This paper presented a novel tinny motion capture system for measuring bird posture based on inertial and magnetic measurement units that are made up of micromachined gyroscopes, accelerometers, and magnetometers. Mul...This paper presented a novel tinny motion capture system for measuring bird posture based on inertial and magnetic measurement units that are made up of micromachined gyroscopes, accelerometers, and magnetometers. Multiple quaternion-based extended Kalman filters were implemented to estimate the absolute orientations to achieve high accuracy.Under the guidance of ornithology experts, the extending/contracting motions and flapping cycles were recorded using the developed motion capture system, and the orientation of each bone was also analyzed. The captured flapping gesture of the Falco peregrinus is crucial to the motion database of raptors as well as the bionic design.展开更多
This study presents a kinematic calibration method for exoskeletal inertial motion capture (EI-MoCap) system with considering the random colored noise such as gyroscopic drift.In this method, the geometric parameters ...This study presents a kinematic calibration method for exoskeletal inertial motion capture (EI-MoCap) system with considering the random colored noise such as gyroscopic drift.In this method, the geometric parameters are calibrated by the traditional calibration method at first. Then, in order to calibrate the parameters affected by the random colored noise, the expectation maximization (EM) algorithm is introduced. Through the use of geometric parameters calibrated by the traditional calibration method, the iterations under the EM framework are decreased and the efficiency of the proposed method on embedded system is improved. The performance of the proposed kinematic calibration method is compared to the traditional calibration method. Furthermore, the feasibility of the proposed method is verified on the EI-MoCap system. The simulation and experiment demonstrate that the motion capture precision is significantly improved by 16.79%and 7.16%respectively in comparison to the traditional calibration method.展开更多
Background:The development of computer vision technology has enabled the use of markerless movement tracking for biomechanical analysis.Recent research has reported the feasibility of markerless systems in motion anal...Background:The development of computer vision technology has enabled the use of markerless movement tracking for biomechanical analysis.Recent research has reported the feasibility of markerless systems in motion analysis but has yet to fully explore their utility for capturing faster movements,such as running.Applied studies using markerless systems in clinical and sports settings are still lacking.Thus,the present study compared running biomechanics estimated by marker-based and markerless systems.Given running speed not only affects sports performance but is also associated with clinical injury prevention,diagnosis,and rehabilitation,we aimed to investigate the effects of speed on the comparison of estimated lower extremity joint moments and powers between markerless and marker-based technologies during treadmill running as a concurrent validating study.Methods:Kinematic data from marker-based/markerless technologies were collected,along with ground reaction force data,from 16 young adults running on an instrumented treadmill at 3 speeds:2.24 m/s,2.91 m/s,and 3.58 m/s(5.0 miles/h,6.5 miles/h,and 8.0 miles/h).Sagittal plane moments and powers of the hip,knee,and ankle were calculated by inverse dynamic methods.Time series analysis and statistical parametric mapping were used to determine system differences.Results:Compared to the marker-based system,the markerless system estimated increased lower extremity joint kinetics with faster speed during the swing phase in most cases.Conclusion:Despite the promising application of markerless technology in clinical settings,systematic markerless overestimation requires focused attention.Based on segment pose estimations,the centers of mass estimated by markerless technologies were farther away from the relevant distal joint centers,which led to greater joint moments and powers estimates by markerless vs.marker-based systems.The differences were amplified by running speed.展开更多
While much progress has been made in capturing high-quality facial performances using motion capture markers and shape-from-shading,high-end systems typically also rely on rotoscope curves hand-drawn on the image.Thes...While much progress has been made in capturing high-quality facial performances using motion capture markers and shape-from-shading,high-end systems typically also rely on rotoscope curves hand-drawn on the image.These curves are subjective and difficult to draw consistently;moreover,ad-hoc procedural methods are required for generating matching rotoscope curves on synthetic renders embedded in the optimization used to determine three-dimensional(3D)facial pose and expression.We propose an alternative approach whereby these curves and other keypoints are detected automatically on both the image and the synthetic renders using trained neural networks,eliminating artist subjectivity,and the ad-hoc procedures meant to mimic it.More generally,we propose using machine learning networks to implicitly define deep energies which when minimized using classical optimization techniques lead to 3D facial pose and expression estimation.展开更多
In this paper, we use differential game theory to study the three-dimensional two-aircraft air-to-air combat problem. We give the ways to determine the Capture Ranges (CR) and the Dangerous Ranges (DR) for these two a...In this paper, we use differential game theory to study the three-dimensional two-aircraft air-to-air combat problem. We give the ways to determine the Capture Ranges (CR) and the Dangerous Ranges (DR) for these two aircraft according to the target entry directions, barrier and isochronic lines respectively. The simulations are given by referring to two sets of real aircraft parameters. After discussing the simulation results, we have obtained some conclusions that match the real air-to-air combat situation quite well.展开更多
