach is provided to imitate the knitted fabric 3D appearance on network. 展开更多
关键词 weft knitted fabric loop model three-dimentional(3D)simulation Virtual reality Modeling Language(VRML) JAVA External Authoring Interface(EAI)
下载PDF
沉浸式体验在数字艺术展中的表达研究 被引量:3
10
作者 白羽 韩嘉 《建筑与文化》 2024年第2期266-268,共3页
随着科技的进步,人民生活水平在日渐提升。数字技术运用在了公众生活的各个领域,影响了公众的日常生活,成为公众生活不可缺少的部分。艺术领域的发展也出现了数字化趋势,沉浸式的观展方式日渐风靡。沉浸式的观看方式改变了传统艺术的叙... 随着科技的进步,人民生活水平在日渐提升。数字技术运用在了公众生活的各个领域,影响了公众的日常生活,成为公众生活不可缺少的部分。艺术领域的发展也出现了数字化趋势,沉浸式的观展方式日渐风靡。沉浸式的观看方式改变了传统艺术的叙事方式,强调观者的感受和能动性,解构了传统艺术的观看与审美方式。这种形式丰富了艺术的表达方式,为观者建构全新的审美体验。文章通过对沉浸式艺术展的解读,并结合经典案例分析其内在特征与目前现状,试图为未来沉浸式艺术的发展提供新思路和方式。 展开更多
关键词 沉浸式体验 艺术展览 虚拟现实 空间
下载PDF
恩格斯的“历史观点”与他的现实主义文艺观——兼论“历史观点”的翻译
11
作者 赵炎秋 邓智 《浙江社会科学》 CSSCI 北大核心 2024年第4期121-131,159,共12页
恩格斯的“历史观点”翻译为“史学观点”是不大妥当的。在恩格斯两篇涉及“历史观点”的重要文献中,“历史观点”的核心内涵都是“现实”。恩格斯的“现实”包含三个方面的含义:一是当下的现实;二是过去的现实或者说历史上的现实;三是... 恩格斯的“历史观点”翻译为“史学观点”是不大妥当的。在恩格斯两篇涉及“历史观点”的重要文献中,“历史观点”的核心内涵都是“现实”。恩格斯的“现实”包含三个方面的含义:一是当下的现实;二是过去的现实或者说历史上的现实;三是作者、批评家的思想与认识立足当下的现实,同时符合历史的现实。其基本指向是“真正的现实”。恩格斯的“历史观点”与其现实主义文艺观的关系可以从三个方面探讨:其一,“历史观点”促进了恩格斯文艺思想的现实主义转向;其二,二者相互契合;其三,二者相互促进。 展开更多
关键词 恩格斯 “历史观点” 现实主义文艺观 现实
下载PDF
虚拟现实艺术审美范式转向的阐释学探究
12
作者 侯李游美 潘雨琳 《上海视觉》 2024年第1期22-29,共8页
传统美学的审美范式,正在经历由虚拟现实艺术所带来的转型。虚拟现实技术可以帮助艺术家创作出更逼真、触感更强烈的作品,改变人们对艺术作品的感知和接受方式,其间蕴含着哲学思维范式的嬉变和文化学美学理论焦点的转移。我们须对其在... 传统美学的审美范式,正在经历由虚拟现实艺术所带来的转型。虚拟现实技术可以帮助艺术家创作出更逼真、触感更强烈的作品,改变人们对艺术作品的感知和接受方式,其间蕴含着哲学思维范式的嬉变和文化学美学理论焦点的转移。我们须对其在审美形态本身与审美接受视域,进行阐释学方面的观照,从媒介消、互动性生成、造境,特别令人着迷的“身体在场”等特性出发,一定程度上为审美范式转向在认知上纠偏,为媒介技术捆绑下的身体叙事祛魅。 展开更多
