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A Retrospective Analysis of the Capacity Built through a Community-Based Participatory Research Project Addressing Diabetes and Obesity in South and East Los Angeles
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作者 Kathryn Hillstrom Valerie Ruelas +2 位作者 Anne Peters Turusew Gedebu-Wilson Ellen Iverson 《Health》 2014年第12期1429-1435,共7页
Chronic diseases, such as diabetes and obesity, are more prevalent in low-income and minority communities. One promising method to understand and address these chronic conditions is through Community Based Participato... Chronic diseases, such as diabetes and obesity, are more prevalent in low-income and minority communities. One promising method to understand and address these chronic conditions is through Community Based Participatory Research (CBPR). CBPR engages and empowers community members to identify risk factors and work toward solutions as equal partners with researchers. One positive and lasting outcome may be an increase in the community capacity which includes individual and community leadership development, policy making, creating connections and utilizing existing community resources. Evaluating community capacity created as a result of a CBPR project is one way to measure its effectiveness. This paper is a retrospective analysis of the capacity built during a CBPR study of diabetes and obesity in East and South Los Angeles which are two low-income and minority neighborhoods. Four people, who were heavily involved in the project, completed a retrospective analysis of the capacity built utilizing a validated instrument. There was consensus about the capacity built, which included: excellent participation by community members, inclusion of members’ ideas to leverage additional funding, and pride of community members in their participation in the project. One area that could have been strengthened was increased access for leadership and research experience among community members, especially since the project ended prematurely. There were differences among the two community groups with East Los Angeles members focusing more on tangible interventions and grant writing, while South Los Angeles members had a greater policy focus. Communities and researchers who are embarking on a CBPR project can learn from those who have implemented the strategy. Measuring capacity built during and after the project, can be one way to understanding the contributions of a project in a community. CBPR is an empowering research methodology which, done correctly, can build community capacity and have long-term impacts on individuals and communities. 展开更多
关键词 community-based participatory RESEARCH DIABETES Minority HEALTH HEALTH RESEARCH
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基于Participatory Design的图书馆空间设计研究 被引量:7
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作者 刘冬莲 《图书馆工作与研究》 CSSCI 北大核心 2015年第8期73-76,共4页
用户参与式设计促进了用户与图书馆设计的深层次融入,大量理论及实践证明,在图书馆设计领域应用用户参与式设计不仅可行而且必要。哈佛大学Lamont图书馆的用户参与式设计实证对国内图书馆参与式设计的开展有着积极的意义。