Animals have evolved a variety of behavior patterns to adapt to the environment. Motion-capture technology is utilized to quantify and characterize locomotor behaviors to reveal the mechanisms of animal motion. In the...Animals have evolved a variety of behavior patterns to adapt to the environment. Motion-capture technology is utilized to quantify and characterize locomotor behaviors to reveal the mechanisms of animal motion. In the capture of flexible, small animals with complex locomotor behaviors, the markers interfere with each other easily, and the motion forms(bending, twisting) of the moving parts are obviously different;thus, it is a great challenge to realize accurate quantitative characterization of complex locomotor behaviors. The correlation between the marker properties, including the size and space length, and the precision of the system are revealed in this paper, and the effects of diverse marker shapes on the capturing accuracy of the captured objects in different motion forms were tested. Results showed that the precision of system is significantly improved when the ratio of the space length to the diameter of the markers is larger than four;for the capture of the spatial twisting motion of the flexible object, the hexagon markers had the lowest spatial lost-marker rate relative to the circle, triangle, and square. Customized markers were used to capture the locomotor behavior of the gecko-inspired robot(rigid connection) and the gecko(flexible connection). The results showed that this marking technology can achieve high accuracy of motion capture for geckos(the average deviation was approximately 0.32 mm, and the average deviation’s variation rate was approximately 0.96%). In this paper, the marking technology for the motion capture of flexible, small animals with complex motion is proposed;it can effectively improve the system precision as well as the capture accuracy, and realize the quantitative characterization of the complex motion of flexible, small objects. It provides a reliable technical means to deeply study the evolution of the motion function of small animals and advance systematic research of motion-capture technology.展开更多
An engineering numerical model for three dimensional motion of multichain-buoy mooring system in shallow water and survival condition is given in this paper. Shooting-aim method is employed for solving the dynamic equ...An engineering numerical model for three dimensional motion of multichain-buoy mooring system in shallow water and survival condition is given in this paper. Shooting-aim method is employed for solving the dynamic equations of chain system in order to match the computation of buoy motion. The responses of buoy and chain have been computed for different wind-wave-current directions and different rigidity of chain. The results show that the present numerical model is reasonable.展开更多
A frequency domain analysis method based on the three-dimensional translating-pulsating (3DTP) source Green function is developed to investigate wave loads and free motions of two ships advancing on parallel course ...A frequency domain analysis method based on the three-dimensional translating-pulsating (3DTP) source Green function is developed to investigate wave loads and free motions of two ships advancing on parallel course in waves. Two experiments are carried out respectively to mea- sure the wave loads and the free motions for a pair of side-by- side arranged ship models advancing with an identical speed in head regular waves. For comparison, each model is also tested alone. Predictions obtained by the present solution are found in favorable agreement with the model tests and are more accurate than the traditional method based on the three dimensional pulsating (3DP) source Green function. Numer- ical resonances and peak shift can be found in the 3DP pre- dictions, which result from the wave energy trapped in the gap between two ships and the extremely inhomogeneous wave load distribution on each hull. However, they can be eliminated by 3DTP, in which the speed affects the free sur- face and most of the wave energy can be escaped from the gap. Both the experiment and the present prediction show that hydrodynamic interaction effects on wave loads and free motions are significant. The present solver may serve as a validated tool to predict wave loads and motions of two ves- sels under replenishment at sea, and may help to evaluate the hydrodynamic interaction effects on the ships safety in replenishment operation.展开更多
Some more proper criteria for the nonlinear stability of three-dimensional quasi-geostrophic motions are given by combining variational principle with a prior estimates method. The criteria are suitable for perturbati...Some more proper criteria for the nonlinear stability of three-dimensional quasi-geostrophic motions are given by combining variational principle with a prior estimates method. The criteria are suitable for perturbations of initial condition as well as parameters in the model. The basic flow can be steady or unsteady. Particularly the difficulty due to the nonlinear boundary condition is completely overcome by the use of our method.展开更多
At present, many chaos-based image encryption algorithms have proved to be unsafe, few encryption schemes permute the plain images as three-dimensional(3D) bit matrices, and thus bits cannot move to any position, th...At present, many chaos-based image encryption algorithms have proved to be unsafe, few encryption schemes permute the plain images as three-dimensional(3D) bit matrices, and thus bits cannot move to any position, the movement range of bits are limited, and based on them, in this paper we present a novel image encryption algorithm based on 3D Brownian motion and chaotic systems. The architecture of confusion and diffusion is adopted. Firstly, the plain image is converted into a 3D bit matrix and split into sub blocks. Secondly, block confusion based on 3D Brownian motion(BCB3DBM)is proposed to permute the position of the bits within the sub blocks, and the direction of particle movement is generated by logistic-tent system(LTS). Furthermore, block confusion based on position sequence group(BCBPSG) is introduced, a four-order memristive chaotic system is utilized to give random chaotic sequences, and the chaotic sequences are sorted and a position sequence group is chosen based on the plain image, then the sub blocks are confused. The proposed confusion strategy can change the positions of the bits and modify their weights, and effectively improve the statistical performance of the algorithm. Finally, a pixel level confusion is employed to enhance the encryption effect. The initial values and parameters of chaotic systems are produced by the SHA 256 hash function of the plain image. Simulation results and security analyses illustrate that our algorithm has excellent encryption performance in terms of security and speed.展开更多