关键词 虚拟现实艺术 审美范式 转向 反思
下载PDF
皮革与其他材料在皮革制品艺术设计中的融合应用研究
13
作者 雷洁 《皮革与化工》 CAS 2024年第5期26-29,34,共5页
皮革的用途较广,皮革与其他材料在皮革制品艺术设计中的融合是当前我国皮革产业的重点研究方向之一。本文从皮革制品艺术设计概念入手,分析了当前皮革制品艺术设计存在的问题,包括设计理念问题、设计方式问题、材料利用问题等,着重从创... 皮革的用途较广,皮革与其他材料在皮革制品艺术设计中的融合是当前我国皮革产业的重点研究方向之一。本文从皮革制品艺术设计概念入手,分析了当前皮革制品艺术设计存在的问题,包括设计理念问题、设计方式问题、材料利用问题等,着重从创意设计的角度入手对皮革与其他材料在皮革制品艺术设计中的融合应用思路进行分析,旨在为皮革制品艺术设计的创新发展提供借鉴。 展开更多
关键词 皮革材料 织物材料 皮革制品 艺术设计
下载PDF
交互设计方法在艺术疗愈中的应用 被引量:1
14
作者 黄宇萌 张宏 《设计》 2024年第8期44-47,共4页
为研究当今社会形势下情感化设计理论与交互设计理论与技术在艺术疗愈领域中相结合的设计方法及应用。分析了在情感化理论视角下的艺术疗愈设计方向,结合设计方向明确了设计要素,通过沉浸式交互设计方法进行应用设计,通过实际的应用案... 为研究当今社会形势下情感化设计理论与交互设计理论与技术在艺术疗愈领域中相结合的设计方法及应用。分析了在情感化理论视角下的艺术疗愈设计方向,结合设计方向明确了设计要素,通过沉浸式交互设计方法进行应用设计,通过实际的应用案例验证了方法在艺术疗愈设计中的可行性。得到了结合虚拟现实技术的沉浸式设计实践案例。该方法可为艺术疗愈情感化交互设计,尤其是沉浸式的艺术交互设计提供参考。 展开更多
关键词 艺术疗愈 情感化设计 交互设计 沉浸式设计 虚拟现实
下载PDF
陶瓷艺术与数字技术:探索工艺与现代创新的交叉点 被引量:1
15
作者 高扬 陈鹏屹 《陶瓷》 CAS 2024年第3期91-93,共3页
笔者旨在探讨陶瓷艺术与数字技术的交叉点,以及这种交叉对陶瓷工艺和创新的影响。通过对数字技术在陶瓷设计、制造和展示方面的应用进行分析,笔者将展示数字技术在陶瓷艺术领域的潜力和创新可能性。研究结果表明,数字技术为陶瓷艺术家... 笔者旨在探讨陶瓷艺术与数字技术的交叉点,以及这种交叉对陶瓷工艺和创新的影响。通过对数字技术在陶瓷设计、制造和展示方面的应用进行分析,笔者将展示数字技术在陶瓷艺术领域的潜力和创新可能性。研究结果表明,数字技术为陶瓷艺术家提供了更多的创作工具和表现形式,同时也改变了陶瓷制造过程和陶瓷作品的展示方式。通过数字技术的应用,陶瓷艺术在保留传统工艺的同时,也获得了更多的创新和发展空间。 展开更多
关键词 陶瓷艺术 数字技术 虚拟现实
下载PDF
超越界限--MR技术在当代艺术展览中的应用与前景 被引量:1
16
作者 卢思屹 《丝网印刷》 2024年第6期112-115,共4页
探索了混合现实(MR)技术在艺术领域的应用,并以“图灵花园”展览为案例,展示了MR创新艺术表现和体验。分析了MR技术相较于传统沉浸式艺术展览的优势,讨论了MR技术面临的挑战及其对艺术展览未来发展的新视角开拓与潜在影响。
关键词 MR 混合现实 互动性 创新艺术
下载PDF
基于人工智能技术背景下环境艺术设计的实践与探索 被引量:2
17
作者 王卉 《鞋类工艺与设计》 2024年第12期101-103,共3页