关键词 用户参与式设计 Lamont图书馆 设计研讨会 焦点小组访谈
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Children's participatory design for sustainable development and community planning 被引量:2
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作者 TASHIRO Kumi 《Journal of Chongqing University》 CAS 2012年第1期44-50,共7页
The urban developments have been carried out by only professionals for a long time because of efficiency and safety. However, most residents are ordinary people. Therefore, it is necessary to change the awareness of s... The urban developments have been carried out by only professionals for a long time because of efficiency and safety. However, most residents are ordinary people. Therefore, it is necessary to change the awareness of sustainable living environments, not only on the construction side but also the residents. In recent years, the number of cases of residents' participation in planning, maintaining, and repairing increased. However, sometimes youths and children, who might spend a lifetime longer than adults in a city after the developments have been done, are not included in this "Residents". Conceming youth and children's participation, CFC (child friendly city) is one of the good practices for sustainable development. It was launched by UNICEF (United Nations Intemational Children's Emergency Fund) and UN-Habitat in the Habitat II in 1996. City governments, especially in European countries, started to view CFC as their key concept for preservation and/or sustainable development. CFC means not only being "Children" friendly but also "All people" friendly. Various effects have been reported since the Historic Cities/districts included CFC in their city planning as a common concept, especially in education, community re-development, and operation and maintenance by the community. It is expected that better city planning in preservation and sustainable development can be achieved by adding CFC concept. In this research, an ideal way of city planning involving resident participation and the possibility in the future are analyzed based on case studies. Then a strategy of sustainable development and community planning involving youth and children's participation is proposed. 展开更多
关键词 child-friendly city participatory design design education urban planning SUSTAINABILITY
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Scenario-based Participatory Design for Pervasive Computing
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作者 刘志强 丁鹏 盛焕烨 《Journal of Shanghai Jiaotong university(Science)》 EI 2007年第2期204-210,共7页
Lots of pervasive computing researchers are working on how to realize the user-centered intelligent pervasive computing environment as Mark Weiser figured out.Task abstraction is the fundamentation of configuration fo... Lots of pervasive computing researchers are working on how to realize the user-centered intelligent pervasive computing environment as Mark Weiser figured out.Task abstraction is the fundamentation of configuration for pervasive application.Based on task-oriented and descriptive properties of