In order to high reality and efficiency, the technique computer animation. With the development of motion capture, a of motion capture (MoCap) has been widely used in the field of large amount of motion capture data...In order to high reality and efficiency, the technique computer animation. With the development of motion capture, a of motion capture (MoCap) has been widely used in the field of large amount of motion capture databases are available and this is significant for the reuse of motion data. But due to the high degree of freedoms and high capture frequency, the dimension of the mo- tion capture data is usually very high and this will lead to a low efficiency in data processing. So how to process the high dimension data and design an efficient and effective retrieval approach has become a challenge which we can't ignore. In this paper, first we lay out some problems about the key techniques in motion capture data processing. Then the existing approaches are analyzed and sum- marized. At last, some future work is proposed.展开更多
Objective :To investigate the influences of motion artifacts on three-dimensional (3D) reconstruction volume and conformal radiotherapy planning. Methods: A phantom which can mimic the clip motion of lung tumor al...Objective :To investigate the influences of motion artifacts on three-dimensional (3D) reconstruction volume and conformal radiotherapy planning. Methods: A phantom which can mimic the clip motion of lung tumor along the cranial-caudal direction is constructed by step motor, small ball of polyethylene and potato. Ten different scan protocols were set and CT data of the phantom were acquired by using a commercial GE LightSpeedl6 CT scanner. The 3D reconstruction of the CT data was implemented by adopting volume-rendering technology of GE AdvantageSim 6.0 system. The reconstructed volumes of each target in different scan protocols were measured through 3D measuring tools. Thus, relative deviations of the reconstruction volumes between moving targets and static ones were determined. The three-dimensional conformal radiation therapy (3D- CRT) plans and conformal fields were created and compared for a static/moving target with the WiMRT treatment planning system (TPS). Results:For a static target, there was no obvious difference among the 3D reconstruction volumes when the CT data were acquired with different pitches and slices. The appearance of 3D reconstruction volume and 3D conformal field of a moving target was quite different from that of static one. The maximum relative deviation is nearly 90% for a moving target scanned with different scan protocols. The relative deviations are variable among the different targets, about from -39.8% to 89.5% for a smaller target and from - 18.4% to 20.5% for a larger one. Conclusion :The motion artifacts have great effects on 3 D-CRT planning and reconstruction volume, which will greatly induce distorted conformal radiation fields and false DVHs for a moving target.展开更多
Based upon motion capture,a semi-automatic technique for fast facial animation was implemented. While capturing the facial expressions from a performer,a camera was used to record her /his front face as a texture map....Based upon motion capture,a semi-automatic technique for fast facial animation was implemented. While capturing the facial expressions from a performer,a camera was used to record her /his front face as a texture map. The radial basis function( RBF) technique was utilized to deform a generic facial model and the texture was remapped to generate a personalized face.Partitioning the personalized face into three regions and using the captured facial expression data,the RBF and Laplacian operator,and mean-value coordinates were implemented to deform each region respectively. With shape blending,the three regions were combined together to construct the final face model. Our results show that the technique is efficient in generating realistic facial animation.展开更多
In this paper, we propose a scheme for generating an arbitrary three-dimensional pure state of vibrational motion of a trapped ion. Our scheme is based on a sequence of laser pulses, which are tuned to the appropriate...In this paper, we propose a scheme for generating an arbitrary three-dimensional pure state of vibrational motion of a trapped ion. Our scheme is based on a sequence of laser pulses, which are tuned to the appropriate vibrational sidebands with respect to the appropriate electronic transition.展开更多
The paper aims to execute puppet without restrictions by controling puppet using robot. We controling puppet in the same way as the present puppet, but we perform this by robot. It offers more advantages and lessen th...The paper aims to execute puppet without restrictions by controling puppet using robot. We controling puppet in the same way as the present puppet, but we perform this by robot. It offers more advantages and lessen the weak points. It needs various actions and expressions because of the nature of a puppet. The biggest problem which executes this is the ways to create a system. This thesis proposes motion capture of developed method with solution of this problem. So, we create various contents needed by puppet. In this part, developed method means a mixed method on the basis of optical system and magnetic system used mainly for the present method of motion capture. We lessen the weak points of each method and propoe solution of create motion for pupct by offering more advantages. So we solve difficulties of executing puppet and probable probkans when we execute puppet by using robot. The solution of this thesis is proven by applying control of puppet.展开更多
