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Influences of Network Delay on Quality of Experience for Soft Objects in Networked Real-Time Game with Haptic Sense
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作者 Mya Sithu Yutaka Ishibashi +1 位作者 Pingguo Huang Norishige Fukushima 《International Journal of Communications, Network and System Sciences》 2015年第11期440-445,共6页
In this paper, we investigate the influences of network delay on QoE (Quality of Experience) such as the operability of haptic interface device and the fairness between players for soft objects in a networked real-tim... In this paper, we investigate the influences of network delay on QoE (Quality of Experience) such as the operability of haptic interface device and the fairness between players for soft objects in a networked real-time game subjectively and objectively. We handle a networked balloon bursting game in which two players burst balloons (i.e., soft objects) in a 3D virtual space by using haptic interface devices, and the players compete for the number of burst balloons. As a result, we find that the operability depends on the network delay from the local terminal to the other terminal, and the fairness is mainly dependent on the difference in network delay between the players’ terminals. We confirm that there exists a trade-off relationship between the operability and the fairness. We also see that the contribution of the fairness is larger than that of the operability to the comprehensive quality (i.e., the weighted sum of the operability and fairness). Assessment results further show that the output timing of terminals should be adjusted to the terminal which has the latest output timing to maintain the fairness when the difference in network delay between the terminals is large. In this way, the comprehensive quality at each terminal can be maintained as high as possible. 展开更多
关键词 NETWORKED REAL-time game Virtual Environment Balloon BURSTING game HAPTIC Interface Devices Network Delay Quality of Experience OPERABILITY Fairness
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Hybrid Estimation of State and Input for Linear Discrete Time-varying Systems: A Game Theory Approach 被引量:5
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作者 YOU Fu-Qiang WANG Fu-Li GUAN Shou-Ping 《自动化学报》 EI CSCD 北大核心 2008年第6期665-669,共5页
为线性分离变化时间的系统的 H 混合评价问题在这份报纸被调查,在估计的信号是状态和输入的线性联合的地方。设计目的从骚乱要求最坏的精力获得到是的评价错误不到规定水平。混合评价问题的最佳的答案是僵绳点一二播放器零和微分游戏... 为线性分离变化时间的系统的 H 混合评价问题在这份报纸被调查,在估计的信号是状态和输入的线性联合的地方。设计目的从骚乱要求最坏的精力获得到是的评价错误不到规定水平。混合评价问题的最佳的答案是僵绳点一二播放器零和微分游戏。根据微分比赛途径,为混合评价问题的必要、足够的可解决的条件以一个 Riccati 微分方程的答案被提供。而且,如果可解决的条件满足,一个可能的评估者被建议。评估者被印射矩阵的一个获得矩阵和产量描绘,在后者反映在未知输入和输出评价错误之间的内部关系的地方。最后,一个数字例子被提供说明建议途径。 展开更多
关键词 博奕论 线性离散系统 时间变化系统 智能化系统
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Hybrid Estimation of State and Input for Linear Continuous Time-varying Systems:A Game Theory Approach 被引量:1
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作者 YANGXiao-Jun WENGZheng-Xin TIANZuo-Hua SHISong-Jiao 《自动化学报》 EI CSCD 北大核心 2005年第4期549-554,共6页
