As part of the global effort to plant billion trees,an afforestation project is launched in Pakistan in Khyber Pakhtunkhwa(KP)province to conserve existing forests and to increase area under forest cover.The present s...As part of the global effort to plant billion trees,an afforestation project is launched in Pakistan in Khyber Pakhtunkhwa(KP)province to conserve existing forests and to increase area under forest cover.The present study is designed to build a Systems'model by incorporating major activities of the Billion Tree Tsunami Afforestation Project(BTTAP)with special focus on afforestation activities to estimate the growth in forest area of KP.Availability of complete dataset was a challenge.To fix the model,the raw data taken from the project office has been utilized.Planning Commission Form 1-Phase I&II helped us with additional information.We relied on the data available for one and half period of the project as rest of the data is subject to the completion of the project.Our results show that the project target to enhance area under forest differs from the target to afforest area under the project.The system dynamics'model projection shows that the forest area of KP would be 23.59 million hectares at the end of the BTTA project,thus having an increase of 3.29%instead of 2%that has been initially proposed.However,the results show that the progress to meet the target in some afforestation classes is slow as compared to other categories.Farm forestry,plantation on communal lands and owners'plantation need special focus of the authority.Deforestation would affect 0.02 million hectares area of the project.The model under study may be used as a reference model that can be replicated to other areas where billion tree campaigns are going on.展开更多
This study focuses on the improvement of path planning efficiency for underwater gravity-aided navigation.Firstly,a Depth Sorting Fast Search(DSFS)algorithm was proposed to improve the planning speed of the Quick Rapi...This study focuses on the improvement of path planning efficiency for underwater gravity-aided navigation.Firstly,a Depth Sorting Fast Search(DSFS)algorithm was proposed to improve the planning speed of the Quick Rapidly-exploring Random Trees*(Q-RRT*)algorithm.A cost inequality relationship between an ancestor and its descendants was derived,and the ancestors were filtered accordingly.Secondly,the underwater gravity-aided navigation path planning system was designed based on the DSFS algorithm,taking into account the fitness,safety,and asymptotic optimality of the routes,according to the gravity suitability distribution of the navigation space.Finally,experimental comparisons of the computing performance of the ChooseParent procedure,the Rewire procedure,and the combination of the two procedures for Q-RRT*and DSFS were conducted under the same planning environment and parameter conditions,respectively.The results showed that the computational efficiency of the DSFS algorithm was improved by about 1.2 times compared with the Q-RRT*algorithm while ensuring correct computational results.展开更多
By analyzing the application situation of greening tree species in Liuzhou City,this study aimed to put forward several strategies and suggestions for garden tree species planning in Liuzhou City according to relevant...By analyzing the application situation of greening tree species in Liuzhou City,this study aimed to put forward several strategies and suggestions for garden tree species planning in Liuzhou City according to relevant theories and principles.展开更多
We propose a motion planning gap-based algorithms for mobile robots in an unknown environment for exploration purposes. The results are locally optimal and sufficient to navigate and explore the environment. In contra...We propose a motion planning gap-based algorithms for mobile robots in an unknown environment for exploration purposes. The results are locally optimal and sufficient to navigate and explore the environment. In contrast with the traditional roadmap-based algorithms, our proposed algorithm is designed to use minimal sensory data instead of costly ones. Therefore, we adopt a dynamic data structure called Gap Navigation Trees (GNT), which keeps track of the depth discontinuities (gaps) of the local environment. It is incrementally constructed as the robot which navigates the environment. Upon exploring the whole environment, the resulting final data structure exemplifies the roadmap required for further processing. To avoid infinite cycles, we propose to use landmarks. Similar to traditional roadmap techniques, the resulting algorithm can serve key applications such as exploration and target finding. The simulation results endorse this conclusion. However, our solution is cost effective, when compared to traditional roadmap systems, which makes it more attractive to use in some applications such as search and rescue in hazardous environments.展开更多