Optical motion capture is an increasingly popular animation technique. In the last few years, plenty of methods have been proposed for key-frame extraction of motion capture data, and it is a common method to extract ...Optical motion capture is an increasingly popular animation technique. In the last few years, plenty of methods have been proposed for key-frame extraction of motion capture data, and it is a common method to extract key-frame using quaternion. Here, one main difficulty is due to the fact that previous algorithms often need to manually set various parameters. In addition, it is problematic to predefine the appropriate threshold without knowing the data content. In this paper, we present a novel adaptive threshold-based extraction method. Key-frame can be found according to quaternion distance. We propose a simple and efficient algorithm to extract key-frame from a motion sequence based on adaptive threshold. It is convenient with no need to predefine parameters to meet certain compression ratio. Experimental results of many motion captures with different traits demonstrate good performance of the proposed algorithm. Our experiments show that one can typically cut down the process of extraction from several minutes to a couple of seconds.展开更多
Silk Road dance is an excellent traditional Chinese dance drama, which has high artistic values. This article introduces the virtual performance techniques of Silk Road based on motion capture. First, obtain the dance...Silk Road dance is an excellent traditional Chinese dance drama, which has high artistic values. This article introduces the virtual performance techniques of Silk Road based on motion capture. First, obtain the dance data using motion capture technique according to the features of dance itself, then establish figure model, finally combines these data to make 3-D animation system to perform Silk Road, meanwhile designs some interfaces to introduce it. This system excavates details of the dance, and can be reference of man-machine interaction and animation production.展开更多
The safety production is critical to stable development of Chinese electric power industry. With the development of electric power enterprises, the requirements of its employees are also becoming higher and higher. In...The safety production is critical to stable development of Chinese electric power industry. With the development of electric power enterprises, the requirements of its employees are also becoming higher and higher. In this paper, an optical motion capture system based on the virtual reality technology is proposed to meet the requirements of the power enterprise for the qualified business ability. Electric power equipment, power equipment model entitative operating environment and the human model are established by electric power simulation unit, ZigBee technology and OpenGL graphics library. The problem of missing feature points is solved by applying the human model driven algorithm and the Kalman filtering algorithm. The experimental results show that it is more accurate to use Kalman filtering algorithm to extract the feature point in tracking process of actual motion capture and real-time animation display. The average absolute error of 3D coordinates is 1.61 mm and the average relative error is 2.23%. The system can improve trainees’ sense of experience and immersion.展开更多
Biomechanics is the study of physiological properties of data and the measurement of human behavior.In normal conditions,behavioural properties in stable form are created using various inputs of subconscious/conscious...Biomechanics is the study of physiological properties of data and the measurement of human behavior.In normal conditions,behavioural properties in stable form are created using various inputs of subconscious/conscious human activities such as speech style,body movements in walking patterns,writing style and voice tunes.One cannot perform any change in these inputs that make results reliable and increase the accuracy.The aim of our study is to perform a comparative analysis between the marker-based motion capturing system(MBMCS)and the marker-less motion capturing system(MLMCS)using the lower body joint angles of human gait patterns.In both the MLMCS and MBMCS,we collected trajectories of all the participants and performed joint angle computation to identify a person and recognize an activity(walk and running).Using five state of the art machine learning algorithms,we obtained 44.6%and 64.3%accuracy in person identification using MBMCS and MLMCS respectively with an ensemble algorithm(two angles as features).In the second set of experiments,we used six machine learning algorithms to obtain 65.9%accuracy with the k-nearest neighbor(KNN)algorithm(two angles as features)and 74.6%accuracy with an ensemble algorithm.Also,by increasing features(6 angles),we obtained higher accuracy of 99.3%in MBMCS for person recognition and 98.1%accuracy in MBMCS for activity recognition using the KNN algorithm.MBMCS is computationally expensive and if we redesign the model of OpenPose with more body joint points and employ more features,MLMCS(low-cost system)can be an effective approach for video data analysis in a person identification and activity recognition process.展开更多
基金Project supported by the National Natural Science Foundation of China (Grant Nos.52175279 and 51705459)the Natural Science Foundation of Zhejiang Province,China (Grant No.LY20E050022)the Key Research and Development Projects of Zhejiang Provincial Science and Technology Department (Grant No.2021C03122)。
文摘This paper presented a novel tinny motion capture system for measuring bird posture based on inertial and magnetic measurement units that are made up of micromachined gyroscopes, accelerometers, and magnetometers. Multiple quaternion-based extended Kalman filters were implemented to estimate the absolute orientations to achieve high accuracy.Under the guidance of ornithology experts, the extending/contracting motions and flapping cycles were recorded using the developed motion capture system, and the orientation of each bone was also analyzed. The captured flapping gesture of the Falco peregrinus is crucial to the motion database of raptors as well as the bionic design.