The H∞ hybrid estimation problem for linear continuous time-varying systems is in-vestigated in this paper, where estimated signals are linear combination of state and input. Designobjective requires the worst-case e... The H∞ hybrid estimation problem for linear continuous time-varying systems is in-vestigated in this paper, where estimated signals are linear combination of state and input. Designobjective requires the worst-case energy gain from disturbance to estimation error be less than a pre-scribed level. Optimal solution of the hybrid estimation problem is the saddle point of a two-playerzero sum di?erential game. Based on the di?erential game approach, necessary and su?cient solvableconditions for the hybrid estimation problem are provided in terms of solutions to a Riccati di?e-rential equation. Moreover, one possible estimator is proposed if the solvable conditions are satisfied.The estimator is characterized by a gain matrix and an output mapping matrix that re?ects theinternal relations between the unknown input and output estimation error. Both state and unknowninputs estimation are realized by the proposed estimator. Thus, the results in this paper are alsocapable of dealing with fault diagnosis problems of linear time-varying systems. At last, a numericalexample is provided to illustrate the proposed approach. 展开更多
关键词 时变系统 混合估计 竞赛理论 RICCATI方程
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预售模式下电商平台订货时间与定金决策研究 被引量:2
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作者 李春发 艾宇芬 崔鑫 《复杂系统与复杂性科学》 CAS CSCD 北大核心 2024年第2期112-119,共8页
预售模式延长了产品整体销售周期,这为电商平台的产品订货时间决策带来了新问题。为研究对比提前与延后两种订货时间策略影响下的产品定金、产品价格与电商平台利润,建立两阶段主从博弈模型,分析定金敏感度、尾款敏感度和制造成本对订... 预售模式延长了产品整体销售周期,这为电商平台的产品订货时间决策带来了新问题。为研究对比提前与延后两种订货时间策略影响下的产品定金、产品价格与电商平台利润,建立两阶段主从博弈模型,分析定金敏感度、尾款敏感度和制造成本对订货时间选择与产品定金决策的影响。结果表明:在延后订货模式中,定金、尾款敏感度对产品订货价格影响相反;在提前订货模式中,只有定金敏感度影响产品订货价格。电商平台预售券/定金策略受消费者尾款敏感度影响。 展开更多
关键词 预售模式 电商供应链 订货时间 定金 两阶段博弈
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Polynomial Time Method for Solving Nash Equilibria of Zero-Sum Games
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作者 Yoshihiro Tanaka Mitsuru Togashi 《American Journal of Computational Mathematics》 2021年第1期23-30,共8页
There are a few studies that focus on solution methods for finding a Nash equilibrium of zero-sum games. We discuss the use of Karmarkar’s interior point method to solve the Nash equilibrium problems of a zero-sum ga... There are a few studies that focus on solution methods for finding a Nash equilibrium of zero-sum games. We discuss the use of Karmarkar’s interior point method to solve the Nash equilibrium problems of a zero-sum game, and prove that it is theoretically a polynomial time algorithm. We implement the Karmarkar method, and a preliminary computational result shows that it performs well for zero-sum games. We also mention an affine scaling method that would help us compute Nash equilibria of general zero-sum games effectively. 展开更多
关键词 Zero-Sum games Nash Equilibria Karmarkar’s Method Polynomial time
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考虑及时交货和平台商誉的供应链动态决策研究——基于突发事件的视角
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作者 单子丹 赵亚涛 +1 位作者 朱蔓 陈梦瑶 《华东经济管理》 CSSCI 北大核心 2024年第5期114-128,共15页