Path planning is a prevalent process that helps mobile robots find the most efficient pathway from the starting position to the goal position to avoid collisions with obstacles.In this paper,we propose a novel path pl...Path planning is a prevalent process that helps mobile robots find the most efficient pathway from the starting position to the goal position to avoid collisions with obstacles.In this paper,we propose a novel path planning algorithm-Intermediary RRT*-PSO-by utilizing the exploring speed advantages of Rapidly exploring Random Trees and using its solution to feed to a metaheuristic-based optimizer,Particle swarm optimization(PSO),for fine-tuning and enhancement.In Phase 1,the start and goal trees are initialized at the starting and goal positions,respectively,and the intermediary tree is initialized at a random unexplored region of the search space.The trees were grown until one met the other and then merged and re-initialized in other unexplored regions.If the start and goal trees merge,the first solution is found and passed through a minimization process to reduce unnecessary nodes.Phase 2 begins by feeding the minimized solution from Phase 1 as the global best particle of PSO to optimize the path.After simulating two special benchmark configurations and six practice configurations with special cases,the results of the study concluded that the proposed method is capable of handling small to large,simple to complex continuous environments,whereas it was very tedious for the previous method to achieve.展开更多
由于果蔬采摘环境的不确定性和复杂性,机械臂在复杂环境中完成采摘,其路径规划需考虑实时避障。为实现采摘机械臂在不确定环境下安全采摘,提出一种改进RRT的动态避障算法,以提升机械臂在不确定采摘环境的适应性。针对基本快速扩展随机...由于果蔬采摘环境的不确定性和复杂性,机械臂在复杂环境中完成采摘,其路径规划需考虑实时避障。为实现采摘机械臂在不确定环境下安全采摘,提出一种改进RRT的动态避障算法,以提升机械臂在不确定采摘环境的适应性。针对基本快速扩展随机树算法(Rapidly-exploring Random Trees,RRT)在动态环境下迭代时间长、路径长、适应性差等问题,在RRT算法的基础上,引入目标导向策略,把终点以一定概率作为随机采样点的采样方向,提高算法的迭代效率;引入动态检测机制,对已完成规划的初始路径进行实时检测,使算法适应动态变化的环境。通过仿真分析改进RRT算法,结果表明:改进RRT算法的路径减少16%,迭代时间缩短86.5%;同时,动态检测机制使算法适应动态环境。展开更多
针对RRT(rapidly-exploring random tree)路径规划算法在高维空间的机械臂避障路径规划时随机产生巨量节点,导致算法运行负担大、避障性能差、容易陷入局部极值的问题,提出一种结合A^(*)判断函数的改进RRT算法。对RRT的采样方式进行更改...针对RRT(rapidly-exploring random tree)路径规划算法在高维空间的机械臂避障路径规划时随机产生巨量节点,导致算法运行负担大、避障性能差、容易陷入局部极值的问题,提出一种结合A^(*)判断函数的改进RRT算法。对RRT的采样方式进行更改,每次生成一个包含多个随机采样点的序列,并利用改进的A^(*)判断函数进行排序;对每次生成节点进行距离判断,防止陷入局部搜索;利用重复贪心策略删除冗余节点,利用三次B样条平滑路径。在二维、三维地图及机械臂仿真与样机实验中进行算法性能分析,改进RRT算法能够大量减少到达目标位姿时产生的节点,缓解了局部极值,快速稳定地避开障碍物并到达目标位姿,证明了改进RRT算法的有效性和优越性。展开更多
为解决快速扩展随机树算法(rapid-exploration random tree,RRT*)在三维环境中盲目搜索路径以及缺乏节点扩展记忆性等问题,提出一种融合蚁群算法的双向搜索算法ACO-RRT*。为适应精细化三维建模环境和解决地面起伏不平坦等问题,对RRT*算...为解决快速扩展随机树算法(rapid-exploration random tree,RRT*)在三维环境中盲目搜索路径以及缺乏节点扩展记忆性等问题,提出一种融合蚁群算法的双向搜索算法ACO-RRT*。为适应精细化三维建模环境和解决地面起伏不平坦等问题,对RRT*算法进行改进优化。采用双向搜索策略,在起点和终点同时运行改进后的RRT算法和蚁群算法,相向而行,对路径长度和运行时间进行优化。针对生成路径不够平滑等问题,引入B样条曲线平滑策略优化路径。仿真结果表明,所提算法能够有效用于机器人三维路径规划。展开更多
文摘As part of the global effort to plant billion trees,an afforestation project is launched in Pakistan in Khyber Pakhtunkhwa(KP)province to conserve existing forests and to increase area under forest cover.The present study is designed to build a Systems'model by incorporating major activities of the Billion Tree Tsunami Afforestation Project(BTTAP)with special focus on afforestation activities to estimate the growth in forest area of KP.Availability of complete dataset was a challenge.To fix the model,the raw data taken from the project office has been utilized.Planning Commission Form 1-Phase I&II helped us with additional information.We relied on the data available for one and half period of the project as rest of the data is subject to the completion of the project.Our results show that the project target to enhance area under forest differs from the target to afforest area under the project.The system dynamics'model projection shows that the forest area of KP would be 23.59 million hectares at the end of the BTTA project,thus having an increase of 3.29%instead of 2%that has been initially proposed.However,the results show that the progress to meet the target in some afforestation classes is slow as compared to other categories.Farm forestry,plantation on communal lands and owners'plantation need special focus of the authority.Deforestation would affect 0.02 million hectares area of the project.The model under study may be used as a reference model that can be replicated to other areas where billion tree campaigns are going on.
基金the National Natural Science Foundation of China(Grant No.42274119)the Liaoning Revitalization Talents Program(Grant No.XLYC2002082)+1 种基金National Key Research and Development Plan Key Special Projects of Science and Technology Military Civil Integration(Grant No.2022YFF1400500)the Key Project of Science and Technology Commission of the Central Military Commission.