基金supported by the National Natural Science Foundation of China (61503392)。
文摘This study presents a kinematic calibration method for exoskeletal inertial motion capture (EI-MoCap) system with considering the random colored noise such as gyroscopic drift.In this method, the geometric parameters are calibrated by the traditional calibration method at first. Then, in order to calibrate the parameters affected by the random colored noise, the expectation maximization (EM) algorithm is introduced. Through the use of geometric parameters calibrated by the traditional calibration method, the iterations under the EM framework are decreased and the efficiency of the proposed method on embedded system is improved. The performance of the proposed kinematic calibration method is compared to the traditional calibration method. Furthermore, the feasibility of the proposed method is verified on the EI-MoCap system. The simulation and experiment demonstrate that the motion capture precision is significantly improved by 16.79%and 7.16%respectively in comparison to the traditional calibration method.
文摘Background:The development of computer vision technology has enabled the use of markerless movement tracking for biomechanical analysis.Recent research has reported the feasibility of markerless systems in motion analysis but has yet to fully explore their utility for capturing faster movements,such as running.Applied studies using markerless systems in clinical and sports settings are still lacking.Thus,the present study compared running biomechanics estimated by marker-based and markerless systems.Given running speed not only affects sports performance but is also associated with clinical injury prevention,diagnosis,and rehabilitation,we aimed to investigate the effects of speed on the comparison of estimated lower extremity joint moments and powers between markerless and marker-based technologies during treadmill running as a concurrent validating study.Methods:Kinematic data from marker-based/markerless technologies were collected,along with ground reaction force data,from 16 young adults running on an instrumented treadmill at 3 speeds:2.24 m/s,2.91 m/s,and 3.58 m/s(5.0 miles/h,6.5 miles/h,and 8.0 miles/h).Sagittal plane moments and powers of the hip,knee,and ankle were calculated by inverse dynamic methods.Time series analysis and statistical parametric mapping were used to determine system differences.Results:Compared to the marker-based system,the markerless system estimated increased lower extremity joint kinetics with faster speed during the swing phase in most cases.Conclusion:Despite the promising application of markerless technology in clinical settings,systematic markerless overestimation requires focused attention.Based on segment pose estimations,the centers of mass estimated by markerless technologies were farther away from the relevant distal joint centers,which led to greater joint moments and powers estimates by markerless vs.marker-based systems.The differences were amplified by running speed.
基金supported in part by the Office of Naval Research(ONR)N00014-13-1-0346,ONR N00014-17-1-2174,ARL AHPCRC W911NF-07-0027generous gifts from Amazon and Toyota+1 种基金supported in part by the VMWare Fellowship in Honor of Ole Agesensupported in part by the Stanford School of Engineering Fellowship.
文摘While much progress has been made in capturing high-quality facial performances using motion capture markers and shape-from-shading,high-end systems typically also rely on rotoscope curves hand-drawn on the image.These curves are subjective and difficult to draw consistently;moreover,ad-hoc procedural methods are required for generating matching rotoscope curves on synthetic renders embedded in the optimization used to determine three-dimensional(3D)facial pose and expression.We propose an alternative approach whereby these curves and other keypoints are detected automatically on both the image and the synthetic renders using trained neural networks,eliminating artist subjectivity,and the ad-hoc procedures meant to mimic it.More generally,we propose using machine learning networks to implicitly define deep energies which when minimized using classical optimization techniques lead to 3D facial pose and expression estimation.
基金research was supported by Aviation Science Fund.
文摘In this paper, we use differential game theory to study the three-dimensional two-aircraft air-to-air combat problem. We give the ways to determine the Capture Ranges (CR) and the Dangerous Ranges (DR) for these two aircraft according to the target entry directions, barrier and isochronic lines respectively. The simulations are given by referring to two sets of real aircraft parameters. After discussing the simulation results, we have obtained some conclusions that match the real air-to-air combat situation quite well.