供应链在运营过程中不可避免会遭遇突发事件。文章针对发生时间具有随机性,且损害及时交货和平台商誉的突发事件对供应链成员的影响,构建由供应商、平台和零售商组成的三级供应链,探讨了非合作、成本分担和协同合作三种模式下的决策,利... 供应链在运营过程中不可避免会遭遇突发事件。文章针对发生时间具有随机性,且损害及时交货和平台商誉的突发事件对供应链成员的影响,构建由供应商、平台和零售商组成的三级供应链,探讨了非合作、成本分担和协同合作三种模式下的决策,利用动态微分博弈理论求解不同模式下各成员的最优策略。研究发现:供应商会根据及时交货水平损害率的高低决定突发事件发生后的交货策略,突发事件发生后平台的成本分担行为侧重于扩大市场需求和提升零售商的促销积极性,但对平台商誉水平的提升效果并不明显。协同合作模式下各均衡决策结果均为最优;与非合作模式相比,成本分担模式能够显著提升突发事件发生前后供应商及时交货水平、突发事件发生前平台商誉水平,并实现整体利润的提升。 展开更多
关键词 突发事件 及时交货 平台商誉 微分博弈 动态决策
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基于层级结构的空−地协同预设时间最优容错控制
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作者 成旺磊 张柯 姜斌 《自动化学报》 EI CAS CSCD 北大核心 2024年第8期1589-1600,共12页
研究了发生执行器故障的无人机−无人车异构编队系统的层级预设时间最优编队控制问题.以保容错性能和收敛速度的优化控制为研究主线,以层级控制、图博弈理论和预设时间控制为技术基础,构建了一种预设时间最优容错控制算法.虚拟层设计了... 研究了发生执行器故障的无人机−无人车异构编队系统的层级预设时间最优编队控制问题.以保容错性能和收敛速度的优化控制为研究主线,以层级控制、图博弈理论和预设时间控制为技术基础,构建了一种预设时间最优容错控制算法.虚拟层设计了基于一致性跟踪误差和能量消耗的二次型性能指标函数,借助耦合哈密顿−雅克比−贝尔曼(Hanmilton-Jacobi-Bellman,HJB)方程和强化学习求解近似最优控制策略,实现多智能体的同步最优控制和交互纳什均衡.实际控制层基于最优信号并利用滑模控制和自适应技术,设计了预设时间容错跟踪控制器,实现对最优编队轨迹的有限时间跟踪.在保证全局收敛时间完全不依赖于系统的初始状态和控制器参数的同时,也有效实现对执行器故障参数的逼近.最后,通过仿真实验验证了所提控制策略的有效性. 展开更多
关键词 空−地协同 执行器故障 预设时间编队 图博弈 最优控制
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“赶工游戏”对外卖骑手不安全驾驶的影响:基于压力认知评价的视角
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作者 牛莉霞 韩羲秀 赵蕊 《中国安全科学学报》 CAS CSCD 北大核心 2024年第4期17-25,共9页
为有效防范外卖骑手不安全驾驶行为,减少由外卖骑手引发的交通安全事故,基于外卖平台“赶工游戏”的工作机制,结合压力认知评价理论,从安全态度和示范性规范角度,构建时间压力和竞争氛围感知对外卖骑手不安全驾驶行为影响的理论模型;向... 为有效防范外卖骑手不安全驾驶行为,减少由外卖骑手引发的交通安全事故,基于外卖平台“赶工游戏”的工作机制,结合压力认知评价理论,从安全态度和示范性规范角度,构建时间压力和竞争氛围感知对外卖骑手不安全驾驶行为影响的理论模型;向全国各地的外卖骑手发放问卷并收集有效样本360份,通过SPSS 27.0和AMOS 24.0数据分析软件分析数据的可靠性,并利用Process 4.0进行层次回归分析验证理论模型。结果表明:时间压力和竞争氛围感知可以显著正向影响不安全驾驶行为;安全态度可以显著负向影响外卖骑手不安全驾驶行为;安全态度可以介导时间压力与不安全驾驶行为的关系,也能介导竞争氛围感知与不安全驾驶行为的关系;示范性规范可以正向调节安全态度与不安全驾驶行为的关系。 展开更多
关键词 “赶工游戏” 外卖骑手 不安全驾驶行为 时间压力 竞争氛围感知
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The Game Analysis of Environmental Protection at Scenic Spots 被引量:1
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作者 宋健峰 吴艳 《Journal of Landscape Research》 2011年第10期24-27,共4页
Game model of environmental protection at scenic spots is established in this paper in order to carry out analysis of the equilibrium between one-time game and infinitely repeated game, disclose the reasons why the en... Game model of environmental protection at scenic spots is established in this paper in order to carry out analysis of the equilibrium between one-time game and infinitely repeated game, disclose the reasons why the environment of scenic spots are destroyed, and propose the countermeasures to ensure the equilibrium of the game. The study also reveals that during the one-time game between tourists and tour operators, it is tour operators' dominant strategy not to control environmental pollution that leads to the destruction of environment at scenic spots. While, during the infinitely repeated game between tourists and tour operators, the realization of Pareto optimality equilibrium (The strategy of tourist is traveling, and the strategy of tour operators are controlling environmental pollution) is dependent upon the choice of players (tourists or operators) of triggering strategy (traveling or controlling environmental pollution). The supervision of the government upon operators can force them to control environmental pollution, which can consequently improve the efficiency of equilibrium in the game, and promote environmental protection at tourism scenic spots and sustainable development of tourism. 展开更多