scenario,a scenario-based participatory design model was proposed to realize the task abstraction.The design model provided users and domain experts a useful mechanism to build the customized applications by separating system model into domain model and design model.In this design model,domain experts,together with users,stakeholders focus on the logic rules(domain model)and programmers work on the implementation(design model).In order to formalize the model description,a human-agent interaction language to transform users' goals and domain rules into executable scenarios was also discussed.An agent platform-describer used to link design and implementation of scenarios was developed to realize the configuration of applications according to different requirements.The demand bus application showed the design process and the usability of this model. 展开更多
关键词 pervasive computing scenario-based design participatory design configurable architecture
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A blockchain-enabled wiki framework based on participatory design
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作者 Zheng Xu Chaofan Liu +2 位作者 Peng Zhang Tun Lu Ning Gu 《Digital Communications and Networks》 SCIE CSCD 2022年第6期995-1004,共10页
The 5G mobile Internet facilitates contents generation for online communities and platforms through human-to-human collaboration.Wikipedia,a well-known online community,uses wiki technology to build an encyclopedia th... The 5G mobile Internet facilitates contents generation for online communities and platforms through human-to-human collaboration.Wikipedia,a well-known online community,uses wiki technology to build an encyclopedia through collective intelligence and collaboration.Mainstream wiki systems adopt a centralized implementation,and while existing studies have optimized the efficiency of the wiki systems'centralized implementation,these systems still suffer from a lot of problems,for example,opacity and distrust.Over the years,blockchain has brought a flurry of fervour and decentralization to the system architecture,meanwhile giving users a sense of trust and participation.Thus,an innovative blockchain-enabled wiki framework called DecWiki is proposed to build one transparent,truthful,collaborative and autonomous encyclopedia.After several participatory design iterations,we present DecWiki's detailed architecture and its implementation in the form of a smart contract and use the interplanetary file system to complement the big data storage.Meanwhile,we use the trusted execution environment to secure sensitive information in the wireless scenario.Finally,the system overhead and the acceptance of the prototype are evaluated.Extensive experiments present its significant performance. 展开更多
关键词 Blockchain WIKI participatory design Trusted execution envir onment Smart contract
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Collaborating with Young Adults Diagnosed with Schizophrenia:A Participatory Design Study to Shape the Healthcare System