基金funded by the National Natural Science Foundation of China (Grant Nos. 31601870 and 51435008)Natural Science Foundation of Jiangsu Province, China (Grant No. SBK20160800 to Zhouyi WANG)Jiangsu Provincial Key Laboratory of Bionic Functional Materials
文摘Animals have evolved a variety of behavior patterns to adapt to the environment. Motion-capture technology is utilized to quantify and characterize locomotor behaviors to reveal the mechanisms of animal motion. In the capture of flexible, small animals with complex locomotor behaviors, the markers interfere with each other easily, and the motion forms(bending, twisting) of the moving parts are obviously different;thus, it is a great challenge to realize accurate quantitative characterization of complex locomotor behaviors. The correlation between the marker properties, including the size and space length, and the precision of the system are revealed in this paper, and the effects of diverse marker shapes on the capturing accuracy of the captured objects in different motion forms were tested. Results showed that the precision of system is significantly improved when the ratio of the space length to the diameter of the markers is larger than four;for the capture of the spatial twisting motion of the flexible object, the hexagon markers had the lowest spatial lost-marker rate relative to the circle, triangle, and square. Customized markers were used to capture the locomotor behavior of the gecko-inspired robot(rigid connection) and the gecko(flexible connection). The results showed that this marking technology can achieve high accuracy of motion capture for geckos(the average deviation was approximately 0.32 mm, and the average deviation’s variation rate was approximately 0.96%). In this paper, the marking technology for the motion capture of flexible, small animals with complex motion is proposed;it can effectively improve the system precision as well as the capture accuracy, and realize the quantitative characterization of the complex motion of flexible, small objects. It provides a reliable technical means to deeply study the evolution of the motion function of small animals and advance systematic research of motion-capture technology.
基金This work was financially supported by the National Natural Science Foundation of China
文摘An engineering numerical model for three dimensional motion of multichain-buoy mooring system in shallow water and survival condition is given in this paper. Shooting-aim method is employed for solving the dynamic equations of chain system in order to match the computation of buoy motion. The responses of buoy and chain have been computed for different wind-wave-current directions and different rigidity of chain. The results show that the present numerical model is reasonable.
基金supported by the National Natural Science Foundation of China(50879090)the Key Research Program of Hydrodynamics of China(9140A14030712JB11044)
文摘A frequency domain analysis method based on the three-dimensional translating-pulsating (3DTP) source Green function is developed to investigate wave loads and free motions of two ships advancing on parallel course in waves. Two experiments are carried out respectively to mea- sure the wave loads and the free motions for a pair of side-by- side arranged ship models advancing with an identical speed in head regular waves. For comparison, each model is also tested alone. Predictions obtained by the present solution are found in favorable agreement with the model tests and are more accurate than the traditional method based on the three dimensional pulsating (3DP) source Green function. Numer- ical resonances and peak shift can be found in the 3DP pre- dictions, which result from the wave energy trapped in the gap between two ships and the extremely inhomogeneous wave load distribution on each hull. However, they can be eliminated by 3DTP, in which the speed affects the free sur- face and most of the wave energy can be escaped from the gap. Both the experiment and the present prediction show that hydrodynamic interaction effects on wave loads and free motions are significant. The present solver may serve as a validated tool to predict wave loads and motions of two ves- sels under replenishment at sea, and may help to evaluate the hydrodynamic interaction effects on the ships safety in replenishment operation.
文摘Some more proper criteria for the nonlinear stability of three-dimensional quasi-geostrophic motions are given by combining variational principle with a prior estimates method. The criteria are suitable for perturbations of initial condition as well as parameters in the model. The basic flow can be steady or unsteady. Particularly the difficulty due to the nonlinear boundary condition is completely overcome by the use of our method.
基金Project supported by the National Natural Science Foundation of China(Grant Nos.41571417 and 61305042)the National Science Foundation of the United States(Grant Nos.CNS-1253424 and ECCS-1202225)+4 种基金the Science and Technology Foundation of Henan Province,China(Grant No.152102210048)the Foundation and Frontier Project of Henan Province,China(Grant No.162300410196)China Postdoctoral Science Foundation(Grant No.2016M602235)the Natural Science Foundation of Educational Committee of Henan Province,China(Grant No.14A413015)the Research Foundation of Henan University,China(Grant No.xxjc20140006)
文摘At present, many chaos-based image encryption algorithms have proved to be unsafe, few encryption schemes permute the plain images as three-dimensional(3D) bit matrices, and thus bits cannot move to any position, the movement range of bits are limited, and based on them, in this paper we present a novel image encryption algorithm based on 3D Brownian motion and chaotic systems. The architecture of confusion and diffusion is adopted. Firstly, the plain image is converted into a 3D bit matrix and split into sub blocks. Secondly, block confusion based on 3D Brownian motion(BCB3DBM)is proposed to permute the position of the bits within the sub blocks, and the direction of particle movement is generated by logistic-tent system(LTS). Furthermore, block confusion based on position sequence group(BCBPSG) is introduced, a four-order memristive chaotic system is utilized to give random chaotic sequences, and the chaotic sequences are sorted and a position sequence group is chosen based on the plain image, then the sub blocks are confused. The proposed confusion strategy can change the positions of the bits and modify their weights, and effectively improve the statistical performance of the algorithm. Finally, a pixel level confusion is employed to enhance the encryption effect. The initial values and parameters of chaotic systems are produced by the SHA 256 hash function of the plain image. Simulation results and security analyses illustrate that our algorithm has excellent encryption performance in terms of security and speed.