关键词 TOURISM ENVIRONMENTAL PROTECTION One-time game Repeated game
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Stackelberg微分博弈下的鲁棒最优投资-再保险问题
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作者 颜炳文 陈密 刘海燕 《吉林大学学报(理学版)》 CAS 北大核心 2024年第2期273-284,共12页
考虑一个以模糊厌恶再保险公司为领导者,模糊中立保险公司为追随者的Stackelberg随机微分博弈问题.通过求解拓展的HJB(Hamilton-Jacobi-Bellman)方程组,给出时间一致性均值-方差准则下的鲁棒最优投资-再保险策略以及相应的值函数.最后,... 考虑一个以模糊厌恶再保险公司为领导者,模糊中立保险公司为追随者的Stackelberg随机微分博弈问题.通过求解拓展的HJB(Hamilton-Jacobi-Bellman)方程组,给出时间一致性均值-方差准则下的鲁棒最优投资-再保险策略以及相应的值函数.最后,通过数值例子和敏感性分析说明最优策略与主要参数之间的关系. 展开更多
关键词 比例再保险 常系数方差弹性模型 Stackelberg微分博弈 时间一致性均值-方差框架 模糊厌恶
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关于Banach空间值L^1S-games与随机变量阵列完全收敛性的几个注记
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作者 甘师信 陈平炎 《武汉大学学报(理学版)》 CAS CSCD 北大核心 2007年第1期29-32,共4页
设B是一实可分的Banach空间,具有Radon-Nikodyn性质(RNP).{Xn,n≥1}是L1B中的序列,其子序列{Xs,s∈S}是一L1极限鞅.证明了{Xn,n≥1}是L1S-game的充分必要条件是{Xn,n≥1}在条件liminfnE‖XSn‖<∞下或条件∫{τ<∞}‖XSτ‖dP<... 设B是一实可分的Banach空间,具有Radon-Nikodyn性质(RNP).{Xn,n≥1}是L1B中的序列,其子序列{Xs,s∈S}是一L1极限鞅.证明了{Xn,n≥1}是L1S-game的充分必要条件是{Xn,n≥1}在条件liminfnE‖XSn‖<∞下或条件∫{τ<∞}‖XSτ‖dP<∞,τ∈下依概率收敛,其中是由{Fn,n∈N}的停时组成的集合,Sn=inf{s∈S:n≤s},n∈N.这个结论推广与改进了Luu的相关结果.而行独立的B值随机变量阵列完全收敛性的两个结果则改进与推广了T.C.Hu等人的相应结果. 展开更多
关键词 L^1极限鞅 概率极限鞅 S概率极限鞅 L^1 S-game 依概率收敛 随机变量阵列 完全收敛性
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基于分时电碳耦合定价的虚拟电厂主从博弈策略
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作者 段梅梅 程含渺 +3 位作者 方凯杰 黄艺璇 陆思涛 陈璐 《电测与仪表》 北大核心 2024年第11期1-11,共11页
虚拟电厂(virtual power plant, VPP)参与电碳双重市场场景时涉及聚合服务多种用户主体,如何利用价格机制将电碳市场成本合理传递至各类用户主体,并引导用户优化其运行策略是虚拟电厂运营关键。为此,文章提出了以分时电碳耦合定价为核... 虚拟电厂(virtual power plant, VPP)参与电碳双重市场场景时涉及聚合服务多种用户主体,如何利用价格机制将电碳市场成本合理传递至各类用户主体,并引导用户优化其运行策略是虚拟电厂运营关键。为此,文章提出了以分时电碳耦合定价为核心的虚拟电厂主从博弈决策模型。从物理和交易维度构建了虚拟电厂运行架构,并设计了基于曲线特征的分时电碳耦合价格模型。以运营商为领导者,各用户主体为追随者,建立了一主多从的虚拟电厂双层博弈模型:上层运营商以最大化自身收益为目标,调整发电设备运行状态并与电碳市场交互,迭代决策分时电碳价格并下发给下层;下层各用户主体以运行成本最小为优化目标,响应上层的分时电碳耦合价格,调整自身运行策略并向上层反馈购能量。通过设置多个情景进行仿真分析,结果显示,考虑分时电碳耦合定价机制的虚拟电厂运营商收益相对原始场景提高了11.69%。进一步的敏感度分析表明,碳交易价格由0.1元/kg提升至0.32元/kg时,VPP碳排量降低了32.2%并趋于饱和。 展开更多
关键词 虚拟电厂 主从博弈 分时电碳定价 碳交易 需求响应 电碳市场
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基于加速度计阵列的乒乓球智能判分系统
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作者 刘超然 胡三珊 +4 位作者 董林玺 杨伟煌 李绍限 李杜娟 王高峰 《传感技术学报》 CAS CSCD 北大核心 2024年第2期353-359,共7页
乒乓球比赛在国际比赛、体育教学、休闲健身等领域备受关注。针对乒乓球比赛中裁判员主观局限性导致的判分人为误差、球员训练效率与实时性差等问题,提出了一种基于MEMS加速度计阵列的乒乓球智能判分系统。为了精准检测桌面落球位置,采... 乒乓球比赛在国际比赛、体育教学、休闲健身等领域备受关注。针对乒乓球比赛中裁判员主观局限性导致的判分人为误差、球员训练效率与实时性差等问题,提出了一种基于MEMS加速度计阵列的乒乓球智能判分系统。为了精准检测桌面落球位置,采用ADXL335加速度传感器模块测量球-桌碰撞引起的桌面振动信息。通过优化加速度传感器阵列节点,开发多信号协同感知算法,实现球桌表面落球点的精确定位。此外,结合落球点坐标信息,开发了基于国际乒乓球比赛规则的智能判分和比分实时显示上位机模块。实验结果表明:所开发的乒乓球判分系统具有智能裁判、比分实时显示、落球点精准定位、坐标信息存储等功能,为乒乓球比赛精准智能裁判和球员数字化训练提供了一种实用的设计方案。 展开更多
关键词 智能裁判 传感器阵列 乒乓球比赛 落球点定位 实时判分
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区域海事事故治理效果动态综合评价
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作者 江玉杰 万征 陈继红 《安全与环境学报》 CAS CSCD 北大核心 2024年第5期1937-1946,共10页