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作者 Malene Terp Charlotte D.Bjornes +2 位作者 Rikke Jorgensen Jan Mainz Birgitte Schantz Laursen 《Open Journal of Nursing》 2017年第7期743-758,共16页
Introduction: Disengagement from mental health services in young adults with schizophrenia has been associated with dissatisfaction and unmet needs. Striving to improve engagement, we invited service users recently di... Introduction: Disengagement from mental health services in young adults with schizophrenia has been associated with dissatisfaction and unmet needs. Striving to improve engagement, we invited service users recently diagnosed with schizophrenia to be co-designers of a smartphone technology that will be responsive to their needs. Aim: This paper reports the first phase of a three-phased participatory design process. The objective was to identify needs of support in young adults recently diagnosed with schizophrenia and to generate ideas of how the needs could be accommodated using smartphone technology. Methods: Participatory design guided the research process and a qualitative approach was used to generate and analyse the data. Data were generated by means of participant observations (n = 45 hours) and interviews (n = 6) with young adults from a first episode psychosis program in Denmark. Findings: Low levels of knowledge and high levels of uncertainties are characteristic of young adults recently diagnosed with schizophrenia, bringing about a vast need of support in order for them to gain power over their new life situation. Our study suggests that the smartphone may be used to foster empowerment by guiding the young adult’s actions in situ, providing comprehensive and easily understood information on the go, allowing for recovery tracking, and notification of mental health changes, providing medication overview and giving easy access to healthcare providers. Conclusion: Young adults recently diagnosed with schizophrenia require comprehensive support in order to become empowered to confidently manage their new life situation. The smartphone holds this potential by offering flexible collaboration and timely access to self-management 展开更多
关键词 EMPOWERMENT Mobile Health participatory design SCHIZOPHRENIA Young adults
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参与式设计影响要素探析 被引量:1
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作者 沙春发 伍贝贝 苏文成 《设计》 2024年第12期94-96,共3页
针对参与式设计概念模糊以及用户参与性较弱现状,明确参与式设计要素,梳理用户参与目的、参与方法和工具。围绕参与式设计协作要素:参与者知识和参与工具,具体阐述参与对象和参与模式。并将参与式设计中的工具、技术和方法从参与形式角... 针对参与式设计概念模糊以及用户参与性较弱现状,明确参与式设计要素,梳理用户参与目的、参与方法和工具。围绕参与式设计协作要素:参与者知识和参与工具,具体阐述参与对象和参与模式。并将参与式设计中的工具、技术和方法从参与形式角度分成制作、讲述和表演3类,探讨具体应用时目的与方式。参与式设计是一种设计理念,在设计过程中应用各种工具和方法获取用户的需求以及创新想法。通过分析参与要素与方法特点,设计实现非专家用户参与设计过程的工具,将对参与式设计在用户研究领域的应用具有重要意义。 展开更多
关键词 参与式设计 隐性知识 协作模型 设计工具 用户研究
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Designing for Independent Living:The Case Study of an Inclusive Apartment for Persons with Disabilities
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作者 Michela Dalprà 《Journal of Civil Engineering and Architecture》 2023年第10期493-501,共9页