文摘This study focuses on the improvement of path planning efficiency for underwater gravity-aided navigation.Firstly,a Depth Sorting Fast Search(DSFS)algorithm was proposed to improve the planning speed of the Quick Rapidly-exploring Random Trees*(Q-RRT*)algorithm.A cost inequality relationship between an ancestor and its descendants was derived,and the ancestors were filtered accordingly.Secondly,the underwater gravity-aided navigation path planning system was designed based on the DSFS algorithm,taking into account the fitness,safety,and asymptotic optimality of the routes,according to the gravity suitability distribution of the navigation space.Finally,experimental comparisons of the computing performance of the ChooseParent procedure,the Rewire procedure,and the combination of the two procedures for Q-RRT*and DSFS were conducted under the same planning environment and parameter conditions,respectively.The results showed that the computational efficiency of the DSFS algorithm was improved by about 1.2 times compared with the Q-RRT*algorithm while ensuring correct computational results.
文摘By analyzing the application situation of greening tree species in Liuzhou City,this study aimed to put forward several strategies and suggestions for garden tree species planning in Liuzhou City according to relevant theories and principles.
文摘We propose a motion planning gap-based algorithms for mobile robots in an unknown environment for exploration purposes. The results are locally optimal and sufficient to navigate and explore the environment. In contrast with the traditional roadmap-based algorithms, our proposed algorithm is designed to use minimal sensory data instead of costly ones. Therefore, we adopt a dynamic data structure called Gap Navigation Trees (GNT), which keeps track of the depth discontinuities (gaps) of the local environment. It is incrementally constructed as the robot which navigates the environment. Upon exploring the whole environment, the resulting final data structure exemplifies the roadmap required for further processing. To avoid infinite cycles, we propose to use landmarks. Similar to traditional roadmap techniques, the resulting algorithm can serve key applications such as exploration and target finding. The simulation results endorse this conclusion. However, our solution is cost effective, when compared to traditional roadmap systems, which makes it more attractive to use in some applications such as search and rescue in hazardous environments.
基金funded by International University,VNU-HCM under Grant Number T2021-02-IEM.
文摘Path planning is a prevalent process that helps mobile robots find the most efficient pathway from the starting position to the goal position to avoid collisions with obstacles.In this paper,we propose a novel path planning algorithm-Intermediary RRT*-PSO-by utilizing the exploring speed advantages of Rapidly exploring Random Trees and using its solution to feed to a metaheuristic-based optimizer,Particle swarm optimization(PSO),for fine-tuning and enhancement.In Phase 1,the start and goal trees are initialized at the starting and goal positions,respectively,and the intermediary tree is initialized at a random unexplored region of the search space.The trees were grown until one met the other and then merged and re-initialized in other unexplored regions.If the start and goal trees merge,the first solution is found and passed through a minimization process to reduce unnecessary nodes.Phase 2 begins by feeding the minimized solution from Phase 1 as the global best particle of PSO to optimize the path.After simulating two special benchmark configurations and six practice configurations with special cases,the results of the study concluded that the proposed method is capable of handling small to large,simple to complex continuous environments,whereas it was very tedious for the previous method to achieve.
文摘由于果蔬采摘环境的不确定性和复杂性,机械臂在复杂环境中完成采摘,其路径规划需考虑实时避障。为实现采摘机械臂在不确定环境下安全采摘,提出一种改进RRT的动态避障算法,以提升机械臂在不确定采摘环境的适应性。针对基本快速扩展随机树算法(Rapidly-exploring Random Trees,RRT)在动态环境下迭代时间长、路径长、适应性差等问题,在RRT算法的基础上,引入目标导向策略,把终点以一定概率作为随机采样点的采样方向,提高算法的迭代效率;引入动态检测机制,对已完成规划的初始路径进行实时检测,使算法适应动态变化的环境。通过仿真分析改进RRT算法,结果表明:改进RRT算法的路径减少16%,迭代时间缩短86.5%;同时,动态检测机制使算法适应动态环境。
文摘针对RRT(rapidly-exploring random tree)路径规划算法在高维空间的机械臂避障路径规划时随机产生巨量节点,导致算法运行负担大、避障性能差、容易陷入局部极值的问题,提出一种结合A^(*)判断函数的改进RRT算法。对RRT的采样方式进行更改,每次生成一个包含多个随机采样点的序列,并利用改进的A^(*)判断函数进行排序;对每次生成节点进行距离判断,防止陷入局部搜索;利用重复贪心策略删除冗余节点,利用三次B样条平滑路径。在二维、三维地图及机械臂仿真与样机实验中进行算法性能分析,改进RRT算法能够大量减少到达目标位姿时产生的节点,缓解了局部极值,快速稳定地避开障碍物并到达目标位姿,证明了改进RRT算法的有效性和优越性。
文摘为解决快速扩展随机树算法(rapid-exploration random tree,RRT*)在三维环境中盲目搜索路径以及缺乏节点扩展记忆性等问题,提出一种融合蚁群算法的双向搜索算法ACO-RRT*。为适应精细化三维建模环境和解决地面起伏不平坦等问题,对RRT*算法进行改进优化。采用双向搜索策略,在起点和终点同时运行改进后的RRT算法和蚁群算法,相向而行,对路径长度和运行时间进行优化。针对生成路径不够平滑等问题,引入B样条曲线平滑策略优化路径。仿真结果表明,所提算法能够有效用于机器人三维路径规划。