为准确评价区域海事事故治理效果,通过构建动态综合评价模型,为水上交通安全规划提供决策依据。首先,从事故的绝对指标与相对指标角度出发,建立包含8个指标的区域海事事故治理效果评价指标体系。其次,使用博弈赋权法对熵权法所得权重和... 为准确评价区域海事事故治理效果,通过构建动态综合评价模型,为水上交通安全规划提供决策依据。首先,从事故的绝对指标与相对指标角度出发,建立包含8个指标的区域海事事故治理效果评价指标体系。其次,使用博弈赋权法对熵权法所得权重和指标相关性权重确定法(Criteria Importance Through Intercriteria Correlation, CRITIC)所得权重进行组合,以确定各时段评价指标组合权重,并采用逼近理想解排序法(Technique for Order Preference by Similarity to Ideal Solution, TOPSIS)对各地区海事事故治理效果进行各时段静态综合评价。再次,通过混合时序算子集结各时段静态综合评价值,求得各地区海事事故治理效果的动态综合评价值,进而判断各地区海事事故的治理效果。最后,运用所建评价模型对2017—2021年上海、浙江、广东和山东4个地区海事事故治理效果进行动态综合评价。研究结果显示:与单一赋权TOPSIS法相比,博弈赋权-TOPSIS法所得静态综合评价结果更为合理可靠;与单一时序算子相比,混合时序算子所得动态综合评价结果更为合理可靠;随着海事事故治理策略和治理强度不同,上海和广东地区海事事故治理效果呈上升趋势,而浙江和山东地区海事事故治理效果呈下降趋势;广东地区海事事故治理效果稳定性最强,而浙江地区海事事故治理效果稳定性最弱;上海地区海事事故治理效果最好,而浙江地区海事事故治理效果最差。 展开更多
关键词 安全社会工程 区域海事事故 治理效果 动态综合评价 博弈赋权-TOPSIS法 混合时序算子
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计及有限理性的多微电网电能交易策略
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作者 张敏慧 李晓露 +1 位作者 柳劲松 林顺富 《浙江电力》 2024年第1期45-56,共12页
多微电网在电能交易时会出现有限理性行为,具体表现为对损失、不确定性以及长短期收益具有不同的偏好。基于时间偏好理论和前景理论提出了计及有限理性的多微电网电能交易策略。多微电网运营商作为领导者,以所有微电网收益最大为目标,... 多微电网在电能交易时会出现有限理性行为,具体表现为对损失、不确定性以及长短期收益具有不同的偏好。基于时间偏好理论和前景理论提出了计及有限理性的多微电网电能交易策略。多微电网运营商作为领导者,以所有微电网收益最大为目标,确定微电网之间的交易电价来激励微电网间的合作交易。微电网作为追随者,在保障自身时间偏好前景值最大的前提下制定交易策略。算例分析表明:该策略可快速确定微电网之间的交易电价,有效提高微电网整体收益和DG(分布式电源)利用率。 展开更多
关键词 多微电网 主从博弈 有限理性 不确定性 时间偏好理论 前景理论
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Twelve weeks of dance exergaming in overweight and obese adolescent girls:Transfer effects on physical activity,screen time,and self-efficacy 被引量:9
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作者 Amanda E.Staiano Robbie A.Beyl +2 位作者 Daniel S.Hsia Peter T.Katzmarzyk Robert L.Newton Jr 《Journal of Sport and Health Science》 SCIE 2017年第1期4-10,127,共8页
Background: Given the low levels of physical activity(PA) among adolescent girls in the US, there is a need to identify tools to motivate increased PA. Although there is limited evidence that adolescents transfer PA f... Background: Given the low levels of physical activity(PA) among adolescent girls in the US, there is a need to identify tools to motivate increased PA. Although there is limited evidence that adolescents transfer PA from one context to another, exergames(i.e., video games that require gross motor activity) may act as a gateway to promote overall PA outside game play. The purpose of this study was to examine potential transfer effects(i.e., influences on external behaviors and psychological constructs) of a 12-week exergaming intervention on adolescent girls' PA, screen time,and self-efficacy toward PA, as well as the intrinsic motivation of exergaming.Methods: Participants were 37 girls aged 14–18 years(65% African American, 35% white) who were overweight or obese(body mass index ≥ 85 th percentile) and were recruited from the community via school, physicians, news media, and social media websites. Adolescents were randomly assigned to a 12-week group exergaming intervention(thirty-six 60 min sessions of group-based dance exergaming in a research laboratory using Kinect for Xbox360(Microsoft Corporation, Redmond, WA, USA)) or to a no-treatment control group. Outcome