Independent living and freedom of choice are closely linked to the social inclusion of PwD(Persons with Disabilities)in society.The paper reports on a recent study focused on investigating and understanding the needs ... Independent living and freedom of choice are closely linked to the social inclusion of PwD(Persons with Disabilities)in society.The paper reports on a recent study focused on investigating and understanding the needs and desires of persons with intellectual disabilities,with reduced mobility and with visual impairments while performing daily activities in order to design user-friendly and inclusive home environments for their life project.The case study concerns an apartment on the ground floor of a building well embedded in a neighborhood urban and social context.It was selected by Anffas Trentino Onlus to train young adults in independent living.Anffas is the National Association of Families of People Intellectual and/or Relational Disabilities,present and operating throughout Italy.Since 2008,important projects have been promoted by Anffas Trentino Onlus aimed at stimulating a personal and housing autonomy in PwD for“during and after us”,or rather when there are no more family members to take care of them.The design process involved a representative focus group of end users.With them and some Anffas staff components,it was possible to implement a participatory design process by sharing and verifying needs,desires,expectations.This approach was adopted in order to jointly develop a design proposal for a new inclusive apartment changing the paradigm from design for to design with,and building awareness both in the end users and designers. 展开更多
关键词 PwD independent living participatory design inclusive home environments
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“发酵工程”创新设计和自主参与式实验教学模式的探索
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作者 杨丽华 李国光 +2 位作者 郜晋楠 陈玉萍 孟建宇 《食品与发酵科技》 CAS 2024年第3期134-136,142,共4页
“发酵工程”是生物类专业的核心课程,在教学上,应注重对学生理论基础与实践应用能力的培养。本研究以“促使学生乐学好学”的创新教学理念指引,对“发酵工程”实验教学进行改革。通过开设自主设计实验项目,调整授课模式,将基础理论知... “发酵工程”是生物类专业的核心课程,在教学上,应注重对学生理论基础与实践应用能力的培养。本研究以“促使学生乐学好学”的创新教学理念指引,对“发酵工程”实验教学进行改革。通过开设自主设计实验项目,调整授课模式,将基础理论知识的学习与综合创新能力的培养有机结合,最大限度提升学生的主观能动性和树立创新协作精神,扭转传统实验教学模式的困境,提高“发酵工程”课程的实验教学质量。 展开更多
关键词 创新设计 自主参与 发酵工程实验
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基于参与式设计方法和符号学阶梯的污水监测服务系统设计研究
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作者 李晓英 耿岩 熊晨昕 《包装工程》 CAS 北大核心 2024年第6期37-45,共9页
目的在设计学视角下,探索污水流行病学的应用,关注城市化带来的环境污染与公共卫生安全问题。进而拓展健康监测的途径,改善用户体验,提高信息传递效率,促进社会的公平与正义。方法首先通过参与式设计方法,使用户介入到行为分析的流程中... 目的在设计学视角下,探索污水流行病学的应用,关注城市化带来的环境污染与公共卫生安全问题。进而拓展健康监测的途径,改善用户体验,提高信息传递效率,促进社会的公平与正义。方法首先通过参与式设计方法,使用户介入到行为分析的流程中,研究社区居民对公共卫生信息的需求,同时引入符号学阶梯模型,对用户需求研究框架进行构建;其次将用户的行为需求映射为行为意义,通过对意义层级进行聚类分析的方式来完成对用户行为的定性分析,进而得到核心意义簇;最后,根据核心意义完成服务系统的构建,再通过参与式设计方法来评估服务系统。结果通过参与式设计方法与符号学阶梯拆解并分析用户行为,寻找社区居民的触点与行为意义,实现污水健康监测服务系统的建立。结论使用户参与到设计的流程中,是为了增加复杂技术与组织系统设计的关联性,提升服务系统的用户体验,该设计为污水健康监测提供了新的方向与思路,并不断完善符号学对产品构建的探索。 展开更多
关键词 参与式设计 污水流行病学 用户体验 Stamper符号学阶梯 服务设计
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辽西民间布老虎视觉造型参与式设计