基金Supported by the National Natural Science Foundation of China(No.60875046)by Program for Changjiang Scholars and Innovative Research Team in University(No.IRT1109)+5 种基金the Key Project of Chinese Ministry of Education(No.209029)the Program for Liaoning Excellent Talents in University(No.LR201003)the Program for Liaoning Science and Technology Research in University(No.LS2010008,2009S008,2009S009,LS2010179)the Program for Liaoning Innovative Research Team in University(Nos.2009T005,LT2010005,LT2011018)Natural Science Foundation of Liaoning Province(201102008)by"Liaoning BaiQianWan Talents Program(2010921010,2011921009)"
文摘In order to high reality and efficiency, the technique computer animation. With the development of motion capture, a of motion capture (MoCap) has been widely used in the field of large amount of motion capture databases are available and this is significant for the reuse of motion data. But due to the high degree of freedoms and high capture frequency, the dimension of the mo- tion capture data is usually very high and this will lead to a low efficiency in data processing. So how to process the high dimension data and design an efficient and effective retrieval approach has become a challenge which we can't ignore. In this paper, first we lay out some problems about the key techniques in motion capture data processing. Then the existing approaches are analyzed and sum- marized. At last, some future work is proposed.
基金Grant sponsor:Guangzhou Municipal Medicin &Health ProgramGrant number:2006-YB-177
文摘Objective :To investigate the influences of motion artifacts on three-dimensional (3D) reconstruction volume and conformal radiotherapy planning. Methods: A phantom which can mimic the clip motion of lung tumor along the cranial-caudal direction is constructed by step motor, small ball of polyethylene and potato. Ten different scan protocols were set and CT data of the phantom were acquired by using a commercial GE LightSpeedl6 CT scanner. The 3D reconstruction of the CT data was implemented by adopting volume-rendering technology of GE AdvantageSim 6.0 system. The reconstructed volumes of each target in different scan protocols were measured through 3D measuring tools. Thus, relative deviations of the reconstruction volumes between moving targets and static ones were determined. The three-dimensional conformal radiation therapy (3D- CRT) plans and conformal fields were created and compared for a static/moving target with the WiMRT treatment planning system (TPS). Results:For a static target, there was no obvious difference among the 3D reconstruction volumes when the CT data were acquired with different pitches and slices. The appearance of 3D reconstruction volume and 3D conformal field of a moving target was quite different from that of static one. The maximum relative deviation is nearly 90% for a moving target scanned with different scan protocols. The relative deviations are variable among the different targets, about from -39.8% to 89.5% for a smaller target and from - 18.4% to 20.5% for a larger one. Conclusion :The motion artifacts have great effects on 3 D-CRT planning and reconstruction volume, which will greatly induce distorted conformal radiation fields and false DVHs for a moving target.
基金Youth Foundation of Higher Education Scientific Research of Hebei Province,China(No.2010228)Foundation for Returned Overseas Scholars of Hebei Province,China(No.C2013003015)
文摘Based upon motion capture,a semi-automatic technique for fast facial animation was implemented. While capturing the facial expressions from a performer,a camera was used to record her /his front face as a texture map. The radial basis function( RBF) technique was utilized to deform a generic facial model and the texture was remapped to generate a personalized face.Partitioning the personalized face into three regions and using the captured facial expression data,the RBF and Laplacian operator,and mean-value coordinates were implemented to deform each region respectively. With shape blending,the three regions were combined together to construct the final face model. Our results show that the technique is efficient in generating realistic facial animation.
基金Supported by Key Program of National Natural Science Foundation of China under Grant No. 60931002National Natural Science Foundation of China under Grant No.10704001+3 种基金Anhui Provincial Natural Science Foundation under Grant No. 070412060the Major Program of the Education Department of Anhui Province under Grant No. KJ2010ZD08the Key Program of the Education Department of Anhui Province under Grant No. KJ2010A287the Personal Development Foundation of Anhui Province under Grant No. 2009Z022
文摘In this paper, we propose a scheme for generating an arbitrary three-dimensional pure state of vibrational motion of a trapped ion. Our scheme is based on a sequence of laser pulses, which are tuned to the appropriate vibrational sidebands with respect to the appropriate electronic transition.