variables included objectively measured PA(total) and self-reported leisure-time PA(discretionary time only) 1 week before vs. 1 week after the intervention; selected type and intensity of PA when placed in a gym setting for 30 min("cardio free choice"); screen time; self-efficacy toward PA; and intrinsic motivation toward exergaming.Results: Attendance at the exergaming sessions was high(80%). Compared with the control group, the intervention group self-reported an increase in PA(p = 0.035) and fewer hours watching television or videos(p = 0.01) after the intervention, but there were no significant differences in sedentary, light, moderate, or vigorous PA measured by accelerometry. The intervention group significantly improved self-efficacy toward PA(p = 0.028). The intervention group highly rated intrinsic motivation toward exergaming.Conclusion: Exergaming for 12 weeks was associated with positive impacts on adolescent girls' self-reported PA, television viewing, self-efficacy,and intrinsic motivation. Future research is warranted to leverage exergames as an enjoyable, motivating, and effective PA tool. 展开更多
关键词 Active video games Leisure activity Motivation Screen time SELF-EFFICACY Television
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考虑时间价值的中欧班列差异化补贴策略 被引量:4
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作者 冯芬玲 刘洋 《铁道科学与工程学报》 EI CAS CSCD 北大核心 2023年第4期1250-1260,共11页
中欧班列是深化我国与沿线国家经贸合作的重要载体和推进“一带一路”建设的重要抓手。班列开行初期,补贴有效地培育市场并吸引货源;但后期补贴介入影响市场机制的调节作用,且财政部发文要求补贴逐年退坡。在此背景下,为从补贴层面凸显... 中欧班列是深化我国与沿线国家经贸合作的重要载体和推进“一带一路”建设的重要抓手。班列开行初期,补贴有效地培育市场并吸引货源;但后期补贴介入影响市场机制的调节作用,且财政部发文要求补贴逐年退坡。在此背景下,为从补贴层面凸显时效性优势从而推动补贴退坡,研究从货物时间价值角度切入,首先根据货物价值、时间敏感度进行货物分类,建立货物时间价值模型。其次,建立中欧班列与海运的班轮运输间的价格竞争动态博弈模型,在托运人效用、运输需求中引入货物时间价值因素,以补贴的社会福利最大化为目标,提出基于货物分类的差异化补贴策略。将模型进行数值分析,得到差异化补贴结果,即以运输价格为基准,理想运输条件下高价值高时间敏感度货物补贴值可制定为运输价格的5%以下,高价值低时间敏感度货物补贴在10%~15%左右,低价值高时间敏感度货物补贴在20%~25%之间,而对于低价值低时间敏感度货物补贴在40%~45%之间。研究可为地方政府制定补贴退坡策略提供方向性思路,引导补贴分品类、有计划地退出,构建中欧班列货源的合理化布局。 展开更多
关键词 中欧班列 差异化补贴 时间价值 博弈论 竞争
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混合时间尺度下微网群系统多重博弈协同调度研究 被引量:1
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作者 朱永胜 聂彩静 +3 位作者 陈斌 李秋燕 杨振涛 杨俊林 《电网技术》 EI CSCD 北大核心 2023年第8期3249-3260,共12页
基于微网群系统可再生能源高渗透率及多主体利益分配问题,提出一种计及混合时间尺度的微网群多重博弈协同调度方法。首先,综合考虑需求侧资源响应速度的差异性和可再生能源出力的不确定性,建立计及碳交易机制的日前–日内–实时逐级递... 基于微网群系统可再生能源高渗透率及多主体利益分配问题,提出一种计及混合时间尺度的微网群多重博弈协同调度方法。首先,综合考虑需求侧资源响应速度的差异性和可再生能源出力的不确定性,建立计及碳交易机制的日前–日内–实时逐级递进调度模型;进而,针对微网群内售电微网和购电微网在电能交易中的利益诉求和新能源消纳问题,在实时调度阶段构建基于购电微网选择状态的演化博弈模型、基于售电微网之间价格竞争机制的非合作博弈模型以及基于购售电微网互动关系的主从博弈模型,并采用并行分布式方法求解博弈模型的均衡策略。最后,通过不同调度场景分析所提策略在微网群系统调度中的优势。 展开更多
关键词 微网群系统 混合时间尺度 多重博弈 演化博弈 新能源消纳
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Evolutionary game dynamics of combining the Moran and imitation processes 被引量:7
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作者 Xian-Jia Wang Cui-Ling Gu +1 位作者 Shao-Jie Lv Ji Quan 《Chinese Physics B》 SCIE EI CAS CSCD 2019年第2期94-105,共12页