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作者 耿阳 孙世瑶 《设计》 2024年第7期33-35,共3页
解决在相关设计中存在缺少深入的田野调研、设计成果的创新性不够明显,以及与中国传统文化的融合程度不够深入等问题,并结合上述问题通过参与式设计实现非物质文化遗产的创新性传承。邀请辽西民间布老虎非遗传承人伊宁老师共同进行布老... 解决在相关设计中存在缺少深入的田野调研、设计成果的创新性不够明显,以及与中国传统文化的融合程度不够深入等问题,并结合上述问题通过参与式设计实现非物质文化遗产的创新性传承。邀请辽西民间布老虎非遗传承人伊宁老师共同进行布老虎视觉造型设计,通过半结构化访谈的方式以及对调研资料的分析,共同探讨我国民间布老虎视觉形象的设计方法。虎文化是民间布老虎视觉形象设计的关键,也是展开设计工作前需要重点了解的内容。以布老虎的五官造型为案例进行分析,提炼传统布老虎的面部造型元素,并将其应用到新的形象设计中。在此基础上,本研究运用问卷调查法和半结构化访谈法,经过基础调研和访谈,总结归纳辽西地区民间布老虎的视觉形象设计重点,其主要表现为3个核心内容,分别是五观优化、设计创新、保留特色。 展开更多
关键词 艺术人类学 视觉形象设计 虎文化 民间布老虎 参与式设计
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面向多元世界的未来探针:参与式推辨设计研究
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作者 张朵朵 叶莹霏 《工业工程设计》 2024年第2期1-9,共9页
在这个未来越来越具有不确定性的时代中,参与式推辨设计邀请非设计人士与设计师共同推辨未来的多重可能,探讨参与式推辨设计如何面向多元世界展开设计探索,从而达到实现合意未来的目标。首先,从推辨设计着手,阐明其局限性及后续的参与... 在这个未来越来越具有不确定性的时代中,参与式推辨设计邀请非设计人士与设计师共同推辨未来的多重可能,探讨参与式推辨设计如何面向多元世界展开设计探索,从而达到实现合意未来的目标。首先,从推辨设计着手,阐明其局限性及后续的参与式转向;其次,描绘出参与式推辨设计从探测到生成的具体流程,以及参与类型;最后,运用文献分析和案例研究的方法,从现有的案例中厘清当前参与式推辨设计的三条实践路径。现有的参与式推辨设计研究多为实验性的设计实践,缺少具体的方法论和理论框架,同样聚焦于未来的可能性、批判性和参与性的当代设计人类学或能为其提供理论指导。作为对未来民主化想象的重要行动之一,参与式推辨设计期待人们的共同参与。 展开更多
关键词 参与式推辨设计 未来探针 参与 设计人类学
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基于BOPPPS模式的公安院校光谱检验照相技术实验课程教学设计研究
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作者 李开开 《实验与分析》 2024年第2期66-69,共4页
BOPPPS教学模式是一种以“以学生为中心、参与式学习、及时反馈”为核心的课堂教学设计模式。光谱检验照相技术实验课程采用基于BOPPPS模式与超星学习通的混合式教学模式,结合案例教学法与设计教学法等教学方法,从而依据公安院校刑事技... BOPPPS教学模式是一种以“以学生为中心、参与式学习、及时反馈”为核心的课堂教学设计模式。光谱检验照相技术实验课程采用基于BOPPPS模式与超星学习通的混合式教学模式,结合案例教学法与设计教学法等教学方法,从而依据公安院校刑事技术专业培养目标,提升学生专业素养与核心能力。 展开更多
关键词 BOPPPS 混合式教学 实验教学设计 参与式学习
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虚拟现实下的社区公共空间参与式设计分析
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作者 陈春晖 《无线互联科技》 2024年第6期26-28,共3页
随着虚拟现实(Virtual Reality,VR)技术的迅速发展和普及,社区公共空间的设计趋向于采用参与式的方法,以增强设计过程的民主性和包容性。文章探讨了VR环境下参与式社区公共空间设计的方法与效果,并分析了其在提升社区成员参与度和满足... 随着虚拟现实(Virtual Reality,VR)技术的迅速发展和普及,社区公共空间的设计趋向于采用参与式的方法,以增强设计过程的民主性和包容性。文章探讨了VR环境下参与式社区公共空间设计的方法与效果,并分析了其在提升社区成员参与度和满足多元需求方面的潜力。首先,回顾了参与式设计的理论基础和VR技术在空间设计中的应用进展。其次,讨论了VR在参与式设计中所面临的挑战,包括技术获取的平等性、用户界面的友好性以及虚拟环境与现实世界之间的联系等问题。研究结果表明,VR为社区公共空间的参与式设计提供了一种新的有效工具,使得设计过程更加开放和迭代,能够更好地反映社区成员的需求和愿景。 展开更多
关键词 虚拟现实 社区公共空间 参与式设计 案例研究 设计民主化
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虚拟现实中情感营造:疗愈和活力街道微更新设计循证探索 被引量:1
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作者 张珍 徐磊青 《风景园林》 北大核心 2024年第4期53-60,共8页
【目的】旨在探索以循证设计为方法的活力与疗愈街道微更新设计。【方法】通过参与式工作营的形式开展上海市宝山区庙行镇共康路两个街段的微更新设计工作,并借助基于虚拟现实与可穿戴生理传感器的实验,验证活力街道设计与疗愈街道设计... 【目的】旨在探索以循证设计为方法的活力与疗愈街道微更新设计。【方法】通过参与式工作营的形式开展上海市宝山区庙行镇共康路两个街段的微更新设计工作,并借助基于虚拟现实与可穿戴生理传感器的实验,验证活力街道设计与疗愈街道设计所营造的环境氛围对居民情绪的不同影响,评估设计方案的有效性。【结果】两个街段的微更新设计都在一定程度上达到预期情感氛围,体现在心理和生理情绪指标变化上。验证了公众参与结合虚拟现实与可穿戴生理传感器辅助设计技术的运作模式,有助于设计师在早期阶段检验设计方案中的环境情感氛围是否达到预期效果,提升设计方案的科学性与精准性。【结论】为活力与疗愈街道微更新设计增添实证证据,为循证设计流程提供了可参考的实践经验。 展开更多
关键词 城市微更新 街道设计 循证设计 参与式工作营 情感氛围 疗愈 活力 神经科学 虚拟现实
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面向参与式教学行为的智慧教室家具功能设计探究 被引量:1
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作者 郑雅昕 柯清 +2 位作者 唐晨阳 蓝莉元 徐娜 《家具》 2024年第1期60-65,共6页