基金supported bythe Ministry of Knowledge Economy,Korea,the ITRC(Information Technology Research Center)support program(No.NIPA-2009-(C1090-0902-0007))
文摘The paper aims to execute puppet without restrictions by controling puppet using robot. We controling puppet in the same way as the present puppet, but we perform this by robot. It offers more advantages and lessen the weak points. It needs various actions and expressions because of the nature of a puppet. The biggest problem which executes this is the ways to create a system. This thesis proposes motion capture of developed method with solution of this problem. So, we create various contents needed by puppet. In this part, developed method means a mixed method on the basis of optical system and magnetic system used mainly for the present method of motion capture. We lessen the weak points of each method and propoe solution of create motion for pupct by offering more advantages. So we solve difficulties of executing puppet and probable probkans when we execute puppet by using robot. The solution of this thesis is proven by applying control of puppet.
基金Supported by National Natural Science Foundation of China(No.60875046)Program for Changjiang Scholars and Innovative Research Team in University(No.IRT1109)+5 种基金Key Project of Chinese Ministry of Education(No.209029)Program for Liaoning Excellent Talents in University(No.LR201003)Program for Liaoning Science and Technology Research in University(Nos.LS2010008,2009S008,2009S009,LS2010179)Program for Liaoning Innovative Research Team in University(Nos.2009T005,LT2010005,LT2011018)Natural Science Foundation of Liaoning Province(No.201102008)"Liaoning BaiQianWan Talents Program(Nos.2010921010,2011921009)"
文摘Optical motion capture is an increasingly popular animation technique. In the last few years, plenty of methods have been proposed for key-frame extraction of motion capture data, and it is a common method to extract key-frame using quaternion. Here, one main difficulty is due to the fact that previous algorithms often need to manually set various parameters. In addition, it is problematic to predefine the appropriate threshold without knowing the data content. In this paper, we present a novel adaptive threshold-based extraction method. Key-frame can be found according to quaternion distance. We propose a simple and efficient algorithm to extract key-frame from a motion sequence based on adaptive threshold. It is convenient with no need to predefine parameters to meet certain compression ratio. Experimental results of many motion captures with different traits demonstrate good performance of the proposed algorithm. Our experiments show that one can typically cut down the process of extraction from several minutes to a couple of seconds.
基金Co-supported by Gansu Science and Technology Major Project(1302FKDA036)Natural Science Fund Project in Xinjiang(2014211A046)
文摘Silk Road dance is an excellent traditional Chinese dance drama, which has high artistic values. This article introduces the virtual performance techniques of Silk Road based on motion capture. First, obtain the dance data using motion capture technique according to the features of dance itself, then establish figure model, finally combines these data to make 3-D animation system to perform Silk Road, meanwhile designs some interfaces to introduce it. This system excavates details of the dance, and can be reference of man-machine interaction and animation production.
文摘The safety production is critical to stable development of Chinese electric power industry. With the development of electric power enterprises, the requirements of its employees are also becoming higher and higher. In this paper, an optical motion capture system based on the virtual reality technology is proposed to meet the requirements of the power enterprise for the qualified business ability. Electric power equipment, power equipment model entitative operating environment and the human model are established by electric power simulation unit, ZigBee technology and OpenGL graphics library. The problem of missing feature points is solved by applying the human model driven algorithm and the Kalman filtering algorithm. The experimental results show that it is more accurate to use Kalman filtering algorithm to extract the feature point in tracking process of actual motion capture and real-time animation display. The average absolute error of 3D coordinates is 1.61 mm and the average relative error is 2.23%. The system can improve trainees’ sense of experience and immersion.
基金Data and Artificial Intelligence Scientific Chair at Umm Al-Qura University.
文摘Biomechanics is the study of physiological properties of data and the measurement of human behavior.In normal conditions,behavioural properties in stable form are created using various inputs of subconscious/conscious human activities such as speech style,body movements in walking patterns,writing style and voice tunes.One cannot perform any change in these inputs that make results reliable and increase the accuracy.The aim of our study is to perform a comparative analysis between the marker-based motion capturing system(MBMCS)and the marker-less motion capturing system(MLMCS)using the lower body joint angles of human gait patterns.In both the MLMCS and MBMCS,we collected trajectories of all the participants and performed joint angle computation to identify a person and recognize an activity(walk and running).Using five state of the art machine learning algorithms,we obtained 44.6%and 64.3%accuracy in person identification using MBMCS and MLMCS respectively with an ensemble algorithm(two angles as features).In the second set of experiments,we used six machine learning algorithms to obtain 65.9%accuracy with the k-nearest neighbor(KNN)algorithm(two angles as features)and 74.6%accuracy with an ensemble algorithm.Also,by increasing features(6 angles),we obtained higher accuracy of 99.3%in MBMCS for person recognition and 98.1%accuracy in MBMCS for activity recognition using the KNN algorithm.MBMCS is computationally expensive and if we redesign the model of OpenPose with more body joint points and employ more features,MLMCS(low-cost system)can be an effective approach for video data analysis in a person identification and activity recognition process.