One of the assumptions of previous research in evolutionary game dynamics is that individuals use only one rule to update their strategy. In reality, an individual's strategy update rules may change with the envir... One of the assumptions of previous research in evolutionary game dynamics is that individuals use only one rule to update their strategy. In reality, an individual's strategy update rules may change with the environment, and it is possible for an individual to use two or more rules to update their strategy. We consider the case where an individual updates strategies based on the Moran and imitation processes, and establish mixed stochastic evolutionary game dynamics by combining both processes. Our aim is to study how individuals change strategies based on two update rules and how this affects evolutionary game dynamics. We obtain an analytic expression and properties of the fixation probability and fixation times(the unconditional fixation time or conditional average fixation time) associated with our proposed process. We find unexpected results. The fixation probability within the proposed model is independent of the probabilities that the individual adopts the imitation rule update strategy. This implies that the fixation probability within the proposed model is equal to that from the Moran and imitation processes. The one-third rule holds in the proposed mixed model. However, under weak selection, the fixation times are different from those of the Moran and imitation processes because it is connected with the probability that individuals adopt an imitation update rule. Numerical examples are presented to illustrate the relationships between fixation times and the probability that an individual adopts the imitation update rule, as well as between fixation times and selection intensity. From the simulated analysis, we find that the fixation time for a mixed process is greater than that of the Moran process, but is less than that of the imitation process. Moreover, the fixation times for a cooperator in the proposed process increase as the probability of adopting an imitation update increases; however, the relationship becomes more complex than a linear relationship. 展开更多
关键词 EVOLUTIONARY game dynamics MORAN PROCESS IMITATION PROCESS FIXATION probability FIXATION time
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H_∞ control for stochastic systems with time-delay
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作者 LiuYungang FangRui ZhangYun LiYanfang 《Journal of Systems Engineering and Electronics》 SCIE EI CSCD 2005年第2期356-362,共7页
The H∞-control problem of stochastic systems with time-delay is considered. The sufficient conditions are obtained, under which there are always state-feedback control and dynamic output-feedback control so that the ... The H∞-control problem of stochastic systems with time-delay is considered. The sufficient conditions are obtained, under which there are always state-feedback control and dynamic output-feedback control so that the resulting closed-loop system is internaly stable and L2 input-output stable in the sense of expectation. Furthermore, the explicit formulas of both kinds of controls are derived. An example is included to illustrate the correctness of theoretic results. 展开更多
关键词 stochastic time-delay systems H∞-control differential game linear matrix inequality.
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