随着大数据、物联网等新兴技术在教育领域的应用,智慧教室逐渐成为高校的建设选择。为使智慧教室家具设计能够更好地适应智慧教学的活动,尤其是以参与式教学互动为主的实践教学环节,在总结当下国内智慧教室家具产品设计研究现状与问题... 随着大数据、物联网等新兴技术在教育领域的应用,智慧教室逐渐成为高校的建设选择。为使智慧教室家具设计能够更好地适应智慧教学的活动,尤其是以参与式教学互动为主的实践教学环节,在总结当下国内智慧教室家具产品设计研究现状与问题的基础上,从学生视角出发,通过行为观察、用户访谈、问卷调查等研究方法对参与式教学下的智慧教室家具功能进行需求分析。针对具备互动共享设备、足够且明确的储物空间及分区、课桌椅移动性及可调节性等核心功能需求,提出具有针对性的功能设计建议,旨在提升智慧教室家具的灵活性与适用性,提高教学效率与质量。 展开更多
关键词 智慧教室 参与式教学 教学家具 功能设计
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基于超星学习通的岩土工程专业英语参与式教学设计
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作者 陈娟 王军 +3 位作者 吴圣智 陈云娟 韩健勇 刘春阳 《高教学刊》 2024年第27期88-91,96,共5页
传统专业英语课堂存在教学模式单一、教学内容局限、考核方式保守和学生参与度不高的问题,参与式教学是进行专业英语教学改革,并解决上述问题的有效途径。该文给出岩土工程专业英语参与式教学设计案例,在原教材内容的基础上增设包括科... 传统专业英语课堂存在教学模式单一、教学内容局限、考核方式保守和学生参与度不高的问题,参与式教学是进行专业英语教学改革,并解决上述问题的有效途径。该文给出岩土工程专业英语参与式教学设计案例,在原教材内容的基础上增设包括科技英语的特点、科技论文的阅读和写作,以及专业英语应用场景模拟3个专题,采用超星学习通实现课前预习、课后复习和课堂互动全教学过程管理,基于BOPPPS模式设计课堂教学,可有效丰富岩土工程专业英语教学内容、教学手段、考核方式,提高学生学习该课程的积极性和参与度,取得较好的教学效果,可为相关院校专业英语教学提供参考。 展开更多
关键词 岩土工程专业英语 参与式教学 教学设计 超星学习通 BOPPPS
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论社会设计中参与式设计合作的基础
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作者 张济彬 喻仲文 桂慧 《包装工程》 CAS 北大核心 2024年第20期402-413,共12页
目的分析社会设计中参与式设计(PD)模式下设计合作的基础有哪些,以及应该怎样建设这些基础。方法从基础设施(Infrastructuring)这一概念入手进行综合回顾和分析。在数据库(Scopus、Web of Science、CNKI和五本设计学重要刊物)中检索PD... 目的分析社会设计中参与式设计(PD)模式下设计合作的基础有哪些,以及应该怎样建设这些基础。方法从基础设施(Infrastructuring)这一概念入手进行综合回顾和分析。在数据库(Scopus、Web of Science、CNKI和五本设计学重要刊物)中检索PD基础设施建设研究的相关文献,以“设计导向的基础设施”为线索对检索获得的文献进行归纳总结。结果梳理了PD中基础设施建设概念的由来及这一概念何时在设计学研究中兴起;总结了社会设计语境下的PD基础设施建设研究;提出了D-OIPD框架,该框架适用于理解社会设计语境下的PD基础设施建设研究;分析了社会设计中设计合作面对的基础设施问题,针对问题总结了相关研究并提出了未来的研究议题。结论理解基础设施可以帮助设计师更好地进行社会设计;基础设施的概念也扩展了社会设计语境下PD的研究范围。 展开更多
关键词 社会设计 基础设施 参与式设计 设计合作
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UMU+BOPPPS混合教学模式探索——基于“中医外科学”皮肤性病章节
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作者 王丽新 崔瑞琴 《教育教学论坛》 2024年第4期140-143,共4页
目的:探讨“UMU+BOPPPS”混合教学模式的课堂效果。方法:按班级将学生分为传统教学组和“UMU+BOPPPS”教学组,对“中医外科学”皮肤性病章节的内容分别进行两种不同模式的授课,在授课结束后进行章节考试及课堂效果问卷调查,对两组学生... 目的:探讨“UMU+BOPPPS”混合教学模式的课堂效果。方法:按班级将学生分为传统教学组和“UMU+BOPPPS”教学组,对“中医外科学”皮肤性病章节的内容分别进行两种不同模式的授课,在授课结束后进行章节考试及课堂效果问卷调查,对两组学生的学习成绩及学生体会进行统计分析。结果:“UMU+BOPPPS”混合教学模式能够有效提高学生学习的积极性和参与度,提高课堂教学效果,提高学习成绩。结论:“UMU+BOPPPS”混合式教学模式在激发学生学习兴趣、构建知识体系、培养中医思维等方面效果突出,值得进一步推广。 展开更多
关键词 UMU BOPPPS 参与式学习 教学设计
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价值共创视域下参与式品牌形象设计模式探究
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作者 宗成武 聂文皓 许莹莹 《包装工程》 CAS 北大核心 2024年第16期204-212,共9页
目的基于价值共创理念,提出一种由多类型利益相关者参与的品牌形象共创设计框架,并明确其操作步骤及方法运用。方法将价值共创和参与式设计的概念嵌入到品牌识别设计活动中,综合运用感性工学、NPD共创设计描述、认知图式度量等理论及方... 目的基于价值共创理念,提出一种由多类型利益相关者参与的品牌形象共创设计框架,并明确其操作步骤及方法运用。方法将价值共创和参与式设计的概念嵌入到品牌识别设计活动中,综合运用感性工学、NPD共创设计描述、认知图式度量等理论及方法,从参与对象的关联群体及分类、参与活动的内容及方式、参与人员的活动范围及权限分配等层面,对如何通过利益相关者的共同参与实现品牌形象设计创新的问题展开研究。结果构建了“品牌形象感知描述+设计要素提取与转化+视觉形象构建”的参与式品牌形象设计的基础框架,并通过项目实践论证了该框架的可操作性和可行性。结论利益相关者的共同参与体现了集体智慧的价值共创,可对品牌形象设计产生积极的作用与影响,并能有效推动其设计范式的转变与创新。 展开更多
关键词 品牌形象设计 价值共创 利益相关者 参与式设计 形象感知评价
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