在数字化快速发展的当下,将人工智能技术与环境艺术设计相结合,有望逐渐变革设计流程,推动设计的可持续性发展。本文探讨了人工智能技术在环境艺术设计中的应用潜能,如通过机器学习、大数据分析、虚拟现实、增强现实和智能客户反馈系统... 在数字化快速发展的当下,将人工智能技术与环境艺术设计相结合,有望逐渐变革设计流程,推动设计的可持续性发展。本文探讨了人工智能技术在环境艺术设计中的应用潜能,如通过机器学习、大数据分析、虚拟现实、增强现实和智能客户反馈系统等手段,显著提高了设计流程的效率和质量,增强设计的互动性和表现力等。并且提出了基于人工智能技术的环境艺术设计策略,包括利用机器学习优化设计流程、使用大数据进行需求分析和预测、实施智能化客户交互和反馈系统以及引入人工智能辅助的可持续设计策略等。 展开更多
关键词 人工智能 环境艺术设计 机器学习 大数据 虚拟现实
下载PDF
基于虚拟现实的艺术作品三维展示系统设计
18
作者 韦燕红 《无线互联科技》 2024年第20期47-49,共3页
艺术作品三维数据在获取过程中由于受到环境等因素干扰,边缘信息不完整,严重影响其三维展示效果。为解决这一问题,文章提出基于虚拟现实(Virtual Reality,VR)的艺术作品三维展示系统设计与应用。该方法首先使用VR头盔和图形处理单元渲... 艺术作品三维数据在获取过程中由于受到环境等因素干扰,边缘信息不完整,严重影响其三维展示效果。为解决这一问题,文章提出基于虚拟现实(Virtual Reality,VR)的艺术作品三维展示系统设计与应用。该方法首先使用VR头盔和图形处理单元渲染VR场景并实现交互;然后通过三维高斯滤波器平滑原始图像并融合局部边缘;最后利用灰度共生矩阵提取纹理特征,结合增强函数优化视觉,融合纹理特征图,输出艺术作品的三维立体展示。测试结果表明,当采用该系统对艺术作品进行三维展示时,系统分辨率较高,具备较高的视觉质量。 展开更多
关键词 虚拟现实 艺术作品 三维展示 系统设计 分辨率
下载PDF
艺科融合视角下芳纶织物在室内设计领域的应用研究
19
作者 刘晓艺 任文东 郑环达 《西部皮革》 2024年第11期15-17,共3页
随着科技创新的发展,艺术与科学技术之间的融合日益加深,交叉性越来越紧密。文章从设计学和纺织科技学科角度出发,探究了芳纶织物在室内设计中的应用。根据芳纶织物的优势特性以及芳纶织物现有的产业化应用,分析了其在室内设计中的可应... 随着科技创新的发展,艺术与科学技术之间的融合日益加深,交叉性越来越紧密。文章从设计学和纺织科技学科角度出发,探究了芳纶织物在室内设计中的应用。根据芳纶织物的优势特性以及芳纶织物现有的产业化应用,分析了其在室内设计中的可应用范围,以期拓宽芳纶织物的应用领域与室内设计中材料的选择范围,为其他新材料、新技术的应用提供借鉴。 展开更多
关键词 室内设计 芳纶织物 艺科融合
下载PDF
基于虚拟现实技术的数字媒体艺术设计策略
20
作者 张春亮 王信 《鞋类工艺与设计》 2024年第18期67-69,共3页
当前,我国已步入数字化时代,数字媒体行业显示出强劲发展潜能,受到我国各界人士广泛关注。本文基于技术应用视角,深度剖析虚拟现实与数字媒体相关概念,明确我国虚拟现实技术应用现状,结合目标受众群体数字媒体艺术审美倾向,针对性提出... 当前,我国已步入数字化时代,数字媒体行业显示出强劲发展潜能,受到我国各界人士广泛关注。本文基于技术应用视角,深度剖析虚拟现实与数字媒体相关概念,明确我国虚拟现实技术应用现状,结合目标受众群体数字媒体艺术审美倾向,针对性提出数字媒体艺术设计策略。 展开更多
关键词 虚拟现实技术 数字媒体艺术 数字媒体设计
下载PDF
上一页 1 2 25 下一页 到第
使用帮助 返回顶部